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Main - ROM Hacking - Legend of Zelda - Prophet of Chaos | New thread | New reply |
Spane |
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Red Goomba Level: 15 Posts: 17/37 EXP: 15355 Next: 1029 Since: 06-30-11 Last post: 3398 days Last view: 3184 days |
The Snowy Peaks and The Storm Peak
I will not lose too many words about it. I think pictures say more than words. In this region will be the third dungeon. Link has to fight up the entire mountain. But again, I need someone can insert overlays and effects. The region is called The Storm Peak, without flashes it looks bad^^ |
Spane |
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Red Goomba Level: 15 Posts: 18/37 EXP: 15355 Next: 1029 Since: 06-30-11 Last post: 3398 days Last view: 3184 days |
The Echo Tower
Currently I am working on the echo tower. This tower is on the end of the world behind the snow peaks. For this tower, I had to make a big sacrifice because I need 3 tile sheets. Normally only 2 used for an area. A feedback for the tower would be great. PS: This is only the half of the tower |
puzzledude |
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Porcupo Level: 38 Posts: 169/302 EXP: 370113 Next: 334 Since: 08-16-10 Last post: 2246 days Last view: 2246 days |
Both new posts look amazing. You really know how to edit the gfx. Regarding the overlays, try to make the areas without them first and add them later. Also areas 03 and 05 dont have the flashes, only the clouds overlay.
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Mnoel02 |
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Micro-Goomba Level: 11 Posts: 7/17 EXP: 5137 Next: 848 Since: 07-13-09 Last post: 2144 days Last view: 2144 days |
wow a new and will be a great game hack of Zelda 3 on snes can't wait to play it. |
flagoss |
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Newcomer Level: 3 Posts: 1/1 EXP: 66 Next: 62 Since: 04-14-12 Last post: 4366 days Last view: 2694 days |
Nice works !! Don't stop !! |
Sataniac |
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Newcomer Level: 6 Posts: 4/5 EXP: 763 Next: 144 Since: 06-20-11 From: Sweden Last post: 3724 days Last view: 3433 days |
Looks really amazing so far! I'm really looking forward to play it
Keep up the good work man! |
Spane |
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Red Goomba Level: 15 Posts: 19/37 EXP: 15355 Next: 1029 Since: 06-30-11 Last post: 3398 days Last view: 3184 days |
Change the graphics is something nice (-:
How many differences can you find? |
Spane |
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Red Goomba Level: 15 Posts: 20/37 EXP: 15355 Next: 1029 Since: 06-30-11 Last post: 3398 days Last view: 3184 days |
Hey Guys :-)
What is the difference between a good dungeon and a normal? The number of puzzle? The difficulty of enemies? Backtracking? In my opinion nothing of all this! I think creating a good dungeons require a loot of detailed amorousness. Of course... anyone can easily take a free room and put some objects and enemies in it. It takes about 20 minutes. That looks like this: BUT to take the time and work 1.5 hours on one room to live and breathe it requires much more enthusiasm. And that can come of it if you really try to make any room perfect. A feedback to this post I would really enjoy. |
puzzledude |
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Porcupo Level: 38 Posts: 184/302 EXP: 370113 Next: 334 Since: 08-16-10 Last post: 2246 days Last view: 2246 days |
This looks great. You have really put a lot of work into this one room. To tell you why Nintendo left the upper room so empty. All rooms actually have a data limit. Your rooms look really well made and because of that they probably use a lot of space. This is no problem if you are at the beginning, but towards the end HM migh tell you that you are out of space. This can of course be fixed with hex by making the end dungeons on another file and hex-transfer them into the main file. |
Spane |
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Red Goomba Level: 15 Posts: 22/37 EXP: 15355 Next: 1029 Since: 06-30-11 Last post: 3398 days Last view: 3184 days |
You had to wait long but now once again an update.
The Legend Of Zelda - Prophet Of Chaos now has a co-author. His name is XaserLE. Because of him we could make progress in overlays and general Asm. 1. Two Big Keys There are two big keys in our hack, like Parallel Worlds. On the left side the big door key and on the right side the big chest key. Snow Overlay + Flashes in The Stormpeaks Fog overlay in the Forest. Fog Overlay in the Old Village Cemetary |
ninjablooper |
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Bullet Bill Level: 49 Posts: 394/509 EXP: 833335 Next: 50548 Since: 10-27-09 From: Earth Last post: 2970 days Last view: 2944 days |
Do you have any images of the world map or what it will look like? I love maps. ____________________ -Ninjablooper |
puzzledude |
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Porcupo Level: 38 Posts: 189/302 EXP: 370113 Next: 334 Since: 08-16-10 Last post: 2246 days Last view: 2246 days |
This new post shows that I was right, when I told you, that this game has a big potential. When I first heard about Prophet of Chaos I was amazed that someone, who hasn't yet produced any Zelda games, can draw the overworld so well. And you also have the same standard in the indoors. We can clearly see the quality of both when comparing them to some unfinished Zelda3 betas. Now that you also have the asm help, this game can really be one of the best.
