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Main - ROM Hacking - Advance Wars 2 - War Room Hack II Beta Test New thread | New reply


Xenesis
Posted on 09-15-11 10:38 AM (rev. 3 of 02-21-12 02:29 PM) Link | Quote | ID: 147007


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Hi Guys!

At this point, I feel the War Room Hack II is complete enough to test for bugs and weird issues so it can be a fully awesomeised hack.

Patch is here

What's Complete:
Maps
Time Limits
CO Mods
Tutorial
Unlocks
AI CO Power usage improvements

What's not Complete:
Bugfixes

List of things to be done before 1.0 release:
Fix bugs in the buglist
New Title Screen

List of Things to Be Done (when they're done) Eventually
Confirm S-Ranks with all COs on every Map

Known Bugs:
Kindle and Von Bolt's music have the occasional loud squeak. (Low priority)
When music is off, the map's intro music will continue playing instead. (Low priority)
Kindle and Von Bolt's names will clip on the CO Dossier (Low priority)

What To Report:
Mechanical Bugs (Weird damage amounts, units stopping when not supposed to, etc.)
Tiling Errors (Wrong tile on maps, map edges, missing shadows, property changes background when capped, etc.)
Times! (I need to know if I've set times too low/high)
Units with bad stats (Unusual ammo/fuel amounts)
AI Doing absurd things (Not building air units on an air map, etc.)
Comments on other things!

Enjoy, report back and I should be able to get out a grand amazing final version soon-ish.

Edit:
Maps With Confirmed S-Ranks
All of them! Well done!

Xenesis
Posted on 09-16-11 07:26 PM Link | Quote | ID: 147037


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Updated the patch:

•B-Copter on Bombardier had correct fuel set
•Crescent Isle was brought to correct version and tile bugs fixed
•Misaligned units of City of Gold were fixed
•Tiling errors on City of Gold were fixed
•P2 (Hawke's) Allegiance on Riverside was fixed to Player Allied
•AI on Riverside changed to a mode that should hopefully break pipe seams
•Kindle's Power Quotes Fixed
•Von Bolt's Power Quotes Fixed

Redownload from the same link

Xenesis
Posted on 09-20-11 04:41 PM Link | Quote | ID: 147144


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Someone also reminded me that I forgot to post photos.

So muah!

Xenesis
Spann Island Redux 2p L

Frost Bight Redux 3p LAS

Beachhead 2p LAS

Iron Knuckle 2p LA

Marshlands 3p LA

Legion Peninsula 2p Pd

Sorrow's Bluff 2p LS Pd

Old Wounds 2p LA Pd

City of Gold 2p LAS Pd

Unholy Alliance 4p LA


CO Siegfried
Snow Day 3p LA

Bombardier 2p LA Pd

Riverside 3p L Pd


x0_000
Comet Catcher 4p LA

Silo Storm 4p LA

Waza 2p L Pd

Zoom In - Mial's Hope 2p LA

A Bridge Too Far 2p LAS

Bank Robbery 2p L Pd

Ganglands 4p LA


Frankdeslimste
Under Siege 3p LAS

Split Mountain 3p L

Battle Bridge 2p LAS


Mark999
Whirlpool - 2p Pd

Talysman - 2p Pd

Island Nation 2p LAS


Britzer
Feeling Blue - 3p LAS


Radioshadow
Crescent Isle 2p L


SonicBoom
Fort Isthmus - 2p LAS


Laureola
Sinking Feeling Redux 2p LAS Pd

Xenesis
Posted on 09-27-11 11:40 AM (rev. 2 of 09-27-11 02:55 PM) Link | Quote | ID: 147484


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New Patch Time!

Redownload from the first link. I've compiled a changelog for the patch here. This will probably be the last patch before I produce the 'final' patch.

I'd also like to note that I'd like people to play through the following maps if possible! I've received little feedback on them:

•Sorrow's Bluff
•Barracuda Bay
•Bombardier
•Riverside
•Comet Catcher
•Silo Storm
•Unholy Alliance

Patch Change List
Fixed Tiling Errors on these maps:
•Sorrow's Bluff
•Whirlpool

Updated Map Properties:
•All Maps: Enemy COs will now default to their 'native' army colour (Eg, Lash will be BH, Sonja will be YC)
•Some Maps: Updated AI Type to build Air/Navy appropriately and break pipe seams.
•Riverside: Hawke (P2) Now under player control

Updated layouts of these maps:
•Sorrow's Bluff
•Waza
•Iron Knuckle
•Marshlands
•Frost Bight
•Bombardier
•Whirlpool
•Riverside

Updated unit scripts on these maps:
•Sorrow's Bluff
•Waza
•Whirlpool
•Bombardier
•Barracuda Bay

Updated CO stats:
•Kanbei's Fighters are now 120/120 instead of 120/130
•Sami's Capture is now +30% instead of +50%
•Sami's Infantry are now 115/100 instead of 130/100
•Eagle's aircraft are 115/110 instead of 120/100
•Caulder's Submarines no longer gain +10% Defence when he deploys his CO Unit
•Updated Lash's CO AI to use COP less often compared to SCOP

Updated CO Descriptions:
•Fixed Sami's D2D description

Updated Speed Time Limits
•Updated based on feedback from this topic

Updated Game Scoring Ranges
•S Rank - 300 Points
•A Rank - 299 to 270 Points
•B Rank - 269 to 230 Points
•C Rank - 229 Points or less

Updated Names of Maps in the War Room Screen to prevent clipping:
•Legion Peninsula
•Sorrow's Bluff
•Barracuda Bay

Added Text Intros to all maps:
•Descriptive text with Map name, Author name and Speed Limit for 100 Speed.

