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Main - ROM Hacking - Super Mario Bros. 2 Title Editing | New thread | New reply |
Cheesewig |
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Micro-Goomba Level: 10 Posts: 2/14 EXP: 3535 Next: 879 Since: 10-09-11 Last post: 4466 days Last view: 4466 days |
Hello!
Can anybody help me edit the title screen in Super Mario Bros. 2? Thanks! |
Trelior |
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Level: 99 Posts: 2562/2602 EXP: 9730434 Next: 269566 Since: 07-12-09 Last post: 4469 days Last view: 4456 days |
All I know is to use Tile Layer Pro to modify the graphics on screen, which is pretty basic.
As for the layout of the title screen, you'll need to edit the data values in hex. I can't help you there. Also, moved to the proper forum. |
Cheesewig |
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Micro-Goomba Level: 10 Posts: 3/14 EXP: 3535 Next: 879 Since: 10-09-11 Last post: 4466 days Last view: 4466 days |
Well I tried that but it didn't work... |
Insectduel |
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Hammer Brother Level: 68 Posts: 678/1069 EXP: 2681451 Next: 47349 Since: 02-16-08 From: Insectduel's office Last post: 1229 days Last view: 1228 days |
Posted by Cheesewig You need to learn this because this applies to all NES hacking. If you're using an FCE Ultra emulator, you're on a right track. Then use the PPU Viewer during gameplay. What's tricky is finding the palette swaps with tile flipping so it depends how it's set up. |
Cheesewig |
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Micro-Goomba Level: 10 Posts: 4/14 EXP: 3535 Next: 879 Since: 10-09-11 Last post: 4466 days Last view: 4466 days |
Posted by InsectduelPosted by Cheesewig Can I somehow draw the graphics somewhere else and make the game load that? |
Insectduel |
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Hammer Brother Level: 68 Posts: 679/1069 EXP: 2681451 Next: 47349 Since: 02-16-08 From: Insectduel's office Last post: 1229 days Last view: 1228 days |
Yes, it's called tile editing. Which you can draw tiles to make the game load by Tile editor. Tile Layer Pro and YY-CHR are pretty popular to use. |
Cheesewig |
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Micro-Goomba Level: 10 Posts: 5/14 EXP: 3535 Next: 879 Since: 10-09-11 Last post: 4466 days Last view: 4466 days |
So How could I change the tile arrangement? (Which tiles go where) |
Insectduel |
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Hammer Brother Level: 68 Posts: 680/1069 EXP: 2681451 Next: 47349 Since: 02-16-08 From: Insectduel's office Last post: 1229 days Last view: 1228 days |
Tile arrangement isn't on your level, if you want to arrange the tiles, then I suggest you download a hex editor and know your tile numbers and where it loads from. |
Cheesewig |
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Micro-Goomba Level: 10 Posts: 6/14 EXP: 3535 Next: 879 Since: 10-09-11 Last post: 4466 days Last view: 4466 days |
I have a hex editor and I know ASM if that helps! |
Insectduel |
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Hammer Brother Level: 68 Posts: 681/1069 EXP: 2681451 Next: 47349 Since: 02-16-08 From: Insectduel's office Last post: 1229 days Last view: 1228 days |
You may have know these things but if rather design a title screen, it's going to take a lot of process. Drawing is one thing by CHR, but redesigning them in a proper way can be a challenge.
If you're going to rearrange them, not if you need to know the tile numbers but you need dump the rom data itself. Perhaps the FCEU's code data logger. One frame can find what you're looking for within the whole level. |
Cheesewig |
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Micro-Goomba Level: 10 Posts: 7/14 EXP: 3535 Next: 879 Since: 10-09-11 Last post: 4466 days Last view: 4466 days |
What should I do in the code data logger? |
Insectduel |
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Hammer Brother Level: 68 Posts: 682/1069 EXP: 2681451 Next: 47349 Since: 02-16-08 From: Insectduel's office Last post: 1229 days Last view: 1228 days |
You just do ANYTHING especially if you're looking for music data! For title screens while the code/data logger is activated, JUST RESET the GAME. If you opened your FCEUX's hex editor, you'll noticed the highlighted blue meaning that the code has been found. Another is to save as "Stripped NES ROM" which saves the ROM with the data only been logged which is easier for me and open that file with another hex editor. Find the specific search with that rom.
There are other tools to find it, but this is all I can give you! |
Cheesewig |
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Micro-Goomba Level: 10 Posts: 8/14 EXP: 3535 Next: 879 Since: 10-09-11 Last post: 4466 days Last view: 4466 days |
Ooo... How can I use it to find tile numbers? |
Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 5212/5344 EXP: 30876330 Next: 786651 Since: 02-20-07 From: The Netherlands Last post: 4470 days Last view: 2605 days |
Posted by CheesewigIn the PPU viewer, as has been mentioned before. ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
Cheesewig |
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Micro-Goomba Level: 10 Posts: 9/14 EXP: 3535 Next: 879 Since: 10-09-11 Last post: 4466 days Last view: 4466 days |
I've done that, what next? |
Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 5214/5344 EXP: 30876330 Next: 786651 Since: 02-20-07 From: The Netherlands Last post: 4470 days Last view: 2605 days |
Look in the SMB2 ROM for a set of hex numbers that match the title screen layout, using the PPU viewer as a guide. When you think you've found the data, make a backup copy of your ROM and change a couple bytes around. Reload the game and see if there's anything different to it. If there is, you probably found the title screen data. Now use the PPU viewer's tileset window and your hex editor to edit the title screen. ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
Cheesewig |
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Micro-Goomba Level: 10 Posts: 10/14 EXP: 3535 Next: 879 Since: 10-09-11 Last post: 4466 days Last view: 4466 days |
When I edit the values it changes a whole side of the screen. |
Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 5215/5344 EXP: 30876330 Next: 786651 Since: 02-20-07 From: The Netherlands Last post: 4470 days Last view: 2605 days |
You're on the right track. Try editing a single byte to a bunch of different values, see what happens.
Seriously though, you shouldn't be afraid to experiment a bit and learn for yourself how the title screen is stored. Especially not if you "know ASM" as you said. ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
Cheesewig |
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Micro-Goomba Level: 10 Posts: 11/14 EXP: 3535 Next: 879 Since: 10-09-11 Last post: 4466 days Last view: 4466 days |
Well thanks everyone because I removed the plants!
It's small but on this step I can go far! Thanks! |
Cheesewig |
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Micro-Goomba Level: 10 Posts: 12/14 EXP: 3535 Next: 879 Since: 10-09-11 Last post: 4466 days Last view: 4466 days |
I have one last question. How do I edit the title data to point to a different rom location where I drew my new graphics? (I have made a Title Simulator so far!) |
Main - ROM Hacking - Super Mario Bros. 2 Title Editing | New thread | New reply |
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