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Main - Super Mario RPG Hacking - LAZY SHELL v3.19.0 released (2014-01-22) *REPORT BUGS HERE* | New thread | New reply |
SMRPG HACKER |
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Koopa Level: 25 Posts: 102/107 EXP: 79244 Next: 10376 Since: 04-06-10 From: On mars Last post: 3222 days Last view: 3222 days |
Cause by opening level (bowsers keep room with lava w/bridge 1st time)
after patching with function demo LAZYSHELL, Version=3.19.0.0, Culture=neutral, PublicKeyToken=null **************Exception Text************** Arithmetic operation resulted in an overflow. at LAZYSHELL.Bits.GetBytes(Byte[] data, Int32 offset, Int32 size) at LAZYSHELL.ScriptsEditor.EventScript.Disassemble() at LAZYSHELL.Model.get_EventScripts() at LAZYSHELL.Overlay.DrawLevelNPCTag(LevelNPCs npcs, Graphics g, NPC npc, Int32 index, NPC parent, Int32 z) at LAZYSHELL.Overlay.DrawLevelNPCTags(LevelNPCs npcs, Graphics g, Int32 z) at LAZYSHELL.TilemapEditor.pictureBoxLevel_Paint(Object sender, PaintEventArgs e) at LAZYSHELL.NewPictureBox.OnPaint(PaintEventArgs pe) **************Recent Event History************** "toggleNPCs" | Form "Levels" | Element = {261} Bowser's Keep 1st time, Area 03 (lava room w/bridge) "searchLevelNames" | Form "Levels" | Element = {261} Bowser's Keep 1st time, Area 03 (lava room w/bridge) "levelNum" | Value = 261 | Form "Levels" | Element = {261} Bowser's Keep 1st time, Area 03 (lava room w/bridge) "layerPrioritySet" | Value = 0 | Form "Levels" | Element = {261} Bowser's Keep 1st time, Area 03 (lava room w/bridge) "searchBox" | Text = "bowser" | Form "Levels" | Element = {368} Nimbus Land, Royal Bus station "searchBox" | Text = "bowse" | Form "Levels" | Element = {368} Nimbus Land, Royal Bus station "searchBox" | Text = "bows" | Form "Levels" | Element = {368} Nimbus Land, Royal Bus station "searchBox" | Text = "bow" | Form "Levels" | Element = {368} Nimbus Land, Royal Bus station "searchBox" | Text = "bo" | Form "Levels" | Element = {368} Nimbus Land, Royal Bus station "searchBox" | Text = "b" | Form "Levels" | Element = {368} Nimbus Land, Royal Bus station |
Niamek |
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Goomba Level: 12 Posts: 17/23 EXP: 6658 Next: 1263 Since: 04-27-14 Last post: 3370 days Last view: 3301 days |
Nice layout you made for the official website, Giangurgolo.
I like the way it's right now. |
Darkkefka |
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Red Koopa Level: 26 Posts: 114/123 EXP: 94090 Next: 8185 Since: 04-09-11 Last post: 3114 days Last view: 3282 days |
Here's one:
When you try to edit the label name of events and battle events...after closing the window and opening it back up..the name resets...it doesn't save the same you changed it to. |
giangurgolo |
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Level: 34 Posts: 218/219 EXP: 249369 Next: 4282 Since: 02-01-08 Last post: 3239 days Last view: 3239 days |
Thanks to everyone for the bug reports and feedback. The new web page designs were part of an attempt to modernize/standardize the appearance and code. I had v4.0 of LS about 75% done earlier in the year, but got caught up in other things. I haven't had time to work on it or fix bugs lately, but maybe I'll release it by the end of the year. It will include a new design and a lot less clutter, plus dockable windows. |
SMRPG HACKER |
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Koopa Level: 25 Posts: 104/107 EXP: 79244 Next: 10376 Since: 04-06-10 From: On mars Last post: 3222 days Last view: 3222 days |
Nice, Giangurgolo! would acceptance of pointers be the banned ASM I know I while back you said "no ASM" work with the editors but its annoying when they reset it all? *repointing it bleh*
PS: What do you like to be called for short your name is pretty long and hard to spell |
Niamek |
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Goomba Level: 12 Posts: 18/23 EXP: 6658 Next: 1263 Since: 04-27-14 Last post: 3370 days Last view: 3301 days |
