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Main - ROM Hacking - Advance Wars 2 - War Room Hack II Beta Test | New thread | New reply |
Xenesis |
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Level: 46 Posts: 385/416 EXP: 671763 Next: 40011 Since: 02-20-07 Last post: 4378 days Last view: 3086 days |
Hi Guys!
At this point, I feel the War Room Hack II is complete enough to test for bugs and weird issues so it can be a fully awesomeised hack. Patch is here What's Complete: Maps Time Limits CO Mods Tutorial Unlocks AI CO Power usage improvements What's not Complete: Bugfixes List of things to be done before 1.0 release: Fix bugs in the buglist New Title Screen List of Things to Be Done (when they're done) Eventually Confirm S-Ranks with all COs on every Map Known Bugs: Kindle and Von Bolt's music have the occasional loud squeak. (Low priority) When music is off, the map's intro music will continue playing instead. (Low priority) Kindle and Von Bolt's names will clip on the CO Dossier (Low priority) What To Report: Mechanical Bugs (Weird damage amounts, units stopping when not supposed to, etc.) Tiling Errors (Wrong tile on maps, map edges, missing shadows, property changes background when capped, etc.) Times! (I need to know if I've set times too low/high) Units with bad stats (Unusual ammo/fuel amounts) AI Doing absurd things (Not building air units on an air map, etc.) Comments on other things! Enjoy, report back and I should be able to get out a grand amazing final version soon-ish. Edit: Maps With Confirmed S-Ranks All of them! Well done! |
Xenesis |
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Level: 46 Posts: 386/416 EXP: 671763 Next: 40011 Since: 02-20-07 Last post: 4378 days Last view: 3086 days |
Updated the patch:
•B-Copter on Bombardier had correct fuel set •Crescent Isle was brought to correct version and tile bugs fixed •Misaligned units of City of Gold were fixed •Tiling errors on City of Gold were fixed •P2 (Hawke's) Allegiance on Riverside was fixed to Player Allied •AI on Riverside changed to a mode that should hopefully break pipe seams •Kindle's Power Quotes Fixed •Von Bolt's Power Quotes Fixed Redownload from the same link |
Xenesis |
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Level: 46 Posts: 387/416 EXP: 671763 Next: 40011 Since: 02-20-07 Last post: 4378 days Last view: 3086 days |
Someone also reminded me that I forgot to post photos.
So muah! Xenesis Spann Island Redux 2p L Frost Bight Redux 3p LAS Beachhead 2p LAS Iron Knuckle 2p LA Marshlands 3p LA Legion Peninsula 2p Pd Sorrow's Bluff 2p LS Pd Old Wounds 2p LA Pd City of Gold 2p LAS Pd Unholy Alliance 4p LA CO Siegfried Snow Day 3p LA Bombardier 2p LA Pd Riverside 3p L Pd x0_000 Comet Catcher 4p LA Silo Storm 4p LA Waza 2p L Pd Zoom In - Mial's Hope 2p LA A Bridge Too Far 2p LAS Bank Robbery 2p L Pd Ganglands 4p LA Frankdeslimste Under Siege 3p LAS Split Mountain 3p L Battle Bridge 2p LAS Mark999 Whirlpool - 2p Pd Talysman - 2p Pd Island Nation 2p LAS Britzer Feeling Blue - 3p LAS Radioshadow Crescent Isle 2p L SonicBoom Fort Isthmus - 2p LAS Laureola Sinking Feeling Redux 2p LAS Pd |
Xenesis |
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Level: 46 Posts: 388/416 EXP: 671763 Next: 40011 Since: 02-20-07 Last post: 4378 days Last view: 3086 days |
New Patch Time!
