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Main - ROM Hacking - SNES Disassembly | New thread | New reply |
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Yellow Stalfos Level: 71 Posts: 1101/1145 EXP: 3028730 Next: 138384 Since: 07-06-07 From: Québec Last post: 3598 days Last view: 2850 days |
Okay, some time ago, I was somewhat interested into hacking SNES games, so I fiddled through various documentation about the 65816 processor and other SNES specs. Since I already know the 6502 quite well, it seems like the 65816 is not that much complicated...
Yet, one thing caught my attention... Apparently, there are two modes of operation: "native" 65816 mode and 6502 "emulation" mode. These modes make A or X,Y either 8-bit or 16-bit. So if I'm not mistaken, it means there is absolutely NO WAY to automate SNES code disassembly without errors, unless you can pause an actual emulation of it... My modus operandi is to diassemble a ROM to find stuff. If I can't do that, then SNES hacking is out of the question... |
blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 3450/4196 EXP: 21483918 Next: 352683 Since: 02-19-07 From: Ithaca, NY, US Last post: 443 days Last view: 55 days |
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Yellow Stalfos Level: 71 Posts: 1102/1145 EXP: 3028730 Next: 138384 Since: 07-06-07 From: Québec Last post: 3598 days Last view: 2850 days |
Hmmm, okay, there's some hope, then... |
Main - ROM Hacking - SNES Disassembly | New thread | New reply |
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