| |||
Views: 88,481,631 |
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search | 04-25-24 12:00 PM |
|
Guest: Register | Login |
0 users currently in ROM Hacking | 3 guests |
Main - ROM Hacking - General Megaman Hacking Thread | New thread | New reply |
Hart-Hunt |
| ||
Newcomer Level: 4 Posts: 1/2 EXP: 146 Next: 133 Since: 12-15-16 Last post: 2687 days Last view: 2640 days |
Hey there! Hello to all of the community. Name's Hart-Hunt, and I've been part of the modding scene for a few years already, first as a player, later on as a modder myself. I come from a little plqce like this named Insane Difficulty, where we host difficulty mods mostly.
I came here after I was linked to Sophia's hack, which looks marvelous. To answer a prior question, this would actually be the second MMX hack, for I've released a difficulty one a few years ago, Mega Man X: Hard Type. http://www.insanedifficulty.com/board/index.php?/files/file/72-mega-man-x-hard-type/ Now, Hard Type is similar to her hack, but its design is a lot more niche oriented, for it's designed to challenge veteran players, not only changing level design, but also enhancing enemy speed, editing HP and damage values, etc, as you'll see. However, I'll be quick to say that MMX Generation looks very solid, I love it. One last thing, directed to Sophia, whom I hope will read this: both Hard Type and your hack Generation were made with an already outdated editor. There's a huge update that not only allows you to edit enemy locations more easily, but it also allows you to change the layout of the levels entirely (havng made a MMX hack myself, I've inmediately noticed you didn't change those - the ebemies are in their original locations, and the shape of the levels are the same as the original). If you're interested, I'd be more than willing to help you into learning how to use the new features, since there's no current tutorial. Also, it supports X2, and X3! See, I'm here because I want to see only more MMX hacks, as it is my favourite franchise and it has a special place in my heart. Sorry for my first post being this long. Cheers to everyone in the community - This seems like a nice place. |
SOPHIA |
| ||
Micro-Goomba Level: 8 Posts: 5/10 EXP: 1653 Next: 534 Since: 10-31-16 Last post: 2365 days Last view: 59 days |
Hello
Megaman X hard type was a great remodeling and I am very honored that you will know me. Now I am working on remodeling mega man X 2. I do not know if it can be completed but I am very happy if you will update the editor. |
Hart-Hunt |
| ||
Newcomer Level: 4 Posts: 2/2 EXP: 146 Next: 133 Since: 12-15-16 Last post: 2687 days Last view: 2640 days |
I'm happy to hear you know Hard Type! And from someone from Asia, so cool.
Here's the latest version of the editor. Note that the one doing the updates is NOT me, it's actually a very kind guy named redguy. https://cdn.discordapp.com/attachments/165922845602480129/246680480156483585/MegaED_X.exe I asked him to update the romhacking.net megaed x thread, so I can properly link that instead. Is there a private message (PM) system in these forums? I'd be more handy to talk that way. |
Insectduel |
| ||
Hammer Brother Level: 68 Posts: 1023/1069 EXP: 2687551 Next: 41249 Since: 02-16-08 From: Insectduel's office Last post: 1256 days Last view: 1255 days |
I've been reading the NEOぼろくず工房 page as of 12/30/2016. My reading translation from Japanese is not perfect. Near the final paragraph, PureSabe announced that he is going to release his new years hack of Rockman X on January 1st in between 12:15am and 12:45am in Japan time. That means in the USA it is December 31st probably around 1:15PM and 1:45PM.
Keep an eye on PureSabe's website folks. |
kuja killer |
| ||
Level: 55 Posts: 552/628 EXP: 1243780 Next: 70409 Since: 03-20-07 From: Lake Havasu City, Arizona Last post: 281 days Last view: 6 days |
Yup. I always love those little new years hacks. I'll look forward to it, also he updated the "mega search man" search engine of his, which documented every single megaman hack released in the 2016 year. There was quite a decent amount.