Redownload from the first link. I've compiled a changelog for the patch here. This will probably be the last patch before I produce the 'final' patch. I'd also like to note that I'd like people to play through the following maps if possible! I've received little feedback on them: •Sorrow's Bluff •Barracuda Bay •Bombardier •Riverside •Comet Catcher •Silo Storm •Unholy Alliance Patch Change List Fixed Tiling Errors on these maps: •Sorrow's Bluff •Whirlpool Updated Map Properties: •All Maps: Enemy COs will now default to their 'native' army colour (Eg, Lash will be BH, Sonja will be YC) •Some Maps: Updated AI Type to build Air/Navy appropriately and break pipe seams. •Riverside: Hawke (P2) Now under player control Updated layouts of these maps: •Sorrow's Bluff •Waza •Iron Knuckle •Marshlands •Frost Bight •Bombardier •Whirlpool •Riverside Updated unit scripts on these maps: •Sorrow's Bluff •Waza •Whirlpool •Bombardier •Barracuda Bay Updated CO stats: •Kanbei's Fighters are now 120/120 instead of 120/130 •Sami's Capture is now +30% instead of +50% •Sami's Infantry are now 115/100 instead of 130/100 •Eagle's aircraft are 115/110 instead of 120/100 •Caulder's Submarines no longer gain +10% Defence when he deploys his CO Unit •Updated Lash's CO AI to use COP less often compared to SCOP Updated CO Descriptions: •Fixed Sami's D2D description Updated Speed Time Limits •Updated based on feedback from this topic Updated Game Scoring Ranges •S Rank - 300 Points •A Rank - 299 to 270 Points •B Rank - 269 to 230 Points •C Rank - 229 Points or less Updated Names of Maps in the War Room Screen to prevent clipping: •Legion Peninsula •Sorrow's Bluff •Barracuda Bay Added Text Intros to all maps: •Descriptive text with Map name, Author name and Speed Limit for 100 Speed. Outstanding Code Bugs: •Caulder's Negative Funds Overflow •Caulder's incessant COP Activation Outstanding Graphics Bugs: •Single pipe seams look silly •Kindle/Von Bolt's names sometimes clip Edit: I'm feeling excited |
Xenesis |
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Level: 46 Posts: 389/416 EXP: 671763 Next: 40011 Since: 02-20-07 Last post: 4378 days Last view: 3086 days |
A small service update! Patch from first link
New Patch Notes: Updated Map Layouts: Beach Head Sorrow's Bluff Long Bridge Silo Storm Updated Unit Scripts: Waza Fixed Tile Errors: Comet Catcher Silo Storm Beach Head Crescent Isle Mial's Cape Updated Graphics: Horizontal Pipeseam now Standalone Horizontal Pipeseam Rubble now Standalone Updated Map Time Limits: Spann Island 10 Barracuda Bay 13 Beach Head 14 |
Senaye |
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Level: 45 Posts: 288/435 EXP: 627057 Next: 33107 Since: 03-22-11 From: Somewhere Last post: 3391 days Last view: 3391 days |
This looks really great, Xenesis. I've never played this game before, but from how you're making it look, I think I would like it |
Xenesis |
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Level: 46 Posts: 390/416 EXP: 671763 Next: 40011 Since: 02-20-07 Last post: 4378 days Last view: 3086 days |
The series is well worth a shot if you like Turn based things
And Update: Unit Scripts: Talysman Map Layouts: Silo Storm Map Tile Errors: Crescent Isle New Feature: Deterministic Weather Unlock Sturm, Von Bolt and Caulder What's Deterministic Weather? When COs who cause random weather changes are in play (Olaf, Drake), these changes will occur on set days rather than via RNG. For example, a single Olaf causes +10% chance of snow. Previously, this would randomly occur with the RNG. Now it will occur every (100/X) days, where X is the percentage chance of weather change. A single Olaf in play will cause Snow to fall at the end of Day 10, 20, 30, 40, 50, 60, etc. How Do I Unlock Sturm, Caulder or Von Bolt? If you S-Rank a map, you can use them on that map. Go! Edit: Okay, time to get this thing finished before 2011 is. This refers to only the current revision of the map and it is all that I know about personally. If you guys have already done some of these and can fill in the blanks, please tell me! Some of the maps may have their time limit altered in a more lenient fashion, regardless. Maps With Confirmed S-Ranks Spann Island Mial's Cape Iron Knuckle Long Bridge Battle Bridge Beach Head Crescent Isle Island Nation Barracuda Bay City of Gold Waza Legion Peninsula Sorrow's Bluff Whirlpool Talysman Fort Isthmus Frost Bight Under Siege Feeling Blue Snow Day Marshlands Silo Storm Unholy Alliance Maps Without Confirmed S-Ranks Bank Robbery Bombardier Old Wounds Split Mountain Riverside Ganglands Comet Catcher |