Outstanding Code Bugs:
•Caulder's Negative Funds Overflow
•Caulder's incessant COP Activation

Outstanding Graphics Bugs:
•Single pipe seams look silly
•Kindle/Von Bolt's names sometimes clip

Edit: I'm feeling excited


Xenesis
Posted on 10-01-11 09:59 AM Link | Quote | ID: 147707


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A small service update! Patch from first link

New Patch Notes:

Updated Map Layouts:
Beach Head
Sorrow's Bluff
Long Bridge
Silo Storm

Updated Unit Scripts:
Waza

Fixed Tile Errors:
Comet Catcher
Silo Storm
Beach Head
Crescent Isle
Mial's Cape

Updated Graphics:
Horizontal Pipeseam now Standalone
Horizontal Pipeseam Rubble now Standalone

Updated Map Time Limits:
Spann Island 10
Barracuda Bay 13
Beach Head 14

Senaye
Posted on 10-01-11 05:26 PM Link | Quote | ID: 147714


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This looks really great, Xenesis. I've never played this game before, but from how you're making it look, I think I would like it

Xenesis
Posted on 10-04-11 02:04 PM (rev. 6 of 10-29-11 05:13 AM) Link | Quote | ID: 147788


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The series is well worth a shot if you like Turn based things

And

Update:

Unit Scripts:
Talysman

Map Layouts:
Silo Storm

Map Tile Errors:
Crescent Isle

New Feature:
Deterministic Weather
Unlock Sturm, Von Bolt and Caulder

What's Deterministic Weather?
When COs who cause random weather changes are in play (Olaf, Drake), these changes will occur on set days rather than via RNG. For example, a single Olaf causes +10% chance of snow. Previously, this would randomly occur with the RNG. Now it will occur every (100/X) days, where X is the percentage chance of weather change.

A single Olaf in play will cause Snow to fall at the end of Day 10, 20, 30, 40, 50, 60, etc.

How Do I Unlock Sturm, Caulder or Von Bolt?
If you S-Rank a map, you can use them on that map. Go!

Edit:
Okay, time to get this thing finished before 2011 is.

This refers to only the current revision of the map and it is all that I know about personally. If you guys have already done some of these and can fill in the blanks, please tell me! Some of the maps may have their time limit altered in a more lenient fashion, regardless.

Maps With Confirmed S-Ranks
Spann Island
Mial's Cape
Iron Knuckle
Long Bridge
Battle Bridge
Beach Head
Crescent Isle
Island Nation
Barracuda Bay
City of Gold
Waza
Legion Peninsula
Sorrow's Bluff
Whirlpool
Talysman
Fort Isthmus
Frost Bight
Under Siege
Feeling Blue
Snow Day
Marshlands
Silo Storm
Unholy Alliance

Maps Without Confirmed S-Ranks
Bank Robbery
Bombardier
Old Wounds
Split Mountain
Riverside
Ganglands
Comet Catcher

Xenesis
Posted on 10-21-11 08:03 AM Link | Quote | ID: 148156


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Patch Update - Usual Link

Unit Scripts:
Talysman

Map Layouts:
Old Wounds

Tile Errors:
Battle Bridge
Frost Bight

Map Headers:
Old Wounds

Graphics:
Von Bolt now has his own SCOP Sprite, currently a placeholder.

Xenesis
Posted on 10-24-11 11:39 AM Link | Quote | ID: 148223


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Update: File at usual link

Music:
Von Bolt's Theme
Kindle's Theme

Music should sound a LOT better and be at a similar volume level to the other CO Themes.

Xenesis
Posted on 10-29-11 05:12 AM (rev. 3 of 11-01-11 01:12 PM) Link | Quote | ID: 148299


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From the first link as per normal!

Map Layouts:
Split Mountain

Map Headers:
Riverside (Now Kills Pipe seams!)
Battle Bridge
Marshlands

Game Rules:
Score is always calculated from Player 1

Updated Music:
Sensei's Theme (Fixed Tempo Bug)

Edit: Very Quick Emergency Update
Fixed a crash involving Von Bolt. Redownload if you grabbed the last update.

Edit:
For those playing at home

Patch Update:




New Feature:
Tutorial - Basic rundown on scoring rules, changed features and unlocking stuff.
S-Rank recording - The game now records which COs you've S-Ranked a map with. Not retrospective, sorry. But if you upgrade now all future wins will be recorded. It's currently not displayed...that's to be done in future.

