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Main - ROM Hacking Related Releases - MegaFLE X 0.701 release New thread | New reply

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za909
Posted on 07-19-11 04:58 PM Link | Quote | ID: 145314


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Oh, that's easy to fix.
The doors are not solid by themselves.You need to place wall tiles to where the door closes, so just simply make a TSA block that's same as the background, and set it to "Wall". Then make a structure like this:
W = Wall
B = Background

W B
W B
Every closed door is made solid this way.So Mega Man actually goes through a wall every time he enters a door.

Fx3
Posted on 07-20-11 06:18 PM (rev. 2 of 07-20-11 07:20 PM) Link | Quote | ID: 145341


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Hmm, thank you.

New question:

- For Mega Man 3, the editor seems to set the wrong CHR bank for a stage. What's in the Tile Table viewer doesn't match what an emulator loads.

Screenshot:

kuja killer
Posted on 07-20-11 08:23 PM Link | Quote | ID: 145344


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oh, there is a limit here i'll explain.

Megaman 3, and 5 use CHR-ROM. all the other megaman games dont, so this only applies to 3 and 5.

What that means is that the NES will completely ignore any odd numbers. - 1, 3 5, 7, 9, B, D, F.... 51, 53, 55, 57, 59....etc etc.

You can only use even page numbers. 00, 02, 04, 06...
or in your case for top man graphics - 58, and 5A
So for the emulator to load the graphics properly, you need to type a 5A in the 2nd box. Sorry it's just the way the NES works when it's using CHR-ROM like this.

Fx3
Posted on 07-20-11 08:42 PM (rev. 2 of 07-21-11 05:00 AM) Link | Quote | ID: 145346


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Got it. I've just set Nintendulator's CHR viewer and you're right. Thanks for the help.

New question: is possible to expand the amount of scroll data? Max is 16.

TrinitroMan
Posted on 10-05-11 02:02 PM Link | Quote | ID: 147827

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Thanks for the update!
Now the editor is easier to use than before.

mickevincent
Posted on 12-17-11 08:15 PM Link | Quote | ID: 148798


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I've gotta say thank you again for this program. the door editor is superb. i dont think there will be any better editor to any game!

Metaknight120
Posted on 06-01-15 07:09 AM Link | Quote | ID: 160224

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Runtime error '339':
COMCT232.OCX or one of its dependancies has not been correctly registered

Zynk
Posted on 06-02-15 12:06 PM (rev. 2 of 06-02-15 12:07 PM) Link | Quote | ID: 160227


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Put the COMCT232.OCX in the System32 folder

Primary drive, usually Local Disk ( C: ) > Windows > System32

Then right-click the Megaflex app then Run as Administrator.

____________________

Metaknight120
Posted on 06-03-15 04:20 AM Link | Quote | ID: 160229

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Posted by Zynk
Put the COMCT232.OCX in the System32 folder

Primary drive, usually Local Disk ( C: ) > Windows > System32

Then right-click the Megaflex app then Run as Administrator.


thank you, this worked

FlashPV
Posted on 12-03-17 08:58 AM Link | Quote | ID: 165994

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I tried to insert Rockman 3 title screen into the US Megaman 3 rom but I didn't understand how to do that. There are so many things to change (tiles, tilemap, palette attribute...), is this editor even able to do that and if yes could someone lend me an hand?

kuja killer
Posted on 12-04-17 10:05 PM Link | Quote | ID: 165999


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why exactly do you want to do that ? I dont understand. Why not just stick to editing a Rockman 3 rom ??

It kind of doesnt make sense, or you could try to replace the english Megaman logo graphics with the Rockman 3 one using YY-CHR/Tile Layer Pro. ..i guess

At $5D010 you'll find the logo graphics there for both roms

FlashPV
Posted on 12-05-17 04:07 PM Link | Quote | ID: 166001

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That's because I'd lik to make an english version with a japanese style title screen police. Once I'll be able to insert the japanese logo, I'll alter it to say "Megaman - Dr Wily's end!?"
It's just a matter of finding the tilemap and the palette attribute since I've found everything else.

FlashPV
Posted on 12-07-17 09:57 PM Link | Quote | ID: 166005

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Here's what I'd like to do:

kuja killer
Posted on 12-07-17 10:10 PM (rev. 2 of 12-07-17 10:11 PM) Link | Quote | ID: 166006


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i see, well, you can just try inserting your graphics over the original megaman 3 logo graphics,

again, there located at $5D010 in both japanese/english when viewing in Tile Layer Pro, or YY-CHR.

and in MegaFLE, these circled parts are where there located on the tables, there's a few spots on the TSA table with a group of 4 0's in a block, those are un-used spots in case you need a few extra slots.

The graphic of megaman in the bottom right can be done with a simple small piece of code, cause that graphic does exist in the Megaman 3 ROM already, just wasn't active for whatever reason

https://i.imgur.com/BcLhHH0.png

FlashPV
Posted on 12-23-17 07:44 PM Link | Quote | ID: 166068

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It's almost done but the missing part is actually some sprite like the graphic of Megaman.
By any chance do you know how to enable it?

kuja killer
Posted on 12-23-17 08:12 PM Link | Quote | ID: 166070


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310A8:
20509E

31E60:
203BC5A9808D00038D8005A91A8DC005A9A08DC003A9C08D60032056FD60

this was turn on the graphic. (same as "get weapon" screen)

FlashPV
Posted on 12-24-17 10:30 AM (rev. 6 of 12-26-17 04:33 PM) Link | Quote | ID: 166071

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I've found it! It was just one bit to change:
310AC: 0B
If you want to try it use this patch on a fresh Mega Man 3 (USA).nes Rom
Thanks to Kuja Killer, this patch is based on his Megaman III improvement patch.
I've corrected "Willy" for "Wily" too.
EDIT: fixed version 2:
https://mega.nz/#!hbolGaZB!uiqDXTfh0RDZ4qu7lOio_gL8mKPzSu1BWifJI3i0UpI

Alien-Type-0
Posted on 01-27-18 02:17 PM (rev. 2 of 02-11-18 11:47 AM) Link | Quote | ID: 166137


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310AC: 0B
If you want to try it use this patch on a fresh Mega Man 3 (USA).nes Rom
Thanks to Kuja Killer, this patch is based on his Megaman III improvement patch.
I've corrected "Willy" for "Wily" too.
EDIT: fixed version 2:
https://mega.nz/#!hbolGaZB!uiqDXTfh0RDZ4qu7lOio_gL8mKPzSu1BWifJI3i0UpI


I had a good time playing this again, I didn't realize at first I was playing the japanese version.

kuja killer
Posted on 01-27-18 05:01 PM Link | Quote | ID: 166138


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another playthrough, awesome. there's been so many people posting youtube vids of mm3 improve in the past few months all of a sudden, i've watched every single one too.

alot of them are in other languages than english though, kind of sucks not being able to undestand a word these people are saying about the hack.

Alien-Type-0
Posted on 01-27-18 06:53 PM Link | Quote | ID: 166142


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Yeah but I had a good time with this one it took a week to record and assemble it.
When I saw him working on this I figured why not give it a run.
I have to admit rock man 3 is sort of tougher than the american version but nothing I couldn't beat.
I would like to see him do that for rockman 4, I never did like roman numerals in the mega man games.
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