Rockman CX was obviously the biggest of them all in my opinion. Rockman 6 Next Loop by BaronHaynes, that was pretty good, but sometimes very evil/unfair in some places. Jriva's megaman 3 prometeo which i really enjoyed alot. Sophia's Megaman X generation, etc. ------------------------------- heres the first part of puresabe's site update from today, which he talked about all the stuff he did in 2016 quote: The place which leaves it also became little this year.... by which this year will also look back to one year in this website... * 2016 New Year greeting hack is released. * Released Rockman 6 execution speed optimization and extension patch. * The patch which damage-izes spikes of Rockman 1-7 is released. * All kinds' element of Rockman remodelling releases the software which examines which degree is changing compared with an original work. * Version 1.01 several making Rockman 4 remodelling "Rockman4 MI" debugged is released. * The fish software to which Rockman 4 changes MIDI compulsorily for sources is released. * The patch which makes sure that all accessories, and Rockman& Forte chooses and uses can be used at the same time is released. Character change patch is renewed. |
Zynk |
| ||
Purple Leever Level: 32 Posts: 156/209 EXP: 195953 Next: 10489 Since: 10-19-12 Last post: 79 days Last view: 2 days |
Posted by InsectduelHe usually uses robot masters related to the Chinese New Year. 2014 is Horse = Centaur Man 2015 is Sheep = Sheep Man 2016 is Monkey = Spark Mandrill, a sudden jump to Mega Man X (though there's Buster Rod G, but he didn't used him) 2017 is Rooster = there's Burn Rooster.. I'm guessing Puresabe could be developing a SNES version for Burn Rooster (calling it!) ____________________ |
Trinitronity |
| ||
Porcupo Level: 38 Posts: 272/311 EXP: 351087 Next: 19360 Since: 02-04-13 Last post: 1937 days Last view: 579 days |
Burn Rooster? Isn't that the MegaMan X8 robot master that has the ability to turn super saiyan? |
dreamerman |
| ||
Red Paragoomba Level: 18 Posts: 46/52 EXP: 27089 Next: 2808 Since: 01-10-10 From: Santiago Last post: 948 days Last view: 948 days |
Posted by Insectduel Link: http://www.geocities.jp/borokobo/zip/RockX_2017NY.zip The boss is... Storm Eagle. |
Insectduel |
| ||
Hammer Brother Level: 68 Posts: 1024/1069 EXP: 2687551 Next: 41249 Since: 02-16-08 From: Insectduel's office Last post: 1256 days Last view: 1255 days |
It would be nice if I livestream the gameplay and talk about things but unfortunately for me I have a slow wifi meaning that I could not do a Twitch stream. Depsite PureSabe is the only known programmer that developed Rockman 4 MI for many years without any negative influences. You'll be saying what if the Mega Man/Rockman franchise is owned by Nintendo and not CAPCOM. CAPCOM never taken down fan projects since too many PC fan games and romhacks are floating around and CAPCOM actually hire devs to work on the official thing like with Street Fighter™ X Mega Man™.
Even the remakes or ports like Mega Man IV Plus or Rockman 7/8 FC series never taken down from their IP rights. The only games that prohibit from making from CAPCOM is commercial products like porting Mega Man 9 or 10 as a NES rom. Expect a video upload on my YouTube channel soon around Tuesday since I'll be off the city. PureSabe, Dahrkdaiz, Infidelity or Koolboyman are the examples of being high tiers of coding, ASM and backwards engineering. |
Insectduel |
| ||
Hammer Brother Level: 68 Posts: 1024/1069 EXP: 2687551 Next: 41249 Since: 02-16-08 From: Insectduel's office Last post: 1256 days Last view: 1255 days |
It would be nice if I livestream the gameplay and talk about things but unfortunately for me I have a slow wifi meaning that I could not do a Twitch stream. Depsite PureSabe is the only known programmer that developed Rockman 4 MI for many years without any negative influences. You'll be saying what if the Mega Man/Rockman franchise is owned by Nintendo and not CAPCOM. CAPCOM never taken down fan projects since too many PC fan games and romhacks are floating around and CAPCOM actually hire devs to work on the official thing like with Street Fighter™ X Mega Man™.
Even the remakes or ports like Mega Man IV Plus or Rockman 7/8 FC series never taken down from their IP rights. The only games that prohibit from making from CAPCOM is commercial products like porting Mega Man 9 or 10 as a NES rom. Expect a video upload on my YouTube channel soon around Tuesday since I'll be off the city. PureSabe, Dahrkdaiz, Infidelity or Koolboyman are the examples of being high tiers of coding, ASM and backwards engineering. |
Zynk |
| ||
Purple Leever Level: 32 Posts: 162/209 EXP: 195953 Next: 10489 Since: 10-19-12 Last post: 79 days Last view: 2 days |
Does anybody know how to change the tile palette of the 1UP icon in the menu screen of Mega Man 1? The regular field 1UPs are already editable.
