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Main - ROM Hacking - Zelda3, Work in progress hack, New Gates of Darkness New thread | New reply

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Senaye
Posted on 05-19-11 04:00 PM Link | Quote | ID: 142220


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Ahhh, I see. Okay then, if possible, could you maybe look into it after a while? If not, then I'll just be happy playing the game without 'em

puzzledude
Posted on 05-20-11 01:44 PM Link | Quote | ID: 142260


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EAST WATER SIDE

This area is mostly done. It has a lot of waterfalls and water areas. The land areas function as islands. First I did a drawing update, moving the bridge to the left, because of the passage problem. Next is always the difficult grass. How to make a non square feeling of the grass patterns. The sprites, that were not in this area (most areas have no sprites yet), had to be carefully choosen. The 4/3 gfx/pal sprites were the best (crab, raven, blue soldier and most importan the fire ball zora, since there's a lot of water). Cucumber (now purple, not green) was also added. There are some other sprites in this gfx as well.

Some game tactics were considered here (specially raven attack to the Link in the water). You can't fight in the water, so these attacks can be hurtful.

The indoors of 2 caves had to be done in this area as well. I'm always looking at the global item sequence if a key-item has to be in this area, that you can get after flippers.




puzzledude
Posted on 05-27-11 01:31 PM Link | Quote | ID: 142578


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HYLIA LAKE

Uh, difficult area. Lots and lots of fencing (because you can jump left or right into a waterfall, which stones Link into a wall, strange half water spot and into water rock). 5 new blocks needed to be done to fence the problematic parts (there were 4 jump bugs), plus a lot of jump testing.

I've decided to add some new entrances here, since a lot of them were unused in the global entrance overview. The rooms, which were not dungeons, not caves, but had a wall interior could be added here, since the area gfx is the one with stone entrances possible (this is the area of Alttp where you could empty the water by pulling the switch).

New graphics…
SePH added special blocks here (the bridge and some others too). This is actually a remodel from the mountain bridge and it looks cool. The interesting part of it is, that you can't swim under it. This is not indoors, where BG2 could be defined. The block is infront of Link or not (Link's infront). So if you would be able to swim under the bridge, going across is impossible and the other way around… if you can go across, going under is impossible. Let's just say that the bridge is floating on the water. Can you imagine that this big, new, original area was once a desert (in Alttp area 30), with completely different gfx, graphics and sprites.




DiscoPeach
Posted on 05-28-11 06:47 PM Link | Quote | ID: 142649


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Posted by puzzledude
It's interesting, but Link would fall into the water instead of going down the stairs (haven't seen that kind of bug before), so I decided to remodel the Church in a normal way.


I've seen that bug before. The way to fix it is incredibly simple. You're using stairs used from the swamp dungeon (where you get the hookshot). Those stairs are used for that kind of puzzle. You want normal stairs. I suggest looking at normal stairs in a normal dungeon that does not use water. Check its ID (the number that represents that chip in the set). When you go to place a set of stairs, just make sure that you use the stairs with the correct ID.

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puzzledude
Posted on 05-29-11 12:11 PM Link | Quote | ID: 142706


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I did some analizing. You are right, there are multiple versions of stairs: one to jump into water inside a water dungeon, one that brings you to BG2 and the normal ones.

Vex Vega
Posted on 05-30-11 06:45 PM Link | Quote | ID: 142792


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If you could do some assembly modifications, you could add new effects, add animations to things such as enemies, bosses, Link's weapons, Link himself, etc. You just need to learn the opcodes.

There should be an assembler/disassembler for SNES video games somewhere on the internet.

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puzzledude
Posted on 05-30-11 11:15 PM Link | Quote | ID: 142803


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The ASM is the only thing I haven't yet mastered (along with some other things for this specific game). So far I was able to solve all the major problems that I recently still had with HEX editor (sound efects, HUD problems, menu etc).

Vex Vega
Posted on 05-31-11 08:03 AM Link | Quote | ID: 142834


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Wait... Why a hex editor? Doesn't the SNES scene have an emulator with debugging features such as memory editor, register viewer, a built in program to set breakpoints? And if their isn't, you should go pro and start making programs in C and setting up a GUI interface on 'em, heh. B-)
Sorry, I've never looked into the SNES hacking scene. I'm just asking.

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puzzledude
Posted on 05-31-11 09:18 PM (rev. 2 of 05-31-11 09:24 PM) Link | Quote | ID: 142899


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Yes, there is a debugger for SNES. I've used it once and got lost in it. I was trying to find the info/byte that affects the Ganon gate. So I started a special feature called trace, along with other ones, but the info that was written didn't give me any addresses. I found it later in HEX using a manual systematic search. This way I've found all the vital data.