Xenesis
Posted on 11-04-11 03:07 PM Link | Quote | ID: 148359


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Patch Update:

AI's CO Power Activation Rules:
Caulder
Max
Grit
Adder
Colin

Notes: I've written new code that governs how the AI decides to actually activate its CO Powers. I'll get around to most of the COs. Essentially you shouldn't notice a huge difference, but it will hopefully cut down on the turns where the AI will blatantly waste a CO Power (Grit using Snipe Attack with no Artillery for example!). Caulder will now also only use his power if he doesn't have a CO Unit and actually wants to deploy it.

Should make playing Vs a Caulder AI much more fun

Xenesis
Posted on 12-11-11 11:43 AM Link | Quote | ID: 148730


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Patch Update:

Bugfixes:
•Completing the Tutorial marks it as complete and with an S-Rank
•Once the Tutorial has been completed, resetting will preserve the ranks.

Xenesis
Posted on 12-14-11 02:01 PM Link | Quote | ID: 148756


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Guess what? It's patch update time! Now with a double-whammy of bugfix! Get it from the initial link!

Patch Update - Bugfixes:
•Kindle's units will now properly receive her terrain boost when attacking pipe seams - the game now uses the tile the unit is currently on, rather than the one it started on.
•Caulder's units will now properly receive his CO Zone boost when attacking pipe seams - As the Kindle fix.
•Caulder's units will now properly receive his CO Zone boost when attacking enemy units.

Xenesis
Posted on 12-16-11 09:13 AM Link | Quote | ID: 148769


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The first is a bug I introduced in the last update. I highly recommend you update it ASAP...if you want to play as Caulder.

Bugfix:
•Caulder's CO Unit no longer may de-CO when attacking as a human player.
•Von Bolt hitting himself with his SCOP will result in paralysis that appears to be an allied unit to the current player.

Tweak:
•Von Bolt now uses a Black Hole HQ and Black Hole style units.

Xenesis
Posted on 01-10-12 02:40 PM Link | Quote | ID: 149424


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WIP for the final feature required for the project!
No Bars or +/- or On/Off yet, just getting this far is awesome. But this adds a Page 5 to the CO Dossier

Icons:
Luck, Capture, Price Reduction and Counter-Attack Strength
Plains, Forest, City and Mountain Attack and Defence Strength
Plain, Forest, Rain and Snow Movement
Vision Range, Piercing Vision, ?HP and Fuel Reduction On/Off
Mistwalker, Soul of Hachi, S-Rank


Xenesis
Posted on 01-23-12 01:35 PM Link | Quote | ID: 149666


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Yup.

Also, Page 5 is almost finished. Here's a few examples. Mainly just need to fix some bugs. And make a map name go gold when you S-Rank it with all COs.

Icons from Left to Right, Top to Bottom:
Luck, Capture, Price Reduction, Counterattack Strength

Plains Power, Woods Power, City Power, Mountain Power

Plains Walk, Forest Walk, Rain Walk, Snow Walk

Vision Plus, Piercing Vision, Hidden HP, Aerial Fuel Reduction

Mistwalker, Soul of Hachi, Current S-Rank Progress, CO Cleared S-Ranks


Caulder on a map where an S-Rank has been claimed (+1)


Lash under her SCOP


Colin with his 20% price reductions.


Sturm with all his terrain hax (The values are for wheel units in forests and plains for the plainswalker one, the game auto-compares.)

Xenesis
Posted on 02-03-12 09:55 AM Link | Quote | ID: 149766


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Hey guys, now you can play with it for yourself! (Woo!)

Anyhow, patch update. The list of things to finish is getting ever smaller.

Patch Notes:
New Feature - Extended CO Intel in CO Dossier.
New Feature - S-Rank completion display (A map with S-Ranks recorded for every CO will appear blue)
Bugfix - Spann Island's time limit editing in code to 10 days to match the text like it is supposed to.



Xenesis
Posted on 02-16-12 03:32 AM Link | Quote | ID: 149886


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Patch update:

Kindle AI Code Update - Kindle will now use her COP and SCOP at appropriate times (Not using her COP with no enemy units on properties and only using her SCOP at the start of the turn/when she has decent units to attack with)

Known Bugs:
Blue text out of War Room Menu

Xenesis
Posted on 02-21-12 02:01 PM Link | Quote | ID: 150186


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Phew, almost there! The remaining things to do are few!

Patch Update:



Bugs Fixed:
Von Bolt's SCOP Missile will now flip to the left or right depending on trajectory
Player 1/Player 3 Caulders cannot activate their CO Unit on Player 3/Player 1's Properties
You can now S-Rank the tutorial

New Feature:
Credits! - Check the extra unit in the tutorial. Tell me if I missed anyone!

Xenesis
Posted on 02-27-12 01:17 PM Link | Quote | ID: 150294


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Guess what this update is? That's right folks, all known bugs are now fixed!

Patch Update:

Bugfixes:
Caulder Palette Bug in Battle Animations
Intro Music continuing to play with Music Off set in options.
Text Clipping Bug for Kindle/Von Bolt's name in the CO Dossier
Von Bolt now uses Black Hole units in Battle Animations on mode
Rattle Noise in Kindle's Theme

Main - ROM Hacking - Advance Wars 2 - War Room Hack II Beta Test New thread | New reply

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