____________________ |
imamelia |
| ||
Newcomer Level: 7 Posts: 4/6 EXP: 1060 Next: 388 Since: 01-17-10 Last post: 2620 days Last view: 2615 days |
Well, after entering Make a Good Mega Man Level 2, I'd kind of like to do more with Mega Man games. Unfortunately, I could never get any of the editors I found to work. What do people use for editing Mega Man games these days? (And please don't say "text files and patching software"...) |
Trinitronity |
| ||
Porcupo Level: 38 Posts: 282/311 EXP: 351087 Next: 19360 Since: 02-04-13 Last post: 1937 days Last view: 579 days |
Posted by imamelia Sorry, but I have even worse news for you: They directly hex-edit the games. As in, they open the game with a hex editor and then change hexadecimal numbers around. |
imamelia |
| ||
Newcomer Level: 7 Posts: 5/6 EXP: 1060 Next: 388 Since: 01-17-10 Last post: 2620 days Last view: 2615 days |
Posted by TrinitronityPosted by imamelia Barf. Why would they even need to use a hex editor when they could use a patch? Changes would be easier to keep track of that way... |
Trinitronity |
| ||
Porcupo Level: 38 Posts: 283/311 EXP: 351087 Next: 19360 Since: 02-04-13 Last post: 1937 days Last view: 579 days |
Posted by imameliaPosted by TrinitronityPosted by imamelia Because the MegaMan hacking scene LOVES to hack games the Caveman way. For literally no reasons but "We hate change!" I mean, I'm still waiting for disassemblies of MM3-6 so I can at least edit ASM text files, something that I am more skilled at than blind hex editing. |
imamelia |
| ||
Newcomer Level: 7 Posts: 6/6 EXP: 1060 Next: 388 Since: 01-17-10 Last post: 2620 days Last view: 2615 days |
Sheesh. And I thought my hacking community was resistant to change. |
kuja killer |
| ||
Level: 55 Posts: 556/628 EXP: 1243780 Next: 70409 Since: 03-20-07 From: Lake Havasu City, Arizona Last post: 281 days Last view: 6 days |
Megaman 3 C000-FFFF dissasmbly/assemble download:
https://www.mediafire.com/?thcw5zg4du2sivk Since you keep having to bring it up constantly...i decided to work on this for a few days. Please note this is not a full dissassembly at all of Megaman 3 / Megaman 3 Improvement" but just only the "fixed bank" at the end of the ROM for the C000-FFFF nes memory. I did not document every possible little thing, just only felt like doing the stuff that was most important. This is my first time ever working with assemblers stuff, so I probably havent done things correctly, so im just only a pure newbie to that stuff. it's probably even confusing with so many files. Well mainly because i did this seperately for both megaman 3, and megaman 3 improvement. I highly suggest people use Megaman 3 improvement only... "not" original megaman 3. I did both "just in case" though This will assemble with "asm6" which i included. It says "asm6f_32" because that one includes a feature to output these label files designed for FCEUX's debugger. you just need to add a "-n" command to the batch scripts i think. i left it out in case people didnt want it by default. the disasm6 program/batch scripts is used to dissassemble the C000-FFFF region using a FCEUX code/data log file which i spent hours playing through the game to log every possible bit of code/data. I dont have any real experience with these assemblers, but i hope this will help out some people though for megaman 3 hacks. Im sure there's people here who are far more experienced with assemblers and such who know how to work with it, so feel free to edit it in any ways you want. i used this as reference for some of the RAM address labels. http://rock5easily.sakura.ne.jp/3/MemoryMap.html |
Trinitronity |
| ||
Porcupo Level: 38 Posts: 285/311 EXP: 351087 Next: 19360 Since: 02-04-13 Last post: 1937 days Last view: 579 days |
Nice. Thank you. I can already see this as the beginning of something even greater. :3
So yeah, full steam ahead to a bright future full of disassemblies! :3 |
kuja killer |
| ||
Level: 55 Posts: 557/628 EXP: 1243780 Next: 70409 Since: 03-20-07 From: Lake Havasu City, Arizona Last post: 281 days Last view: 6 days |
Yea sure thing, i actually do hope someone here, or just someone out there may be able to take this as a start, and expand on it, or complete it, from where i left off.
Cause i realize i did not do it correctly, i mean, it will assemble with the ASM6 assembeler just fine so far, but it doesnt include any of the rest of the ROM. what i did on the "main" file or whatever, was take your megaman 3 / improvement rom, and "include" it as-is until 3C000 hex ... "then" made a ASM file for the 3C010-3FFFF hex ....then include the rest of the rom again to "End of file" which is the graphics. so maybe someone will correct my mistakes if they dissasemble the rest of the ROM |
Trinitronity |
| ||
Porcupo Level: 38 Posts: 286/311 EXP: 351087 Next: 19360 Since: 02-04-13 Last post: 1937 days Last view: 579 days |
BTW, for anyone interested: I heard IDA Pro is the best disassembler program out there. So maybe that could help out. |
Main - ROM Hacking - General Megaman Hacking Thread | New thread | New reply |
© 2005-2023 Acmlm, blackhole89, Xkeeper et al. |
MySQL - queries: 118, rows: 157/159, time: 0.069 seconds. |