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Main - Super Mario RPG Hacking - LAZY SHELL v3.19.0 released (2014-01-22) *REPORT BUGS HERE* | New thread | New reply |
josete2k |
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Goomba Level: 12 Posts: 17/23 EXP: 7193 Next: 728 Since: 08-29-12 Last post: 4082 days Last view: 3648 days |
kogami, I think you will not be able to hard edit the intro.
Part of KING chars and TODASTOOL's are used to make the GENO's char. This is my preview in spanish. http://youtu.be/KqKO-T-h9nY Is possible to change the pointers in the intro in order to hard edit properly? |
kogami |
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Goomba Level: 14 Posts: 27/31 EXP: 12866 Next: 205 Since: 02-01-09 Last post: 3332 days Last view: 3201 days |
Decompress the package to 0x3F1914, information for the tilemap can be found here for introduction,
SUPER MARIO -> 0x14 PRINCESS TOADSTOOL -> 0xCE KING BOWSER -> 0x0194 MALLOW -> 0x0258 GENO -> 0x031A IN... -> 0x03DC Completely changed the Tileset and tilemap to reorganize the text. http://imageshack.us/a/img443/7725/80892210.png For this result http://imageshack.us/a/img248/5973/46630426.png Otherwise I have a problem to translate the graphics MISS Tileset (x3F800) http://img560.imageshack.us/img560/5748/64757625.png I changed like this http://img22.imageshack.us/img22/5104/missv5.png but in game... http://img819.imageshack.us/img819/7035/71820010.png MISS consists of only three 8x8 tile, The last S uses the same Tileset the first S. I found the tilemap MISS in the rom M = 0x0A -> 0x23096 I = 0x0B -> 0x23097 S = 0x1A -> 0x2309B S = 0x1A -> 0x2309C I like the idea of using three tile and disable the last tileset pointing the transparancy, However, all the tileset is busy http://img560.imageshack.us/img560/5748/64757625.png If someone has an idea to solve this problem? |
giangurgolo |
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Level: 34 Posts: 181/219 EXP: 249416 Next: 4235 Since: 02-01-08 Last post: 3241 days Last view: 3241 days |
Change offset 0x2309C to 0xFF. |
kogami |
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Goomba Level: 14 Posts: 28/31 EXP: 12866 Next: 205 Since: 02-01-09 Last post: 3332 days Last view: 3201 days |
I already tried this modification, but the vram is full and always displays some things >__<
vram at different times http://nsa31.casimages.com/img/2012/12/16/121216030229990707.png |
josete2k |
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Goomba Level: 12 Posts: 18/23 EXP: 7193 Next: 728 Since: 08-29-12 Last post: 4082 days Last view: 3648 days |
Thank you. Now it's done.
http://youtu.be/sAFKwYVVp1o I'm in the same problem with MISS... I'll try different options. As in spanish I can put FALLO I can use the zero tile to do it! |
miner23 |
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Newcomer Level: 3 Posts: 1/1 EXP: 64 Next: 64 Since: 12-31-12 From: America Last post: 4127 days Last view: 4106 days |
Look my error!
LAZYSHELL, Version=3.15.0.0, Culture=neutral, PublicKeyToken=null **************Exception Text************** This BackgroundWorker is currently busy and cannot run multiple tasks concurrently. at LAZYSHELL.Patches.GamePatches.StartIPSDownload() at LAZYSHELL.Patches.GamePatches.applyButton_Click(Object sender, EventArgs e) **************Recent Event History************** MouseDown "openPatches" | X:19,Y:10 | Form "Editor" | 31.12.2012 17:17:11 MouseDown "openNotes" | X:42,Y:11 | Form "Editor" | 31.12.2012 17:14:20 LOADED LAZY SHELL APPLICATION | 31.12.2012 17:14:11 ***EXCEPTION*** This BackgroundWorker is currently busy and cannot run multiple tasks concurrently.) and my name is miner23 |
giangurgolo |
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Level: 34 Posts: 182/219 EXP: 249416 Next: 4235 Since: 02-01-08 Last post: 3241 days Last view: 3241 days |
OK, the patches error has been fixed and v3.15.1 has been released. |
josete2k |
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Goomba Level: 12 Posts: 19/23 EXP: 7193 Next: 728 Since: 08-29-12 Last post: 4082 days Last view: 3648 days |
Hi there...
