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Main - ROM Hacking - zelda 3 /boss model bug | New thread | New reply |
craft9r |
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Micro-Goomba Level: 8 Posts: 1/10 EXP: 2123 Next: 64 Since: 11-25-11 Last post: 4499 days Last view: 4224 days |
i had a big problem i use zelda a link to the past [USA]
and try do insert an enemy like mouldrum and he is still buggy can you help me? i use hyrule magic too edit screenshot |
puzzledude |
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Porcupo Level: 38 Posts: 145/302 EXP: 370113 Next: 334 Since: 08-16-10 Last post: 2246 days Last view: 2246 days |
You can not just insert Mouldrum. You need to change the sprite gfx that is loaded in this room. Mouldrum has (acording to Hyrule Magic Guide by Orochimaru) a sprite gfx (enemy blk) number 12, while your room still has the unchanged value 4 (thats why you see the soldiers heads).
You can not use save states when changing the values, only srm saves. The other thing is pallete. If you want the Mouldrum completely identical to the original, you must have pallete 6, while your room still has the unchaned value 0. The problem is when you change the pallete, the dungeon walls change. So if you want Mouldrum in this room, you need to change the entire dungeons walls to pallete 6. Minor problems. It is the best to have the entire dungeon with the same sprite gfx and pallete, otherwise you will have problems when passing to another room. Passing from the room with Mouldrum to guards will give you a small display bug on the sprites. |
Spane |
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Red Goomba Level: 15 Posts: 11/37 EXP: 15355 Next: 1029 Since: 06-30-11 Last post: 3398 days Last view: 3184 days |
Moin guy.
Have you the correct EnemyBlk? For Mouldrum you need the 12. Look in the dungeon editing screen on the roght top corner of your optionen. Edit: Puzzl, you were a bit faster. |
craft9r |
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Micro-Goomba Level: 8 Posts: 2/10 EXP: 2123 Next: 64 Since: 11-25-11 Last post: 4499 days Last view: 4224 days |
thank you puzzledude und spane.
@ spane halllo DD bin ich von germany |
Main - ROM Hacking - zelda 3 /boss model bug | New thread | New reply |
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