Sweet! |
R. Solaris |
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Goomba Level: 13 Posts: 25/25 EXP: 8940 Next: 1327 Since: 04-16-10 From: Murrells Inlet SC Last post: 3478 days Last view: 3110 days |
Hey Gian, I've had an idea for awhile now, I just got IDA Pro 6.5 which has the capability of disassembling SNES games. I'm not fully versed in how SNES Games work as opposed to Genesis games [I make disassembles for Genesis games when I can] but maybe if I had some help a proper disassembly of the game could be made and Lazy Shell could work like SonED 2 and SonLVL do for the Sonic Disassembles that are out there? Just an interesting idea to think upon. |
LuigiXHero |
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Newcomer Level: 5 Posts: 1/3 EXP: 306 Next: 223 Since: 10-10-14 Last post: 3420 days Last view: 3114 days |
That is a pretty good idea. That will make hacking Super Mario RPG alot easier. |
Niamek |
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Goomba Level: 12 Posts: 19/23 EXP: 6658 Next: 1263 Since: 04-27-14 Last post: 3370 days Last view: 3301 days |
Giangurgolo, I hope you don't mind I posted this in the SMWC board:
http://www.smwcentral.net/?p=viewthread&t=45572&page=4&pid=1170312#p1170312 |
Mecakoto |
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Shyguy Level: 23 Posts: 93/93 EXP: 66870 Next: 853 Since: 01-28-09 From: A computer. Last post: 3453 days Last view: 3348 days |
Base background color changes never save through. For example: Can't change Level X from it's original background color (blue) to anything (black). The change shows up in the editor, but it never makes it back to the .smc. Previewing the level in an emulator doesn't show any changes to that as well.
Version used: v3.19.0 ____________________ http://www.youtube.com/user/mecakoto |
Yakibomb |
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Level: 28 Posts: 108/137 EXP: 122872 Next: 8466 Since: 03-21-08 Last post: 763 days Last view: 763 days |
The site looks great. The whole site is very well done. All the variety of page styles you made are all very interesting and appealing. The bouncing windows really gets me because it reminds me of Tetris Attack. I've never seen a site like this. I have no criticism.
I have some bugs and suggestions. Battlefields - Resetting all does not revert palette. Battlefields - The background palette is not the right one displayed. This cannot be changed in the palette editor. Sprites - Not sure what happens but when I go to sprite 473 (Tentacles) and try to duplicate sequence 5, I get this:
Same thing happens with a new sequence:
Levels - Clicking "Pack #" on a NPC set to battle does not jump to the pack in formations. Suggestions Levels - In the NPCS editor menu, can there be a way to visually show the NPC's solidity fields? Event Scripts - A way to edit the script with hex (without going into the hex editor) Battlefields - Ability to move single tiles instead of 2x2 tiles. The reason for this is when a battlefield is viewed in game, the first column of tiles on the left aren't shown. When you import a custom battlefield, you'd need to add an additional column of tiles on the right of the battlefield to cover the whole screen, otherwise there's a blank column of tiles there. {Edit} Bug: In Levels in the NPCs editor, the sprites use the old non-updating names list and do not update like the sprites editor names list does. {Edit2} Bug: In Effects, importing multiple frames will not condense the similar tiles in the frames. For example, importing two of the same frames will make two identical molds for both frames. ____________________ Layout by Erik557 & LDA.
Thank you! |
Niamek |
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Goomba Level: 12 Posts: 21/23 EXP: 6658 Next: 1263 Since: 04-27-14 Last post: 3370 days Last view: 3301 days |
I have a small suggestion for the lazy shell project manager: every time you choose an index, for example the level 23, the description has a text saying "(no description)".
