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Main - Super Mario RPG Hacking - LAZY SHELL v3.19.0 released (2014-01-22) *REPORT BUGS HERE* | New thread | New reply |
Darkkefka |
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Red Koopa Level: 26 Posts: 90/123 EXP: 94163 Next: 8112 Since: 04-09-11 Last post: 3122 days Last view: 3289 days |
Posted by giangurgolo Are these fixes in the current link in the thread, or will that be 3.18.5?? Also, the biggest problem I have is a strange one....but I don't think it has anything to do with Lazy shell. Maybe you've experienced this before.... anytime I change the dialoge, the palette colors of the menu and world map get funny, and I'm forced to manually fix it. Does this have something to do with the editing or too much editing? |
R. Solaris |
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Goomba Level: 13 Posts: 23/25 EXP: 8947 Next: 1320 Since: 04-16-10 From: Murrells Inlet SC Last post: 3485 days Last view: 3117 days |
Something that should probably be added to LazyShell or fixed would be when dumping all the samples to .wav to actually have their loop points included too. Probably aswell as having wav samples with loop points importable with their loop point too. |
giangurgolo |
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Level: 34 Posts: 213/219 EXP: 249524 Next: 4127 Since: 02-01-08 Last post: 3246 days Last view: 3246 days |
New version released; it includes all of the bugfixes made since the last release in August 2013. |
R. Solaris |
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Goomba Level: 13 Posts: 24/25 EXP: 8947 Next: 1320 Since: 04-16-10 From: Murrells Inlet SC Last post: 3485 days Last view: 3117 days |
Awesome for the new release, Would the stuff I mentioned in my prior post be possible to add/fix? |
Darkkefka |
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Red Koopa Level: 26 Posts: 95/123 EXP: 94163 Next: 8112 Since: 04-09-11 Last post: 3122 days Last view: 3289 days |
AWESOME!!! And right on time, as I'm releasing my game to the public later on today.
It's going to rock!! So how do I use it? I need to change the disable menu selection from green back to it's normal self. |
DS Piron |
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Micro-Goomba Level: 9 Posts: 10/12 EXP: 2638 Next: 524 Since: 04-13-13 Last post: 3490 days Last view: 3653 days |
I was editing a solid map (Namely replacing one solid tile with another that had a higher z coordinate on its over head tile to fix an issue where Mario will jump from behind a building, and appear over it.
After awhile of adding tiles, the entire map suddenly turns into a red x on a white background, while this error appears. (1682 bytes collapsed: DSCRASHLOG) I cannot close the application through the error dialoge, only ignore the error. However, closing it without saving and reopening it might've cleared the error somewhat, albeit, when I repeat my actions it seems to be taking less solid tile to cause the error. Saving the file isn't help in. The solid tiles I was placing were #48 and #52. I don't know the number of what tiles I was replacing. Also, I have a suggestion for a possible feature: something to select tile already placed, or find out which ones were placed. EDIT:After closing and reopening Lazy Shell, the error no longer occurs... |
SMRPG HACKER |
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Koopa Level: 25 Posts: 95/107 EXP: 79301 Next: 10319 Since: 04-06-10 From: On mars Last post: 3229 days Last view: 3229 days |
I edited my monsters then added them to the packs and formations saved and then when I went back to monsters editor this appeared.
