Views: 51,610,543
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 05-27-19 12:25 PM
Guest: Register | Login

0 users currently in ROM Hacking | 1 guest | 1 bot

Main - ROM Hacking - Making decorative rooms in SMB1 through tile manipulation New thread | New reply

Posted on 08-12-10 12:24 AM Link | Quote | ID: 134219

Red Goomba
Level: 15

Posts: 32/41
EXP: 15327
Next: 1057

Since: 01-25-10

Last post: 2558 days
Last view: 2543 days
What I'm trying to achieve here is making some of the rooms in my hack look close to this:

But the creator of the Excite Bros. hack might have did something other than just use SMB1 Graphics Workshop. He even turned solid objects into blank tiles. However, I'm trying to do the same thing with the columns and making a texture for the backgrounds.

I want to turn certain solid blocks into decorative background tiles. I also used the springboard to make a candle. However, when I make windows using power-up bricks, I can't pass through them unlike the one in the Excite hack. The creator used the "Hole filled with water" to make the textured background -- even the height of the lava was unaffected.

For the columns, the max height of the balance pulley must have been changed cause I can't even match that of what the Excite hack did.

Posted on 08-12-10 12:54 AM (rev. 3 of 08-12-10 07:34 PM) Link | Quote | ID: 134220

Level: 37

Posts: 174/313
EXP: 332602
Next: 5651

Since: 07-10-09
From: Marquette, Michigan

Last post: 1516 days
Last view: 139 days
I'm sure you've already tried this, but, have you tried a compare rom in your hex editor (I reccomend Windhex.) (Yes, wind, not win. They're two different programs.)

And since you probably know where the level data is, you find the other areas, then try the trick out in a temp rom. Then when you find it, then use that trick.


Oh wait! You KNOW the info. Then it's alot easier!!!!

What you do is search for that string in your hex editor (On that rom first), then find the same spot on your rom, and change those values, then I would imagine that it's probably a JMP command. Then if that's the case, follow it to the spot (Reverse the sets of numbers. Like "02 01" would be "01 02" ) The JMP command would be right before the pointer info.

If it's not a jmp command, then the info should be right after.

I wish you luck. I hope this helps.


Main - ROM Hacking - Making decorative rooms in SMB1 through tile manipulation New thread | New reply

Acmlmboard 2.1+3δ (2016-01-08)
© 2005-2016 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.113 seconds. (340KB of memory used)
MySQL - queries: 41, rows: 63/0, time: 0.107 seconds.