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Main - ROM Hacking - General Megaman Hacking Thread | New thread | New reply |
Zynk |
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Purple Leever Level: 32 Posts: 74/209 EXP: 195944 Next: 10498 Since: 10-19-12 Last post: 78 days Last view: 2 days |
Posted by Model FZxSomebody tried that months ago. Seems to me Puresabe is planning an 'English' not 'Engrish' in the next update, I guess. ____________________ |
Model FZx |
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Red Koopa Level: 26 Posts: 26/132 EXP: 90077 Next: 12198 Since: 08-28-14 Last post: 3078 days Last view: 3098 days |
does anyone know how to edit the Guts lifts in MM1? Like when to drop off and how long before the return
____________________ A well known Bio-Metal |
Insectduel |
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Hammer Brother Level: 68 Posts: 929/1069 EXP: 2687463 Next: 41337 Since: 02-16-08 From: Insectduel's office Last post: 1256 days Last view: 1255 days |
Here's the disassembly for the Guts lifts in Mega Man 1.
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Korxroa |
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Red Koopa Level: 25 Posts: 65/120 EXP: 79499 Next: 10121 Since: 04-20-14 Last post: 3261 days Last view: 3118 days |
Mega Man 5 Logo Hack based on MM9/MM10 Style.
New Text Logo "MEGA" based on MM9/10, not custom draw text "MEGA" like Wily Wars or Insectduel's MM4DLC (MM4 Hack). Original Text Logo "MAN" in Rockman or Mega Man 9 & 10, Wily Wars. Unused Sprite Data Letter "N" in Mega Man 5 Title Screen the US version. ROM Offset at x02ECAA. Changed Hex F8 (All 3 Numbers) to 2F (1), 37 (2), 3F (3). Download IPS Patch MM9/MM10 Logo Style for Mega Man 5 here. Patch to US version NOT PAL version. ------ Edit HP Damage Enemy like Met, Batton, Fan Fiend, 8 Robot Masters etc in Rockman 2. NOT Mega Man 2. ROM Offset HP Damage Enemy via Hex Editor? ____________________ i'm [Censored] Sorry my bad english, can't speak english :-( Mega Man & Shantae Fan Lovers!! |
Model FZx |
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Red Koopa Level: 26 Posts: 27/132 EXP: 90077 Next: 12198 Since: 08-28-14 Last post: 3078 days Last view: 3098 days |
How do you guys feep about MM4 HACKS?
Any advice? ____________________ A well known Bio-Metal |
Vanya |
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Red Koopa Level: 27 Posts: 125/139 EXP: 105070 Next: 11089 Since: 01-22-13 Last post: 3292 days Last view: 3291 days |
Posted by Korxroa That's cool. I wonder why no one has ever done this before. Now I'd like to see it done for all 6 games. ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
Insectduel |
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Hammer Brother Level: 68 Posts: 930/1069 EXP: 2687463 Next: 41337 Since: 02-16-08 From: Insectduel's office Last post: 1256 days Last view: 1255 days |
Actually Vanya, I did.
I used that title screen during the time the game is in progress. |
za909 |
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Cheep-cheep Level: 32 Posts: 178/196 EXP: 189046 Next: 17396 Since: 04-27-11 Last post: 3051 days Last view: 2762 days |
Hey people! For a while I've been doing some other things, but decided to come back to ROM hacking one more time!
Just like before I'm using Megaman 3, it's the one I know the most about, and having educated myself on the subject of 6502 asm, I'm really looking forward to this! So far I've added a DPCM player to the music engine, a song from the game you can listen to Here All the music will be my own original songs. And I made one of Puresabe's simple hacks compatible with the US version, one that lets you jump from a slide and keep your sliding velocity, which works very much like the dash in the MMX series. There's also a couple screenshots, since I'm absolute shit at graphics, I'm taking them from various Capcom titles. |
DurfarC |
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Shyguy Level: 24 Posts: 65/97 EXP: 71892 Next: 6233 Since: 10-23-08 From: Norway Last post: 1956 days Last view: 354 days |
Really cool! It's about time someone else than me uses original music in their Mega Man hacks, and the song is really good, the added DPCM channel does a nice job too! The graphics blend in nicely as well; I know how tedious it can be to insert graphics from other games into the ROM, but in this case the result is great! |
Model FZx |
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Red Koopa Level: 26 Posts: 29/132 EXP: 90077 Next: 12198 Since: 08-28-14 Last post: 3078 days Last view: 3098 days |
http://imgur.com/a/1kGoy
Im hacking mm2 and need help. The first 2 pics show what happens when I play an enemy on the second screen. How can I fix this? The 3rd: can I move that text up more? If so, how? ____________________ A well known Bio-Metal |
DurfarC |
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Shyguy Level: 24 Posts: 66/97 EXP: 71892 Next: 6233 Since: 10-23-08 From: Norway Last post: 1956 days Last view: 354 days |
