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Main - ROM Hacking Related Releases - Mega Man 3 - The Battle of Gamma (incl. new levels & music) New thread | New reply

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DurfarC
Posted on 09-23-11 05:26 AM (rev. 2 of 09-23-11 09:25 AM) Link | Quote | ID: 147278


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As you might know, I made a Mega Man 3 hack two years ago, called The Rise and Fall of Dr. Wily. However, since I love Mega Man 3 so much, I decided to make another hack, which I present to you now.

Here's what's new:
- New levels
- New music (some songs from other MM games and some original songs)
- New title screen
- Some minor graphic changes

The hack is harder than the original game, and maybe a tiny bit harder than my previous hack as well. However, it should still be beatable for most people - my ultimate goal is always to make my hacks contain some challenge, while not being so frustrating that they're not fun to play. This means that there are no unfair or invisible traps or anything like that.

Finally, I decided to change most of the music in the game, since I finally learned how the music data works. The 11 stage songs (robot masters and Wily stages) have been changed, while the rest of the songs are the same as before. And for the record, the name of the hack is, once again, something totally random I came up with.

I suggest checking out the readme file before playing, as it contains more details, such as which songs I used and a few strategies and hints.

Last, but not least, I hope you'll enjoy!

DOWNLOAD


Lunaria
Posted on 09-23-11 03:12 PM Link | Quote | ID: 147284


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Posted by DurfarC
The hack is harder than the original game, and maybe a tiny bit harder than my previous hack as well. However, it should still be beatable for most people - my ultimate goal is always to make my hacks contain some challenge, while not being so frustrating that they're not fun to play. This means that there are no unfair or invisible traps or anything like that.

Yeah sorry about butchering your topic, but I don't get this logic. I played (or at least tried) your last hack, the rise and fall of wily, so I got a pretty decent idea at what you got going here if it's the same/harder.

Now, don't get me wrong, I don't mind hacks like these that are clearly for huge fanatics of X video game series and are clearly made to be challenging for them. But seriously, don't market your hack as something it's not. This is not an hack that an casual megaman fan like me could pick up and play. (AKA; people who have played and beaten a few classic megaman games. 2, 6, 7, 9 and 10 in my case) You would have to be a pretty darn fan/borderline megaman hacker to find something like this enjoyable.

Megaman games are frustrating at heart since it will take time to learn them and figuring out how to deal with what each of the stages throws at you. Throwing in more frustrating jumps that requires even better timing (Which I can even see you did without playing from your screenshots!) does nothing but make the game even more frustrating. Just because you're hack is not the worst one does not mean it's not frustrating as fuck.


But like I said though, it's quite clear that I'm not your target demographic by a landslide. And it's certainly not your fault either, after all, you are free to design what you want to make when you're in the free video game business. But I'd appreciate it if it was not marketed at me (Even if it was unintentional.) After all, getting a game and then figuring out it's nothing like what you expected can be quite an sour apple.


I hope my post is not discouraging you though, it's quite clear you put in quite a lot of effort to make this (hats off to you gentlemen.) And I'm certain the people who are into these type of games/hack will enjoy it! =)

____________________
The fun has been doubled!

Insectduel
Posted on 09-23-11 05:37 PM Link | Quote | ID: 147288


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That's a kind of Vanilla Mega Man hacks I'm expecting to see. Good job!

DurfarC
Posted on 09-23-11 11:51 PM Link | Quote | ID: 147315


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Posted by Green-Kirby
Posted by DurfarC
The hack is harder than the original game, and maybe a tiny bit harder than my previous hack as well. However, it should still be beatable for most people - my ultimate goal is always to make my hacks contain some challenge, while not being so frustrating that they're not fun to play. This means that there are no unfair or invisible traps or anything like that.

Yeah sorry about butchering your topic, but I don't get this logic. I played (or at least tried) your last hack, the rise and fall of wily, so I got a pretty decent idea at what you got going here if it's the same/harder.

Now, don't get me wrong, I don't mind hacks like these that are clearly for huge fanatics of X video game series and are clearly made to be challenging for them. But seriously, don't market your hack as something it's not. This is not an hack that an casual megaman fan like me could pick up and play. (AKA; people who have played and beaten a few classic megaman games. 2, 6, 7, 9 and 10 in my case) You would have to be a pretty darn fan/borderline megaman hacker to find something like this enjoyable.

Megaman games are frustrating at heart since it will take time to learn them and figuring out how to deal with what each of the stages throws at you. Throwing in more frustrating jumps that requires even better timing (Which I can even see you did without playing from your screenshots!) does nothing but make the game even more frustrating. Just because you're hack is not the worst one does not mean it's not frustrating as fuck.


