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Main - Super Mario RPG Hacking - LAZY SHELL v3.19.0 released (2014-01-22) *REPORT BUGS HERE* New thread | New reply

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josete2k
Posted on 12-22-12 01:00 PM (rev. 2 of 12-22-12 01:03 PM) Link | Quote | ID: 153130


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kogami, I think you will not be able to hard edit the intro.

Part of KING chars and TODASTOOL's are used to make the GENO's char.

This is my preview in spanish.

http://youtu.be/KqKO-T-h9nY

Is possible to change the pointers in the intro in order to hard edit properly?

kogami
Posted on 12-22-12 04:48 PM Link | Quote | ID: 153131


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Decompress the package to 0x3F1914, information for the tilemap can be found here for introduction,

SUPER MARIO -> 0x14
PRINCESS TOADSTOOL -> 0xCE
KING BOWSER -> 0x0194
MALLOW -> 0x0258
GENO -> 0x031A
IN... -> 0x03DC

Completely changed the Tileset and tilemap to reorganize the text.
http://imageshack.us/a/img443/7725/80892210.png

For this result
http://imageshack.us/a/img248/5973/46630426.png

Otherwise I have a problem to translate the graphics MISS

Tileset (x3F800)
http://img560.imageshack.us/img560/5748/64757625.png

I changed like this
http://img22.imageshack.us/img22/5104/missv5.png

but in game...
http://img819.imageshack.us/img819/7035/71820010.png

MISS consists of only three 8x8 tile, The last S uses the same Tileset the first S.

I found the tilemap MISS in the rom

M = 0x0A -> 0x23096
I = 0x0B -> 0x23097
S = 0x1A -> 0x2309B
S = 0x1A -> 0x2309C

I like the idea of ​​using three tile and disable the last tileset pointing the transparancy,

However, all the tileset is busy
http://img560.imageshack.us/img560/5748/64757625.png

If someone has an idea to solve this problem?

giangurgolo
Posted on 12-22-12 07:31 PM Link | Quote | ID: 153132


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Change offset 0x2309C to 0xFF.

kogami
Posted on 12-22-12 08:34 PM (rev. 2 of 12-22-12 08:39 PM) Link | Quote | ID: 153133


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I already tried this modification, but the vram is full and always displays some things >__<

vram at different times
http://nsa31.casimages.com/img/2012/12/16/121216030229990707.png

josete2k
Posted on 12-23-12 07:54 AM (rev. 2 of 12-23-12 09:13 AM) Link | Quote | ID: 153134


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Thank you. Now it's done.

http://youtu.be/sAFKwYVVp1o

I'm in the same problem with MISS... I'll try different options.

As in spanish I can put FALLO I can use the zero tile to do it!


miner23
Posted on 12-31-12 04:19 PM Link | Quote | ID: 153205

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Look my error!
LAZYSHELL, Version=3.15.0.0, Culture=neutral, PublicKeyToken=null

**************Exception Text**************
This BackgroundWorker is currently busy and cannot run multiple tasks concurrently.
at LAZYSHELL.Patches.GamePatches.StartIPSDownload()
at LAZYSHELL.Patches.GamePatches.applyButton_Click(Object sender, EventArgs e)

**************Recent Event History**************
MouseDown "openPatches" | X:19,Y:10 | Form "Editor" | 31.12.2012 17:17:11
MouseDown "openNotes" | X:42,Y:11 | Form "Editor" | 31.12.2012 17:14:20
LOADED LAZY SHELL APPLICATION | 31.12.2012 17:14:11
***EXCEPTION*** This BackgroundWorker is currently busy and cannot run multiple tasks concurrently.)
and my name is miner23

giangurgolo
Posted on 01-01-13 10:27 PM Link | Quote | ID: 153207


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OK, the patches error has been fixed and v3.15.1 has been released.

josete2k
Posted on 01-03-13 09:47 PM (rev. 4 of 01-05-13 11:11 PM) Link | Quote | ID: 153218


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Hi there...

Now another question...

How can I decompress the Ending Credits, 'The End' word art in order to translate it?

I know that's in LC_LZ8 compression and in 0x387A00 but... nothing else.




EDIT: ok I got it!




kogami
Posted on 01-05-13 12:31 PM Link | Quote | ID: 153227


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I would also like to translate "The End" in my Rom but I failed even with your explanation.

How did you manage to translate it?

Can you also give .bin Modify because it is already well

josete2k
Posted on 01-05-13 11:13 PM (rev. 4 of 01-08-13 11:15 PM) Link | Quote | ID: 153229


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Done.

http://youtu.be/tQlwZFsmIUM


The "THE END" tiles are at 0x387A06, so:


decomp.exe rom.smc x387A06.bin 387A06 7 0


It's LZ8, so you have to use te "7" in decompression routine





And now... I need a lot of time for "THANK YOU" editting!!!!!

BFFFF...

It's a hard work...

http://youtu.be/O_EUYLTSXrA



I think I'm going to remove the THANK YOU art and it's done!

http://youtu.be/8vBtsaN4xvY

josete2k
Posted on 01-10-13 12:51 PM Link | Quote | ID: 153256


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Is there any option for downsample the intro and the ending music in order to make them 50hz syncro?

I want to make my own translation repro cart and I need it in PAL50.


