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Main - ROM Hacking - Legend of Zelda - Prophet of Chaos New thread | New reply

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Spane
Posted on 11-05-11 08:54 PM (rev. 4 of 01-09-13 09:11 AM) Link | Quote | ID: 148378


Red Goomba
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Hey guys
First, I want to apologize for my poor knowledge of english greetings from germany.
I think my hack is now ready to be published once in a progress thread.

I baptized my zelda hack: The Legend of Zelda - Prophet of Chaos.
But, enough said. Time for a picture:


This is my current title screen and I think he's perfect

1. The second dungeon!


The second dungeon is a pyramid dungeon. I call it lovely: The Ancient Maze.
What can I say about this dungeon? It has a very linear structure and in my opinion it is easy to solve.
Here some pictures about the dungeon and the pyramid area.


But now it's your turn. Write me your feedback and your ideas or whatever you think about my hack.

Updates coming soon.

JoeylikesCake
Posted on 11-05-11 11:41 PM Link | Quote | ID: 148381

Newcomer
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Holy Fu**ing gosh, that is freaking awesome!!

I can't wait for this game! Though the title screen bg palette looks messed up.

But besides that this will be awesome! Just don't make it freaking hell hard like parallel worlds please.

Good luck with this hack!

DiscoPeach
Posted on 11-06-11 07:05 PM Link | Quote | ID: 148391


Octoballoon
Level: 31

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Since: 04-15-08
From: Puerto Rico

Last post: 4516 days
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Willkommen! It's always nice to see a fellow Zelda3 hacker come around with a promising project!

Wow! Those graphics are amazing! Did you do those?

____________________
MathOnNapkins' Zelda 3 (ALttP) Hacking Forum on Arc-Nova: http://arc-nova.org/forum/index.php?board=7.0

HylianFox
Posted on 11-08-11 03:25 AM Link | Quote | ID: 148400


Blue Octorok
Level: 16

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From: St.Charles, IL

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I'm really diggin' those lion statues.

SePH
Posted on 11-08-11 05:26 PM (rev. 2 of 11-08-11 05:49 PM) Link | Quote | ID: 148403


Rat
Level: 22

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Blasphemy! What is this??! Another hack of an hack? Those graphics just aren't familiar, they are the same as seen in Parallel Worlds down to every pixel. Didn't though I'd catch ya! Just joking, do whatever you want with those graphics, keep in mind is that I didn't created those in the first place! Tone down the difficulty and it'll be even greater hack then that of Parallel Worlds! I kinda like what I've seen so far, keep it up!.

____________________
http://parallelsequel.wordpress.com/

Spane
Posted on 11-08-11 07:50 PM (rev. 2 of 01-09-13 09:10 AM) Link | Quote | ID: 148404


Red Goomba
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SePH you just shocked me, really! But it's cool that I have your consent! I know you used some gfx from another games like Golden Sun, Harvest Moon and Four Swords adventures I think it's really great to get feedback from one of the best zelda 3 hacker. I hope I can sometimes ask you for a little help if I need any.

But now enough! Time for an update

The beach


My beach with my own palms and shells.

The first dungeon



I still have no name for it I have only finished two large rooms.

NEW FEATURE!!!

Non scrolling doors It puts a lot of work


New shield gfx! (Not from Parallel Worlds)



But now it's your task I need feedback and eventually ideas

puzzledude
Posted on 11-09-11 01:17 PM (rev. 2 of 12-18-11 03:55 PM) Link | Quote | ID: 148412


Porcupo
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This hack shows a lot of potential. It skilfully uses the Parallel Worlds as well as many brand new custom graphics, specially indoor ones. I also had the privilege to actually see the demo and must say that the overworld areas (that are done) show a lot of knowledge. This is one of the complete Zelda3 hacks that is being worked on, which is always nice to hear, since these kind of hacks are rare.

Keep up the good work Spane. You are going into the right direction, but the road is long unfortunatelly.


