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Main - ROM Hacking - General Megaman Hacking Thread New thread | New reply

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TheSkipper1995
Posted on 10-16-16 04:23 AM Link | Quote | ID: 164492


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I'm curious, has there ever been documentation of the boss a.i. for Mega Man 5? Something like the Mega Man 4 ROM map on Datacrystal or the Mega Man 3 document that listed all the boss variables?

BaronHaynes
Posted on 10-17-16 10:18 PM Link | Quote | ID: 164495


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Rock5Easily has a fairly comprehensive list of info for 5 here: http://rock5easily.sakura.ne.jp/5/index.html

It's in Japanese, but with Google Translate (and sometimes some trial and error in a hex editor) it's not too hard to figure out what everything is. The boss AI routines are here: http://rock5easily.sakura.ne.jp/5/boss_param.html

This is far from everything, as I've seen massive AI changes in many different MM5 hacks, but it's a place to start.

TheSkipper1995
Posted on 10-17-16 11:36 PM Link | Quote | ID: 164496


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Very interesting. Thanks for the info, Baron

SOPHIA
Posted on 10-31-16 03:01 PM (rev. 5 of 11-01-16 02:06 PM) Link | Quote | ID: 164525


Micro-Goomba
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I am currently remodeling the Mega Man X
·level
· Enemy placement
·graphic
And music (converted from primarily SNES Capcom game)
Mainly change these
In 2016 we plan to complete
I may not have seemed so good
But I'm happy if there are people cheering even a little



http://minatonoitiba.web.fc2.com/mainpage.html
Coming Soon




DeltaRedSpiker
Posted on 10-31-16 05:08 PM (rev. 2 of 10-31-16 05:09 PM) Link | Quote | ID: 164527


Micro-Goomba
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Hi,

Your webpage is entirely in Japanese, and doesn't seem to want to translate via Google, could you provide a rough copy of an English version please?

Also, use
[url]LINK GOES HERE[/url]
when typing URLs into your posts so they are clickable on the website.

Thank you, and I look forward to some of your upcoming work.

____________________
Cammy White
Owner of Gaminable

BaronHaynes
Posted on 11-06-16 08:55 AM Link | Quote | ID: 164544


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At one time I had a patch that would fix the "invisible enemy" sprite flickering when certain enemies appeared on the same screen in Mega Man 5, but I can't seem to find it. Am I misremembering, or was it possible to fix this without needing to optimize for lag or make any other changes? I only want to take care of the flicker.

If anyone has it, I'd greatly appreciate it!

JRIVA
Posted on 11-20-16 03:26 AM Link | Quote | ID: 164606


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Hello

Once I finish Megaman 3 Prometeo, I'm thinking of doing a hack by using Megaman 3 Improvement
I noticed that you can add a new amount of graphics
But I have some questions:

1) Is there room to add music?
My idea is that all the scenes have different songs

2) Is there the possibility of equipping the TSA as to which megaman to skate? To design ice scenes

3) How do I make megaman reload its power in a similar way to the original game?

Thanks!

Trinitronity
Posted on 11-20-16 10:18 AM Link | Quote | ID: 164607


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Posted by JRIVA
1) Is there room to add music?
2) Is there the possibility of equipping the TSA as to which megaman to skate? To design ice scenes

With 2, I really hope you actually mean TSA for slippery ground, because that's exactly what I need as well.
...that, and adding new music, but I think I would only need to add one or two...

kuja killer
Posted on 11-20-16 11:42 AM (rev. 2 of 11-20-16 11:43 AM) Link | Quote | ID: 164608


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Music - yes. about 1200 bytes estimate, if the whole entire engine is moved to another location in the ROM, which is not hard at all. -- that would be totally possible with mm3 improvement, since it was upgraded for double the graphics and programming space. But "not" possible on original mm3.

I once tried to add the slippery ice stuff to mm3 shortly after i did it for megaman odyssey...but for some strange reasons i failed to ever get it to work on a unmodified mm3 rom. Until i gave up and forget it.

I do not have any current or future interest at this time to try again.