_Ombra_
Posted on 01-24-13 04:13 AM Link | Quote | ID: 153348


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Bug: While inputting text in the battle dialoge part, visualizing for example page 2 and modifying page 1 will result in shifting the text in the preview. I just a visual bug. To work around it you just need to go back and forth through pages and the preview will update to the correct one.

Bug: While viewing the keystroke table, inserting chars by copy/pasting from anything (char map, word, notepad) will cause the letter to show in the font type and size used by the software used to copy the char from. Saving, closing and reopening will show the correct char font and size.

Both are not software breaking bugs but still bugs.

Also a little suggestion: if dialogue text (which is the one with less space) is in the process of being translated and the current translation doesn't fit the rom give the option to export to TXT for safekeeping while the translation is in progress.

Another one: Maybe a way to calculate the best MTE (Compression Table) possible based on the final translated TXT? Or even better, calculate it automatically at the moment you try to save the changes thus giving the new text a better compression?

I'll keep posting my findings

SMRPG HACKER
Posted on 01-24-13 04:39 AM Link | Quote | ID: 153350


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Just a little oversight, lazy shell in the menus option it shows Mallow but he is displayed as using star gun and star cape.

josete2k
Posted on 02-14-13 12:12 AM Link | Quote | ID: 153425


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Hi, there's a little problem editting the sprites.

When I edit (only saving the same sprites) the sprites section in LS, glitched graphics appear, see:



This is a translated version, but I've personally tested in a clean rom and I have the same glitches... The only way that I can fix it them is a sprites restore (0x252000 - 0x32ffff and 0x360000 - 0x36ffff)...

I also tried with a pal patch that can be found at romhacking.net, this patch was made with an earlier version of LS and it has the same error.



I wish to edit the "LEVEL UP BONUS" text and LS would be VERY useful, can it be fixed?

giangurgolo
Posted on 02-14-13 04:56 AM Link | Quote | ID: 153427


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I encountered this same problem, although the red cloud sprite (sprite #200) appears fine in the editor after a save. It's most likely an issue with the NPC packet data -- most of the properties of NPC packet format are undeciphered. Unfortunately, I don't think I can fix this issue right now, sorry.

Does anything like this happen anywhere else, or just in the example you provided?

josete2k
Posted on 02-14-13 02:24 PM Link | Quote | ID: 153430


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This is the #200.

So I assume that it is the only one affected.

Hanto
Posted on 03-05-13 12:21 AM Link | Quote | ID: 153504


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LAZYSHELL, Version=3.15.1.0, Culture=neutral, PublicKeyToken=null

**************Exception Text**************
The index was outside the boundaries of the matrix.

**************Recent Event History**************
MouseDown "openAnimations" | X:50,Y:9 | Form "Editor" | 2013-03-05 00:08:35
LOADED LAZY SHELL APPLICATION | 2013-03-05 00:08:32
CLOSED LAZY SHELL APPLICATION | 2013-03-04 18:02:11

Animations tab suddenly stopped working completely on v3.15.1, happens no matter what now.
I can still open animations tab on older versions.


I also found that in Event Scripts, the joypad section is swapped, (Enable buttons {xx} only...) is (Enable buttons {xx} reset @ return), and vice versa.

giangurgolo
Posted on 03-05-13 06:47 PM Link | Quote | ID: 153507


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Thanks for the report. Could you PM me an IPS patch of the ROM that's triggering this error?

Sakura9
Posted on 03-29-13 07:18 PM Link | Quote | ID: 153590

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LAZYSHELL, Version=3.15.1.0, Culture=neutral, PublicKeyToken=null

**************Exception Text**************
El índice estaba fuera del intervalo. Debe ser un valor no negativo e inferior al tamaño de la colección.
Nombre del parámetro: index

**************Recent Event History**************
MouseDown "sequences" | X:51,Y:20 | index=1 | Form "Sprites" | 29/03/2013 11:48:55 a.m.
MouseDown "name" | X:134,Y:14 | Form "Sprites" | 29/03/2013 11:48:50 a.m.
MouseDown "sequences" | X:46,Y:98 | index=7 | Form "Sprites" | 29/03/2013 11:48:48 a.m.
MouseDown "sequences" | X:46,Y:81 | index=6 | Form "Sprites" | 29/03/2013 11:48:47 a.m.
MouseDown "sequences" | X:45,Y:71 | index=5 | Form "Sprites" | 29/03/2013 11:48:46 a.m.
MouseDown "sequences" | X:45,Y:61 | index=4 | Form "Sprites" | 29/03/2013 11:48:45 a.m.
MouseDown "sequences" | X:45,Y:50 | index=3 | Form "Sprites" | 29/03/2013 11:48:44 a.m.
MouseDown "sequences" | X:45,Y:38 | index=2 | Form "Sprites" | 29/03/2013 11:48:43 a.m.
MouseDown "sequences" | X:45,Y:19 | index=1 | Form "Sprites" | 29/03/2013 11:48:42 a.m.
MouseDown "name" | X:139,Y:9 | Form "Sprites" | 29/03/2013 11:48:37 a.m.


This happened while I was playing with the editor and looking at the sprites.

giangurgolo
Posted on 03-30-13 01:32 AM Link | Quote | ID: 153591


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Thanks for the report. What sprite (name and #) were you on and what exactly did you do when the error appeared?
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Main - Super Mario RPG Hacking - LAZY SHELL v3.19.0 released (2014-01-22) *REPORT BUGS HERE* New thread | New reply

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