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Main - ROM Hacking - General Megaman Hacking Thread | New thread | New reply |
Zieldak |
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Crow Level: 42 Posts: 356/387 EXP: 512299 Next: 9063 Since: 12-01-11 From: Hungary Last post: 1309 days Last view: 1200 days |
Posted by RadioJoNES I will look into it, but don't except anything, because I still don't know what I am doing. It's not that easy to do, I do know you will have to block all cursor movements to slots that don't exist, that's for sure. Disabling a slot is easy. Hmm... The Password system may not like this change either, and I still don't really understand how it actually works. And finally, there's the code that initializes that Doc Robot broken window cutscene thing, that is the main think that needs to be changed somewhere. Posted by TrinitronityPosted by RadioJoNES Changing the order on the SS screen is actually very simple, but you have to change many things for it to work in MM3, but I had a lot of trouble with it. Unlinke in MM5, where you can simply change the stage IDs and everything works (except window clears after defeating a boss), in MM3, you even have to change the animations for each boss, the name pointers for each (or change the names, that works too), change which weapon you get from which stage and etc... Hmm... Intro stage. I can't really help with that one actually. I do know how it should work logically, something like *when you "game start" load stage* and after defeating the boss *load stage select* or something, but I definitely cannot program something like that. The Break Man fight is actually pure coding and I don't know how it works. The castle stages things isn't hard at all, but you would need to add extra SBD Banks and stuff. And don't move the Gamma fight. It's totally glitchy in my hack right now, but I haven't tried fixing it yet anyway. EDIT: Okay, the level length is actually an easy thing if you extend the ROM. Especially if you are using Improvement 2.0/2.1, you can copy an SBD bank data to another bank (,add that bank to the editor if it's a new level) and that's all. And you also have to change which SBD bank that stage uses... Maybe I should do this too...? I'm still limited af with the Wily levels. |
Trinitronity |
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Porcupo Level: 38 Posts: 238/311 EXP: 351056 Next: 19391 Since: 02-04-13 Last post: 1936 days Last view: 579 days |
Coincidently, I am using the improvement patch in full force. So yeah, I'll get back to SBD bank data later. My plans for the new stages:
*Intro stage will actually reuse the graphic set of another PokeMaster by being located inside said PokeMaster's stage (kinda like how the BreakMan fight used HardMan's graphic set due to being located inside HardMan's stage) *The stage replacing the BreakMan fight will use a completely unique stage graphic set |
Dracula X |
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Red Paragoomba Level: 19 Posts: 33/64 EXP: 31130 Next: 4647 Since: 03-11-14 From: Dracula's Castle Last post: 1735 days Last view: 698 days |
Something that I like to share with Mega Man music hackers:
https://www.sendspace.com/file/tqsab8 The sound driver is included and ready to be assembled. The only song that's included is Stage Select from Mega Man 3. cc65 6502. Thanks to za909 for Making Mega Man 3-6 music guide! |
Trinitronity |
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Porcupo Level: 38 Posts: 245/311 EXP: 351056 Next: 19391 Since: 02-04-13 Last post: 1936 days Last view: 579 days |
Anyone can see what's off in this picture? |
JRIVA |
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Red Paragoomba Level: 18 Posts: 13/60 EXP: 29692 Next: 205 Since: 02-20-13 Last post: 353 days Last view: 861 days |
Trinitronity: the palette of the walls and ceiling?
Dracula X: What does it do? I could not use it Alloes anyone know a complete map rom of music of Mega Man 4, 5 or/and 6? Killer Kuja did an excellent job with Mega Man 3, but I need the same for Mega Man 4; 5 and 6 Thanks |
Trinitronity |
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Porcupo Level: 38 Posts: 247/311 EXP: 351056 Next: 19391 Since: 02-04-13 Last post: 1936 days Last view: 579 days |
Posted by JRIVA Nope...at least it shouldn't. Try again. |
Zieldak |
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Crow Level: 42 Posts: 367/387 EXP: 512299 Next: 9063 Since: 12-01-11 From: Hungary Last post: 1309 days Last view: 1200 days |
Posted by Trinitronity I know, I know! But I'll let the others to think more, it's not that hard to figure out. |
JRIVA |
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Red Paragoomba Level: 18 Posts: 14/60 EXP: 29692 Next: 205 Since: 02-20-13 Last post: 353 days Last view: 861 days |
the direction of the leaf shield |
ZeroNoin |
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Newcomer Level: 3 Posts: 1/1 EXP: 58 Next: 70 Since: 01-18-15 Last post: 2819 days Last view: 2819 days |
Rockman 2 Editor Translation and Guide
I was looking through some old documents I wrote a while ago. I noticed this guide I wrote for using the Japanese-only Rockman 2 Editor by rock5easily. I actually tried back then to contact rock5easily about making an English version, but he never got back to me. Guess I got kind of sidetracked and forgot about it. Anyways, here's a link to the guide which is pretty thorough: http://pastebin.com/H5XHLbW3 |
Dracula X |
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Red Paragoomba Level: 19 Posts: 34/64 EXP: 31130 Next: 4647 Since: 03-11-14 From: Dracula's Castle Last post: 1735 days Last view: 698 days |
Posted by JRIVA It's only an example on how to make music from scratch by looking at the hex editor like I did for this here. Doing this in ca65, it will save you alot of time without have to manualy change the location. You can mess around with it but be careful with the hi and lo byte commands. It is possible to add a create your onw effect list. |