Spane
Posted on 11-09-11 03:50 PM (rev. 2 of 01-09-13 09:11 AM) Link | Quote | ID: 148413


Red Goomba
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Today I received a 1- in my english test Very very nice but now a Update.
I've made a new entrance to the mastersword area. I hope you like it


And here the old one:


shiva
Posted on 12-14-11 11:51 AM Link | Quote | ID: 148753


Goomba
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From: Paris

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Oh thank godness ! It's awesome !!!! That's a very very good job ! Visualy it's the better zelda3 hack i never seen ! I hope it's fun to play too ! Bravo !

____________________
welcome to my website: http://superetrohacks.kamiloka.com

Synthetekh
Posted on 01-06-12 06:43 AM Link | Quote | ID: 149212


Ninji
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Wow, looks really nice. I'm liking the graphics quite a bit. I think you've really got something good going there .

amarcum81
Posted on 01-10-12 07:11 AM Link | Quote | ID: 149417


Rope
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From: Cincinnati, OH

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Posted by JoeylikesCake
Just don't make it freaking hell hard like parallel worlds please.


Agreed. Although I loved Parallel Worlds, sometimes that hack made me want to through my PC out the f***ing window! It's nice to see a new Zelda 3 hack... I just don't think there are enough of them around considering what the editor is capable of doing. Oh, and I'm diggin' the title screen! Really cool! Good luck with this hack.

wiiqwertyuiop
Posted on 01-11-12 04:56 AM Link | Quote | ID: 149444


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Wow! This looks great! I love the GFX style, and how everything looks! Kepp it up!


Just don't make it freaking hell hard like parallel worlds please.


I would like this too.

____________________


Go here for a list of things I released to the site.

Into Zelda (3) hacking or want to get into it? Join my forum! Link.

Xenesis
Posted on 01-11-12 04:59 AM Link | Quote | ID: 149445


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Posted by wiiqwertyuiop
Wow! This looks great! I love the GFX style, and how everything looks! Kepp it up!


Just don't make it freaking hell hard like parallel worlds please.


I would like this too.


I third this. If you made it about a tenth as hard as Parallel Worlds it'd be a solidly challenging game.

Also, that title screen is awesome.

Spane
Posted on 01-11-12 02:14 PM Link | Quote | ID: 149457


Red Goomba
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Hey guys.
First the difficulty.
I want to make the game slightly more difficult than A Link To The Past but easier than Parallel Worlds. I'll try to make the middle between the difficulty of both games, because I think A Link To The Past is to easy

Secondly I need help.
I need a background in an area where there is none in the original.
Can someone teach me how I can insert a background by myself?
Or can someone do for me? Thx a lot for reading this bad english reply

Spane

Oink
Posted on 01-21-12 02:35 PM Link | Quote | ID: 149631

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After years of making hacks and hacks SEPH follow after completing 100% parallel worlds
this is what I've seen more Insane fuck the style is great the home screen is incredible and the statues of the lion ... are still crazy so please carefully follow your project if you need help with any questions I can be pretty in resorversela hacked theme of a greeting! (sorry my English is terrible)

zeniea
Posted on 02-02-12 04:28 AM Link | Quote | ID: 149752


Mini Octorok
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That pyramid entrance looks amazing! Spane definetely knows how to hack a game. Plus the dungeons look pretty complex and knowing Hyrule Magics tendencies it was probably a pain in the ass but nonetheless looks awesome and keep up the good work spane

____________________
"Quotes of unknown origin are so 1800." — unknown

Spane
Posted on 02-15-12 08:25 PM (rev. 3 of 01-09-13 09:12 AM) Link | Quote | ID: 149882


Red Goomba
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Moin moin

The old village cemetery

Once upon a time this place was used as the cemetery of the village.
Now it is a cruel place full of monsters and ghosts. So that these ghosts and monsters can not harm any the cemetery was locked by the village's oldest. What is Link await here?



But I need help so that the cemetery is a beautiful area. I need someone can add or move the events. (The cemetery is closed, an event will open it.) Also I need someone who can insert the overlays, like the forest overlay. (In the pictures the overlay only appears because the pictures were taken in an area where the original Zelda 3 an overlay has.)