I'd suggest to make a twead so the (no description) is not a text, and once you enter a character, it disappear. This would remove the need of erasing it each time. |
Yakibomb |
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Level: 28 Posts: 112/137 EXP: 122872 Next: 8466 Since: 03-21-08 Last post: 763 days Last view: 763 days |
Animations - In Star Rain's animation script, there is a command so long that the byte count at the bottom cannot display the full length of the command due to the count displayed being 9, while the command is 12. Command BA-**-**-**-**-**-**-**-**-**-**-**. ____________________ Layout by Erik557 & LDA.
Thank you! |
Mattrizzle |
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Red Cheep-cheep Level: 33 Posts: 199/202 EXP: 226189 Next: 2990 Since: 04-21-07 From: United States Last post: 2412 days Last view: 2373 days |
Just wanted to call your attention to this (quoted below in case the thread vanishes from ROMhacking.net):
Posted by vince94 at ROMhacking.net ____________________ |
Darkkefka |
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Red Koopa Level: 26 Posts: 119/123 EXP: 94090 Next: 8185 Since: 04-09-11 Last post: 3114 days Last view: 3282 days |
Posted by Mattrizzle Indeed. This "SOMETIMES" happens when ever you edit the dialoge for the overworld or the battle qoutes.....or that's how it was for me... The creator said a while back that he has found the cause of the problem and fixed it, but has not updated the editor yet. Here's a few pics of this problem when I had it myself.... Because of this bug, my tex from not being able to select an item is permantly green..and I can't change it back. This bug is the main source of my frustration since I'm always editing the text but at the moment I'm not having it. It may have something to do with the amount of space used, because having too much dialoge space can overlap into other areas..you won't understand this until you edit the game via a hex editor. A simple back door is to make backups files of those pallets. The after you save you tex( or what ever changes is causing the bug..) save the CHANGES, but NOT the actual ROM. After you save the changes simply import the pallet backups, then save the rom. When you restart the rom, it should stll be fine. Make a backup of your game first. |
giangurgolo |
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Level: 34 Posts: 219/219 EXP: 249369 Next: 4282 Since: 02-01-08 Last post: 3239 days Last view: 3239 days |
I haven't been able to work on the editor since last August, but here is a (very buggy) beta version of LAZY SHELL v4.0 (source). There's still quite a few bugs in this version, since I've been too busy the last year to fix them. You can try it out if you wish, but don't expect a final version to be released any time soon (if ever at all), since I don't have time anymore to work on it.
I've put 100's of hours into this editor since I first started working on it in 2008, and until last year it's what I've primarily spent my time on. I know it's far from perfect and has always had problems (see the posts right above, for example). Nevertheless, I hope people can still make use of it or at least enjoy playing around with it for fun and whatnot. It's come a long way and it's largely because of your bug reports and feedback that have pushed it to reach the level it is today. Without the (relatively small but dedicated) user base LAZY SHELL has acquired over the years it would never have made it past v1.0. Thanks to everyone for their support. |
SMRPG HACKER |
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Koopa Level: 25 Posts: 107/107 EXP: 79244 Next: 10376 Since: 04-06-10 From: On mars Last post: 3222 days Last view: 3222 days |
Posted by giangurgolo Well, thank you for all your hard work i guess its time to say farewell to a legend. i too dont have time to tinker with SMRPG but i enjoy the opportunity that you have given us for the smrpg docs and the LAZY SHELL. |
beneficii |
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Shyguy Level: 23 Posts: 82/85 EXP: 62042 Next: 5681 Since: 02-19-07 Last post: 3127 days Last view: 3104 days |
Bug in Level Previewer.
