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Main - ROM Hacking - [NDS] Problem with a graphic | New thread | New reply |
TheKiller |
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Newcomer Level: 5 Posts: 1/3 EXP: 366 Next: 163 Since: 09-03-10 Last post: 4982 days Last view: 4983 days |
Hello! First of all, I'm TheKiller, from spain. Nice to meet you, guys!
Well, I've got a problem with a graphic like the title said. When I was doing proofs with Trauma Center 2 (I'm translating this game with some friends in Spanish), I delete ALL files of data folder, except 0174 (the graphic file), and I compiled the ROM with ndstool.exe. (Yeah, I use a very weird method, but it works! lol). After that, I loaded it with No$GBA emulator, and it shows this: http://i31.tinypic.com/6gzj0j.png You can see the graphic, but it needs its correct palette. With this method, I supposed that 01F4 makes reference to the main graphic of the game. (If I delete this file, the game didn't show anything). And, when I insert the file 01F5, the graphic looks good. (Obviously, it's the palette of 01F4 file): http://i26.tinypic.com/11ruhkw.png With CrystalTile2, I can extract the .pal file of 01F5, but the problem is with 01F4 file. I can't see anything with TileMolester and CrystalTile2 (loading the palette, in all codecs...) I think that 01F4 graphic is compressed, because if I do an uncompressed ram dump with NO$GBA, I can see the graphic. Unfortunately, I'm not very experienced in graphic topics , so I hope that someone give me a hand! The two files : http://www.megaupload.com/?d=WUSWM2BB Thanks in advanced, and sorry for my bad english. |
Mega-Mario |
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Spamming from alt accounts. Level: 81 Posts: 1204/1610 EXP: 4879891 Next: 112958 Since: 09-10-08 Last post: 3588 days Last view: 3009 days |
Out of curiosity, I looked at that graphics file... here's what I could find so far.
The graphics file (1F4) is split into 3 sections. First, a 16-bytes header:
Next, sections 2 and 3 are a tilemap and a tileset, respectively. Formats of those are explained in GBATek... (note, the tilemap and tileset are referred to as 'screen data' and 'character data' respectively). Now, I don't have this game, and barely ever do hacking stuff, so I can't tell about the specifics of the game... hoping this helps though ____________________ Kafuka -- ROM hacking Kuribo64 -- we hack shit |
TheKiller |
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Newcomer Level: 5 Posts: 2/3 EXP: 366 Next: 163 Since: 09-03-10 Last post: 4982 days Last view: 4983 days |
Thanks for your reply, Mega-Mario!
In other graphic files of this game, 0x0C indicate the position of the palette (there are some files like 01F4 that have its palette into the graphic file, in the end), and 0x00 indicate the x flip and y flip (I'm not sure xD) And about tilemap and tileset... In what page can I obtain more information? In GBATek I haven't found anything (maybe I haven't search correctly...) This graphic is very difficult for my knowledges, so all information you can give me will be very useful! Greetings, and thanks again! |
Mega-Mario |
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Spamming from alt accounts. Level: 81 Posts: 1205/1610 EXP: 4879891 Next: 112958 Since: 09-10-08 Last post: 3588 days Last view: 3009 days |
http://www.daftcode.net/gbatek/gba#lcdvramoverview
Scroll down more, the four parts about LCD VRAM are about the background graphics formats, and the stuff about LCD OBJ is about sprites... ____________________ Kafuka -- ROM hacking Kuribo64 -- we hack shit |
TheKiller |
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Newcomer Level: 5 Posts: 3/3 EXP: 366 Next: 163 Since: 09-03-10 Last post: 4982 days Last view: 4983 days |
Thanks, but this links has information that I know before (tile number, horizontal/vertical flip...) xD
If someone knows how can I see this f****** graphic, please post it here, I really need it T_T Greetings. |
Main - ROM Hacking - [NDS] Problem with a graphic | New thread | New reply |
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