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Main - ROM Hacking - General Megaman Hacking Thread New thread | New reply

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Hart-Hunt
Posted on 12-15-16 03:11 PM Link | Quote | ID: 164663

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Hey there! Hello to all of the community. Name's Hart-Hunt, and I've been part of the modding scene for a few years already, first as a player, later on as a modder myself. I come from a little plqce like this named Insane Difficulty, where we host difficulty mods mostly.

I came here after I was linked to Sophia's hack, which looks marvelous. To answer a prior question, this would actually be the second MMX hack, for I've released a difficulty one a few years ago, Mega Man X: Hard Type.

http://www.insanedifficulty.com/board/index.php?/files/file/72-mega-man-x-hard-type/

Now, Hard Type is similar to her hack, but its design is a lot more niche oriented, for it's designed to challenge veteran players, not only changing level design, but also enhancing enemy speed, editing HP and damage values, etc, as you'll see. However, I'll be quick to say that MMX Generation looks very solid, I love it.

One last thing, directed to Sophia, whom I hope will read this: both Hard Type and your hack Generation were made with an already outdated editor. There's a huge update that not only allows you to edit enemy locations more easily, but it also allows you to change the layout of the levels entirely (havng made a MMX hack myself, I've inmediately noticed you didn't change those - the ebemies are in their original locations, and the shape of the levels are the same as the original). If you're interested, I'd be more than willing to help you into learning how to use the new features, since there's no current tutorial. Also, it supports X2, and X3! See, I'm here because I want to see only more MMX hacks, as it is my favourite franchise and it has a special place in my heart.

Sorry for my first post being this long. Cheers to everyone in the community - This seems like a nice place.

SOPHIA
Posted on 12-15-16 03:32 PM (rev. 2 of 12-15-16 03:33 PM) Link | Quote | ID: 164664

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Hello
Megaman X hard type was a great remodeling and I am very honored that you will know me.
Now I am working on remodeling mega man X 2. I do not know if it can be completed but I am very happy if you will update the editor.

Hart-Hunt
Posted on 12-15-16 04:01 PM Link | Quote | ID: 164665

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I'm happy to hear you know Hard Type! And from someone from Asia, so cool.

Here's the latest version of the editor. Note that the one doing the updates is NOT me, it's actually a very kind guy named redguy.

https://cdn.discordapp.com/attachments/165922845602480129/246680480156483585/MegaED_X.exe

I asked him to update the romhacking.net megaed x thread, so I can properly link that instead.

Is there a private message (PM) system in these forums? I'd be more handy to talk that way.

Insectduel
Posted on 12-30-16 10:28 PM Link | Quote | ID: 164699


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I've been reading the NEOぼろくず工房 page as of 12/30/2016. My reading translation from Japanese is not perfect. Near the final paragraph, PureSabe announced that he is going to release his new years hack of Rockman X on January 1st in between 12:15am and 12:45am in Japan time. That means in the USA it is December 31st probably around 1:15PM and 1:45PM.

Keep an eye on PureSabe's website folks.

____________________

kuja killer
Posted on 12-30-16 10:54 PM Link | Quote | ID: 164700


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Yup. I always love those little new years hacks. I'll look forward to it, also he updated the "mega search man" search engine of his, which documented every single megaman hack released in the 2016 year. There was quite a decent amount.

Rockman CX was obviously the biggest of them all in my opinion. Rockman 6 Next Loop by BaronHaynes, that was pretty good, but sometimes very evil/unfair in some places.

Jriva's megaman 3 prometeo which i really enjoyed alot.
Sophia's Megaman X generation, etc.
-------------------------------
heres the first part of puresabe's site update from today, which he talked about all the stuff he did in 2016

quote:
The place which leaves it also became little this year.... by which this year will also look back to one year in this website...

* 2016 New Year greeting hack is released.

* Released Rockman 6 execution speed optimization and extension patch.

* The patch which damage-izes spikes of Rockman 1-7 is released.

* All kinds' element of Rockman remodelling releases the software which examines which degree is changing compared with an original work.

* Version 1.01 several making Rockman 4 remodelling "Rockman4 MI" debugged is released.

* The fish software to which Rockman 4 changes MIDI compulsorily for sources is released.

* The patch which makes sure that all accessories, and Rockman& Forte chooses and uses can be used at the same time is released.

Character change patch is renewed.

Zynk
Posted on 12-31-16 05:36 AM Link | Quote | ID: 164701


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Posted by Insectduel
I've been reading the NEOぼろくず工房 page as of 12/30/2016. My reading translation from Japanese is not perfect. Near the final paragraph, PureSabe announced that he is going to release his new years hack of Rockman X on January 1st in between 12:15am and 12:45am in Japan time. That means in the USA it is December 31st probably around 1:15PM and 1:45PM.

Keep an eye on PureSabe's website folks.
He usually uses robot masters related to the Chinese New Year.
2014 is Horse = Centaur Man
2015 is Sheep = Sheep Man
2016 is Monkey = Spark Mandrill, a sudden jump to Mega Man X (though there's Buster Rod G, but he didn't used him)
2017 is Rooster = there's Burn Rooster.. I'm guessing Puresabe could be developing a SNES version for Burn Rooster (calling it!)