Senaye
Posted on 05-31-11 09:50 PM (rev. 3 of 05-31-11 09:51 PM) Link | Quote | ID: 142912


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I will love you, regardless if you're a man/woman whatever, I will. If you put phantom ganon in as the boss before last, with his wind waker theme.

http://www.youtube.com/watch?v=P3s572aUkCg&feature=player_detailpage

puzzledude
Posted on 06-01-11 01:33 PM (rev. 4 of 06-01-11 04:02 PM) Link | Quote | ID: 142971


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Posted by Yamanaka Ino
voted 2-5, mainly cause I recently lost internet at home. So if I'm on after I log off, its not me, its my brother, he'll try to ruin my forum life. He got me banned on Met const, and M2k2. I can't go on either now. mainly because metconst is blocked on the comp. at school. So yeah, 2-5 hrs


I'm sorry Yamanaka, but I can no longer respond to you, because I don't know if you are "you" or your brother fooling around.



puzzledude
Posted on 06-02-11 03:59 PM Link | Quote | ID: 143102


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ZORA DOMAIN

Zora King was moved, since the actual Domain couldn't be entered. I've inserted 2 exits that allow you to enter/exit this special area (exit FFFF in area 0E, and exit 0182 in area 81), but it doesn't work. Later on I could enter, but the area was bugged.

Anyway, Zora King gets a new home. Now he's in a small area with lots of water, many waterfalls etc. But what is this, I gave him 500 rupees, but he throws the flippers in the wrong way (down instead of up). Now what? Well, he always throws flippers down, so the area must get an overhaul.

Another problem of this area is, that it doesn't allow shalow water blocks, nor the passing from this water to grass area. Also, meeting Zora King from stairs that lead to the water is strange. This must also be fixed…

Plus the cave that leads to this blocked area has to be done, since you can't enter areas 06 and 07 in a normal way. The global item sequence must also be implemented, so that you gain flippers in a certain point of the game.

The price of flippers can be altered in HEX, but you have to find a specific byte.





Senaye
Posted on 06-02-11 05:20 PM Link | Quote | ID: 143105


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Don't worry, my brother don't bother this site anymore. It's just me, i got home internet back, so I'll be on when I can be.

puzzledude
Posted on 06-02-11 09:55 PM Link | Quote | ID: 143116


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Nice. Regarding the Phantom Ganon. This could be done only if I can find a sprite sheet for it and an already existing Alttp sprite boss to take its movements, but change its graphics. Will see what I can do.

Senaye
Posted on 06-04-11 02:42 AM Link | Quote | ID: 143259


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Thanks, man. Try your bestest. If you want I can try finding a graphical sheet for him...

puzzledude
Posted on 06-12-11 01:09 PM Link | Quote | ID: 143674


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THE FOREST

Another great achievement, I must say. The forest is brand new and it is in a completely different area as in the original Alttp. This was once Hyrule castle. This means that a new overlay had to be added (yes, SePH can remove it and add it as well!).

Plus, going from your house (2C area) to Hyrule castle in Alttp was a normal passing, but now you have to pass from road blocks to forest blocks with fog overlay. This means the 2 passages into the forest have to be special i.e. »fade out« passages, that were not there before. This is again amazing, because most passages are not fade out ones. In HEX you can do all passages normal or all passages fade out. But doing most of them normal and just specific ones fade out is difficult to do. So, the most complex way suits the game best (since all fade out doesn't look that good and all normal is not possible because of the overlays).

The forest was lacking the sprites, entrance values and indoor caves (7 entrances… that's many). The music problem was solved with the special new ambient sound and as we know already the stomps and trees have been graphically hacked before, plus the sprites have different colours. All these things together really represent a nice hacking achievement and give the player a brand new area to play.





Senaye
Posted on 06-14-11 04:02 PM Link | Quote | ID: 143768


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I managed to find phantom ganon sprites for your hack. take a look at them.

Phantom Ganon Sprites

puzzledude
Posted on 06-15-11 12:01 PM Link | Quote | ID: 143797


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Nice. Much better then the ones I've found. The resolution also seems compatible to snes.

Senaye
Posted on 06-16-11 06:56 AM Link | Quote | ID: 143847


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Yeah, but the ones previous of it look much better, but don't look SNES compatible.

puzzledude
Posted on 06-21-11 04:19 PM Link | Quote | ID: 144025


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IT IS SNOW TIME

Yet another amazing area! SePH managed to overhaul the desert into a snow area. Cool. The stone entrances were changed into ice-looking ones and the snow covers most of the area. The rest is actual ice. Snow cactus was also added (modified). All passages from grass to snow had to be done. The usual grass patterns were changed into icicles on a snow.

All this puts the modifier's intelect way above average; since not only graphic changes, but also palette and block modifications were included. And despite the massive change the Zelda feeling is intact, since the area can still be recognized as former desert, only totally remodeled.

The area was still lacking the sprites (like most of them), entrance values and cave/house indoors. Hill jumps were also tested and 2 bugs were removed with fencing i.e. making new fence blocks. One of them even goes diagonally, which is difficult to make, especially if so close to the hill's end.

Sprites were added (something else but soldiers had to be included) and indoor caves of the area had to be done. A house was also modified, since it was completely empty.

All together, yet another cool area…




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Main - ROM Hacking - Zelda3, Work in progress hack, New Gates of Darkness New thread | New reply

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