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Main - ROM Hacking Related Releases - "Groen" - Bionic Commando editor (V4 release) | New thread | New reply |
Matrixz |
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Ninji Level: 35 Posts: 178/225 EXP: 265759 Next: 14177 Since: 04-07-07 From: Norway Last post: 3077 days Last view: 1755 days |
** Download V4 **
edit: V4 release. The editor has been updated, and a lot of improvements has been done everywhere. This will most likely be the last update of Groen.. because i want to move on and prioritize other projects and hobbies. If there's critical bugs, i will probably do updates with fixes. Here is the long list of updates:
- Screenshots (click on them to see full image) - Improved Map Layout mode. Improved Map editing mode. Improved Data management mode. Main Map editor, as it looks finished. Tile Allocation mode, now with tile editor. Initial release: ** Download V1 ** Screens: Currently, there is a map editor, a palette editor, and a map screen allocation editor. The map editor uses a system that allows you to edit the map as a grid of 16x16 pixel units (Tsa). In the actual rom, the map is made up of 32x32 units, like with Mega Man 1 and other Capcom games. The map editor works similar to the "SBD Editor" i did in MegaFLE. The editor is not really ready for making complex hacks yet. When making changes with the map editor ("Map" tab), please note that to save changes, you must first click "WRITE DATA", the button in the lower-left corner, then "SAVE". It is being written in Visual C++. This is the first project in a C language that im releasing publically, so.. i hope it runs? The source code is included. As for the name.. Groen is Dutch for Green, which is a color i just associate with "Bionic", plus green is the hero's colors. |
mickevincent |
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Leever Level: 32 Posts: 131/193 EXP: 205509 Next: 933 Since: 02-26-08 Last post: 3329 days Last view: 941 days |
This is very nice, makes me wanna make a future bionic commando hack will a tile editor/viewer come in a future update? |
Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 4934/5344 EXP: 30873910 Next: 789071 Since: 02-20-07 From: The Netherlands Last post: 4469 days Last view: 2604 days |
I must be one of few people here who can pronounce this editor's name correctly, then. Looking good though, good job. ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
Matrixz |
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Ninji Level: 35 Posts: 179/225 EXP: 265759 Next: 14177 Since: 04-07-07 From: Norway Last post: 3077 days Last view: 1755 days |
would a tile editor help hacking? if so, then yes. This is what i have in progress: http://matrixz127.comoj.com/share/tilealloc.jpg I will add a tile editor there. |
mickevincent |
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Leever Level: 32 Posts: 132/193 EXP: 205509 Next: 933 Since: 02-26-08 Last post: 3329 days Last view: 941 days |
alright, cool |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 730/1405 EXP: 4162621 Next: 28508 Since: 02-19-07 From: Brooklyn, NY Last post: 95 days Last view: 95 days |
Looks pretty cool, gonna have to give this a spin to see if I can get my gears working. ____________________ My Linktree |
Matrixz |
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Ninji Level: 35 Posts: 197/225 EXP: 265759 Next: 14177 Since: 04-07-07 From: Norway Last post: 3077 days Last view: 1755 days |
Bump.. Time for a new release.
Groen V2 download: http://matrixz127.comoj.com/share/Groen_V2.zip You can now fully edit a Room's physical layout. You can also move entrance doors, and change where exit doors lead to, but not where the exit doors are placed. You can edit the level's palette and change how background tiles are loaded (but not edit them). Have fun. |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 780/1405 EXP: 4162621 Next: 28508 Since: 02-19-07 From: Brooklyn, NY Last post: 95 days Last view: 95 days |
An update cool, thanks for the heads up! ____________________ My Linktree |
Matrixz |
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Ninji Level: 35 Posts: 203/225 EXP: 265759 Next: 14177 Since: 04-07-07 From: Norway Last post: 3077 days Last view: 1755 days |
Hello Board2. Groen (Bionic Commando editor) is ready for a new release. The most significant addition is a working Unit editor. Take a peek..
Unit editor screenshot 1 Unit editor screenshot 2 Unit editor screenshot 3 Updated Palette view Data management view Music tuner. You can now also change what music is loaded for each Room as shown above. Download: http://matrixz127.comoj.com/share/Groen_V3.zip There are two binaries, one for Bionic Commando and another one for Top Secret (Japanese version). Source code is included, like last time. |
snarfblam |
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Tektite Level: 18 Posts: 2/54 EXP: 26326 Next: 3571 Since: 03-10-12 Last post: 3841 days Last view: 2791 days |
This looks pretty sweet. I actually had a BC editor coming along until my HD failed.
