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Main - ROM Hacking - Any "generic" tile map editors? New thread | New reply


Aaendi
Posted on 03-11-10 04:20 AM Link | Quote | ID: 128276


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Is there a tile map editor that anyone can use as a tool for creating their own game?

blackhole89
Posted on 03-11-10 04:23 AM Link | Quote | ID: 128277


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Back around the beginning of the previous decade (* blackhole89 strokes beard), I liked Tile Studio quite a bit.

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paulguy
Posted on 03-11-10 04:24 AM Link | Quote | ID: 128278


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Nothing that'll just be able to detect and work with formats for any game, but there are "generic" tilemap editors that you can use for if you were developing a game yourself.

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Aaendi
Posted on 03-11-10 04:40 AM Link | Quote | ID: 128280


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Anything for the Snes?

blackhole89
Posted on 03-11-10 04:49 AM (rev. 2 of 03-11-10 04:50 AM) Link | Quote | ID: 128281


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TileLayer, YYCHR or Tile Molester would all work. If you are looking for a tilemap editor, ... no idea.

Also, next time, ask things like that in there.

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paulguy
Posted on 03-11-10 04:50 AM Link | Quote | ID: 128282


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Do you mean an editor for a SNES tilemap in VRAM? Probably not a whole ton of use for that, if it hasn't been made yet. If it has been made, then it's probably on romhacking.net or google.com. I can't see it being easily applicable to games in a generic way.

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Aaendi
Posted on 03-11-10 08:42 PM Link | Quote | ID: 128291


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I guess I just have to just write my level map out in xkas since there isn't a good program for creating tile maps.

To bad I have to wait till I get home from college to program. I wish I had a lab top with me, so I can program and talk to my friends at college at the same time.

Aaendi
Posted on 03-18-10 11:29 PM Link | Quote | ID: 128557


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Would anyone here want to make a custom tile map editor for my game?

The qualifications are:

-choosing the rom address of the tile set
-choosing the rom address of the palette
-levels up to 32x4 or 4x32 screens with 8x8 tiles
-collision map editing with 16x16 collision tiles
-store horizontal level tiles like

tile (0,0)
tile (0,1)
tile (0,2)
......
tile (0,127)
tile (1,0)
tile (1,1)

-store vertical level tiles like

tile (0,0)
tile (1,0)
tile (2,0)
.......
tile (127,0)
tile (0,1)
tile (1,1)

-horizontal level collision tiles

tile (0,0)
tile (0,1)
tile (0,2)
.......
tile (0,512)
tile (1,0)
tile (1,1)

-vertical level collision tiles

tile (0,0)
tile (0,1)
tile (0,2)
.......
tile (0,64)
tile (1,0)
tile (1,1)

messiaen
Posted on 03-19-10 05:16 PM Link | Quote | ID: 128568


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Kawa made a very nice tutorial about creating a Tile editor in C#, you can get some nice results really fast with it.

Kawa
Posted on 03-19-10 05:18 PM Link | Quote | ID: 128569


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Posted by messiaen
Kawa made a very nice tutorial about creating a Tile Map editor in C#, you can get some nice results really fast with it.
Fixed, and thank you.

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Aaendi
Posted on 03-20-10 03:29 PM Link | Quote | ID: 128599


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Too bad I don't know C#.

Haz
Posted on 03-20-10 03:31 PM Link | Quote | ID: 128600


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Always good to learn new things.

Kawa
Posted on 03-20-10 03:31 PM Link | Quote | ID: 128601


CHIKKN NI A BAAZZKIT!!!
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Don't let that stop you, mister multijoin

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Main - ROM Hacking - Any "generic" tile map editors? New thread | New reply

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