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Main - ROM Hacking - General Megaman Hacking Thread | New thread | New reply |
kuja killer |
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Level: 55 Posts: 531/628 EXP: 1243131 Next: 71058 Since: 03-20-07 From: Lake Havasu City, Arizona Last post: 274 days Last view: 18 hours |
i just meant for music specifically. |
Trinitronity |
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Porcupo Level: 38 Posts: 252/311 EXP: 350807 Next: 19640 Since: 02-04-13 Last post: 1931 days Last view: 573 days |
Posted by kuja killer Even then, a split disassembly would be better, because then you don't need to allocate pointers in order to accomodate for longer songs manually, the assembly would just easily do the job for you. Seriously, there is literally no reason to not use a split disassembly. |
JRIVA |
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Red Paragoomba Level: 18 Posts: 20/60 EXP: 29671 Next: 226 Since: 02-20-13 Last post: 347 days Last view: 856 days |
Kuja: to edit Mega Man 5 with Megaflex gives me the following error:
Change the colors of the palette, and when Megaman dies and reboot in the midpoint, return the original palette colors How do we solve that? This does not happen in Mega Man 3 Thanks |
kuja killer |
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Level: 55 Posts: 532/628 EXP: 1243131 Next: 71058 Since: 03-20-07 From: Lake Havasu City, Arizona Last post: 274 days Last view: 18 hours |
megaman's body colors (you dont need to edit the white/peach so i left that out, but they are right next to these spots though, i dont recommend it though)
But anyway here's megaman's normal body colors 255C-255D - this is the one that seems to affect restarting at checkpoints and weapon menu 3D4C4-3D4C5 - i dont know what this is for, because it seems to be ignored when restarting level. Also hey there Jriva, im willing to try 1 song for you and your megaman 3 hack, because i have nothing to do for my own game. I dont need your ROM or anything. I can do this on a clean un-modified megaman 3 rom, and you'll be able to insert the changes hopefully. What song do you want to replace in megaman 3 ...with what song from the other megaman games or other capcom music format games ? must be megaman 4, 5, 6, or one of the others listed in Matrixz's capcom music format document |
JRIVA |
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Red Paragoomba Level: 18 Posts: 21/60 EXP: 29671 Next: 226 Since: 02-20-13 Last post: 347 days Last view: 856 days |
Hi Kuja!
Part by part Palette Megaman 5) The palette I mean is of the level. No sprites Songs for Megaman 3) Thank your Kuja, we can try, but I think, that an important contribution, anyone can do for this Megaman hacking community, is replace all songs of Megaman 3 (or other) with songs of Megaman 4 (for example, after Megaman 5, or 6, Might Final Fight, etc, etc) These Hacks can be used by the community for the realization of others Hacks (similar to what happens with Megaman 3 Improvement) It would be a most excellent work valued by all I hope someone hears this desire |
kuja killer |
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Level: 55 Posts: 533/628 EXP: 1243131 Next: 71058 Since: 03-20-07 From: Lake Havasu City, Arizona Last post: 274 days Last view: 18 hours |
Im not sure why this has not gotten literally any exposure anywhere at all...
Well, Rockman CX was completed very recently. This has been a very long awaited hack for several years. I'd highly recommend anyone to check it out This is "the next big thing" since Rockman 4 Minus Infinity in my opinion! http://himaq.blog.fc2.com/ |
Insectduel |
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Hammer Brother Level: 68 Posts: 1011/1069 EXP: 2686068 Next: 42732 Since: 02-16-08 From: Insectduel's office Last post: 1249 days Last view: 1249 days |
Thanks Kuja because I haven't checked out Rockman CX's activity. I'll play the game soon.
CAPCOM is such a different beast than Nintendo taking down fan projects but there are bunch of Mega Man PC fan games today than romhacks and CAPCOM hasn't issue a takedown notice other than a Rockman 9 port to the NES. I'm still angered that Nintendo took down AM2R to protect their IP but that's on a different topic. |
kuja killer |
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Level: 55 Posts: 534/628 EXP: 1243131 Next: 71058 Since: 03-20-07 From: Lake Havasu City, Arizona Last post: 274 days Last view: 18 hours |
ehhh, ive never been a fan of "fan games" at all. I just dont like them much at all.