JRIVA
Posted on 11-21-16 12:09 AM Link | Quote | ID: 164609


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Thanks
What interests me is having so much space for new graphics. I have interest to make a hack with 18 stages with different graphics and music

Dracula X
Posted on 11-23-16 02:12 AM Link | Quote | ID: 164610


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https://www.youtube.com/watch?v=oA8ZudaSCsw

Music from a terrible game.

SOPHIA
Posted on 12-02-16 01:03 PM Link | Quote | ID: 164624


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MY Megaman X Hack complete
Let's Play!
http://minatonoitiba.web.fc2.com/mainpage.html

kuja killer
Posted on 12-04-16 06:19 AM (rev. 9 of 12-04-16 07:20 AM) Link | Quote | ID: 164630


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This was a nice hack to play. I dont think there's ever been any real X1 level hacks ever before. Your the first one that exists ( i think ), so that's very refreshing.

I defintely liked the other SNES megaman games music choices, even though they sound a little odd though. As if the "instruments" or something are wrong. I dont know what it is exactly. That's OK though, i was still happy to hear the megaman 7 and rock+forte songs

I could not manage to find 3 of the 8 heart tanks, im not sure if they're deleted from the levels or not cause i went through them several times after i finished the game, but no luck.

I also liked some of the new backgrounds in the levels, like the one with the sunet, that was really nice to look at.

Difficulty was just fine, not hard, and not easy. Overall it was quite a nice hack so i give praise to you, Sophia I hope there will be other SNES X hacks in the near future.

どうもありがとうございます


SOPHIA
Posted on 12-04-16 07:29 AM Link | Quote | ID: 164631


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Thank you for playing
Heart is placed on Sigma Stage 2 instead of the Kwanger Stage
The subtank is hidden behind the Pangeago stage instead of the Naumanda stage
I am remodeling X 2 after I finish remodeling X 1

JRIVA
Posted on 12-07-16 03:33 AM Link | Quote | ID: 164643


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Sophia: It looks great. What programs to edit Megaman x do you use?
I want to start a megaman project for super nes

SOPHIA
Posted on 12-07-16 11:23 AM Link | Quote | ID: 164644


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MegaED X map editor
http://www.romhacking.net/forum/index.php/topic,8573.180.html

JRIVA
Posted on 12-08-16 08:11 PM Link | Quote | ID: 164649


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thank you Sophia!

Hello all, the classic Megaflex 0.701, don't work in my new Windows 10 :-(

Appears the next message:

"Run_time_error_339
Component cam232.ocx or one of its dependencies not correctly registrere: a file missing or invalid"

Can somebody help me?

Insectduel
Posted on 12-09-16 12:21 AM Link | Quote | ID: 164650


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Posted by SOPHIA
MY Megaman X Hack complete
Let's Play!
http://minatonoitiba.web.fc2.com/mainpage.html


I haven't check the forums in a while! I never knew this exist and it's legitimate? I would imagine if I can play Mega Man X Generations on an actual SNES (which is dirty) I still owned and I am not talking about the EVERDRIVE or SD2SNES which can load Romhacks on an SD Card to play on hardware.

I owned Super Demo World and Zelda Parallel Worlds so I would like to play it on my CRT TV which costs me a whopping $55 for them to make and a month to wait for shipping.

Just for the record, playing the game doesn't give me interests to remodel any Mega Man X projects in the future.


Ozoma
Posted on 12-09-16 05:32 PM Link | Quote | ID: 164651

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Hi i currently work on an Mega Man 5 Hack and i need to change the weapons energy which mega man uses with a shot but i haven't find any information how to change that.
Is here someone who knows which Hex editor Line in Fceux it is or if i need another program?

JRIVA
Posted on 12-14-16 03:27 PM Link | Quote | ID: 164660


Red Paragoomba
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Dear, they leave the first playable version of Megaman 3 Prometeo

The degree of progress is 100%

http://www.mediafire.com/file/naay5wdqbcrxchy/Megaman+3+Prometeo.ips

I await your comments.

Soon I will publish a complete guide on my blog with the secrets of the hack

http://megamanhyperion.blogspot.com.uy/
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Main - ROM Hacking - General Megaman Hacking Thread New thread | New reply

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