Spane

puzzledude
Posted on 02-15-12 11:57 PM Link | Quote | ID: 149883


Porcupo
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Regarding the events. These are very difficult to achieve and require extensive ASM, specially if the event doesnt apear in the original game. Events are usually fixed on ceratain locations. You cant even move the location of the flute when digging without ASM. I suggest putting somesort of the natural barrier, like stones that can be lifted once you have the powerglove.

Regarding the overlays. This is possible, but only SePH and MathOnNapkins would know how, plus this requires a fade out passage to such an area. Also there are several special areas: 5B has a (very) hardcoded overlay as a background, 03 has clouds, while 00 has an actual (go over) background (fog), and so on. Recoding these overlays is far from easy. I personaly avoid them, specially 5B (nobody decoded this one), by changing the layout of the areas, removing the overlay altogether. 5B is big area, changing it to 4 small ones and adding a big one above, removes the 5B and the annoing overlay with it, while the entire space is used.


IJ.nom
Posted on 02-19-12 11:47 PM (rev. 2 of 02-19-12 11:48 PM) Link | Quote | ID: 150121

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I am also looking for some way to move the forest mist overlay and add mist to some areas. If some one could make an ASM patch that could move mist just by adding the area to the patch it would make it very easy to accomplish much more in depth and complex hacks.

Here is ASM I have for the rain overlays. I don't know where they came from and I don't know if I ever tried them out. Maybe some one will be able to use this as a base for getting the forest overlays moved.

; variables
; 7EE00E - Rain Activator
; 7EE00D - Rain Deactivator (overridden if rain is activated before the deactivation occurs)
; 7EE00C - Activates the overlay animations and nonimmediate rain things
; 7EE00F - Activates thunder and indoor ambience (can be set at the same time as the Rain Activator)
; 7EE001 - Minutes in the time sequence script
; 7EE000 - Hours in the time sequence script
; 7EE00B - used to prevent my script from warping if rain is active, 0 allow rain disallow warp, 1 disallow rain allow warp

;this is my loader for turning the rain on and off
org $208100 ; executed on dungoen load (replaced an LDA $7EF3C5 which is read before we return)
Rain:
lda $7EE00E
bne .On
lda $7EE00D
bne .Off
bra Rain_End
Rain_On:
lda #$01
sta $7EE00F
sta $7EE00C
lda #$00
sta $7EE00E
bra Rain_End
Rain_Off:
lda #$00
sta $7EE00F
sta $7EE00C
sta $7EE00D
bra Rain_End
Rain_End:
lda #$00
sta $7EE00E
sta $7EE00D
lda $7EF3C5
rtl

org $208200 ; these are executed every frame
RainOnTime:
lda $7EE001
cmp #$1E
bne .End
lda $7EE000
cmp #$01
bne .End
lda $7EE00B
bne .End
lda #$01
sta $7EE00E
sta $7EE00F
RainOnTime_End:
rtl

org $208300 ; these are executed every frame
RainOffTime:
lda $7EE001
cmp #$1E
bne .End
lda $7EE000
cmp #$03
bne .End
lda #$01
sta $7EE00D
RainOffTime_End:
rtl

