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Main - ROM Hacking - General Megaman Hacking Thread | New thread | New reply |
MiniCompute |
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Bubble Level: 66 Posts: 793/981 EXP: 2420967 Next: 40884 Since: 04-25-07 Last post: 487 days Last view: 695 days |
Posted by Model FZx And CapN piccard is dead and off the airwaves, long lived the 1987 voyage. :/ |
OmegaX128 |
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Newcomer Level: 5 Posts: 1/3 EXP: 290 Next: 239 Since: 09-28-15 Last post: 3127 days Last view: 3126 days |
I guess I'll stop lurking now
As someone who has wanted to make a Mega Man 2 hack for the longest time, I've finally found a place where I can ask some questions. I am making a hack for Mega Man 2 called Mega Man: Air-Jumper. Basically, in this hack, Mega Man would be able to jump once from the ground and twice in the air, and would be able to dash, and dash jump, which would remove one of his jumps to compensate for the speed. Due to this, the levels would need to be very challenging and large, with all different music coming in for all of the stages in the game. The main thing about this hack however, is that I would be making use of the MMC5 mapper. With it, I plan to add extra Wily Stages, better 8-bit sounds and songs, longer levels, and more bosses. Not to Rockman 4 Minus Infinity levels of hack, but enough to distinguish it from the other MM2 hacks that are out there. However, I need to start with the basics, coding the triple jump and dash first. I am not a total stranger to MM hacking, as I already have hexing experience, and am cracking down on ASM. So if someone could help me a little bit with offsets and areas where I can do stuff, that would be amazing. And as always, thanks for reading this wall of text anyways. |
za909 |
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Cheep-cheep Level: 32 Posts: 192/196 EXP: 189022 Next: 17420 Since: 04-27-11 Last post: 3050 days Last view: 2761 days |
First off, if there's no MMC5 version hack of MM2, you need to learn more about how the MMC1 does bankswitching, and how the MMC5 does it. If you locate all the writes to the MMC1 registers and re-write that code to attempt writing to the MMC5 bankswitch registers you have successfully ported the game to use MMC5. Though beware, the MMC5 is a bit on the excessive side, it requires a lot of initialization when the game fires up so you might have to do something with the Init code of the game, which can be found by looking at the RESET vector at the end of the PRG-ROM. |
kuja killer |
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Level: 55 Posts: 470/628 EXP: 1243623 Next: 70566 Since: 03-20-07 From: Lake Havasu City, Arizona Last post: 279 days Last view: 4 days |
http://www.romhacking.net/hacks/2562/
here you go |
OmegaX128 |
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Newcomer Level: 5 Posts: 2/3 EXP: 290 Next: 239 Since: 09-28-15 Last post: 3127 days Last view: 3126 days |
Thanks for the responses, guys, and kuja, thanks but I already found it
Okay, now my primary objective is to make use of the extra stuff the MMC5 mapper gives me. Example; an extra Wily Stage or two with their own graphics, how would I go about that? Thanks for the repsonses in advance! |
Model FZx |
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Red Koopa Level: 26 Posts: 103/132 EXP: 90062 Next: 12213 Since: 08-28-14 Last post: 3077 days Last view: 3097 days |
You'd have to assign the right pointers, allocate some stage data, and the TSA blocks.
On other news... Took me a half hour to do, MM5 hack. What do you guys think? I'm aiming for a cyberspace kind of feel. ____________________ A well known Bio-Metal |
PKstarship |
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Shyguy Level: 21 Posts: 63/88 EXP: 46520 Next: 3423 Since: 08-14-15 From: Midgard Last post: 2441 days Last view: 2351 days |
Posted by Model FZx Megaman 5: Battle Network? It looks pretty cool ____________________ Drive-by, *Puts on sunglasses* Miami style YEEEEEEEAAAAAAAHHHHHH!!!!!!! |
Model FZx |
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Red Koopa Level: 26 Posts: 104/132 EXP: 90062 Next: 12213 Since: 08-28-14 Last post: 3077 days Last view: 3097 days |
Haha! Thanks, Starship. No, it isnt battle network themed
:p ____________________ A well known Bio-Metal |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 1147/1407 EXP: 4180253 Next: 10876 Since: 02-19-07 From: Brooklyn, NY Last post: 6 days Last view: 6 days |
I like this it's cool... ____________________ My Linktree |
Model FZx |
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Red Koopa Level: 26 Posts: 105/132 EXP: 90062 Next: 12213 Since: 08-28-14 Last post: 3077 days Last view: 3097 days |
Posted by Googie Thanks! Edit: ignore the fact that the back is purple. I put a Napalm Man PAL animator in the stage and I was too lazy to move it. I recolored him based off a screenshot from a fangame. I kind of like the shade, but if you guys don't that's not a problem. I think it looks nice. ____________________ A well known Bio-Metal |
MiniCompute |
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Bubble Level: 66 Posts: 797/981 EXP: 2420967 Next: 40884 Since: 04-25-07 Last post: 487 days Last view: 695 days |
Go play mega man x5 and, I think fortress stage 1 and 2 might give you some good palette ideas.
