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Main - ROM Hacking - General Megaman Hacking Thread New thread | New reply

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Kawa
Posted on 06-05-10 03:23 PM Link | Quote | ID: 131752


CHIKKN NI A BAAZZKIT!!!
80's Cheerilee is best pony
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Posted by Matrixz
caused by a corruption tool.
Posted by mickevincent
OMG!! a willy wars editor from you?
It doesn't follow...

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mickevincent
Posted on 06-05-10 05:20 PM Link | Quote | ID: 131756


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Posted by Kawa
Posted by Matrixz
caused by a corruption tool.
Posted by mickevincent
OMG!! a willy wars editor from you?
It doesn't follow...


i think he says its not a accident caused by a corruption tool...

Kawa
Posted on 06-05-10 05:21 PM Link | Quote | ID: 131757


CHIKKN NI A BAAZZKIT!!!
80's Cheerilee is best pony
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Forget I said anything then |3

____________________
Wife make lunch - Shampoo
Opera - give it a spin
Spare some of your free time?
<GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered
Kawa rocks — byuu

Matrixz
Posted on 06-05-10 05:49 PM Link | Quote | ID: 131760


Ninji
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Posted by mickevincent
OMG!! a willy wars editor from you? if so, we shall worship you

Im not making an editor, but i managed to find most of the level data.
I found out how enemy data works, the screenshot is a result of a simple hex edit.

mickevincent
Posted on 06-05-10 06:08 PM Link | Quote | ID: 131762


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ow, but thats cool to. very nice work!

Insectduel
Posted on 06-10-10 12:30 AM Link | Quote | ID: 131910


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What corruption tool did you use? There are dozens of corrupt editors at Zophar's and RHDN but I want the best one! And don't say you randomly put hexes in random hex offsets using hex editors. Plus I don't know if Gens or Kega Fusion have Debuggers.

Besides, I want to edit Rockman Megaworld someday and 2 years ago, I designed a fake one.





It's not my official one, but it's worth it.

Rocketech Productions
Posted on 06-12-10 04:46 AM Link | Quote | ID: 131951


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I just started to program the music in MM Eternity, but the problem is that the songs in hex are longer than the existing ones in-game. Is there a solution to this?

Also, Matrixz, I ran the MegaFLE X Source Code through Visual Studio 2008 and it keeps saying that the project is missing a lot of files with the extension "flx". I think you forgot to include some files.

____________________



kuja killer
Posted on 06-12-10 06:30 PM Link | Quote | ID: 131957


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It was coded in visual basic 6, so i aint sure a newer version would be compatible with it.

I only use the visual basic 6 myself for the custom MegaFLE level editor that goes along with megaman odyssey.

HUFF
Posted on 07-13-10 06:14 AM Link | Quote | ID: 132918


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Posted by HUFF
Im new to this board and im hoping to get some good info Im hacking MM2 with VISINE and I want to change the effect of the air in Crash Mans stage to the effec of Water from bubble mans stage which would emulate space kinda like from Satr mans stage in MM5 in VISINE its type 0 which is air 1 is solid bricks and 2 is ladders idk what 3 is but yeah is there a way to do this



OK PPL update of sorts I scraped the whole make Crash Mans stage like star man cause I found a way better way to get it done. Now onto my new dilema I pretty much Finished Flash Mans stage but theres one crucial problem I have to Address I want spikes in the stage I got the visuals down and the stage all built but right now the effect of spikes is the effect of a regular block. Now keep this in mind Im keeping the Ice effect, obviuosly the backround effect and there is also a ladder effect that was already there to begin with that worked nicely but I need to change the effect for the pikes so you actually die instead of just walk around on them. Now sadly VISNE doesnt offer support to change this on MM2 like you can do on MM1 with it so I started hunting other editors and came across the Rockman 2 editor but thats in japanese and it doesnt come up japansese on my computer it comes up gibberish but i did make enough sense of it to break down what each effect is named and all I think theres also a way to change around the effects of what things do I.E. water to ice but it doesnt seem to work IDK so now I opened up other hacks with this editor to see if maybe I could get a better grasp through someone elses work to help me with my own and I found that MEGAMAN ULTRA from Infidelity had in Flashmans stage the effect of a ladder changed to death so How did he do it what editor did you use and if not what needs to be chaged in a hex editor to get mine to replace the effect of a regular block you can stand walk on to one that will kill you and PS i only wanna change this effect for this level not the whole game if anybody especially infidelity could help me with this I would greatly appreciate it Ive been working on this hack of mine for 4 years and I recently got remotivated to do it Im almost done now finally and I really wanna put it out there but my ASM skills are shity to say the least I can find pallettes and change them but most of what Ive acomplished so far as been with the help of editors PS testers are welcome to shoot me a message here and Ill shoot you a patch of what i got so far

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HUFF

Jeffrey
Posted on 07-13-10 03:39 PM Link | Quote | ID: 132932


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Been a long time since i've touched MM2...

But overall the hack is only one level...*Sadface*

i guess with my participation in MM8BDM,i lost track of time with the hack...

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HUFF
Posted on 07-13-10 03:52 PM Link | Quote | ID: 132933


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Posted by Jeffrey
Been a long time since i've touched MM2...

But overall the hack is only one level...*Sadface*

i guess with my participation in MM8BDM,i lost track of time with the hack...