Megaman, mario, zelda, anything. I perfer "romhacks" instead. i'm far more loyal to the romhacking world than i ever would be with "fan games". and they're not subject to all that crap people get with their "fan games" being targeted by nintendo or whoever else. |
Insectduel |
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Hammer Brother Level: 68 Posts: 1012/1069 EXP: 2686068 Next: 42732 Since: 02-16-08 From: Insectduel's office Last post: 1249 days Last view: 1249 days |
That's true! Companies don't really care about romhacks especially if they're already made as a reproduction cartridge with 0% legal liability. I wonder if Rockman CX plans to be created as a repro cartridge for fans that actually wanted to play it on a hardware NES console. I prefer that than the clones especially Retron. If I am correct, it does uses MMC3 chip along with the SRAM battery which is going to be expensive for the guys to create.
I would like to see the fanboys make a NES homebrew of the Rockman World/Mega Man Game Boy series than a PC fan game. Why not a Rockman 7 or 8 port to the NES? Is it that hard to convert a PC coding to 6502 NES Assembly? Streemerz did it! People today are still making NES homebrews. Playing Rockman CX does bring me new surprises to the end levels but I can see why the game is so much creative and impressive gameplay. |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 1251/1407 EXP: 4178606 Next: 12523 Since: 02-19-07 From: Brooklyn, NY Last post: 1 day Last view: 1 day |
For me, I'd love to see hack MM hack using the robots from MM5 for the GB, that's my favorite GB MM game. ____________________ My Linktree |
dreamerman |
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Red Paragoomba Level: 18 Posts: 45/52 EXP: 27072 Next: 2825 Since: 01-10-10 From: Santiago Last post: 942 days Last view: 942 days |
Nowadays it is easier to hack rom. After the game Rockman 4 Minus Infinity, do not understand why did not make MegaMan 7, 8, 5 (GB) for Nes. |
Trinitronity |
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Porcupo Level: 38 Posts: 254/311 EXP: 350807 Next: 19640 Since: 02-04-13 Last post: 1931 days Last view: 573 days |
Well, damn. I have visited the Rockman CX website, but I still cannot find the download link for that... :-\
Posted by dreamerman No, it's not. And you know why? Because there is STILL no split disassembly. |
kuja killer |
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Level: 55 Posts: 535/628 EXP: 1243131 Next: 71058 Since: 03-20-07 From: Lake Havasu City, Arizona Last post: 274 days Last view: 18 hours |
http://dl1.getuploader.com/g/57e31e5e-180c-4a37-9e90-2dffb63022d0/himaq_uploader/57/RockmanCX_ver1.zip
It was the first link on his most recent blog entry...but here then. This is the direct download link to the current version. |
Trinitronity |
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Porcupo Level: 38 Posts: 255/311 EXP: 350807 Next: 19640 Since: 02-04-13 Last post: 1931 days Last view: 573 days |
Hmm...didn't see that on his webpage.