The only thing thats not making me love this is no black or gray lining around the outter green tile block. |
Model FZx |
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Red Koopa Level: 26 Posts: 106/132 EXP: 90062 Next: 12213 Since: 08-28-14 Last post: 3077 days Last view: 3097 days |
Cool it down, guys! I'm not a MM5 hacking expert! :p
I've played X5 many times. I'll see what I can do palette wise. Also I'm trying to be cheap with my palette colors, for an effect planned later. also, I'm using MegaFLE, and I think I screwed up the screen scrolling thingy. I have 3 drop screens set up (so far), an when I drop down thesecond ione, it plops me back a screen before all the drop downs start, and it will only let me go left, in a contuinous scroll. And does anyone know how to take advantage of multiple paths? As well as the music data offsets? It isn't in the ROM map over at Data Crystal. ____________________ A well known Bio-Metal |
XTTX |
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Flurry Level: 36 Posts: 217/251 EXP: 304249 Next: 3861 Since: 04-14-08 From: DTOWN Last post: 2388 days Last view: 64 days |
Posted by Model FZx This looks pretty cool! It does have a battle network feel to it! Hopefully we will see more of this in the future! |
Model FZx |
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Red Koopa Level: 26 Posts: 107/132 EXP: 90062 Next: 12213 Since: 08-28-14 Last post: 3077 days Last view: 3097 days |
I am hoping this as well! :-) ____________________ A well known Bio-Metal |
MiniCompute |
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Bubble Level: 66 Posts: 800/981 EXP: 2420967 Next: 40884 Since: 04-25-07 Last post: 487 days Last view: 695 days |
Posted by Model FZx Your FIRED for not being more precise in your professional hacking of mega man 5. Your STILL FIRED for showing off early progess too soon, give it awhile. When you have made some headway, then post and my head may slowly creek to look at your post. Now go home. :| |
Trinitronity |
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Porcupo Level: 38 Posts: 108/311 EXP: 351019 Next: 19428 Since: 02-04-13 Last post: 1936 days Last view: 578 days |
Guess who's back, back again!
Anyway, I'm currently having two new problems with, yup, MegaMan 3 hacking, and both are about Wily Stage 3 and both are appearantly common problems, but not common enough to have a common solution... First off, the moving platforms. I know the objects that make them move, but the moving algorith is sadly used in the wrong rooms. They should be used on screens 14 and 15, but are instead used on the screens C and 11 (the first screen in Wily 3 for me is screen B). So...where in the Hex Editor should I look to fix that problem. Second off, it's the classic problem of the boss, Dark Megamen, not reappearing after disappearing. I have no idea why that happens because I placed the boss with the exact same coordinates like in the original MegaMan 3, so technically, there should not be any problems... So yeah, please help me there. Thanks in advance! |
OmegaX128 |
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Newcomer Level: 5 Posts: 3/3 EXP: 290 Next: 239 Since: 09-28-15 Last post: 3127 days Last view: 3126 days |
Quick Man is the first Robot Master to receive changes! Here is a preview:
https://www.youtube.com/watch?v=_272MmZY3Rw |
Zieldak |
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Crow Level: 42 Posts: 271/387 EXP: 512251 Next: 9111 Since: 12-01-11 From: Hungary Last post: 1309 days Last view: 1200 days |
Posted by Trinitronity Reply: Posted by kuja killer Posted by Trinitronity Edit the byte at 25E80 to match the Megaman Replicator's enemy number. (not ID!) |
Trinitronity |
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Porcupo Level: 38 Posts: 115/311 EXP: 351019 Next: 19428 Since: 02-04-13 Last post: 1936 days Last view: 578 days |
Thanks, the moving platforms are now working correctly.
However the problem with the Dark Megamen not reappearing still persists... |
Zieldak |
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Crow Level: 42 Posts: 273/387 EXP: 512251 Next: 9111 Since: 12-01-11 From: Hungary Last post: 1309 days Last view: 1200 days |
Posted by Trinitronity That is weird. Are you sure you entered the value from here? I don't remember if this boss checks for screen id or not. |
Main - ROM Hacking - General Megaman Hacking Thread | New thread | New reply |
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