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Main - ROM Hacking - SD Gundam: Knight Gundam Monogatari Translation Project | New thread | New reply |
Rai |
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Goomba Level: 14 Posts: 1/29 EXP: 10798 Next: 2273 Since: 03-18-11 Last post: 4069 days Last view: 4080 days |
I'm Rai and I've started a translation project, for the game in the title. If Dragon Quest and Gundam had a child, this would pretty much be. It's a pretty decent DQ clone and I think English speakers should be able to enjoy it. So I'm translating it.
This screenshot shows some ASM hacking progress.... Basically, I made it so that the game uses the handakuten lines for text. I'm currently working on implementing DTE compression into the menu's. Once the ASM hacking is done, I'll translate the text. As the project progresses more, I'll post updates here. Update: Uploaded with ImageShack.us In this screen you can see I moved the starting point of the text, one tile away. This makes it's a lot more professional. Update! This is a screenshot showing off the menu expansion. Basically I found the byte that controls the width for that particular menu and made it a higher number. It really was that easy. Not only did I do that though, I also moved the position of the menu text AND fixed the cursor positions, which you really can't "see" per se. Here are how the menu's look in the original, incase you guys wanted to compare: |
blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 3606/4196 EXP: 21521621 Next: 314980 Since: 02-19-07 From: Ithaca, NY, US Last post: 464 days Last view: 77 days |
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Rai |
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Goomba Level: 14 Posts: 2/29 EXP: 10798 Next: 2273 Since: 03-18-11 Last post: 4069 days Last view: 4080 days |
Posted by blackhole89Posted by Rai Thanks for the input, I may improve the font. BTW, the original does something more like this: Line Handakuten Line Handakuten I made it do something like this, which is done in most official NES translations.... Line Line Line Line Basically, it allows me to show more text on screen at once. |
blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 3609/4196 EXP: 21521621 Next: 314980 Since: 02-19-07 From: Ithaca, NY, US Last post: 464 days Last view: 77 days |
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Rai |
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Goomba Level: 14 Posts: 3/29 EXP: 10798 Next: 2273 Since: 03-18-11 Last post: 4069 days Last view: 4080 days |
Posted by blackhole89 Oh, I see. Well, it's a bit complicated how the game does that. The Handakuten codes aren't actually stored in the text, if that's what you're asking. The game has a special routine, that automatically writes a line for handakuten characters above the regular characters. So there's no need to insert the handakuten into the text. It's a little bit like DTE compression. Basically I made it transfer actual characters to the "Handakuten" line and not just blank space. And when it detects that a character is a byte between 40-5F, it does a special routine, that loads a non-handakuten character, and prints a handakuten character above it. I'm thinking of using the original "Handakuten" bytes for DTE and such. So to put it visually it's like: [Automatic Handakuten Line not stored in text] Stored text. If 40-5F automatically place handakuten sign on the above line. [Automatic Handakuten Line not stored in text] Stored text |
Rai |
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Goomba Level: 14 Posts: 4/29 EXP: 10798 Next: 2273 Since: 03-18-11 Last post: 4069 days Last view: 4080 days |
Update!
This is a screenshot showing off the menu expansion. Basically I found the byte that controls the width for that particular menu and made it a higher number. It really was that easy. Not only did I do that though, I also moved the position of the menu text AND fixed the cursor positions, which you really can't "see" per se. Here are how the menu's look in the original, incase you guys wanted to compare: |
Main - ROM Hacking - SD Gundam: Knight Gundam Monogatari Translation Project | New thread | New reply |
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