Now another question... How can I decompress the Ending Credits, 'The End' word art in order to translate it? I know that's in LC_LZ8 compression and in 0x387A00 but... nothing else. EDIT: ok I got it! |
kogami |
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Goomba Level: 14 Posts: 29/31 EXP: 12866 Next: 205 Since: 02-01-09 Last post: 3332 days Last view: 3201 days |
I would also like to translate "The End" in my Rom but I failed even with your explanation.
How did you manage to translate it? Can you also give .bin Modify because it is already well |
josete2k |
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Goomba Level: 12 Posts: 20/23 EXP: 7193 Next: 728 Since: 08-29-12 Last post: 4082 days Last view: 3648 days |
Done.
http://youtu.be/tQlwZFsmIUM The "THE END" tiles are at 0x387A06, so: decomp.exe rom.smc x387A06.bin 387A06 7 0 It's LZ8, so you have to use te "7" in decompression routine And now... I need a lot of time for "THANK YOU" editting!!!!! BFFFF... It's a hard work... http://youtu.be/O_EUYLTSXrA I think I'm going to remove the THANK YOU art and it's done! http://youtu.be/8vBtsaN4xvY |
josete2k |
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Goomba Level: 12 Posts: 21/23 EXP: 7193 Next: 728 Since: 08-29-12 Last post: 4082 days Last view: 3648 days |
Is there any option for downsample the intro and the ending music in order to make them 50hz syncro?
I want to make my own translation repro cart and I need it in PAL50. |
_Ombra_ |
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Micro-Goomba Level: 9 Posts: 11/11 EXP: 2378 Next: 784 Since: 08-29-12 Last post: 4104 days Last view: 4095 days |
Bug: While inputting text in the battle dialoge part, visualizing for example page 2 and modifying page 1 will result in shifting the text in the preview. I just a visual bug. To work around it you just need to go back and forth through pages and the preview will update to the correct one.
Bug: While viewing the keystroke table, inserting chars by copy/pasting from anything (char map, word, notepad) will cause the letter to show in the font type and size used by the software used to copy the char from. Saving, closing and reopening will show the correct char font and size. Both are not software breaking bugs but still bugs. Also a little suggestion: if dialogue text (which is the one with less space) is in the process of being translated and the current translation doesn't fit the rom give the option to export to TXT for safekeeping while the translation is in progress. Another one: Maybe a way to calculate the best MTE (Compression Table) possible based on the final translated TXT? Or even better, calculate it automatically at the moment you try to save the changes thus giving the new text a better compression? I'll keep posting my findings |
SMRPG HACKER |
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Koopa Level: 25 Posts: 77/107 EXP: 79262 Next: 10358 Since: 04-06-10 From: On mars Last post: 3224 days Last view: 3224 days |
Just a little oversight, lazy shell in the menus option it shows Mallow but he is displayed as using star gun and star cape. |
josete2k |
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Goomba Level: 12 Posts: 22/23 EXP: 7193 Next: 728 Since: 08-29-12 Last post: 4082 days Last view: 3648 days |
Hi, there's a little problem editting the sprites.
When I edit (only saving the same sprites) the sprites section in LS, glitched graphics appear, see: This is a translated version, but I've personally tested in a clean rom and I have the same glitches... The only way that I can fix it them is a sprites restore (0x252000 - 0x32ffff and 0x360000 - 0x36ffff)... I also tried with a pal patch that can be found at romhacking.net, this patch was made with an earlier version of LS and it has the same error. I wish to edit the "LEVEL UP BONUS" text and LS would be VERY useful, can it be fixed? |
giangurgolo |
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Level: 34 Posts: 184/219 EXP: 249416 Next: 4235 Since: 02-01-08 Last post: 3241 days Last view: 3241 days |
I encountered this same problem, although the red cloud sprite (sprite #200) appears fine in the editor after a save. It's most likely an issue with the NPC packet data -- most of the properties of NPC packet format are undeciphered. Unfortunately, I don't think I can fix this issue right now, sorry.
