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Main - ROM Hacking - zelda 3 /boss model bug New thread | New reply


craft9r
Posted on 11-25-11 08:09 PM (rev. 2 of 11-25-11 08:20 PM) Link | Quote | ID: 148569


Micro-Goomba
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i had a big problem i use zelda a link to the past [USA]
and try do insert an enemy like mouldrum and he is still buggy
can you help me?
i use hyrule magic too edit

screenshot

puzzledude
Posted on 11-25-11 09:02 PM Link | Quote | ID: 148570


Porcupo
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You can not just insert Mouldrum. You need to change the sprite gfx that is loaded in this room. Mouldrum has (acording to Hyrule Magic Guide by Orochimaru) a sprite gfx (enemy blk) number 12, while your room still has the unchanged value 4 (thats why you see the soldiers heads).
You can not use save states when changing the values, only srm saves.

The other thing is pallete. If you want the Mouldrum completely identical to the original, you must have pallete 6, while your room still has the unchaned value 0. The problem is when you change the pallete, the dungeon walls change. So if you want Mouldrum in this room, you need to change the entire dungeons walls to pallete 6.

Minor problems. It is the best to have the entire dungeon with the same sprite gfx and pallete, otherwise you will have problems when passing to another room. Passing from the room with Mouldrum to guards will give you a small display bug on the sprites.

Spane
Posted on 11-25-11 09:04 PM (rev. 2 of 11-25-11 09:05 PM) Link | Quote | ID: 148571


Red Goomba
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Moin guy.
Have you the correct EnemyBlk? For Mouldrum you need the 12.
Look in the dungeon editing screen on the roght top corner of your optionen.

Edit:
Puzzl, you were a bit faster.

craft9r
Posted on 11-27-11 01:48 PM Link | Quote | ID: 148578


Micro-Goomba
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thank you puzzledude und spane.
@ spane halllo DD bin ich von germany

Main - ROM Hacking - zelda 3 /boss model bug New thread | New reply

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