JRIVA |
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Red Paragoomba Level: 18 Posts: 15/60 EXP: 29692 Next: 205 Since: 02-20-13 Last post: 353 days Last view: 861 days |
Dear Megaman Hackers:
Mega Man 3 Does anyone know how to modify the palette Breakman screen? (After eliminating the 4 Doc Robots) Because I see always the original Hardman palette :-( PD: I use Megaflex 0.701 |
kuja killer |
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Level: 55 Posts: 526/628 EXP: 1243708 Next: 70481 Since: 03-20-07 From: Lake Havasu City, Arizona Last post: 280 days Last view: 5 days |
https://s12.postimg.io/wd140kdzh/palbreak.png
Go to the hard man level in megafle, then go to Screen 18 (should be 1 room after the hardman room) .. but it's okay if your level was shorter or whatever. If your breakman screen is screen 18 like the original here, then here it is. Anyways, set BG pal to 1 ...then you can edit the palette for that screen. (it's a bunch of random colors by default, so you can change them safely) |
JRIVA |
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Red Paragoomba Level: 18 Posts: 16/60 EXP: 29692 Next: 205 Since: 02-20-13 Last post: 353 days Last view: 861 days |
Hi Kuja friend!, Im Sorry. No. :-(
I had already tried. For some reason when visiting that scenario, return the original Hardman palette. Test it. Something similar happens to eliminate the Big Harddat of the scene of Needleman Robot Doc. No problem, these limitations take them as design constraints, which sometimes arise very original things too. Very Thanks! |
kuja killer |
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Level: 55 Posts: 527/628 EXP: 1243708 Next: 70481 Since: 03-20-07 From: Lake Havasu City, Arizona Last post: 280 days Last view: 5 days |
Oh your right, i did not realize it was loaded seperately. my bad. I found it though now.
https://s18.postimg.io/w8aoinvop/pal2.png the palette is here 31E3A-31E49 sprite pallete is immediately following that - 31E4A-31E59 but i doubt that needs to be touched at all. |
JRIVA |
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Red Paragoomba Level: 18 Posts: 17/60 EXP: 29692 Next: 205 Since: 02-20-13 Last post: 353 days Last view: 861 days |
Thank you Kuja!!! Excellent
Now, look nice! |
Termingamer2-JD |
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Ropa Banned: repeat sockpuppeting Level: 53 Posts: 594/739 EXP: 1133574 Next: 23545 Since: 08-06-15 From: England Last post: 2674 days Last view: 680 days |
Haha, that looks amazing! Keep it up! ____________________ Jamie Dignam |
JRIVA |
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Red Paragoomba Level: 18 Posts: 18/60 EXP: 29692 Next: 205 Since: 02-20-13 Last post: 353 days Last view: 861 days |
Thank you very much.
I'm looking volunatris to help me with music levels. I know add music from other rom hacks of Mega Man 3 (not many with musics changed), but I would like to include some musics of Mega Man 4; 5 or 6 or any other Capcom 6C80 game For those who wish to join jrivammh@gmail.com I leave my blog http://megamanhyperion.blogspot.com.uy/ Cometary hope. |
kuja killer |
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Level: 55 Posts: 528/628 EXP: 1243708 Next: 70481 Since: 03-20-07 From: Lake Havasu City, Arizona Last post: 280 days Last view: 5 days |
im in the same with you. i cant make my own music, and i dont have knowledge of how any of that stuff works, cause i never studied anything music related in school, in my childhood (never cared for it) so all those dozens of terms and words make no sense to me.
I could copy-paste songs from the other capcom music format (whatever games use them) Officially i've never done that a single time ever before, only sound effects. -- it's still a very long process though ...have to change all the Jump pointers, the instrument numbers, insert any instruements other game's songs might be using ... it's long and grueling. I dont know of any program in existence to ever help us with doing such stuff. I wish there would be 1 person out there in the world who was able to make a program to help with this stuff ...kind of like fami tracker (but fami tracker has it's own format ..so you cant just copy fami tracker files to the capcom music format freely. I highly recommend checking this out, this is a guide by Za909 to help us at least. http://acmlm.kafuka.org/board/thread.php?pid=155485#155485 - this is the user friendly one http://www.romhacking.net/documents/274/ - and this is the more moderate to adanced one. :| |
JRIVA |
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Red Paragoomba Level: 18 Posts: 19/60 EXP: 29692 Next: 205 Since: 02-20-13 Last post: 353 days Last view: 861 days |
I see that we all have more or less the same limitations.
There are few hacks that effectively change the musics. And fewer people doing it, they do well. We'll have to make do with the original soundtrack of Mega Man 3, that are not so bad. Thanks for the links! Bye |
Trinitronity |
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Porcupo Level: 38 Posts: 251/311 EXP: 351056 Next: 19391 Since: 02-04-13 Last post: 1936 days Last view: 579 days |
Posted by kuja killer This, but in combination with creating a split disassembly of MegaMan 3 (or even better, your MM3 improvement) and a MegaFLE X update that supports said split disassembly would be THE perfect tool kit for MM3 hack, I can tell you that much. That way, hacking MegaMan 3 would be as easy as hacking Sonic 1 and 2 on the MegaDrive. Come on, guys, it's time to finally move with the times instead of staying behind forever. |
Main - ROM Hacking - General Megaman Hacking Thread | New thread | New reply |
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