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Main - ROM Hacking Related Releases - Reuben - DD's SMB3 Editor Released! | New thread | Thread closed |
KP9000 |
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Boomboom Level: 90 Posts: 1746/1975 EXP: 6952023 Next: 236586 Since: 02-19-07 Last post: 3577 days Last view: 3201 days |
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GreyMaria |
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>implying even the Japanese understand the Japanese Level: 105 Posts: 2649/2851 EXP: 11918479 Next: 343781 Since: 07-13-07 Last post: 4495 days Last view: 4464 days |
Here's a bit of an example of what I mean by "failure to redraw".
See all the smeared tooltips? The level editor panel gets worse sometimes, smearing the entire display when I scroll it. ____________________ we're currently experiencing some technical difficulties |
KP9000 |
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Boomboom Level: 90 Posts: 1747/1975 EXP: 6952023 Next: 236586 Since: 02-19-07 Last post: 3577 days Last view: 3201 days |
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GreyMaria |
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>implying even the Japanese understand the Japanese Level: 105 Posts: 2650/2851 EXP: 11918479 Next: 343781 Since: 07-13-07 Last post: 4495 days Last view: 4464 days |
Graphics drivers have fixed what should have been a code-side issue.
What the hell. ____________________ we're currently experiencing some technical difficulties |
Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 5005/5344 EXP: 30938956 Next: 724025 Since: 02-20-07 From: The Netherlands Last post: 4496 days Last view: 2631 days |
I know from personal experience how easy it is to do write non-smearing displays. That's why I didn't reply to >>145603 ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
GreyMaria |
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>implying even the Japanese understand the Japanese Level: 105 Posts: 2651/2851 EXP: 11918479 Next: 343781 Since: 07-13-07 Last post: 4495 days Last view: 4464 days |
Noting for historical reasons, and for something to be aware of.
Incidentally, Hammer Bros levels don't work as expected, but theoretically only because the required sprite(s) are not marked/included properly in Reuben. They can still be cleared with an exit pointer or a ? sphere. (This means wandering Boom-Booms!) (Also, killing a Boomerang Bro from below with a bumped block causes all other Boomerang Bros on screen to just... die.) ____________________ we're currently experiencing some technical difficulties |
KP9000 |
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Boomboom Level: 90 Posts: 1749/1975 EXP: 6952023 Next: 236586 Since: 02-19-07 Last post: 3577 days Last view: 3201 days |
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KP9000 |
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Boomboom Level: 90 Posts: 1750/1975 EXP: 6952023 Next: 236586 Since: 02-19-07 Last post: 3577 days Last view: 3201 days |
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Googie |
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Giant Red Paratroopa Level: 77 Posts: 731/1407 EXP: 4180298 Next: 10831 Since: 02-19-07 From: Brooklyn, NY Last post: 6 days Last view: 6 days |
This is something I'm gonna have to try, sparks my interest... ^^; ____________________ My Linktree |
deshaun182 |
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Red Koopa Level: 27 Posts: 115/131 EXP: 106605 Next: 9554 Since: 06-21-10 Last post: 2297 days Last view: 2297 days |
I'm having the worst Compilation issues -.-
************** Exception Text ************** System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at Daiz.NES.Reuben.ProjectManagement.ROMManager.WriteWorld(World w, Int32 levelAddress) at Daiz.NES.Reuben.ProjectManagement.ROMManager.CompileWorlds() at Daiz.NES.Reuben.ProjectManagement.ROMManager.CompileRom(String fileName, Boolean includeGfx) at Daiz.NES.Reuben.ReubenController.CompileRom(Boolean withGfx) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) Edit: Also, not sure if thats the information you need to see. -Sigh- Can someone help please? -.- I've never once compiled my game to test it. ____________________ --The Disappeared-- God Bless |
KP9000 |
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Boomboom Level: 90 Posts: 1935/1975 EXP: 6952023 Next: 236586 Since: 02-19-07 Last post: 3577 days Last view: 3201 days |
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deshaun182 |
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Red Koopa Level: 27 Posts: 116/131 EXP: 106605 Next: 9554 Since: 06-21-10 Last post: 2297 days Last view: 2297 days |
KP9000
I fixed it It had to do with the fact that I had pointers not set to anything for the first world, and the first level had not ended. So... ONE Giant step done. The other idea is - The Music Inserter. I literally haven't a clue what to do with it. know it goes hand in hand with this but still... I'm a noob hacker, aside from Super Mario RPG, I don't know SQUAT. Edit: Nevermind. Figured it all out in theory. Test myself when i get home. :o ____________________ --The Disappeared-- God Bless |
deshaun182 |
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Red Koopa Level: 27 Posts: 118/131 EXP: 106605 Next: 9554 Since: 06-21-10 Last post: 2297 days Last view: 2297 days |
Uh, So I have a question, before I go home and test it.