I'm having a problem, though. That happens when I select a ROM. I don't see a suggested ROM version/revision/CRC/MD5, but I tried (E), (U), and (U)[!], with both Groen 2 and 3. The error message isn't very informative. Maybe I'm missing runtime libraries? I'm running Xp x64, in case that matters. |
Matrixz |
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Ninji Level: 35 Posts: 205/225 EXP: 265759 Next: 14177 Since: 04-07-07 From: Norway Last post: 3077 days Last view: 1755 days |
If you are missing run-time files, this should install the latest ones for Visual C++ 6.0:
http://download.microsoft.com/download/vc60pro/Update/1/W9XNT4/EN-US/VC6RedistSetup_enu.exe Im surprised there's been yet another attempt at a BC editor. I know of two others,"Bionic Commando editor" by TheAlmightyGuru and another one that was named "GraouBC". The latter had some map editing, but it has disapeared from the net. |
snarfblam |
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Tektite Level: 18 Posts: 4/54 EXP: 26326 Next: 3571 Since: 03-10-12 Last post: 3841 days Last view: 2791 days |
I'm not sure that the redistributable is installing correctly. It unpackages a self-extracting archive which I then tried to run and nothing seemed to happen. I checked and I seem to have the relevant DLLs installed anyways, so I don't think that's the issue. So I have no idea.
My editor got as far as showing whole areas with sprites. It couldn't actually edit, but all the data was loaded and organized, so all I had to do was connect the mouse clicks to the code. You would think I've learned my lesson, but I'm still terrible about backing up important things. |
MiniCompute |
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Bubble Level: 66 Posts: 159/981 EXP: 2415852 Next: 45999 Since: 04-25-07 Last post: 461 days Last view: 669 days |
Posted by snarfblam Which version are you using by chance and what os are using to run the editor ? http://www.microsoft.com/download/en/details.aspx?id=8328 If your running 2005 version of c++ redistributable give 2008 sp1 or 2010 version a run and see if will run more smoothly. |
snarfblam |
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Tektite Level: 18 Posts: 5/54 EXP: 26326 Next: 3571 Since: 03-10-12 Last post: 3841 days Last view: 2791 days |
Tried it. No luck! I'm not so sure the issue is the dependencies. I wish the error was a little more informative. I really can't make sense of it.
I'm running XP x64. I'd try running it on a more "normal" OS, except this is all I have handy. |
MiniCompute |
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Bubble Level: 66 Posts: 160/981 EXP: 2415852 Next: 45999 Since: 04-25-07 Last post: 461 days Last view: 669 days |
Hmm, there is a way to run it, but we can't discuss torrents here.
If you can grab a windows 7 home oem disk somewhere, run the installtion and use 30 day trial mode without key. Install the visual basic package again and see what happens, if it still does this, the author might want to check the editor and see why it won't open the rom. :| |
snarfblam |
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Tektite Level: 18 Posts: 6/54 EXP: 26326 Next: 3571 Since: 03-10-12 Last post: 3841 days Last view: 2791 days |
To be honest, I'm not exactly dying to edit Bionic Commando. I'd like to take the editor for a whirl, just to check it out, but I'm not about to install a new OS just to run the editor. I tried multiple compatibility modes, which didn't help. If I had VS6 I'd try to compile it and run it myself, but I don't.
I've tried three ROMs with each version of the editor, one of which matches NesCartDB's CRC32 (for a headerless ROM). So if it's not the DLLs, and it's not the ROM, my only guess is there's a compatibility issue with XP x64. If it works on XP and it works on 7 it should work on XP x64, but things don't always happen the way they should. I'm over it. |
Matrixz |
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Ninji Level: 35 Posts: 206/225 EXP: 265759 Next: 14177 Since: 04-07-07 From: Norway Last post: 3077 days Last view: 1755 days |
I've found a bug that might be what caused the error, it breaks if the ROM you try to open is in a different path than the editor. I have fixed it and updated the zip. You could also just use the old files and copy the ROM to the same location as the EXE.
Link, again: http://matrixz127.comoj.com/share/Groen_V3.zip The cause was that when you browse, it changes path to where it usually looks for the .pal file. It fails to load the palette file and breaks. |
snarfblam |
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Tektite Level: 18 Posts: 7/54 EXP: 26326 Next: 3571 Since: 03-10-12 Last post: 3841 days Last view: 2791 days |
Looks like that was the problem.
Glad to see you got it sorted out so quickly. It's nice to see a solid editor for Bionic Commando! |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 825/1405 EXP: 4162621 Next: 28508 Since: 02-19-07 From: Brooklyn, NY Last post: 95 days Last view: 95 days |
I missed another update? Lemme get on this... Thanks Matrixz! ____________________ My Linktree |
Matrixz |
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Ninji Level: 35 Posts: 207/225 EXP: 265759 Next: 14177 Since: 04-07-07 From: Norway Last post: 3077 days Last view: 1755 days |
Enjoy the editor Googie. |
Main - ROM Hacking Related Releases - "Groen" - Bionic Commando editor (V4 release) | New thread | New reply |
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