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Main - ROM Hacking - Zelda3 Hacking help New thread | New reply


puzzledude
Posted on 09-13-10 12:45 AM Link | Quote | ID: 135609


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How do you edit the ending sequence and the start menu
of Zelda A Link to the Past game?

MathOnNapkins
Posted on 09-13-10 09:06 PM Link | Quote | ID: 135627


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Hyrule Magic can edit the start menu, iirc.

As for the ending sequence and credits, that's not really well documented, even to this day. I know it has some kind of primitive scripting of sprites and backgrounds, but even with access to the code it's quite horrific to work with. You'd have to know how to edit ASM anyways, as the scripting is not true scripting, but hardcoded sequences of code. By "scripting" I mostly meant that it takes sprites that already exists in the game and uses their code like a puppeteer would.

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Arbe
Posted on 09-13-10 09:24 PM Link | Quote | ID: 135629

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it's like i woke up and found myself in the year 2003 again

MathOnNapkins
Posted on 09-13-10 10:26 PM Link | Quote | ID: 135636


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i no rite

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puzzledude
Posted on 09-13-10 11:47 PM Link | Quote | ID: 135642


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Thanks for the info.

InvisibleCoinBlock
Posted on 09-15-10 06:03 PM Link | Quote | ID: 135756


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How will Black Magic handle this?

MathOnNapkins
Posted on 09-20-10 03:23 PM Link | Quote | ID: 135906


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Bottled water and duct tape.

But seriously, you raise an interesting question. There are three options:

1. Just don't allow it to be edited because it's too much of a pain

2. Write a scanner that scans the existing code and converts it to something human readable / easy to edit. After editing this script, convert it back to the same kind of ASM and process it that way.

3. Write a scanner that scans the existing code and converts it to something human readable / easy to edit. After editing this script, keep it in this format and insert an engine that the game can use to run this script when it comes time to show the ending sequence.

I will likely end up going with option 3, as if the script that would be created for that would likely have other uses in hacking the game, such as for generating custom events in the normal part of the game. E.g. creating new dungeon opening sequences with new prerequisites for opening such dungeons. The script would have to be powerful enough to automate just about anything in the game. This would be quite ambitious and that's the main reason it hasn't been done yet.

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puzzledude
Posted on 09-20-10 10:53 PM Link | Quote | ID: 135932


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It would be wonderfull to have such a program.
You said on romhacking board that you also work on Shards of Might game.
As you know it has no ending sequence. My goal was to simply run it,
or at least the Triforce scene leading to 'the end' message.
I was also trying to change the item menu. But of course I was lacking
the knowledge to do those things.

Main - ROM Hacking - Zelda3 Hacking help New thread | New reply

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