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Main - ROM Hacking Related Releases - Megaman Forever Demo 3 | New thread | Thread closed |
kuja killer |
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Level: 55 Posts: 205/628 EXP: 1243594 Next: 70595 Since: 03-20-07 From: Lake Havasu City, Arizona Last post: 279 days Last view: 4 days |
i totally know what ya mean about that.
im always constantly complaining to myself seriously tons of times how i wish i could get to have stuff on my game like SNES or genesis countless times ughhh.. Like "i wish i could have just 1 single little more color in order to make so and so appear correctly...or fix certain enemies mixed with others" "i wish i could have this opcode from the SNES for programming" "i wish i could...blah blah blah so many other things" but i know we have to just deal with nes limits. |
mickevincent |
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Leever Level: 32 Posts: 83/193 EXP: 205962 Next: 480 Since: 02-26-08 Last post: 3355 days Last view: 967 days |
Posted by kuja killer i know exactly what you mean. the limitations of the nes can be realy annoying sometimes. man everything would look so much better with just ONE more color in the pallette. Or what if the tile window just could be 1/3 bigger? Things would be 100 times easier. |
Insectduel |
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Hammer Brother Level: 68 Posts: 572/1069 EXP: 2687127 Next: 41673 Since: 02-16-08 From: Insectduel's office Last post: 1254 days Last view: 1253 days |
That's one of the main reasons why I discontinue my Megaman 1 hack in the first place. Even with palette and ROM limitations, there's NO way that can fit even after 1MB (1,024 KB) of the NES Size. Too much size won't even load.
Programming to create fan games even Megaman fan games like most of RockmanPM members don't have limits. |
mickevincent |
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Leever Level: 32 Posts: 84/193 EXP: 205962 Next: 480 Since: 02-26-08 Last post: 3355 days Last view: 967 days |
the cave on photon man looks fantastic! |
Ricardo |
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Micro-Goomba Level: 10 Posts: 9/13 EXP: 3311 Next: 1103 Since: 08-23-10 From: Lima, Peru Last post: 4498 days Last view: 4495 days |
Long ago, I heard at nesdev forums about a pretty tricky to pull of "hack" wich allows the hacker to insert more colors per sprite than normal.
Don't know if it's possible, but it would be cool. |
mickevincent |
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Leever Level: 32 Posts: 85/193 EXP: 205962 Next: 480 Since: 02-26-08 Last post: 3355 days Last view: 967 days |
Posted by Ricardo dont you mean putting sprites over tiles? to make it look like there are more colors then possible? that way, you could use 6 colors on a "tsa square". instead of 3(if you dont count the first color to). i suppose |
Ricardo |
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Micro-Goomba Level: 10 Posts: 11/13 EXP: 3311 Next: 1103 Since: 08-23-10 From: Lima, Peru Last post: 4498 days Last view: 4495 days |
I suppose too.
Is that even possible to do in the MegaMan 4 engine? If it is, it would be pretty useful for hackers like infidelity, kuja killer, and, obviously, Matrixz. |
mickevincent |
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Leever Level: 32 Posts: 88/193 EXP: 205962 Next: 480 Since: 02-26-08 Last post: 3355 days Last view: 967 days |
Posted by Ricardo its already used here and there |
master higgins |
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Red Goomba Level: 17 Posts: 41/42 EXP: 21239 Next: 3504 Since: 08-22-07 From: ViƱa del Mar, Chile Last post: 2226 days Last view: 457 days |
Hi, I've been playing this demo and I've to say it's one of the greatests Megaman Hacks I've ever seen.
I've one question though: How I'm supposed to pass a section in wingman's stage where there are those arrow accelerating floors?. I can pass the first ones but there's one that's too short to achieve the required speed to jump the pit. Is rush jet in this stage? Is it before the pit area? Thanks for any replies! ____________________ Known in other forums as megaman_exe (www.chilewarez.org, www.thegshi.org) and aioria1981 |
Matrixz |
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Ninji Level: 35 Posts: 129/225 EXP: 266314 Next: 13622 Since: 04-07-07 From: Norway Last post: 3103 days Last view: 1780 days |
To cross the pit you need to a trick where you do this: once you jump off the arrows, you turn back (while in the air) so that you land on the start of the arrow floor. You must hold Right when landing so that you keep running forward to gain speed. You will then gain more speed, and if you do this repeatedly you will get enough to cross..
But! That isn't the main pathway. Its just a secret section of sorts. The main path goes down from the "section" before that, where there is the big red enemy and weapon energy. You drop down into the pit there. And yes, Rush Jet is later in the stage. |
Jake |
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Level: 5 Posts: 1/3 EXP: 364 Next: 165 Since: 11-02-10 From: Hong Kong City Last post: 4802 days Last view: 4802 days |
Wow! I always have a dream of making a 8-bit Classic Mega Man game, but still I don't know what to do first! It's awesome that you made a new game! Could I learn somethin' from you? |
Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 4264/5344 EXP: 30937911 Next: 725070 Since: 02-20-07 From: The Netherlands Last post: 4495 days Last view: 2630 days |
...and a three month bump. I'm really gonna have to report you to my superiors, Jake. ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
Main - ROM Hacking Related Releases - Megaman Forever Demo 3 | New thread | Thread closed |
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