Xenesis |
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Level: 46 Posts: 391/416 EXP: 671763 Next: 40011 Since: 02-20-07 Last post: 4378 days Last view: 3086 days |
Patch Update - Usual Link
Unit Scripts: Talysman Map Layouts: Old Wounds Tile Errors: Battle Bridge Frost Bight Map Headers: Old Wounds Graphics: Von Bolt now has his own SCOP Sprite, currently a placeholder. |
Xenesis |
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Level: 46 Posts: 392/416 EXP: 671763 Next: 40011 Since: 02-20-07 Last post: 4378 days Last view: 3086 days |
Update: File at usual link
Music: Von Bolt's Theme Kindle's Theme Music should sound a LOT better and be at a similar volume level to the other CO Themes. |
Xenesis |
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Level: 46 Posts: 393/416 EXP: 671763 Next: 40011 Since: 02-20-07 Last post: 4378 days Last view: 3086 days |
From the first link as per normal!
Map Layouts: Split Mountain Map Headers: Riverside (Now Kills Pipe seams!) Battle Bridge Marshlands Game Rules: Score is always calculated from Player 1 Updated Music: Sensei's Theme (Fixed Tempo Bug) Edit: Very Quick Emergency Update Fixed a crash involving Von Bolt. Redownload if you grabbed the last update. Edit: For those playing at home Patch Update: New Feature: Tutorial - Basic rundown on scoring rules, changed features and unlocking stuff. S-Rank recording - The game now records which COs you've S-Ranked a map with. Not retrospective, sorry. But if you upgrade now all future wins will be recorded. It's currently not displayed...that's to be done in future. |
Xenesis |
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Level: 46 Posts: 394/416 EXP: 671763 Next: 40011 Since: 02-20-07 Last post: 4378 days Last view: 3086 days |
Patch Update:
AI's CO Power Activation Rules: Caulder Max Grit Adder Colin Notes: I've written new code that governs how the AI decides to actually activate its CO Powers. I'll get around to most of the COs. Essentially you shouldn't notice a huge difference, but it will hopefully cut down on the turns where the AI will blatantly waste a CO Power (Grit using Snipe Attack with no Artillery for example!). Caulder will now also only use his power if he doesn't have a CO Unit and actually wants to deploy it. Should make playing Vs a Caulder AI much more fun |
Xenesis |
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Level: 46 Posts: 395/416 EXP: 671763 Next: 40011 Since: 02-20-07 Last post: 4378 days Last view: 3086 days |
Patch Update:
Bugfixes: •Completing the Tutorial marks it as complete and with an S-Rank •Once the Tutorial has been completed, resetting will preserve the ranks. |
Xenesis |
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Level: 46 Posts: 396/416 EXP: 671763 Next: 40011 Since: 02-20-07 Last post: 4378 days Last view: 3086 days |
Guess what? It's patch update time! Now with a double-whammy of bugfix! Get it from the initial link!
Patch Update - Bugfixes: •Kindle's units will now properly receive her terrain boost when attacking pipe seams - the game now uses the tile the unit is currently on, rather than the one it started on. •Caulder's units will now properly receive his CO Zone boost when attacking pipe seams - As the Kindle fix. •Caulder's units will now properly receive his CO Zone boost when attacking enemy units. |
Xenesis |
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Level: 46 Posts: 397/416 EXP: 671763 Next: 40011 Since: 02-20-07 Last post: 4378 days Last view: 3086 days |
The first is a bug I introduced in the last update. I highly recommend you update it ASAP...if you want to play as Caulder.
