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Main - ROM Hacking - General Megaman Hacking Thread New thread | New reply

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Insectduel
Posted on 01-28-15 09:57 PM Link | Quote | ID: 159401


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@Zynk, the throwing sprite is already used from Rock5easily's Rockman 5 YH game so I assume that it's possible to use it. Not sure why it's not used in the final version. The air bubbles? Not sure about that!

NARFNra
Posted on 02-01-15 07:44 AM (rev. 3 of 02-01-15 08:13 AM) Link | Quote | ID: 159409


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Does anyone know how to make the screen scroll faster in MM4? I tried setting the "vertical screen scroll speed" I got from here http://datacrystal.romhacking.net/wiki/Mega_Man_IV:ROM_map#Misc , but it displaces mega man into the screen.

EDIT: Ok, I figured out vertical scrolling, but horizontal scrolling is still eluding me.

Korxroa
Posted on 02-01-15 04:41 PM Link | Quote | ID: 159410


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New Sophia's Rockman 2 Hack called "Rockman 2 Final Mix" isn't released on RDHN.
Latest New Hack "Rockman Install Metall" Submitted By Zynk released on RHDN.

-------------
Disable Select Cursor (Up/Down) in Rockman 3's Title Screen.
The Password System is removed.

x31C45 in JP version: change hex 8F ED 01 28 to EA EA EA EA
can't disable Up/Down for Select Cursor.

-------------
@NARFNra:
Try Insectduel's Rockman 4 Fast Scroll IPS for Mega Man 4.

Vertical Screen Speed.
Data Crystal: Low+High and Mega Man's Climb Speed via Hex Editor, not work like Glitch Load Graphics Enemy.
Patch IPS (recommended): RM4 Fast Scroll (thanks to Insectduel's Domain from Google Site) works on Mega Man 4 US.

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EggplantPimp
Posted on 02-02-15 03:02 PM Link | Quote | ID: 159412


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Posted by Korxroa
New Sophia's Rockman 2 Hack called "Rockman 2 Final Mix" isn't released on RDHN.


Can you put the link to the hack here, suppose people here would want to play it?





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Korxroa
Posted on 02-02-15 03:36 PM Link | Quote | ID: 159413


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click "ダウンロード" is Japanese Text, Translate English "Download".
http://minatonoitiba.web.fc2.com/mainpage.html
Apply Patch to JP version Only, NOT US version.

Gameplay Rockman 2 Final Mix with No Savestate on Youtube.
qzecwx's here or Korxroa's here.

------------
New RM2 Hack called "Rockman 2: Advanced Edition" coming soon in 22/2/15

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Insectduel
Posted on 02-03-15 11:09 PM Link | Quote | ID: 159423


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I'd take that back when I commented that Rockman 2 Final Mix is good. The challenge went way too far on the wily stages something that elitists play. And people claimed that the music is horrible too which I never actually found out myself what's wrong with the audio department.

NARFNra
Posted on 02-04-15 05:49 AM Link | Quote | ID: 159427


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Posted by Insectduel
I'd take that back when I commented that Rockman 2 Final Mix is good. The challenge went way too far on the wily stages something that elitists play. And people claimed that the music is horrible too which I never actually found out myself what's wrong with the audio department.


I think the big issue with the music is that a lot of it is mediocre and reused, especially in the Wily Stages. The title theme plays for Wily 6, which is fine, but also for part of the ending, and after a while it just gets kinda old. All the later stage themes don't use their triangle waves very well and thus tend to sound kinda empty, as well having kinda similarly sounding instruments.

That said, I do think most of the music is fairly decent and just need a bit more touching up.... with the exception of the Robot Master Defeated/Wily Map theme, which is just not very good at all and gets reused way too much.

I think the Wily Stages are a bit crazy, but not quite as bad as I originally thought... however, their graphics are kinda boring or mediocre, especially Wily 3.

If anything, Final Mix feels kind of unfinished to me. You've got the constant reuse of music, the boss door in Wily 4, etc... at least it tried to be creative, though. Wily 4's ideas were pretty good, even if they weren't handled that well.

Looking at Sophia's website, they don't seem very happy with the reaction it's getting. Well, I can understand that. Maybe they'll make an upgraded version, haha!

Zieldak
Posted on 02-04-15 09:21 AM Link | Quote | ID: 159431


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No wonder the music is not as good as it should be. The songs are too long and Sophia ran out of free space (checked the ROM...), thus it was necessary to get rid of the triangles in some themes or modify them (But Wily 1-2 and 3-4 are still not as bad as the RM stage themes, and they're from a great game.) MMR had music channel issues once too, because of the lack of space, so I know what it feels like when you cannot include the theme correctly.

The graphics... It is indeed a bit boring. But MM2 is maybe as limited as MM1, unfortunately... However, I checked the ROM and it has a lot of unused graphics space on some stages. Maybe Sophia didn't know what graphics to use? (Yes. Actually chosing/assembling graphics from other games (or making it yourself like me) is a hard job. Especially with limited TSA and Structure data)

About the levels. They are challenging. I like the Wily levels (with the exception of some graphics), I like the ideas, "Joe Higashi" for example. It's something that none of other hacks had before.

And something I don't like. Crash Bomb. It's too OP.

Anandastoon
Posted on 02-04-15 05:16 PM (rev. 2 of 02-04-15 05:31 PM) Link | Quote | ID: 159432


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Actually I don't play RM 2 Final Mix yet. But what I saw from YT, it such an interesting game.

But, later I really occupied by reading comments on qz's video rather than seeing what's going on in the playthrough. Seems almost none of people gave the positive respond to his hack and most of them was complaining about the music.