How to reproduce: Open an unmodified SMRPG ROM in Lazy Shell v3.19.0. Go to Levels. Go to Level 4. Do the Previewer. Make sure Mario's coordinates are (4, 95, 0). Start Preview. Go Northeast until you reach the door. The error: 4 Terrapins show at the Northeast Door in the Previewer. After defeating the Terrapins, 2 remain which do nothing and don't even block Mario from moving. In normal game play, only 2 Terrapins show at the Northeast Door (though you still fight 4), and they are gone after defeating them. My guess as to the cause is that the Previewer erroneously shows hidden NPC's on the Level screen. ____________________ 「しっかり統制された民兵は自由な国の安全保証にとって必要なので、国民が武器を所有し携帯する権利は侵されてはならない」アメリカ合衆国憲法修正第2条 |
beneficii |
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Shyguy Level: 23 Posts: 84/85 EXP: 62042 Next: 5681 Since: 02-19-07 Last post: 3127 days Last view: 3104 days |
Got a crash in the Levels editor when I tried to look at the Tilemap mods:
LAZYSHELL, Version=3.19.0.0, Culture=neutral, PublicKeyToken=null **************Exception Text************** 種類 'System.OutOfMemoryException' の例外がスローされました。 **************Recent Event History************** "toggleTileMods" | Form "Levels" | Element = {145} Star Hill, Area 01 "toggleSolid" | Form "Levels" | Element = {145} Star Hill, Area 01 "levelNum" | Value = 145 | Form "Levels" | Element = {145} Star Hill, Area 01 "layerPrioritySet" | Value = 13 | Form "Levels" | Element = {145} Star Hill, Area 01 "searchBox" | Text = "star hill" | Form "Levels" | Element = {204} Mushroom Way, Area 02 "searchBox" | Text = "star hil" | Form "Levels" | Element = {204} Mushroom Way, Area 02 "searchBox" | Text = "star h" | Form "Levels" | Element = {204} Mushroom Way, Area 02 "searchBox" | Text = "star" | Form "Levels" | Element = {204} Mushroom Way, Area 02 "searchBox" | Text = "st" | Form "Levels" | Element = {204} Mushroom Way, Area 02 "searchBox" | Text = "s" | Form "Levels" | Element = {204} Mushroom Way, Area 02 ____________________ 「しっかり統制された民兵は自由な国の安全保証にとって必要なので、国民が武器を所有し携帯する権利は侵されてはならない」アメリカ合衆国憲法修正第2条 |
Kenshin |
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Newcomer Level: 3 Posts: 1/1 EXP: 54 Next: 74 Since: 03-11-16 Last post: 2959 days Last view: 2957 days |
Hi guys.
I'm from Russia. And I want try to translate this game using the Lazy Shell on my native language. I'm use version 3.19.0. And I have some general question: It's possible, if I do not have any ASM knowledge? And I will rely only on the features editor Lazy Shell? Also I meet some problems. Please see: 1) LAZYSHELL, Version=3.19.0.0, Culture=neutral, PublicKeyToken=null **************Exception Text************** Индекс находился вне границ массива. **************Recent Event History************** "battleDialogueTextBox" | Text = "BOWSER: What was that sound?[2..." | Form "Dialogues" | Element = {0597} "battleDialogueTextBox" | Text = " Adios amigos![2][0]" | Form "Dialogues" | Element = {0597} "battleDialogueTextBox" | Text = " Go on![12][1] Take back your ..." | Form "Dialogues" | Element = {0597} "battleDialogueTextBox" | Text = "CROCO: Oooouch!!![2][1] I’m go..." | Form "Dialogues" | Element = {0597} "battleDialogueTextBox" | Text = "MALLOW: All right![2][1] We go..." | Form "Dialogues" | Element = {0597} "battleDialogueTextBox" | Text = "MALLOW: Gimme back my coin[2][..." | Form "Dialogues" | Element = {0597} "battleDialogueTextBox" | Text = "CROCO: Yeouch![2][0]" | Form "Dialogues" | Element = {0597} "openDialogues" | Form "Editor" OPENED FORM "Dialogues" LOADED LAZY SHELL APPLICATION This problem occurs when I try to go in the Battle Dialogues at position 7. You do not know, this is a critical error? 2) Also there is a definite problem with the names in the World Map Editor. See please: But if I delete at least one symbol in the name location, it happens: It's some strange. You do not know what could be wrong? |
Main - Super Mario RPG Hacking - LAZY SHELL v3.19.0 released (2014-01-22) *REPORT BUGS HERE* | New thread | New reply |
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