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Lunaria |
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Deddorokku Princess of the Night Level: 47 Posts: 338/442 EXP: 734369 Next: 31834 Since: 02-21-07 From: Equestria Last post: 3675 days Last view: 2038 days |
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justin3009 |
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Tektite Level: 18 Posts: 10/56 EXP: 29484 Next: 413 Since: 09-08-10 From: Wisconsin Last post: 2907 days Last view: 857 days |
I have played only Parallel Worlds and was somewhat impressed for what they had.
But this, this is definitely catching my interest for a Zelda Hack. I have not seen something like this in style and your ability to create the maps along with the ASM help for overlays, seriously makes your mapping skills to look absolutely fantastic. You are doing an incredible job so far! |
Eponick |
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Octorok Level: 13 Posts: 3/25 EXP: 8219 Next: 2048 Since: 05-26-12 Last post: 4312 days Last view: 4222 days |
This is looking top notch. Im very excited to see more progress ____________________ Eastmost penninsula is the secret. |
SePH |
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Rat Level: 22 Posts: 65/81 EXP: 56292 Next: 2058 Since: 12-01-07 Last post: 3051 days Last view: 3032 days |
Posted by Spane This is looking really nice so far! Keep it up!! I for one know how hard it is to edit dungeon graphics! Not as user friendly as the overworld, since if you try to change the block types, HM won't save the values... maybe there's a way in hex to change those though. But as the case of HM it would probably still read the old values. For now were stuck trying to fit everything using the right block types. Block types 0/231: ...lots of duplicates it seems! 00 > Can walk over or under it (Depending on the setting "In front" which is on or off). 01 > Solid (01 or 02 can't remember, one of them the arrows can go through, the other they can't) 02 > Solid (01 or 02 can't remember, one of them the arrows can go through, the other they can't) 03 > Solid (Unknown properties) 04 > Walking in grass 05 > Same as 00 06 > Same as 00 07 > Same as 00 08 > Deep water 09 > Light water (which you can walk on) 10 > Same as 00 11 > Same as 00 12 > Same as 00 13 > Hurts as you walk on it 14 > Slippery floor SLOWWW.. (shiny ice) 15 > Slippery floor FASTERRR.. (non-shiny ice) 16 > Diagonal Edge 17 > Diagonal Edge 18 > Diagonal Edge 19 > Diagonal Edge 20 > Same as 00 21 > Same as 00 22 > Same as 00 23 > Same as 00 24 > Diagonal Edge 25 > Diagonal Edge 26 > Diagonal Edge 27 > Diagonal Edge 28 > Same as 00 29 > Stairs (Link walk slower on these) 30 > Same as 29 31 > Same as 29 32 > Hole (Need a hole (an item otherwise) to work or you’ll fall in Chris Houlihan Room) 33 > Same as 00 34 > Same as 29 35 > Same as 00 36 > Same as 00 37 > Same as 00 38 > Solid (Unknown properties) 39 > Solid (You can hook with hookshot) 40 > Fall from a cliff (Down or Above) 41 > Fall from a cliff (Down or Above) 42 > Fall from a cliff (Left side) 43 > Fall from a cliff (Right Side) 44 > Fall from a cliff (Diagonally) 45 > Fall from a cliff (Diagonally) 46 > Fall from a cliff (Diagonally) 47 > Fall from a cliff (Diagonally) 48 > Same as 29 49 > Same as 29 50 > Same as 29 51 > Same as 29 52 > Same as 29 53 > Same as 29 54 > 55 > 56 > 57 > 58 > 59 > 60 > Same as 00. 61 > 62 > 63 > 64 > Tall Grass 65 > 66 > 67 > 68 > Cactus (Hurts the player) 69 > 70 > Used for the desert dungeon entrance (use book of mudora) 71 > 72 > Animated Flowers 73 > 74 > 75 > Warps Tiles 76 > Fall from a cliff (Diagonally) 77 > 78 > 79 > Fall from a cliff (Diagonally) 80 > Grass Bush 81 > Grass Bush 82 > Small Rock Lvl 1(White) 83 > Small Rock Lvl 2 (Black) 84 > Signs (Can read these) 85 > Big Rocks Lvl 1 (White) 86 > Big Rocks Lvl 2 (Black) 87 > The rocks you can break by running with your boots on them 88 > 89 > 90 > 91 > ... 231 > Same as 00 I haven't documented on the dungeon block types yet... but the dungeons seem to be using lots of other block types not used in the overworld. It could lead to brand new possibilities if one could edit the dungeon block types values to new ones! ____________________ http://parallelsequel.wordpress.com/ |
Spane |
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Red Goomba Level: 15 Posts: 24/37 EXP: 15355 Next: 1029 Since: 06-30-11 Last post: 3398 days Last view: 3184 days |
If I could define my own blocks that would be just amazing.