Well, I agree with NARFNra about reusing the song again and again. Then Zieldak provided the good reason why.

But besides that, What I saw on YT that most people don't like the way Sophia created the music. I understand that the most of it sounds like what's in GX, and some of them are really good and decent. So the music part was not really a big deal IMO even there are some really high octaves but it's fine, I just turn the volume down a bit.

Everyone has his own way to create the music and I really appreciated it (none of them are really bad though).

About challenge in Wily 2, well, it's a bit annoying because it's too much repetitive and some of the challenge was too linear a bit, but still okay.

The graphics is fine but not so great if compared by other good RM2 hacks like Gray Zone, but at least the 'Pepsi' thing make me smile though.

Then at least it was still -much- better than my MM2 Java Island crap, And Sophia really has some good ideas too, I'm still impressed with RM 2 FM, especially the font shading, it's awesome. So Sophia just needs to improve his project later and not wasting his time to see the not-worth-seeing comments on YT which most are just bashing and demotivating without giving a reason why.

NARFNra
Posted on 02-04-15 11:34 PM (rev. 2 of 02-04-15 11:35 PM) Link | Quote | ID: 159437


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Well, if anything, it's always impressive when someone manages to finish a hack, so that's pretty cool. I think it might have been a better trade off to make some of the songs shorter in exchange for that triangle wave, though... The hack is not super amazing or anything, but it's certainly not terrible, and the ideas are definitely cool. Just could be handled better, I think.

I think reusing that song wouldn't be too much of an issue if it'd been a bit less of an odd choice. Maybe he should have only had one robot master theme instead?

I think I might ask Sophia if they'd be ok with me seeing if I can do something with the music.

ShaneM
Posted on 02-05-15 06:35 AM Link | Quote | ID: 159439


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Posted by NARFNra
Well, if anything, it's always impressive when someone manages to finish a hack, so that's pretty cool.


True that. Hacking is basically 1% inspiration and 99% perspiration. Sounds familiar? --ShaneM

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Zieldak
Posted on 02-06-15 03:23 AM (rev. 3 of 02-06-15 05:49 PM) Link | Quote | ID: 159443


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Here comes another annoying question. Maybe it would be better to make a seperate thread for this...
How many rooms can be used/How long can be Wily 1, Wily 4 and Wily 6 in MM3? I don't really want to mess up anything in case exceed the room limits somehow.

And... I think the 16 Scroll Points are not enough for what I want to accomplish. Can't I somehow extend the limit? If not, I will have to make my levels a bit shorter. (32 long [1F] -> 24 long [18])

Insectduel
Posted on 02-09-15 11:10 PM Link | Quote | ID: 159467


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Wily 6 is okay to edit because some hacks had Wily 6 for larger screens and anything before Room 1F has no effect.

Zynk
Posted on 02-15-15 03:43 PM Link | Quote | ID: 159485


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Does anybody know where I can find any hacking notes for Rockman 6 or Megaman VI? There are a lot of things I need to look up:

-Discharge sound of the charged shot (there are hacks where that sound is fixed)
-How to skip the transformation sequence when equipping Jet & Power Armours

And many other things. Thanks.

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Korxroa
Posted on 02-25-15 11:04 PM Link | Quote | ID: 159538


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Change Palette Color Intro Fade Text 1988 Capcom (JP version) or Licensed by Nintendo (US version) in Mega Man 2?
search hex "30 0F 0F 0F" and can't change palette color text in Capcom/Licensed by Nintendo Screen.

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Jro0
Posted on 02-27-15 07:41 AM Link | Quote | ID: 159542


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Does anyone know Megaman Odyssey's status? Is it cancelled or not? Because I saw Korxroa playing Demo 4 of it.

kuja killer
Posted on 02-27-15 07:44 AM (rev. 4 of 02-27-15 07:46 AM) Link | Quote | ID: 159543


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not very good.
Pyro man officially started in June 2013...

Still not done after 2 years.

I lost almost 3/4th's of an entire year (2014) to "twitch plays pokemon" which i got extremely addicted to.

Jro0
Posted on 02-27-15 08:49 AM Link | Quote | ID: 159544


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Posted by kuja killer
not very good.
Pyro man officially started in June 2013...

Still not done after 2 years.

I lost almost 3/4th's of an entire year (2014) to "twitch plays pokemon" which i got extremely addicted to.


That's sad to hear. D: But is it still WIP?

Zieldak
Posted on 03-02-15 07:07 PM (rev. 3 of 03-02-15 07:31 PM) Link | Quote | ID: 159566


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I'm seeking help once again. In MM3, the Giant Snake's eye moves with the "wavy thing" instead of the last Giant Snake (body) (ID66) block. What may be the cause of this?
I think it might be the enemy numbering... But MegaFLE auto-numbers the enemies and if I check an other rom, this eye thing never happens...

EDIT: Well, I actually swapped the enemy IDs and positions in the ROM manually with a HEX editor, and it works. Weird.

Zynk
Posted on 03-20-15 03:46 PM (rev. 5 of 03-20-15 03:47 PM) Link | Quote | ID: 159716


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Just want to point out that Protoman has underwear on his running sprite LOL.
I would really want to fix that & also give his scarf the yellow color. SO I just discovered a way to fix the player sprite's mirroring issue in Megaman 3 for my Roll-chan 3 hack, thanks to Matrixz's notes found here.

Also doing Roll-chan 5 & Roll-chan 6 atm. Having trouble with Roll in POW & JET armor with Tango transforming to armor all that jazz. Need those colored green like Tango. I would like some help in locating where the offsets of the player palettes in Megaman 6 esp. weapons & Rush armor colors.

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Main - ROM Hacking - General Megaman Hacking Thread New thread | New reply

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