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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - ROM Hacking - hackng vs modding New thread | New reply


videoexpress
Posted on 09-23-10 12:58 AM Link | Quote | ID: 136010

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hey guys!
i'm conducting some research for a paper i'm writing about ROM hacking and i was just wondering if any of you were interesting in telling me what difference there is (in your opinion) between "hacking" and "modding." i have my own ideas about the subject, but i'll keep them to myself for now for the sake of staying objective
thanks a lot

p.s. free free to email me, as well ljfrezza@gmail.com

mickevincent
Posted on 09-23-10 01:54 AM Link | Quote | ID: 136012


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i'd say that if you just use a editor to edit eg graphics, palletes and so, it could be modding. when you hack the rom you write your own asm codes into the game and such.

Xeruss
Posted on 09-23-10 02:52 AM Link | Quote | ID: 136014


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Personally, I would say hacking involves changes to a game's engine and is virtually never supported by the creator, while modding is the changing of elements otherwise not tied to the game's basic operation, more than likely affecting appearance and level design.
Also, I believe hacking requires conformity to the original restraints posed by the game, while modding may openly expand on those as the engine allows.

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blackhole89
Posted on 09-23-10 04:59 AM Link | Quote | ID: 136015


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I wouldn't agree with Xeruss' definition; if anything, "modding" should be the more limited term of the two.

I'd be inclined to say that "hacking" explicitly refers to the process of reverse engineering, figuring out and controlledly modifying aspects of the game that were not intended to be reverse engineered, figured out or modified, while "modding" refers to any application of changes that does not require significant mental activity of deducing the way things are laid out and how they could be changed. In other words, somebody using an editor made by somebody else (e.g. Lunar Magic), modifying graphics laid out in the plain in a well-known format using a tool that makes finding them a triviality or even, as a borderline case, adding code doing straightforward and well-documented things to a straightforward and well-documented position in the game's code would be modding, while somebody who figures out the map format of a game and uses the information he obtained to change things around, or somebody reverse engineering an unknown to him method of compression for graphics, would be hacking.

But of course, there has been lots of disagreement about the subject, particularly because many of those who will never graduate from doing clicky WYSIWYG stuff in a graphical editor still like to fashion themselves as "hackers" (and few people have the enthusiasm to jump in objecting).

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Zycor
Posted on 09-24-10 05:46 AM (rev. 2 of 09-24-10 05:46 AM) Link | Quote | ID: 136059


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If you ask me hacking=replacing existing stuff in a game with new content by physically changing the game.

Modding= adding new content to a game that is separate from the actual game's engine.

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Tyty
Posted on 09-24-10 06:37 AM Link | Quote | ID: 136060


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Posted by Zycor
If you ask me hacking=replacing existing stuff in a game with new content by physically changing the game.

Modding= adding new content to a game that is separate from the actual game's engine.

This is what I agree with.

In my SMW thing that might not ever get done, a ton of custom drawn graphics with blocks and stuff inserted probably made by other people, with composition and porting of music done by me and those closely involved I'd like to call a hack.

Hacking is explicitly changing something's code, modding is using the engine for other purposes with scripts and stuff that don't change the base code. CoD was a mod for Half Life, it was drastically different, but it didn't replace the Half Life stuff, it was run separately off the same engine.

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