But like I said though, it's quite clear that I'm not your target demographic by a landslide. And it's certainly not your fault either, after all, you are free to design what you want to make when you're in the free video game business. But I'd appreciate it if it was not marketed at me (Even if it was unintentional.) After all, getting a game and then figuring out it's nothing like what you expected can be quite an sour apple.


I hope my post is not discouraging you though, it's quite clear you put in quite a lot of effort to make this (hats off to you gentlemen.) And I'm certain the people who are into these type of games/hack will enjoy it! =)
No problem at all, I accept all kinds of opinions as long as they are reasonable, like this.

It is, however, not very easy for me to determine the difficulty of something I made myself. Most people I spoke to said that The Rise and Fall of Dr. Wily was relatively easy, compared to most other hacks (especially the Japanese ones), so I decided to go with the same style but just a little bit harder for this hack. At least that's what I think I did, but I won't know that before people actually played it. In my previous hack I did notice that people pointed out Spark Man's stage being much harder than the rest though, so this time I tried to make the difficulty more balanced between the levels.

Since you didn't play the hack (yet?), there's not much more I can say, I'm afraid.

Googie
Posted on 09-25-11 01:51 AM Link | Quote | ID: 147368


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I like what you did with this hack, and also the music changes you did too. I'm having a ball playin' it! You put alotta effort in this hack & it shows, thanks for putting another MM3 hack in the pool...

____________________
My Linktree

zbyte
Posted on 09-26-11 04:10 AM Link | Quote | ID: 147447


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Posted by Green-Kirby
Posted by DurfarC
The hack is harder than the original game, and maybe a tiny bit harder than my previous hack as well. However, it should still be beatable for most people - my ultimate goal is always to make my hacks contain some challenge, while not being so frustrating that they're not fun to play. This means that there are no unfair or invisible traps or anything like that.

Yeah sorry about butchering your topic, but I don't get this logic. I played (or at least tried) your last hack, the rise and fall of wily, so I got a pretty decent idea at what you got going here if it's the same/harder.

Now, don't get me wrong, I don't mind hacks like these that are clearly for huge fanatics of X video game series and are clearly made to be challenging for them. But seriously, don't market your hack as something it's not. This is not an hack that an casual megaman fan like me could pick up and play. (AKA; people who have played and beaten a few classic megaman games. 2, 6, 7, 9 and 10 in my case) You would have to be a pretty darn fan/borderline megaman hacker to find something like this enjoyable.

Megaman games are frustrating at heart since it will take time to learn them and figuring out how to deal with what each of the stages throws at you.
Usually, ROM hacks target those people who loved to play the game previously. Such people could even include those who've never heard of the game before and bought/downloaded it a while ago. I want to play ROM hacks of games that I'm very familiar with, but if a ROM hack looks appealing, I'd play the original game and possibly other hacks of the same game to bring me up to speed if it's too difficult. However, I wouldn't just put the game down because of a single hack. Numerous fails while playing a game lead to improvement 93% of the time, so it feels great when you are successful in the end. Dr. Wily (or whoever the antagonist is) wouldn't just allow Mega Man to skate through the terrain this time around, would he? However, though, relying on overly difficult-to-replicate glitches would be crossing the line.

Seeing the Rise and Fall of Dr. Wily, I know this project will be spectacular, DurfarC! Keep progressing, and keep us up to date!

____________________
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za909
Posted on 09-26-11 07:31 PM Link | Quote | ID: 147459


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Wow the music is cool, actually this is the first time I've ever seen new music in a mega man 3 hack. I hope one day you will share this knowledge with us

DurfarC
Posted on 09-27-11 02:34 PM Link | Quote | ID: 147488


Shyguy
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I thank you all for your nice comments.
Posted by za909
Wow the music is cool, actually this is the first time I've ever seen new music in a mega man 3 hack. I hope one day you will share this knowledge with us
The knowledge about the music data, you mean? I learned everything by studying this document. It might look a bit frustrating at first, but once you get the hang of it, altering music really isn't that hard. There should be a newer version of that document though, unfortunately I can't find it at the moment, maybe you can PM matrixz if you want it.

za909
Posted on 09-27-11 02:38 PM Link | Quote | ID: 147489


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Yeah, I've read this one but I had no idea how all the music data is built up, like what represents each note / instrument and things like that

kuja killer
Posted on 09-27-11 06:04 PM (rev. 2 of 09-27-11 06:09 PM) Link | Quote | ID: 147493


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holy freaking crap that is an extremely outdated guide you've been using.

