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Main - ROM Hacking - Zelda3 Hacking help | New thread | New reply |
puzzledude |
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Porcupo Level: 39 Posts: 17/302 EXP: 370927 Next: 33844 Since: 08-16-10 Last post: 2267 days Last view: 2267 days |
How do you edit the ending sequence and the start menu
of Zelda A Link to the Past game? |
MathOnNapkins |
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Super Koopa Level: 62 Posts: 810/842 EXP: 1934504 Next: 50182 Since: 02-19-07 From: durff Last post: 4481 days Last view: 4005 days |
Hyrule Magic can edit the start menu, iirc.
As for the ending sequence and credits, that's not really well documented, even to this day. I know it has some kind of primitive scripting of sprites and backgrounds, but even with access to the code it's quite horrific to work with. You'd have to know how to edit ASM anyways, as the scripting is not true scripting, but hardcoded sequences of code. By "scripting" I mostly meant that it takes sprites that already exists in the game and uses their code like a puppeteer would. ____________________ Zelda Hacking Forum hobbies: delectatio morosa |
Arbe |
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go away Level: 86 Posts: 1785/1788 EXP: 5984232 Next: 157875 Since: 02-23-07 Last post: 4963 days Last view: 1531 days |
it's like i woke up and found myself in the year 2003 again |
MathOnNapkins |
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Super Koopa Level: 62 Posts: 811/842 EXP: 1934504 Next: 50182 Since: 02-19-07 From: durff Last post: 4481 days Last view: 4005 days |
i no rite ____________________ Zelda Hacking Forum hobbies: delectatio morosa |
puzzledude |
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Porcupo Level: 39 Posts: 18/302 EXP: 370927 Next: 33844 Since: 08-16-10 Last post: 2267 days Last view: 2267 days |
Thanks for the info. |
InvisibleCoinBlock |
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Micro-Goomba Level: 11 Posts: 9/18 EXP: 5775 Next: 210 Since: 08-21-08 Last post: 3679 days Last view: 3679 days |
How will Black Magic handle this? |
MathOnNapkins |
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Super Koopa Level: 62 Posts: 814/842 EXP: 1934504 Next: 50182 Since: 02-19-07 From: durff Last post: 4481 days Last view: 4005 days |
Bottled water and duct tape.
But seriously, you raise an interesting question. There are three options: 1. Just don't allow it to be edited because it's too much of a pain 2. Write a scanner that scans the existing code and converts it to something human readable / easy to edit. After editing this script, convert it back to the same kind of ASM and process it that way. 3. Write a scanner that scans the existing code and converts it to something human readable / easy to edit. After editing this script, keep it in this format and insert an engine that the game can use to run this script when it comes time to show the ending sequence. I will likely end up going with option 3, as if the script that would be created for that would likely have other uses in hacking the game, such as for generating custom events in the normal part of the game. E.g. creating new dungeon opening sequences with new prerequisites for opening such dungeons. The script would have to be powerful enough to automate just about anything in the game. This would be quite ambitious and that's the main reason it hasn't been done yet. ____________________ Zelda Hacking Forum hobbies: delectatio morosa |
puzzledude |
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Porcupo Level: 39 Posts: 20/302 EXP: 370927 Next: 33844 Since: 08-16-10 Last post: 2267 days Last view: 2267 days |
It would be wonderfull to have such a program.
You said on romhacking board that you also work on Shards of Might game. As you know it has no ending sequence. My goal was to simply run it, or at least the Triforce scene leading to 'the end' message. I was also trying to change the item menu. But of course I was lacking the knowledge to do those things. |
Main - ROM Hacking - Zelda3 Hacking help | New thread | New reply |
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