LAZYSHELL, Version=3.19.0.0, Culture=neutral, PublicKeyToken=null **************Exception Text************** Value of '10499' is not valid for 'Value'. 'Value' should be between 'Minimum' and 'Maximum'. Parameter name: Value at LAZYSHELL.Monsters.RefreshMonsterTab() at LAZYSHELL.Monsters..ctor() at LAZYSHELL.Program.CreateMonstersWindow() at LAZYSHELL.Editor.openMonsters_Click(Object sender, EventArgs e) **************Recent Event History************** CLOSED FORM "FormationsEditor" "formationNum" | Value = 387 | Form "Formations" | Element = {387} MR.KIPPER / MUCKLE / MUCKLE / ... / ... / ... / ... / ... "formationNum" | Value = 388 | Form "Formations" | Element = {388} AMANITA / AMANITA / ORBISON / ... / ... / ... / ... / ... "formationNum" | Value = 392 | Form "Formations" | Element = {392} ZEOSTAR / ZEOSTAR / SHAMAN / SHAMAN / ... / ... / ... / ... "formationNum" | Value = 396 | Form "Formations" | Element = {396} ... / ... / ... / ... / ... / ... / ... / ... "formationNum" | Value = 397 | Form "Formations" | Element = {397} ... / ... / ... / ... / ... / ... / ... / ... "formationNum" | Value = 398 | Form "Formations" | Element = {398} ... / ... / ... / ... / ... / ... / ... / ... "formationNum" | Value = 399 | Form "Formations" | Element = {399} ... / ... / ... / ... / ... / ... / ... / ... "formationNum" | Value = 400 | Form "Formations" | Element = {400} REX / ... / ... / ... / ... / ... / ... / ... "openFormations" | Form "Editor" |
Darkkefka |
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Red Koopa Level: 26 Posts: 97/123 EXP: 94163 Next: 8112 Since: 04-09-11 Last post: 3122 days Last view: 3289 days |
I have to edit the post because I put it in the wrong thread..sorry. |
SuperMarioRPGHacker |
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Octorok Level: 11 Posts: 21/21 EXP: 5822 Next: 163 Since: 04-18-14 Last post: 3658 days Last view: 3657 days |
Hey guys! I have an BUG... LAZYSHELL, Version=3.19.0.0, Culture=neutral, PublicKeyToken=null **************Exception Text************** Referência de objeto não definida para uma instância de um objeto. **************Recent Event History************** "openLevels" | Form "Editor" OPENED FORM "Levels" CLOSED FORM "Levels" "pictureBoxLevel" | MouseDown = (X:7,Y:7) | Form "Levels" | Element = {016} Mario's Pad "levelNum" | Value = 16 | Form "Levels" | Element = {016} Mario's Pad "layerPrioritySet" | Value = 0 | Form "Levels" | Element = {016} Mario's Pad "levelNum" | Value = 17 | Form "Levels" | Element = {017} Mushroom Castle, Main Hall "layerPrioritySet" | Value = 14 | Form "Levels" | Element = {017} Mushroom Kingdom Castle, Main Hall "levelNum" | Value = 16 | Form "Levels" | Element = {016} Mario's Pad "levelNum" | Value = 17 | Form "Levels" | Element = {017} Mushroom Kingdom Castle, Main Hall What hapenned is why i patch the muscle patch to my rom but when i gonna edit the levels her crases! What i gonna do? Also: The checksum is: 0x9BE9 (Fail) Also 2: The Giangurgolo vanished out from a little days. Also 3: The Giangurgolo website is closed. Also 4: I don't know how an version gonna be make if the website is closed. Also 5: Maybe is many bugs in the v3.19.0. Them Giangurgolo are without time. Also 6: Because i make too "alsos"? ____________________ FINAL FANTASY MARIO BLOG: http://finalfantasymario.blogspot.com.br Some SMRPG Hacking questions? Ask me here: http://finalfantasymario.blogspot.com.br/2014/04/smrpg-hacking-questions.html |
Niamek |
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Goomba Level: 12 Posts: 5/23 EXP: 6664 Next: 1257 Since: 04-27-14 Last post: 3377 days Last view: 3308 days |
Hello Giangurgolo,
I was browsing the battle dialog and stumbled on this bug:
Also, It seems that the filler from the level editor is sticky(you press "F" one time, then it's like it's always filler after, even if I repress on F or click the pencil. |
Mario RPG Fan! |
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Goomba Level: 12 Posts: 6/22 EXP: 6211 Next: 1710 Since: 05-24-14 From: Crazy Planet Last post: 3622 days Last view: 3620 days |
This also happen with me...