Bugfix: •Caulder's CO Unit no longer may de-CO when attacking as a human player. •Von Bolt hitting himself with his SCOP will result in paralysis that appears to be an allied unit to the current player. Tweak: •Von Bolt now uses a Black Hole HQ and Black Hole style units. |
Xenesis |
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Level: 46 Posts: 402/416 EXP: 671763 Next: 40011 Since: 02-20-07 Last post: 4378 days Last view: 3086 days |
WIP for the final feature required for the project! No Bars or +/- or On/Off yet, just getting this far is awesome. But this adds a Page 5 to the CO Dossier Icons: Luck, Capture, Price Reduction and Counter-Attack Strength Plains, Forest, City and Mountain Attack and Defence Strength Plain, Forest, Rain and Snow Movement Vision Range, Piercing Vision, ?HP and Fuel Reduction On/Off Mistwalker, Soul of Hachi, S-Rank |
Xenesis |
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Level: 46 Posts: 406/416 EXP: 671763 Next: 40011 Since: 02-20-07 Last post: 4378 days Last view: 3086 days |
Yup.
Also, Page 5 is almost finished. Here's a few examples. Mainly just need to fix some bugs. And make a map name go gold when you S-Rank it with all COs. Icons from Left to Right, Top to Bottom: Luck, Capture, Price Reduction, Counterattack Strength Plains Power, Woods Power, City Power, Mountain Power Plains Walk, Forest Walk, Rain Walk, Snow Walk Vision Plus, Piercing Vision, Hidden HP, Aerial Fuel Reduction Mistwalker, Soul of Hachi, Current S-Rank Progress, CO Cleared S-Ranks Caulder on a map where an S-Rank has been claimed (+1) Lash under her SCOP Colin with his 20% price reductions. Sturm with all his terrain hax (The values are for wheel units in forests and plains for the plainswalker one, the game auto-compares.) |
Xenesis |
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Level: 46 Posts: 408/416 EXP: 671763 Next: 40011 Since: 02-20-07 Last post: 4378 days Last view: 3086 days |
Hey guys, now you can play with it for yourself! (Woo!)
Anyhow, patch update. The list of things to finish is getting ever smaller. Patch Notes: New Feature - Extended CO Intel in CO Dossier. New Feature - S-Rank completion display (A map with S-Ranks recorded for every CO will appear blue) Bugfix - Spann Island's time limit editing in code to 10 days to match the text like it is supposed to. |
Xenesis |
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Level: 46 Posts: 409/416 EXP: 671763 Next: 40011 Since: 02-20-07 Last post: 4378 days Last view: 3086 days |
Patch update:
Kindle AI Code Update - Kindle will now use her COP and SCOP at appropriate times (Not using her COP with no enemy units on properties and only using her SCOP at the start of the turn/when she has decent units to attack with) Known Bugs: Blue text out of War Room Menu |
Xenesis |
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Level: 46 Posts: 412/416 EXP: 671763 Next: 40011 Since: 02-20-07 Last post: 4378 days Last view: 3086 days |
Phew, almost there! The remaining things to do are few!
Patch Update: Bugs Fixed: Von Bolt's SCOP Missile will now flip to the left or right depending on trajectory Player 1/Player 3 Caulders cannot activate their CO Unit on Player 3/Player 1's Properties You can now S-Rank the tutorial New Feature: Credits! - Check the extra unit in the tutorial. Tell me if I missed anyone! |
Xenesis |
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Level: 46 Posts: 413/416 EXP: 671763 Next: 40011 Since: 02-20-07 Last post: 4378 days Last view: 3086 days |
Guess what this update is? That's right folks, all known bugs are now fixed!
Patch Update: Bugfixes: Caulder Palette Bug in Battle Animations Intro Music continuing to play with Music Off set in options. Text Clipping Bug for Kindle/Von Bolt's name in the CO Dossier Von Bolt now uses Black Hole units in Battle Animations on mode Rattle Noise in Kindle's Theme |
Main - ROM Hacking - Advance Wars 2 - War Room Hack II Beta Test | New thread | New reply |
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