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Main - ROM Hacking Related Releases - Zelda3 Goddess of Wisdom v2-1, Ending sequence decoded | New thread | New reply |
puzzledude |
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Porcupo Level: 39 Posts: 87/302 EXP: 371054 Next: 33717 Since: 08-16-10 Last post: 2271 days Last view: 2271 days |
After lots of Hex editing I was able to decode the hardcoded ending sequence. It's amazing how much vital data those little bytes hold. The Zelda3 ending consists of three parts. The first one is a pure Hex problem. HM usually changes the two bytes that load the Triforce shrine after going through Ganon's gate to FF, they should be 89 01. Next is the gfx that is loaded and the up-down and left-right scrolls. All editable only in Hex. You have to find the correct byte and address, which can be tedious. But I used very specific manual systematic search. Next is the second part. This one is achieved by placing complex exits (just like in Alttp). These are not really exits, but certain definitions what overworld areas should be loaded at the end. The text is editable only in Hex, by using relative search. The upper letters are all one byte in many colours, the lower letters have two parts for each letter. Important: Never use the function Remove all exits in Hyrule Magic. For it will remove the exits to the Triforce shrine, Master sword, Zora domain and all overworld definitions for ending. You wont be able to bring them back unless you know all their hex addresses and the correct byte values. The third part are the credits. More Hex writing. All together a difficult and not very attractive work (definitely not for everyone). Ips http://acmlm.kafuka.org/uploader/get.php?id=3921 Readme http://acmlm.kafuka.org/uploader/get.php?id=3920 |
Main - ROM Hacking Related Releases - Zelda3 Goddess of Wisdom v2-1, Ending sequence decoded | New thread | New reply |
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