Niamek??? ........................................... .................................................... .............................................. ..................................................... Apocalipty news in your PM Box. ____________________ Loading Signature.. yay |
Kostya03 |
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Newcomer Level: 7 Posts: 1/7 EXP: 1109 Next: 339 Since: 06-27-14 From: I don't say. Last post: 3578 days Last view: 3379 days |
Guys, How to make a custom enemy in Lazyshell? Tell me please. |
Niamek |
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Goomba Level: 12 Posts: 14/23 EXP: 6664 Next: 1257 Since: 04-27-14 Last post: 3377 days Last view: 3308 days |
By custom, do you meen new stats, new attacks?
or replace the entire sprite? |
Niamek |
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Goomba Level: 12 Posts: 15/23 EXP: 6664 Next: 1257 Since: 04-27-14 Last post: 3377 days Last view: 3308 days |
Hello everyone!
I'd like to know why it does this: http://bin.smwcentral.net/u/5320/PreviewROM_SMRPR_quietrevolution001.png On the editor screen, I see absolutely NOTHING... It like these aren't there! But when I preview it, it does this... I noticed that if I take time to erase by hand every single square that does this, it erases itself. So I guess it's something in the tilesets. But in the tilesets, I see absolutely nothing. I never took somethingother than near the blues hills. PS: There is some bug report or suggestions in the SMWC forum, you might want to check it out. |
Niamek |
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Goomba Level: 12 Posts: 16/23 EXP: 6664 Next: 1257 Since: 04-27-14 Last post: 3377 days Last view: 3308 days |
Alright, found out the culprit of my thing, it's because of surroundings of the blues "hills" of the levels has some special tiles that is invisible in the editor, but visible in the game. It would be nice if we could see these on the editor.
Some word: I'd like to thank you Giangurgolo for this appliocation, it's so well made! |
Blessidmerc |
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Newcomer Level: 7 Posts: 2/7 EXP: 1099 Next: 349 Since: 09-01-14 Last post: 2777 days Last view: 2777 days |
Forgive me if this has been discussed, but why does Shyper appear as Smithy and why do Mokura and the Crystals appear as the invisible placeholders? |
Mecakoto |
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Shyguy Level: 23 Posts: 90/93 EXP: 66914 Next: 809 Since: 01-28-09 From: A computer. Last post: 3461 days Last view: 3355 days |
Posted by Blessidmerc Yo. They are all summoned by specific events. Since these events ignore sprites and generate items based on the event, none of what you mentioned really needs the sprites. Shyper gets Smithy because that's the fight it appears in. Mokura and the crystals aren't present in the beginning, and, thus, are summoned. Basically, they don't have proper sprites because they didn't really need them. (That, and it allows for all 4 crystals to be present in the battle instead of 3 before it glitches out). Anyone have a mirror for v3.19.0? I've got work to do. ____________________ http://www.youtube.com/user/mecakoto |
Blessidmerc |
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Newcomer Level: 7 Posts: 4/7 EXP: 1099 Next: 349 Since: 09-01-14 Last post: 2777 days Last view: 2777 days |
Ah, thank you. So if I want to have them present in a battle from the start, I would have to change the script? |
Mecakoto |
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Shyguy Level: 23 Posts: 92/93 EXP: 66914 Next: 809 Since: 01-28-09 From: A computer. Last post: 3461 days Last view: 3355 days |
Posted by Blessidmerc The battle event scripts, yes. The reason the game uses things like this is because it frees up enough resources to have things like the Culex battle. For example: If you were to edit the sprites and make the crystals standard enemies, then included them into the fight without the script, graphical glitches would begin to occur. If you're just looking to make them standard enemies, however, this is a good place to start: http://acmlm.kafuka.org/board/thread.php?id=3965 ____________________ http://www.youtube.com/user/mecakoto |
Blessidmerc |
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Newcomer Level: 7 Posts: 6/7 EXP: 1099 Next: 349 Since: 09-01-14 Last post: 2777 days Last view: 2777 days |
Thanks for your help! |
Main - Super Mario RPG Hacking - LAZY SHELL v3.19.0 released (2014-01-22) *REPORT BUGS HERE* | New thread | New reply |
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