For example, I will not use this star switch.The use of these tiles as typ 0 blocks would be great and would give much more freedom for creative dungeons. I think we should ask puzzledude he can find these specific hex adresses. |
SePH |
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Rat Level: 22 Posts: 67/81 EXP: 56292 Next: 2058 Since: 12-01-07 Last post: 3051 days Last view: 3032 days |
Yeah I'm sure Puzzledude could lend a hand in that mather
Since you asked about the pushable graves in a pm, here they are for everyone's own content. I finally re-found those notes along a few others.. They could be best described as ''Euclid's teachings vol I'' ! A few years back the creator of Dodongo's Gold, NEONswift had like I tried to have Euclid's asm blessing. NEONswift not only have created another brand new zelda hack but also created the two layers for overworld asm hack.. along the areas names! So he figured out asm more then I could ever do in the last eight years! GRAVEYARD HEX record down the values next to (Push Grave to work out co-ords) 7E0020, C0 7E0021, 04 7E0022, 47 7E0023. 02 those are the x and y coordinates of the grave. 25,11 original pos and yours is 4, 11 ok that's just -21 in the x pos. yyyy yyxx xxxx <-- i think that's the format... ------------------------------------------------------- the first 2 is the x and y position (7E0020-23) which you've got earlier. the 3rd one is 0592 05B2 that's what the value is already in the rom for the stair in Area 14. 0592 left of where the original is suppose to be located x, y = 05, 92 anyway 4th value = 3rd value - 0x80 so in this case it would be 0512 7E0020, C0 7E0021, 04 7E0022, 47 7E0023. 02 05 92 05 12 jump to hex offset 0x49B46 you should see C0 04, you should replace it with the values in 7E0020, then 7E0021. which just happens to be C0 04 then jump to 0x49B64 you should see 90 09, you should replace it with what you see in 7E0022 replacing the last digit with 0 and then 7E0023 for the 09. ok this third one, at 0x49BBE you should see B2 05, insert that new one... 92 05. ok last one, at 0x46FD9, should see 32 05, put 12 05. btw the values for the hole one is like right after every single one of the stairs offset with the exception of the 4th value. 0x46FE0, a bit after the other 4th value. No use of Peg. Boots on Gravestone: 0x49C42 change from D0 to 80 ____________________ http://parallelsequel.wordpress.com/ |
amarcum81 |
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Rope Level: 25 Posts: 73/110 EXP: 84307 Next: 5313 Since: 08-14-09 From: Cincinnati, OH Last post: 3263 days Last view: 2040 days |
The overlay GFX look really nice. Really looking forward to this!! It's always nice to see Zelda 3 get some love from the ROM hacking community... there simply aren't enough well made hacks out there for this game. Nice work so far... hope to see this one finished. |
eternaldragonx |
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Goomba Level: 13 Posts: 9/28 EXP: 9901 Next: 366 Since: 01-05-12 Last post: 3995 days Last view: 3956 days |
This truly looks like a bombshell of a hack. I can't wait to play it and I look foward to seeing all the new stuff, ASM and GFX always blow my mind. Only one thing can ruin a hack of this magnitude and thats difficulty. No matter how great your hack is or how pretty it is. Many, many gamers will not give your hack the time of day if its too difficult so PLEASE keep that in mind. You put alot of work and countless hours into a project. I would imagine you want people to see just how brilliant it is and for them to see it all to the end. A sequel or side story to the Legend of Zelda should be able to do the following. PLAY, ENJOY, FINISH. Thank you for all your hard work it doesn't go without praise so keep it up. |
Main - ROM Hacking - Legend of Zelda - Prophet of Chaos | New thread | New reply |
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