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Main - ROM Hacking - General Megaman Hacking Thread New thread | New reply

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Zieldak
Posted on 06-22-16 03:43 PM (rev. 4 of 06-23-16 10:27 PM) Link | Quote | ID: 163393


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Posted by RadioJoNES
I have retruned to ask if anyone knows how to change the amount of bosses? Mega Man 3 has 8 boss characters but I only want 4 in my hack.

I will look into it, but don't except anything, because I still don't know what I am doing. It's not that easy to do, I do know you will have to block all cursor movements to slots that don't exist, that's for sure. Disabling a slot is easy. Hmm... The Password system may not like this change either, and I still don't really understand how it actually works. And finally, there's the code that initializes that Doc Robot broken window cutscene thing, that is the main think that needs to be changed somewhere.

Posted by Trinitronity
Posted by RadioJoNES
I have retruned to ask if anyone knows how to change the amount of bosses? Mega Man 3 has 8 boss characters but I only want 4 in my hack.

Likewise, I would like to change the order of bosses by having one intro stage with intro boss, 8 PokéMasters, 4 revisited stages ala Doc-Robot (but with only one boss each), a full-fledged level inplace of the single room boss battle that was BreakMan (how pathetic), and of course, all 6 castle stages (with stage 4 once again being a gauntlet).


Changing the order on the SS screen is actually very simple, but you have to change many things for it to work in MM3, but I had a lot of trouble with it. Unlinke in MM5, where you can simply change the stage IDs and everything works (except window clears after defeating a boss), in MM3, you even have to change the animations for each boss, the name pointers for each (or change the names, that works too), change which weapon you get from which stage and etc... Hmm... Intro stage. I can't really help with that one actually. I do know how it should work logically, something like *when you "game start" load stage* and after defeating the boss *load stage select* or something, but I definitely cannot program something like that. The Break Man fight is actually pure coding and I don't know how it works. The castle stages things isn't hard at all, but you would need to add extra SBD Banks and stuff. And don't move the Gamma fight. It's totally glitchy in my hack right now, but I haven't tried fixing it yet anyway.

EDIT: Okay, the level length is actually an easy thing if you extend the ROM. Especially if you are using Improvement 2.0/2.1, you can copy an SBD bank data to another bank (,add that bank to the editor if it's a new level) and that's all. And you also have to change which SBD bank that stage uses... Maybe I should do this too...? I'm still limited af with the Wily levels.

Trinitronity
Posted on 06-24-16 03:48 PM Link | Quote | ID: 163401


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Coincidently, I am using the improvement patch in full force. So yeah, I'll get back to SBD bank data later. My plans for the new stages:
*Intro stage will actually reuse the graphic set of another PokeMaster by being located inside said PokeMaster's stage (kinda like how the BreakMan fight used HardMan's graphic set due to being located inside HardMan's stage)
*The stage replacing the BreakMan fight will use a completely unique stage graphic set

Dracula X
Posted on 07-26-16 06:33 AM (rev. 4 of 07-28-16 01:26 AM) Link | Quote | ID: 163603


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Something that I like to share with Mega Man music hackers:

https://www.sendspace.com/file/tqsab8

The sound driver is included and ready to be assembled.

The only song that's included is Stage Select from Mega Man 3.

cc65 6502.

Thanks to za909 for Making Mega Man 3-6 music guide!

Trinitronity
Posted on 07-31-16 02:04 PM Link | Quote | ID: 163636


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Anyone can see what's off in this picture?

JRIVA
Posted on 08-03-16 04:38 AM Link | Quote | ID: 163667


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Trinitronity: the palette of the walls and ceiling?

Dracula X: What does it do? I could not use it

Alloes anyone know a complete map rom of music of Mega Man 4, 5 or/and 6?
Killer Kuja did an excellent job with Mega Man 3, but I need the same for Mega Man 4; 5 and 6

Thanks

Trinitronity
Posted on 08-03-16 09:05 AM Link | Quote | ID: 163669


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Posted by JRIVA
Trinitronity: the palette of the walls and ceiling?

Nope...at least it shouldn't.

Try again.

Zieldak
Posted on 08-03-16 01:49 PM Link | Quote | ID: 163670


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Posted by Trinitronity

Anyone can see what's off in this picture?

I know, I know! But I'll let the others to think more, it's not that hard to figure out.

JRIVA
Posted on 08-03-16 11:06 PM Link | Quote | ID: 163675


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the direction of the leaf shield

ZeroNoin
Posted on 08-05-16 12:11 AM Link | Quote | ID: 163694

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Rockman 2 Editor Translation and Guide
I was looking through some old documents I wrote a while ago.
I noticed this guide I wrote for using the Japanese-only Rockman 2 Editor by rock5easily.
I actually tried back then to contact rock5easily about making an English version, but he never got back to me.
Guess I got kind of sidetracked and forgot about it.
Anyways, here's a link to the guide which is pretty thorough: http://pastebin.com/H5XHLbW3

Dracula X
Posted on 08-09-16 11:38 PM (rev. 2 of 08-11-16 12:18 AM) Link | Quote | ID: 163723


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Posted by JRIVA
Trinitronity: the palette of the walls and ceiling?

Dracula X: What does it do? I could not use it

Alloes anyone know a complete map rom of music of Mega Man 4, 5 or/and 6?
Killer Kuja did an excellent job with Mega Man 3, but I need the same for Mega Man 4; 5 and 6

Thanks


It's only an example on how to make music from scratch by looking at the hex editor like I did for this here.
Doing this in ca65, it will save you alot of time without have to manualy change the location.
You can mess around with it but be careful with the hi and lo byte commands.