I have at least 3 different versions of matrixz's music guide, and none of them are THAT old, about 0.21 your using. the oldest one i have is 0.3 from 2007...

http://www.mediafire.com/?373z3nj9t2q8wlm
please take this. Hope you dont mind. I know it's waaaay too late since you already finished your hack ...but i just feel you need the latest update, not the super old one from who knows many more years ago before 2007.

This one is from 2009 apparently.

Just for the record, the one your using doesn't have sound effects, instrumnt settings....and just plain tons of stuff, i promise this one i linked you to has tons you've missed out on.

za909
Posted on 09-27-11 07:41 PM Link | Quote | ID: 147495


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Posted by kuja killer
holy freaking crap that is an extremely outdated guide you've been using.

I have at least 3 different versions of matrixz's music guide, and none of them are THAT old, about 0.21 your using. the oldest one i have is 0.3 from 2007...

http://www.mediafire.com/?373z3nj9t2q8wlm
please take this. Hope you dont mind. I know it's waaaay too late since you already finished your hack ...but i just feel you need the latest update, not the super old one from who knows many more years ago before 2007.

This one is from 2009 apparently.

Just for the record, the one your using doesn't have sound effects, instrumnt settings....and just plain tons of stuff, i promise this one i linked you to has tons you've missed out on.


This seems to be VERY useful!
Now I can put some of my FamiTracker music to some use

DurfarC
Posted on 09-27-11 11:35 PM Link | Quote | ID: 147504


Shyguy
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Posted by kuja killer
holy freaking crap that is an extremely outdated guide you've been using.

I have at least 3 different versions of matrixz's music guide, and none of them are THAT old, about 0.21 your using. the oldest one i have is 0.3 from 2007...

http://www.mediafire.com/?373z3nj9t2q8wlm
please take this. Hope you dont mind. I know it's waaaay too late since you already finished your hack ...but i just feel you need the latest update, not the super old one from who knows many more years ago before 2007.

This one is from 2009 apparently.

Just for the record, the one your using doesn't have sound effects, instrumnt settings....and just plain tons of stuff, i promise this one i linked you to has tons you've missed out on.
Ah, well I wasn't using this old one, but it was the newest one I could find on the web. I found the file on my computer now, and it was a 0.3 version from 2008 I used. This one is still newer though and seems even more useful, so thanks for that.

TrinitroMan
Posted on 10-02-11 12:51 PM Link | Quote | ID: 147728

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Posted by DurfarC
The knowledge about the music data, you mean? I learned everything by studying this document. It might look a bit frustrating at first, but once you get the hang of it, altering music really isn't that hard. There should be a newer version of that document though, unfortunately I can't find it at the moment, maybe you can PM matrixz if you want it.

Could you add an example of how an song format looks like?
I also would be thankful, if you could tell me, where I could find a good MM3 editor, which is neither MegaFleX, nor Rock5Easily's MM3 editor.

kuja killer
Posted on 10-02-11 03:13 PM Link | Quote | ID: 147736


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there aren't any other editors in existence for mm3 beside the 2 you mentioned.

MegaFLE is the recommended one, and it's far far much more superior compared to rock5easily's one.

TrinitroMan
Posted on 10-02-11 08:12 PM Link | Quote | ID: 147742

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Posted by kuja killer
there aren't any other editors in existence for mm3 beside the 2 you mentioned.

MegaFLE is the recommended one, and it's far far much more superior compared to rock5easily's one.

But MegaFLE is too complex...
...by the way, I use MM3EditWin32.
Back to on-topic: This game is pretty cool, especialy because of the costum music. The only hacks with costum music are both unfinished. The first one being "MegaMan Oddysey" and the second one being "MegaMan: The Hegdehog Trap"...
The level design is very interesting, too. My favorite passages are these, where a Magfly carries you. I always wanted to do a passage like that...and you gave me enough guts to do it.

za909
Posted on 10-05-11 08:12 AM Link | Quote | ID: 147826


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Posted by TrinitroMan
Posted by kuja killer
there aren't any other editors in existence for mm3 beside the 2 you mentioned.

MegaFLE is the recommended one, and it's far far much more superior compared to rock5easily's one.

But MegaFLE is too complex...
...by the way, I use MM3EditWin32.
Back to on-topic: This game is pretty cool, especialy because of the costum music. The only hacks with costum music are both unfinished. The first one being "MegaMan Oddysey" and the second one being "MegaMan: The Hegdehog Trap"...
The level design is very interesting, too. My favorite passages are these, where a Magfly carries you. I always wanted to do a passage like that...and you gave me enough guts to do it.