But thanks for the direct link. |
Insectduel |
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Hammer Brother Level: 68 Posts: 1013/1069 EXP: 2686068 Next: 42732 Since: 02-16-08 From: Insectduel's office Last post: 1249 days Last view: 1249 days |
Posted by Trinitronity That may be true but today there are Emulators that comes with debuggers. FCEUX is the best tool to disassemble coding specific parts of a certain game. It's still easier than making a PC fan game using Game Maker, Multimedia Fusion II, etc. But making a home-brew NES rom from scratch even if you're using companies IP you have to make your own game's 6502 assembly. |
Trinitronity |
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Porcupo Level: 38 Posts: 256/311 EXP: 350807 Next: 19640 Since: 02-04-13 Last post: 1931 days Last view: 573 days |
Posted by InsectduelPosted by Trinitronity Yeah, but it's still much much easier for me to use actual ASM commands instead of their hex representation. In fact, if you take a look at Sonic hacking (again), you see that before disassemblies came to be, the most the games did were art editing, palette editing and level layout editing. But now that we got multiple disassemblies to choose from, not only did we finally got a proper way to do ASM edits, it was actually thanks to disassemblies that: a) almost every bug that the developers left in were fixed b) sound drivers could be ported from game to game c) the game could be extended through multiple new characters (each with different abilities), new enemies, new zones (even an increase in zone count), new bosses, new everything And most importantly, only thanks to disassemblies, Sonic hacks could finally become ambitious. Suddenly, we see Sonic CD time travelling, Chaotix linking mechanics, Sonic Heroes team system, 2D recreations of Sonic Adventure and Rush moves, and of course it would be bad manners to not mention the technical marvel that is Sonic The Next Level. All thanks to the magical power of disassemblies, the amount of such ambitious ROM hacks was able to not only appear, but also increase over time. So yeah, if you guys want to see more MegaMan hacks to change more than just layouts, art, pallettes and maybe music and minor boss changes, and most importantly in bigger frequencies? Then disassemblies are the only option, because what the hacking scene needs is ways to make hacking easier and thus lure in new hackers. |
Insectduel |
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Hammer Brother Level: 68 Posts: 1016/1069 EXP: 2686068 Next: 42732 Since: 02-16-08 From: Insectduel's office Last post: 1249 days Last view: 1249 days |
Let's get back with Rockman CX. Personally since I don't read Japanese it's the gameplay that got me addictive. It would be cool if someone that knows both Japanese & English to do a fan translation of the game I mean, the author of Rockman CX clearly do not have English experience and Puresabe asked people that knows proper English to translate Rockman 4 MI for him. This could lead to players that wanted to play Rockman CX on hardware.
Also the only Emulators that compatable to play the game is VirtuaNES, Bizhawk (Multi) & NEStopia. FCE Ultra has glitches. With NEStopia, I was mad that the recording options doesn't run well so Bizhawk is the only one even the playback with NEStopia leads into out of sync. If anyone DOES make a reproduction cartridge of the game with the MMC3 chip and Save Battery, does it run well comparing with the Emulators? Well repros and homebrews are still being used on the modern retro gaming market. |
kuja killer |
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Level: 55 Posts: 536/628 EXP: 1243131 Next: 71058 Since: 03-20-07 From: Lake Havasu City, Arizona Last post: 274 days Last view: 18 hours |
yea i really wanted to know too what all the story text was about. theres alot of story throughout the game. And there's TONS of random things Dr Light says every time you die to him ...
there must have been like 15 or 20 or more seperate things he says each time you die/restart against him... i seriously want to know what all of those scripts were saying! |
EggplantPimp |
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Buzzy Beetle Level: 44 Posts: 251/378 EXP: 578624 Next: 32661 Since: 04-30-07 From: Boo York, Home Of The Big Pumpkin Last post: 1245 days Last view: 1245 days |
Posted by Googie I'm curious of how this can get fixed, too. ____________________ - Nikki |
Plint Michigan |
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Newcomer Level: 3 Posts: 1/1 EXP: 52 Next: 76 Since: 10-09-16 Last post: 2748 days Last view: 2726 days |
Rockman Speed Bound's OST patches gave me the idea to try and rip my own OST patches for Megaman 2 games, like make OST patches for Rockman Exile, Ultra, Exhaust, No Constancy, Deus Ex Machina, Min, etc. However...
Pre-Intro = $30A7C - $30A7D = B4B1 Title Screen = $30A7A - $30A7B = F4AE Bubbleman = $30A6E - $30A6F = 91A1 Heatman = $30A66 - $30A67 = 8794 Metalman = $30A6A - $30A6B = 429A etc... I have NO IDEA what Infidelity's sound document on the site is trying to tell me. The $ symbol appears NO WHERE in the hex files, and the hex catigories on the side ALWAYS end in 0. Never C, never 4, ALWAYS 0. So I spent about half an hour trying to figure this out and got just about nowhere. I tried many different tools, documents and such to try and find out, but have gotten nowhere. I even asked at Rom Hacking, but still nothing. Any help would be appreciated. |
Main - ROM Hacking - General Megaman Hacking Thread | New thread | New reply |
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