Does anything like this happen anywhere else, or just in the example you provided? |
josete2k |
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Goomba Level: 12 Posts: 23/23 EXP: 7193 Next: 728 Since: 08-29-12 Last post: 4082 days Last view: 3648 days |
This is the #200.
So I assume that it is the only one affected. |
Hanto |
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Goomba Level: 13 Posts: 18/28 EXP: 10235 Next: 32 Since: 03-28-11 From: Yo'ster island. Last post: 3801 days Last view: 3581 days |
LAZYSHELL, Version=3.15.1.0, Culture=neutral, PublicKeyToken=null
**************Exception Text************** The index was outside the boundaries of the matrix. **************Recent Event History************** MouseDown "openAnimations" | X:50,Y:9 | Form "Editor" | 2013-03-05 00:08:35 LOADED LAZY SHELL APPLICATION | 2013-03-05 00:08:32 CLOSED LAZY SHELL APPLICATION | 2013-03-04 18:02:11 Animations tab suddenly stopped working completely on v3.15.1, happens no matter what now. I can still open animations tab on older versions. I also found that in Event Scripts, the joypad section is swapped, (Enable buttons {xx} only...) is (Enable buttons {xx} reset @ return), and vice versa. |
giangurgolo |
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Level: 34 Posts: 187/219 EXP: 249416 Next: 4235 Since: 02-01-08 Last post: 3241 days Last view: 3241 days |
Thanks for the report. Could you PM me an IPS patch of the ROM that's triggering this error? |
Sakura9 |
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Newcomer Level: 3 Posts: 1/1 EXP: 63 Next: 65 Since: 03-29-13 Last post: 4039 days Last view: 4039 days |
LAZYSHELL, Version=3.15.1.0, Culture=neutral, PublicKeyToken=null
**************Exception Text************** El índice estaba fuera del intervalo. Debe ser un valor no negativo e inferior al tamaño de la colección. Nombre del parámetro: index **************Recent Event History************** MouseDown "sequences" | X:51,Y:20 | index=1 | Form "Sprites" | 29/03/2013 11:48:55 a.m. MouseDown "name" | X:134,Y:14 | Form "Sprites" | 29/03/2013 11:48:50 a.m. MouseDown "sequences" | X:46,Y:98 | index=7 | Form "Sprites" | 29/03/2013 11:48:48 a.m. MouseDown "sequences" | X:46,Y:81 | index=6 | Form "Sprites" | 29/03/2013 11:48:47 a.m. MouseDown "sequences" | X:45,Y:71 | index=5 | Form "Sprites" | 29/03/2013 11:48:46 a.m. MouseDown "sequences" | X:45,Y:61 | index=4 | Form "Sprites" | 29/03/2013 11:48:45 a.m. MouseDown "sequences" | X:45,Y:50 | index=3 | Form "Sprites" | 29/03/2013 11:48:44 a.m. MouseDown "sequences" | X:45,Y:38 | index=2 | Form "Sprites" | 29/03/2013 11:48:43 a.m. MouseDown "sequences" | X:45,Y:19 | index=1 | Form "Sprites" | 29/03/2013 11:48:42 a.m. MouseDown "name" | X:139,Y:9 | Form "Sprites" | 29/03/2013 11:48:37 a.m. This happened while I was playing with the editor and looking at the sprites. |
giangurgolo |
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Level: 34 Posts: 188/219 EXP: 249416 Next: 4235 Since: 02-01-08 Last post: 3241 days Last view: 3241 days |
Thanks for the report. What sprite (name and #) were you on and what exactly did you do when the error appeared? |
Main - Super Mario RPG Hacking - LAZY SHELL v3.19.0 released (2014-01-22) *REPORT BUGS HERE* | New thread | New reply |
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