So, I've gotten alot of information together for various NES games and looking through some documents and things for them. And I got to thinking "I want to work with sprites!" So, now, basicly, I've gotten the idea of it: $0200-whatever is the address for the sprites properties (Ex. tile no,palette,x,y) So I go in and see all these things where its like ($00 - this sprite, $01 - another sprite, $02 - Enemy sprite, etc) So defined in the ROMs sprite level data is the sprites number then its X position and Y position on the screen. So I've got a few questions about this: What exactly defines those numbers to be whatever sprite is held within the number?
And lastly, I would like to appologize for all of my tl;dr threads. I just can't seem to ask a question without getting into huge detail
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