org $20C000 ; moved this function to expanded space to change it, don't think i needed to though :(
LDA $8A
CMP #$70
BEQ BRANCH_EVIL_SWAMP
LDA $7EE00F
Beq BRANCH_SKIPMOVEMENT
BRANCH_EVIL_SWAMP:
LDA $7EF2F0 ; If misery mire has been opened already, we’re done
AND #$20
BNE BRANCH_SKIPMOVEMENT
LDA $1A ; Check the frame counter.
CMP #$03 ; On the third frame do a flash of lightning.
BEQ BRANCH_LIGHTNING
CMP #$05
BEQ BRANCH_NORMAL_LIGHT
CMP #$24 ; On the #$24-th frame cue the thunder.
BEQ BRANCH_THUNDER
CMP #$2C ; On the #$2C-th frame bring the light back to normal.
BEQ BRANCH_NORMAL_LIGHT
CMP #$58 ; On the #$58-th frame cue the lightning
BEQ BRANCH_LIGHTNING
CMP #$5A ; On the #$5A-th frame
BNE BRANCH_MOVEOVERLAY
BRANCH_NORMAL_LIGHT:
LDA #$72 ; Keep the screen semi-dark.
BRA BRANCH_SETBRIGHTNESS
BRANCH_THUNDER:
LDX #$36
STX $012E ; Play the thunder sound when outdoors.
BRANCH_LIGHTNING:
LDA #$32 ; Make the screen flash with lightning.
BRANCH_SETBRIGHTNESS:
STA $9A
BRANCH_MOVEOVERLAY:
LDA $1A ; if the first two bits are set, do nothing
AND #$03
BNE BRANCH_SKIPMOVEMENT
LDA $0494 ; otherwise start moving some rain
INC
AND #$03
STA $0494
TAX
LDA $E1
CLC
ADC $02A46D, X
; $01246D IN ROM
STA $E1
LDA $E7
CLC
ADC $02A471, X
; $012471
STA $E7
BRANCH_SKIPMOVEMENT:
RTL

org $02A4CD ; rain animating overlays, thunder lightning, darkness (can do immediate)
jsl $20C000
bra $59
org $02AC12 ; load overlays OW to OW
lda $7EE00C
nop #2
beq $03
org $02AFFC ; load overlays dungeon to OW
lda $7EE00C
nop #06
beq $03
org $02838C ; indoor ambience (can do immediate)
lda $7EE00F
nop #02
beq $1e
org $02845D ; music routine
lda $7EE00C
nop #02
beq $02
org $0284EA ; outdoor ambience
lda $7EE00C
nop #2
beq $02
org $02C463 ; overworld music routine, modified to use the 'Beginning' music if 7EE00C is not equal to zero (Rain activated)
PHB
PHK
PLB
REP #$10
LDA #$02
STA $00
LDX #$0000
LDA $7EE00C
BNE $25
LDY #$00C0
LDA $7EF3C5
CMP #$03
BCS $1D
LDY #$0080
LDA $7EF359
CMP #$02
BCS $12
LDA #$05
STA $00
LDY #$0040
LDA $7EF3C5
CMP #$02
BCS $03
LDY #$0000
LDA $C303,Y
STA $7F5B00,X
INY
INX
CPX #$0040
BNE $F2
LDY #$0000
LDA $C403,Y
STA $7F5B00,X
INX
INY
CPY #$0060
BNE $F2
LDA $00
STA $7F5B80
SEP #$10
PLB
RTL
org $02C303 ; Overworld beginning music for each OW Screen changes the music to use heavy rain outside of lost woods, and light rain inside
db $25,$25,$13,$13,$13,$13,$13,$13
db $25,$25,$13,$13,$13,$13,$13,$13
db $13,$13,$13,$13,$13,$13,$13,$13
db $13,$13,$13,$13,$13,$13,$13,$13
db $13,$13,$13,$13,$13,$13,$13,$13
db $13,$13,$13,$13,$13,$13,$13,$13
db $13,$13,$13,$13,$13,$13,$13,$13
db $13,$13,$13,$13,$13,$13,$13,$13

; executed on dungoen load
org $028356 ; replaced an LDA $7EF3C5 which is read before we return
jsl $208100

Spane
Posted on 02-22-12 04:59 PM (rev. 2 of 01-09-13 09:12 AM) Link | Quote | ID: 150246


Red Goomba
Level: 15

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Since: 06-30-11

Last post: 3388 days
Last view: 3174 days
Here I have a prototype. That's what I've worked the last two days.
If you have any ideas or suggestions then let me know. But here are the Prototyp.
Pages: 1 2 3 4


Main - ROM Hacking - Legend of Zelda - Prophet of Chaos New thread | New reply

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