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Main - The Landfill - LAZY SHELL v3.4 released *REPORT BUGS HERE* New thread | Thread closed

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spel werdz rite
Posted on 03-01-11 05:04 AM Link | Quote | ID: 139927


Paratroopa
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I was able to build your lazyshell source using only .NET framework 2.0. I'd recommend building it under 2.0 instead of 3.5 for Linux users.

DSO
Posted on 03-04-11 08:27 AM Link | Quote | ID: 139984

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In the Sprites Editor, I'm trying to change the dummy Croco [0498] to use the animations/graphics of another enemy, but Lazyshell 3.4 is not saving it. I save and close out of the sprite editor and can open up the monster or formation editor and it still shows as Croco. It also shows as Croco ingame. However, if I reopen the sprites editor, it shows [0498] as being the thing that I switched it to... until I save and fully close out of Lazyshell altogether and reopen it.

jacek2144
Posted on 03-26-11 08:00 PM (rev. 3 of 03-26-11 08:03 PM) Link | Quote | ID: 140449


Micro-Goomba
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Hello Sorry For My poor English.

Here is bug :

I wanna Change Geno sprite to Mario...
When I Do this and i save i go to levels editor or in game i still see geno not mario.If i save and exit from Lazy shell 3.4 Then Sprite Geno Agains looks same .

User DSO Report this problem too

giangurgolo
Posted on 03-26-11 10:57 PM Link | Quote | ID: 140457


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Here's a progress report on v3.5. Most if not all bugs reported have been fixed and many new things have been added.

General changes:
*Changed target framework to NET 2.0
*Closing editors w/o making any changes no longer prompts for save
*Drop-down list backgrounds now drawn with game's menu background graphics
*Model class now more easily accessible static class
*Most panels are now Fixed3D appearance
*Scripts: command color-coding for event and battle script editors is lighter
*Search: field in most editors now visible by default
*Search: match case and match whole word options
*Space analyzer: now one listbox, easier to manage and clearer

Editor-specific changes:
*Battle Scripts: moved battle scripts editor to monsters editor
*Event Scripts: command category now just one listbox, saves space
*Solid Tiles: solid tile searcher and viewer now far more versatile & superior

Additions:
***Hex editor with typical features like search, fill, copy/paste, etc***
*Damage Calculator: calculate damage of spells or an attack based on stats
*Animations: added a few more descriptions for commands
*Clearing: option to clear unused graphic sets
*Graphic Editor: fill/paint bucket feature, contiguous and non-contiguous
*Levels: export/import level architecture allows porting maps from other games
*Levels: can now see how many bytes left for NPC's, events, exits, overlaps
*Levels: can export a selection (one layer only) as a battlefield
*Palette Editor: import/export palette feature added back on
*Sprites: export all molds of each sprite as individual sprite sheet images
*Sprites: added back option to incrementally adjust X,Y coord of tiles

Fixes:
*Allies: XP needed wasn't updating if Mario not selected
*Battle Scripts: cut icon off of spell names b/c were showing box character
*Clearing: clearing current for solidity and battlefields not working
*Dialogues: couldn't draw to lower-right region of overworld font characters
*Dialogues: battle dialogue search crashing b/c casting instead of ToString()
*Effects: cancelling import into tileset threw exception--reading null image
*Graphic Editor: clear function (right-click) wasn't even written at all
*Levels: graphics weren't saving after editing in graphic editor
*Levels: graphics weren't saving to ROM b/c edit flag not set
*Levels: palettes and graphics were saving when choosing not to save on close
*Levels: moving tiles in tileset was resetting edits within tilemap
*Levels: scrollbars were resetting when changing window focus
*Levels: free space calculation for objects confused memory of current object
*Levels: issues with toggle off for selection and pasting
*Levels: event goto button for NPCs wasn't disabling if battle trigger type
*Levels: copy/paste then enable solidity or objects shrinks inside selection
*Levels: undo/redo not working for solidity map editing; stack not updating
*Levels: copy/paste tiles in tileset not updating pasted tile's internal index
*Levels: erasing w/edit all layers simultaneously not always working
*NPC editor: search button wasn't doing anything
*Previewer: was loading level exit source and not level trying to preview
*Previewer: edit flags being reset, so issues with previewing more than once
*Search Solid Tiles: selecting item in results listbox threw exception
*Sprites: dragging tiles past boundaries threw an exception
*Sprites: palette num, index, graphic set offset were not saving
*Sprites: issues with auto-copy function; shouldn't flip copied tiles
*Sprites: clicking tileset outside of index limit threw exception
*Sprites: cancelling import into tileset threw exception--reading null image
*World Maps: not saving wasn't resetting the map points

jacek2144
Posted on 03-27-11 03:38 PM Link | Quote | ID: 140503


Micro-Goomba
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Version 3.5 Looks Very Nice I Can't Wait For Download it
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Main - The Landfill - LAZY SHELL v3.4 released *REPORT BUGS HERE* New thread | Thread closed

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