My hack is more then just one level I got all of wily done heat bubble and crash as well Im just trying to make flash man be done so I can continue I would like to release this thing already and definately this year cause I wanna work on new stuff like a sequal with MM3

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HUFF

Praetarius
Posted on 07-14-10 01:23 PM Link | Quote | ID: 132960


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I'm kinda new to rom hacking and got a problem with my megaman3 hack;
i just can't figure out how to properly "move" the megaman clones or gamma (that last cutscene...errr i mean boss) to different rooms without getting "funny" errors

kuja killer
Posted on 07-15-10 12:56 AM Link | Quote | ID: 132980


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i can help with that problem praetarius

explain exactly what's wrong

you are using the MegaFLE level editor right ?? well the gamma boss sprites are on the 3rd screen right ?? (will say screen 2 on the level editor (0 --- 1 --- 2)

and you trying to like move them somewhere else cause you made the level longer than just 3 screens ??

Praetarius
Posted on 07-15-10 09:26 AM Link | Quote | ID: 132999


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MegaFleX , to be exact
gamma (enemies 07-0e) is normally in screen 02, preset 03; i tried to move him to a different screen number with same preset, by increasing the screen value of them to the new screen 02 -> 03 in the test case, while keeping X and Y positions;
the first round of the battle is normal, but the second round...
wily won't show up , the new appearing platform is shown but not solid and his fist somehow affects now the entire screen;
then (just for fun) i moved gamma back to his original room, but well the errors stayed...
loaded then the back up from right before this test and everything worked still fine

and yes, i plan on making the level longer (gamma alone is just such a let-down for a final boss...), but haven't done it yet, for the reason above

kuja killer
Posted on 07-17-10 03:35 AM Link | Quote | ID: 133060


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okay i found out why it happens, when you move the sprites to another screen, the editor by default is set to automatically sort enemies by X coordinate in order to prevent sprite appearing problems that would normally happen if they're not sorted by X cord usually for levels, but that's not the case for this one single battle (and prob the other wily battle in the previous level)

Well these sprites for gamma are arranged in a very spefiic order in which they come. So they MUST be in that same order all the time in order to work properly.

Here's what you do. In MegaFLE go to the config options from the main window you'll find "config" at the top. click that to bring up a window with tons of options. near the bottom you'll find one called "sort enemy order by X coordinate when moving on/between screens"

Disable that by un-checking the checkmark box. Now go back and move the sprites from where they originally where 1 screen forward, dont ever touch the X and Y positions obviously, then save and it will work. But there might be a graphical glitch on the far bottom left side below the ground on the screen, and in the weapon pause menu. i do not know what causes that ...but the battle will work 100%

Praetarius
Posted on 07-17-10 10:10 AM Link | Quote | ID: 133069


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thanks for your help, kuja killer, it finally works!

and regarding that graphic thing, i got rid of it by setting the boss-doors (see one of your posts somewhere first page of this thread) to a later screen (so the door script is not triggered); that graphical glitch gets probably caused by a door that the game tries to close that isn't there

Insectduel
Posted on 07-18-10 12:13 AM Link | Quote | ID: 133078


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I don't know about this door stuff. Just to be honest, I was going to start finding/debugging data for the doors including graphical doors in Mega Man III but I didn't have time. My brother asked me so many questions regarding his Mega Man III project but he chose to discontinue with it 2 days later.


Rick
Posted on 07-18-10 11:46 PM (rev. 2 of 07-18-10 11:46 PM) Link | Quote | ID: 133131

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Cross-posting from Jul, out of recommendation from one of the members there.

---

So, this is an idea I've had lingering in the back of my head for months now.

I've always wanted to try to go for a ROM hack where, instead of using Mega Man, you play as one of the Robot Masters instead. The closest I've seen to this is an Elec Man hack for Mega Man 5, but I'm thinking a little bit bigger. Essentially, I'd like to make it so you play as that Robot Master with all the frills and benefits that the computer-controlled boss would have; full use of their weapon, proper sound effects, speed/jumping ability, the whole nine yards.

However, I can't really contribute a whole heck of a lot to it. I can do some graphics replacement, maybe a little palette hacking using Visine or something, and perhaps permanently add in an Infinite Weapon Energy code or something so that the default is always that robot master's ability (unless the robot master is one from a different game, and in that case...yeah) or find codes to alter the speed and jump height and have it permanently put in.

I just wondered if anyone would be down in joining me in this little escapade. I figure it might help bring my programming knowledge up to snuff a little, as well as just having a group to do stuff with.

Lunaria
Posted on 07-19-10 12:05 AM Link | Quote | ID: 133133


Deddorokku
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Now, I was the one who recommended this. ^

So, before you make a rude post, please think. It's better to have the idea on the table so those who can make it have an option to do it, rather then saw blading every idea simply as the one who thought of it could not do.

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The fun has been doubled!

Kiokuffiib11
Posted on 07-19-10 06:33 PM Link | Quote | ID: 133153


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Posted by Rick

---

So, this is an idea I've had lingering in the back of my head for months now.

I've always wanted to try to go for a ROM hack where, instead of using Mega Man, you play as one of the Robot Masters instead. The closest I've seen to this is an Elec Man hack for Mega Man 5, but I'm thinking a little bit bigger. Essentially, I'd like to make it so you play as that Robot Master with all the frills and benefits that the computer-controlled boss would have; full use of their weapon, proper sound effects, speed/jumping ability, the whole nine yards.

However, I can't really contribute a whole heck of a lot to it. I can do some graphics replacement, maybe a little palette hacking using Visine or something, and perhaps permanently add in an Infinite Weapon Energy code or something so that the default is always that robot master's ability (unless the robot master is one from a different game, and in that case...yeah) or find codes to alter the speed and jump height and have it permanently put in.

I just wondered if anyone would be down in joining me in this little escapade. I figure it might help bring my programming knowledge up to snuff a little, as well as just having a group to do stuff with.


If it's for Megaman 3, I can give you a little info for changing some of the data, like the hit refresh rate and the amounts of weapons and stuff. I think if you watched the hex editor in motion, you MIGHT be able to find the speed too.

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Main - ROM Hacking - General Megaman Hacking Thread New thread | New reply

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