It is possible to add a create your onw effect list.

JRIVA
Posted on 08-29-16 02:14 AM Link | Quote | ID: 163945


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Dear Megaman Hackers:
Mega Man 3
Does anyone know how to modify the palette Breakman screen? (After eliminating the 4 Doc Robots)
Because I see always the original Hardman palette :-(

PD: I use Megaflex 0.701

kuja killer
Posted on 08-29-16 03:59 PM Link | Quote | ID: 163955


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https://s12.postimg.io/wd140kdzh/palbreak.png

Go to the hard man level in megafle, then go to Screen 18 (should be 1 room after the hardman room) .. but it's okay if your level was shorter or whatever.

If your breakman screen is screen 18 like the original here, then here it is.

Anyways, set BG pal to 1 ...then you can edit the palette for that screen. (it's a bunch of random colors by default, so you can change them safely)

JRIVA
Posted on 08-30-16 12:44 AM Link | Quote | ID: 163956


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Hi Kuja friend!, Im Sorry. No. :-(

I had already tried. For some reason when visiting that scenario, return the original Hardman palette. Test it.

Something similar happens to eliminate the Big Harddat of the scene of Needleman Robot Doc.

No problem, these limitations take them as design constraints, which sometimes arise very original things too.

Very Thanks!

kuja killer
Posted on 08-30-16 02:04 AM Link | Quote | ID: 163959


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Oh your right, i did not realize it was loaded seperately. my bad. I found it though now.

https://s18.postimg.io/w8aoinvop/pal2.png
the palette is here
31E3A-31E49

sprite pallete is immediately following that - 31E4A-31E59
but i doubt that needs to be touched at all.

JRIVA
Posted on 08-30-16 04:38 AM Link | Quote | ID: 163960


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Thank you Kuja!!! Excellent

Now, look nice!


Termingamer2-JD
Posted on 08-30-16 10:36 AM Link | Quote | ID: 163963


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Haha, that looks amazing! Keep it up!

____________________
Jamie Dignam

JRIVA
Posted on 08-31-16 12:07 AM Link | Quote | ID: 163964


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Thank you very much.
I'm looking volunatris to help me with music levels.
I know add music from other rom hacks of Mega Man 3 (not many with musics changed), but I would like to include some musics of Mega Man 4; 5 or 6 or any other Capcom 6C80 game

For those who wish to join
jrivammh@gmail.com

I leave my blog
http://megamanhyperion.blogspot.com.uy/

Cometary hope.

kuja killer
Posted on 08-31-16 08:09 AM (rev. 4 of 08-31-16 08:20 AM) Link | Quote | ID: 163965


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im in the same with you. i cant make my own music, and i dont have knowledge of how any of that stuff works, cause i never studied anything music related in school, in my childhood (never cared for it) so all those dozens of terms and words make no sense to me.

I could copy-paste songs from the other capcom music format (whatever games use them) Officially i've never done that a single time ever before, only sound effects.
-- it's still a very long process though ...have to change all the Jump pointers, the instrument numbers, insert any instruements other game's songs might be using ... it's long and grueling.

I dont know of any program in existence to ever help us with doing such stuff. I wish there would be 1 person out there in the world who was able to make a program to help with this stuff ...kind of like fami tracker (but fami tracker has it's own format ..so you cant just copy fami tracker files to the capcom music format freely.

I highly recommend checking this out, this is a guide by Za909 to help us at least.

http://acmlm.kafuka.org/board/thread.php?pid=155485#155485 - this is the user friendly one

http://www.romhacking.net/documents/274/ - and this is the more moderate to adanced one. :|

JRIVA
Posted on 08-31-16 10:57 PM Link | Quote | ID: 163972


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I see that we all have more or less the same limitations.
There are few hacks that effectively change the musics. And fewer people doing it, they do well.

We'll have to make do with the original soundtrack of Mega Man 3, that are not so bad.

Thanks for the links!

Bye

Trinitronity
Posted on 09-02-16 10:02 AM Link | Quote | ID: 163996


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Posted by kuja killer
im in the same with you. i cant make my own music, and i dont have knowledge of how any of that stuff works, cause i never studied anything music related in school, in my childhood (never cared for it) so all those dozens of terms and words make no sense to me.

I could copy-paste songs from the other capcom music format (whatever games use them) Officially i've never done that a single time ever before, only sound effects.
-- it's still a very long process though ...have to change all the Jump pointers, the instrument numbers, insert any instruements other game's songs might be using ... it's long and grueling.

I dont know of any program in existence to ever help us with doing such stuff. I wish there would be 1 person out there in the world who was able to make a program to help with this stuff ...kind of like fami tracker (but fami tracker has it's own format ..so you cant just copy fami tracker files to the capcom music format freely.


This, but in combination with creating a split disassembly of MegaMan 3 (or even better, your MM3 improvement) and a MegaFLE X update that supports said split disassembly would be THE perfect tool kit for MM3 hack, I can tell you that much. That way, hacking MegaMan 3 would be as easy as hacking Sonic 1 and 2 on the MegaDrive. Come on, guys, it's time to finally move with the times instead of staying behind forever.
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Main - ROM Hacking - General Megaman Hacking Thread New thread | New reply

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