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Main - ROM Hacking - Mega Man Compilation - NEW Demo Relase (11.2012) New thread | New reply

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Googie
Posted on 06-10-12 11:08 PM Link | Quote | ID: 151288


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I have some time to kill, so I'll give this a spin. I'll go to KingMan first...

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XTTX
Posted on 06-10-12 11:56 PM Link | Quote | ID: 151289


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thanks for the update! looking forward to giving this a go! thanks for sharing!

za909
Posted on 06-11-12 12:00 AM (rev. 2 of 06-11-12 12:03 AM) Link | Quote | ID: 151290


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You know what?
This is the last week of school for me, so after that I'm gonna make a tutorial video on how to put music in your megaman hacks. Might as well, because there are so many talented people with great ideas not being able to "express themselves".

Crist_93
Posted on 06-15-12 10:38 PM (rev. 2 of 06-15-12 11:40 PM) Link | Quote | ID: 151373


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Two more videos:

1. First King Tower stage (that would be instead of Cossack Citadel):



2. The next one is just robot master showcase - i'd like to notice that now there's new weak chain and you need to guess wich robot master is now weak to:



Hope you like those clips.

EDIT: I also changed a title screen. Comments would be nice. Here it is:





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MiniCompute
Posted on 06-16-12 05:31 AM Link | Quote | ID: 151378


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Posted by za909
You'd have to remake them first because it's not possible to just copy from an .nsf
and the capcom sound engine doesn't allow arpeggio or duty envelopes. Heck, I don't even copy from other games that use the same engine because there are ususally lots of useless and space-wasting commands lying around that I don't want to waste my space for.

Also, it's not like famitracker's instruments. You have an ADSR like control for volume, and you can only define vibrato speed and depth and tremolo speed and depth in the instruments themselves. You really just need to use Famitracker to create simple covers you use as a template and to see what notes you need to copy into the music code itself, because it's easier to compose music in a tracker than in a hex editor isn't it?



Don't mind me, but thank you for explaning what you did about fami-tracker.
Makes more sense when I am porting a song, and one of the instruments vibrato is too strong.

za909
Posted on 06-16-12 03:05 PM Link | Quote | ID: 151385


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Posted by MikeFuryXP
one of the instruments vibrato is too strong.


I'm guessing it's instrument 01. Yeah, It was very quick for me too so I just edited the instrument itself. It's actually very interesting that the triangle toms are done with vibrato as well. You can hear the pitch raising again if the note is longer than a 32th.

Crist_93
Posted on 06-19-12 04:46 PM Link | Quote | ID: 151417


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Second stage of King Tower



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kuja killer
Posted on 06-19-12 11:11 PM Link | Quote | ID: 151419


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infidelity can help with music, but im not really honestly too sure now, since he's busy with his Zelda hack...

za909
Posted on 06-22-12 08:25 PM Link | Quote | ID: 151428


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I can sure help, but is it "legal" to post a tutorial on how to hack the music? But anyway, I still have some Hungarian Famitracker tutorials to finish, so it would be next week or the week after.

Crist_93
Posted on 08-10-12 09:25 PM Link | Quote | ID: 151930


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Hey, just want to get know that i still working at my hack and for now i've redone Cossack 1,2 & 4 stages into King 1,2 & 4 stages.
Here are screens of last King Stage:

I got also some sketches of Wily stage 2 but i don't want to show them until i'll finish all King Stages. Just third stage left and i hope this week i finish it.
I got pretty long break on writting here because i was working at music compose for my hack. I think i show them on my youtube channel so you might check it if you want.
Still have problems with insert my custom music into my hack but i don't give up with that and i'll hope you'll hear custom music.
And back to these screens. I'll upload clip to youtube from this stage but without boss (just need to think how to change him).
And next demo will come out. It will happen as soon as i finish all King Stages.
If anyone would like to help me or just beta-test some stages that i finished just write to me.


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kuja killer
Posted on 08-11-12 02:13 AM Link | Quote | ID: 151940


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the whole tutorial vid about music, that'd be cool for sure.

Maybe someday i'll be able to understand it all, and know how to how put in a song from fami-tracker format..so i wouldnt have to ever ask other people to.

Insectduel
Posted on 08-11-12 05:30 PM Link | Quote | ID: 151992


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Those screens makes me wonder, should I get back to Mega Man 4 hacking? Sometimes I do need to get back in the Mega Man game and try to make my next best Mega Man 4 hack fewer than Rockman 4 MI.

I'll be waiting for play but not the beta testing unless it comes to me first.

Crist_93
Posted on 08-12-12 11:09 PM Link | Quote | ID: 152029


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Done:



Don't show boss because I'm still working at it. (It's pretty complicated, because of tilesets loading at given screens - it's not show in clip but if you change weapon in room with shield attackers you can see letters as a tileset. If you try it again in next screen - letters turn into normal tileset. Other problem is pallete loading for cossack machine.)