How could mine be unfinished? Just because only two music tracks are altered, that doesn't mean it's unfinished. I haven't touched it since August 1. I'm not planning to do anything with it, even if I learn how to make new music...that'll be for next time.

kuja killer
Posted on 10-13-11 09:34 AM Link | Quote | ID: 147988


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Okay i finished the hack last night.

I must say this was pretty good. Defintely played through it all the way from start to finish over the past 2 and a half weeks or so.

I do like that you changed the level's paths and stuff with different scroll settings, and all that. good. and i could tell the wily levels were a little bit longer compared to an original mm3 rom which is defintely a big plus.

i did honestly get a bit fustrated at times for just a couple places. But not really bad.

And there was some very very clever awesome level design for sure in every single level. Like in gemini having to figure out a awesome puzzle with a top layer-bottom layer style with shooting the bubble fish...and go backwards and back to the bottom layer of the screen to continue....and riding the magnets over the spikes and lots other stuff. awesome.

And i liked all the music of course.

I give this hack an 88 out of 100 %. maybe 90 actually.

DurfarC
Posted on 10-14-11 01:35 AM Link | Quote | ID: 147997


Shyguy
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Posted by kuja killer
Okay i finished the hack last night.

I must say this was pretty good. Defintely played through it all the way from start to finish over the past 2 and a half weeks or so.

I do like that you changed the level's paths and stuff with different scroll settings, and all that. good. and i could tell the wily levels were a little bit longer compared to an original mm3 rom which is defintely a big plus.

i did honestly get a bit fustrated at times for just a couple places. But not really bad.

And there was some very very clever awesome level design for sure in every single level. Like in gemini having to figure out a awesome puzzle with a top layer-bottom layer style with shooting the bubble fish...and go backwards and back to the bottom layer of the screen to continue....and riding the magnets over the spikes and lots other stuff. awesome.

And i liked all the music of course.

I give this hack an 88 out of 100 %. maybe 90 actually.
Thanks, I really appreciate that you liked it! I will continue trying to make my hacks less frustrating, while they're still challenging, hopefully most people didn't have too much problems when playing the hack.

And yes, I figured out that I should try to extend the Wily levels, since in the original game they are really dull and short. I always wanted to do that for most of the levels, but unlike the first two Wily stages, it seems (for the other levels) like they threw in some random data between all the level data (such as when you open a robot master stage in MegaFleX and go to the screens after the boss room, screen presets will look like E6, FF, 36 etc. and look garbaged). Do you know if that data is actually used for something, or can I extend the levels over it?

TrinitroMan
Posted on 10-16-11 11:59 AM Link | Quote | ID: 148046

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Posted by DurfarC
Thanks, I really appreciate that you liked it! I will continue trying to make my hacks less frustrating, while they're still challenging, hopefully most people didn't have too much problems when playing the hack.

And yes, I figured out that I should try to extend the Wily levels, since in the original game they are really dull and short. I always wanted to do that for most of the levels, but unlike the first two Wily stages, it seems (for the other levels) like they threw in some random data between all the level data (such as when you open a robot master stage in MegaFleX and go to the screens after the boss room, screen presets will look like E6, FF, 36 etc. and look garbaged). Do you know if that data is actually used for something, or can I extend the levels over it?

Well, don't worry, it isn't too frustrating...it's just has got the same difficulty like the Hard Mode of MegaMan 2.
About the Wily levels, I don't know, what the garbled data is, BUT Gauntlet from the Mechanical Maniacs has got a theory:
Posted by "Gauntlet"
After the levels are over, there's still room left. In it are garbled bits of data and what appear to be bits of test layouts for bits of various stages with little or no changes. Just kibbles and bits and bits and bits. This is true for most all of the Megaman games, except for most of Megaman 1.

DurfarC
Posted on 10-16-11 09:28 PM Link | Quote | ID: 148069


Shyguy
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Posted by TrinitroMan

Well, don't worry, it isn't too frustrating...it's just has got the same difficulty like the Hard Mode of MegaMan 2.
Thanks, good to know.

Posted by TrinitroMan
About the Wily levels, I don't know, what the garbled data is, BUT Gauntlet from the Mechanical Maniacs has got a theory:
Posted by "Gauntlet"
After the levels are over, there's still room left. In it are garbled bits of data and what appear to be bits of test layouts for bits of various stages with little or no changes. Just kibbles and bits and bits and bits. This is true for most all of the Megaman games, except for most of Megaman 1.

Oh, that's cool, then I must try to extend the stages some time. I still prefer MM3 over the other games, but maybe I should change more stuff next time; in that case longer stages would be nice. Thanks again!
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Main - ROM Hacking Related Releases - Mega Man 3 - The Battle of Gamma (incl. new levels & music) New thread | New reply

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