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Trinitronity
Posted on 12-31-16 12:08 PM Link | Quote | ID: 164702


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Burn Rooster? Isn't that the MegaMan X8 robot master that has the ability to turn super saiyan?

dreamerman
Posted on 12-31-16 05:24 PM Link | Quote | ID: 164703


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Posted by Insectduel
I've been reading the NEOぼろくず工房 page as of 12/30/2016. My reading translation from Japanese is not perfect. Near the final paragraph, PureSabe announced that he is going to release his new years hack of Rockman X on January 1st in between 12:15am and 12:45am in Japan time. That means in the USA it is December 31st probably around 1:15PM and 1:45PM.

Keep an eye on PureSabe's website folks.



Link: http://www.geocities.jp/borokobo/zip/RockX_2017NY.zip

The boss is... Storm Eagle.

Insectduel
Posted on 12-31-16 08:39 PM Link | Quote | ID: 164704


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It would be nice if I livestream the gameplay and talk about things but unfortunately for me I have a slow wifi meaning that I could not do a Twitch stream. Depsite PureSabe is the only known programmer that developed Rockman 4 MI for many years without any negative influences. You'll be saying what if the Mega Man/Rockman franchise is owned by Nintendo and not CAPCOM. CAPCOM never taken down fan projects since too many PC fan games and romhacks are floating around and CAPCOM actually hire devs to work on the official thing like with Street Fighter™ X Mega Man™.

Even the remakes or ports like Mega Man IV Plus or Rockman 7/8 FC series never taken down from their IP rights. The only games that prohibit from making from CAPCOM is commercial products like porting Mega Man 9 or 10 as a NES rom.

Expect a video upload on my YouTube channel soon around Tuesday since I'll be off the city. PureSabe, Dahrkdaiz, Infidelity or Koolboyman are the examples of being high tiers of coding, ASM and backwards engineering.

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Insectduel
Posted on 12-31-16 08:39 PM Link | Quote | ID: 164705


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It would be nice if I livestream the gameplay and talk about things but unfortunately for me I have a slow wifi meaning that I could not do a Twitch stream. Depsite PureSabe is the only known programmer that developed Rockman 4 MI for many years without any negative influences. You'll be saying what if the Mega Man/Rockman franchise is owned by Nintendo and not CAPCOM. CAPCOM never taken down fan projects since too many PC fan games and romhacks are floating around and CAPCOM actually hire devs to work on the official thing like with Street Fighter™ X Mega Man™.

Even the remakes or ports like Mega Man IV Plus or Rockman 7/8 FC series never taken down from their IP rights. The only games that prohibit from making from CAPCOM is commercial products like porting Mega Man 9 or 10 as a NES rom.

Expect a video upload on my YouTube channel soon around Tuesday since I'll be off the city. PureSabe, Dahrkdaiz, Infidelity or Koolboyman are the examples of being high tiers of coding, ASM and backwards engineering.

____________________

Zynk
Posted on 01-30-17 10:44 AM Link | Quote | ID: 164815


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Does anybody know how to change the tile palette of the 1UP icon in the menu screen of Mega Man 1? The regular field 1UPs are already editable.



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imamelia
Posted on 02-19-17 08:44 PM (rev. 2 of 02-19-17 08:44 PM) Link | Quote | ID: 164882

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Well, after entering Make a Good Mega Man Level 2, I'd kind of like to do more with Mega Man games. Unfortunately, I could never get any of the editors I found to work. What do people use for editing Mega Man games these days? (And please don't say "text files and patching software"...)

Trinitronity
Posted on 02-19-17 10:10 PM (rev. 2 of 02-19-17 10:10 PM) Link | Quote | ID: 164883


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Posted by imamelia
Well, after entering Make a Good Mega Man Level 2, I'd kind of like to do more with Mega Man games. Unfortunately, I could never get any of the editors I found to work. What do people use for editing Mega Man games these days? (And please don't say "text files and patching software"...)

Sorry, but I have even worse news for you: They directly hex-edit the games. As in, they open the game with a hex editor and then change hexadecimal numbers around.

imamelia
Posted on 02-19-17 11:33 PM Link | Quote | ID: 164884

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Posted by Trinitronity
Posted by imamelia
Well, after entering Make a Good Mega Man Level 2, I'd kind of like to do more with Mega Man games. Unfortunately, I could never get any of the editors I found to work. What do people use for editing Mega Man games these days? (And please don't say "text files and patching software"...)

Sorry, but I have even worse news for you: They directly hex-edit the games. As in, they open the game with a hex editor and then change hexadecimal numbers around.

Barf. Why would they even need to use a hex editor when they could use a patch? Changes would be easier to keep track of that way...

Trinitronity
Posted on 02-20-17 09:11 AM (rev. 2 of 02-20-17 09:11 AM) Link | Quote | ID: 164888


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Posted by imamelia
Posted by Trinitronity
Posted by imamelia
Well, after entering Make a Good Mega Man Level 2, I'd kind of like to do more with Mega Man games. Unfortunately, I could never get any of the editors I found to work. What do people use for editing Mega Man games these days? (And please don't say "text files and patching software"...)

Sorry, but I have even worse news for you: They directly hex-edit the games. As in, they open the game with a hex editor and then change hexadecimal numbers around.

Barf. Why would they even need to use a hex editor when they could use a patch? Changes would be easier to keep track of that way...

Because the MegaMan hacking scene LOVES to hack games the Caveman way. For literally no reasons but "We hate change!"
I mean, I'm still waiting for disassemblies of MM3-6 so I can at least edit ASM text files, something that I am more skilled at than blind hex editing.

imamelia
Posted on 02-20-17 06:19 PM Link | Quote | ID: 164891

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Sheesh. And I thought my hacking community was resistant to change.
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Main - ROM Hacking - General Megaman Hacking Thread New thread | New reply

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