I've done also Wily stage 1 and I'll show it soon. (probably next day). Need to do also King Tower 3 but that would be complicated (because of autoscrooling and boss programing).

Hope you like this clip.


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Zieldak
Posted on 08-12-12 11:59 PM (rev. 2 of 08-13-12 12:01 AM) Link | Quote | ID: 152030


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Ah, I like it, but King Tower is most likey King Castle with these graphics
King really likes himself, if he puts that many statues of himself everywhere.
Also, isn't the Pharaoh Shot a little bit. Overpowered? I've never seen a weapon this strong before. It's not bad, don't misunderstand it. But it can make the whole game much easier.

Crist_93
Posted on 08-13-12 10:00 AM Link | Quote | ID: 152039


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The only thing i changed in Pharaoh Shot is just speed of shot. Maybe it is pretty strong weapon, but i just wanted to make 1 wepon stronger that other - only thing i probably change is that i make less ammo for this.

I made it strong because i think that boss weaknes shoud trivialize robot master and their AI's (just like in MM 7).

Promised Wily Stage 1:



I made this because i wanted to include in my hack one stage that would be remake of classic Wily Fortress Stage.

Next day i relase next demo (with 3 King stages completed and 1 wily stage. Only thing i have to do is just polish a little bit).

Hope you like it

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Zieldak
Posted on 08-13-12 10:07 AM (rev. 6 of 08-14-12 01:39 AM) Link | Quote | ID: 152040


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Ugh, it was a good idea to not use that same tileset for my Wily levels. It would have looked interesting, two hackers are making their hacks at the same time, and they decide to use the same graphics.

XTTX
Posted on 08-19-12 10:00 PM Link | Quote | ID: 152102


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any time frame when the next release will be? Id love to test out or help in any way i can.

Crist_93
Posted on 08-21-12 12:12 AM (rev. 2 of 08-21-12 12:17 AM) Link | Quote | ID: 152119


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Just a quick shot of King Tower stage 3:

King Tower 3


I found a way to negate auto-scrolling in Cossack 3 stage and use it on my hack but i keep 1 section of this type,
About demo. I'll try to relase next demo next day and i think that it would be the last one, because only 2 stages left me to finish (Wily 2 & 4). After doing that i'll relase full version of hack and then, if i find a way to import music into hack or I find any bugs or glitches i'll do updates of my hack. Trailer comming soon.

PS: I'm not sure if i use good palette for tileset (solid one). I just want to make them looks like ice or snow one. If you have any ideas if I should re-colour them or not write.

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Crist_93
Posted on 08-22-12 01:48 AM Link | Quote | ID: 152137


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Next demo (and probably last one) is now finished.

Mega Man Compilation Demo (21.08.2012).nes

Also there's new clip with King Tower 3 stage:



What left me to finish with this hack:
- Wily 2 & 4 Stages
- Improve King 4th boss and Wily Machine boss
- Improve some weapons (but not much)
- Rewrite dialogues and some other text
- Improve some enemies.
- Import custom music (if there is anyone who can help me out with this i would be realy thankful. I got done some files in famitracker and maybe i'll upload them to youtube and i got .nsf files of them but i have no idea how to put this into hack).

If everything go fine maybe I'll finish this hack on this moth (or eventually on next one). Maybe I'll do hard version of it (for those who like challenge), but probably I'll start working at next hack of Mega Man, but for now I can't tell you how will it be.

If you think you can help me write to me message. Thanks in advance.
Hope you like this.

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Zieldak
Posted on 08-22-12 11:36 AM (rev. 5 of 08-23-12 01:26 PM) Link | Quote | ID: 152140


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Heh, you have made an SMB1 reference in Pharaoh Man's stage. You can skip those enemies in that long hall, where those cannons and Joes are. Some walls are not walls, so you can jump up there and run, run and run, without a problem, huh.
And you can even go to the boss, above the Boss Door and the Stardroid logo... But you will die up there. If you use Rush Coil there, you can fall to the Boss' landing point too, huh.

At Ring Man, the Boss Gauge Fill sound is infinitive! It won't stop until you die, or do other things what can stop that sound. Freaky, huh.

In King 2, if you die at the checkpoint, and come back, the scroll and the enemies will be screwed up. You won't be able to go back from the chechpoint or continue.The scrolling won't let you go anywhere! Same at King 1, but the scrolling will let you to go back to the boss. But the enemies will be scrtewed up.

The game is full with bugs in some stages, especially at the checkpoints. Before releasing the final version.

Hire some Beta Testers. I can help you finding bugs too.
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Main - ROM Hacking - Mega Man Compilation - NEW Demo Relase (11.2012) New thread | New reply

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