You know how you can place the Koopa Kid's in a level? Are they directly related to the World you're in, or can I "trick" the game into thinking you're in world 2, but really world 1? If I open up the level in Notepad, can I change the information on the sprite - to resemble the Koopa Kid I want of that world? TLR How do I change which Koopa Kid appears in the level? ____________________ --The Disappeared-- God Bless |
Portalboy13 |
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Newcomer Level: 4 Posts: 1/2 EXP: 145 Next: 134 Since: 01-15-17 Last post: 2643 days Last view: 2643 days |
Ok, when i try to compile the project i always get a 0 byte file. can someone plz find a fix to it? |
Insectduel |
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Hammer Brother Level: 68 Posts: 1026/1069 EXP: 2687223 Next: 41577 Since: 02-16-08 From: Insectduel's office Last post: 1255 days Last view: 1254 days |
Wow someone has to dig for a 5 and a half-year old thread just to post a question based on an outdated editor.
I don't use Reuben much than SMB3 Workshop in which the the editor has more advanced technologies almost similar to Lunar Magic but Dahrkdaiz said that he'll release a new version of it which is way SOON. I did have issues loading Reuben ROMs but for now I'd ignore it and didn't bother. |
Portalboy13 |
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Newcomer Level: 4 Posts: 2/2 EXP: 145 Next: 134 Since: 01-15-17 Last post: 2643 days Last view: 2643 days |
Ok, So a cool update i want is vertical world maps. plz add this. I was trying to make a rom hack called new super mario bros wii. |
EggplantPimp |
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Buzzy Beetle Level: 44 Posts: 258/378 EXP: 578861 Next: 32424 Since: 04-30-07 From: Boo York, Home Of The Big Pumpkin Last post: 1250 days Last view: 1250 days |
I wish DD would perfect his Kid Icarus editor...
😂😂😂😂😂 ____________________ - Nikki |
Grandlovania |
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Newcomer Level: 3 Posts: 1/1 EXP: 48 Next: 80 Since: 12-05-17 Last post: 2331 days Last view: 1580 days |
hi i just want to know FOR WHAT WHEN I WANT TO EDIT LEVEL ITS CRASH
System.InvalidCastException: Le cast spécifié n'est pas valide. à Daiz.Library.Conversions.ToDouble(Object obj) à Daiz.NES.Reuben.ProjectManagement.LevelSettings.LoadFromElement(XElement e) à Daiz.NES.Reuben.ProjectManagement.Level.Load(String filename) à Daiz.NES.Reuben.ProjectManagement.Level.Load(LevelInfo li) à Daiz.NES.Reuben.ReubenController.EditLevel(LevelInfo li) à System.Windows.Forms.Control.OnDoubleClick(EventArgs e) à System.Windows.Forms.TreeView.WndProc(Message& m) à System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) à System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) |
gremblo |
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gremblo |
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Main - ROM Hacking Related Releases - Reuben - DD's SMB3 Editor Released! | New thread | Thread closed |
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