Posted by Model FZxTo answer your first question, I'm going to quote a post I made earlier when someone else had the same problem: Posted by DurfarCPosted by 32x1000You have to select which enemy graphics that will load for each scroll map position. Let's say, in Heat Man's stage, the first corridor (the first scroll map position) consists of Tellys and Helicrapters (no idea what these things are called, but I guess that's a fitting name), and therefore that area loads a graphics set containing their corresponding graphics. The next room (the next scroll map position) contains disappearing blocks and a spring head; a new graphics set is therefore loaded. It goes on like that for every scroll map position in every level. |
Model FZx |
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Red Koopa Level: 26 Posts: 30/132 EXP: 90077 Next: 12198 Since: 08-28-14 Last post: 3078 days Last view: 3098 days |
Yeah I use visine. How do I do that in editor? ____________________ A well known Bio-Metal |
DurfarC |
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Shyguy Level: 24 Posts: 67/97 EXP: 71892 Next: 6233 Since: 10-23-08 From: Norway Last post: 1956 days Last view: 354 days |
Can't remember, so here goes another quote of an old post of mine:
Posted by DurfarC Looking at the readme, I think it's here: KEY_SPACE - level path viewer (press KEY_S to edit the scroll data). But I could be wrong. |
Korxroa |
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Red Koopa Level: 25 Posts: 66/120 EXP: 79499 Next: 10121 Since: 04-20-14 Last post: 3261 days Last view: 3118 days |
Kuwata's Rockman 2 Editor doesn't work Japanese version of Rockman 2.
get error message. Kuwata's Rockman 2 Editor won't running Windows 8.1 with Run as admin or Compatibility Mode set Windows XP. rock5easily's RM2 Editor and -=Fx3=-'s Visine doesn't support feature edit HP Damage Enemy (Met, Batton, Returning Sniper Joe, Quick Man etc) for Rockman 2 Only. like Matrixz's MegaFLE X Enemy Editor Tab "General" -> "HP" -> works on Mega Man/Rockman 3~6. Edit HP Damage Enemy using Utility Editor not support Two Difficulty "Normal" and "Difficult" in the US version of Mega Man 2. Rockman 2 Enemy Document, Link? ----- Korxroa's Rockman 2 Hack Project called "Rockman 2 SJ", work in progress. Mega Man 4 & 5 Unnamed Hack Project called "SRB" (MM4, Until 2015) and "Mega Man 5 A" (MM5, Work in progress this year). Finish Project like Mega Francesca/Doropie 4 (MM4/RM4 Hack). ____________________ i'm [Censored] Sorry my bad english, can't speak english :-( Mega Man & Shantae Fan Lovers!! |
Insectduel |
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Hammer Brother Level: 68 Posts: 931/1069 EXP: 2687463 Next: 41337 Since: 02-16-08 From: Insectduel's office Last post: 1256 days Last view: 1255 days |
Posted by Korxroa Yes it does! Unfortunately, it's compatable with shorter url names. Like C://Program Files/Rock2ed.exe |
Model FZx |
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Red Koopa Level: 26 Posts: 31/132 EXP: 90077 Next: 12198 Since: 08-28-14 Last post: 3078 days Last view: 3098 days |
DurfaC, youre wrong. S is to edit scroll data, like where the screeb scrolls to next. ____________________ A well known Bio-Metal |
DurfarC |
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Shyguy Level: 24 Posts: 68/97 EXP: 71892 Next: 6233 Since: 10-23-08 From: Norway Last post: 1956 days Last view: 354 days |
I was totally wrong apparently. I have been lazy enough until now, but I finally decided to reorganize some folders and run Visine via DosBox. Even after checking the readme file and searching for solutions elsewhere on the internet, I still couldn't find out (hence it's not strange that you didn't find out either). So I decided to check the forum archives from 2005, since I remembered helping someone else with the problem back then, and finally found out:
Press F6 when in a stage, then click advanced, then stats, then sprites. Here you select the sprite graphics set that are used for each scroll. For example, the following sets contains at least: Set 0: Tellies, helicrapters (dunno what these annoying things in the beginning of Heat Man's stage are called), spring heads++ Set 1: Sniper joes++ Set 2: Vanishing blocks, tellies, spring heads++ Set 3: Rabbits, bats++ And so on. Just check which sets belong to what enemies in the original levels and go from there. Remember: Only one graphics set can be used for each scroll map position (each "floor"/"hallway"), meaning that some enemies can never be used in the same area. |
Model FZx |
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DurfarC |
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Model FZx |
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Red Koopa Level: 26 Posts: 33/132 EXP: 90077 Next: 12198 Since: 08-28-14 Last post: 3078 days Last view: 3098 days |
Huh. Oddm the thread preview shows that bpth u anr I have deleted posts. ..anyway, thanks xD prepare for Fusion Surge!!
Ph and um...any dosbox way I can recolor the boss palettes? Like to change airman from blue to green? Also, how do I edit the boss text? Like when yoy select a boss, it says thr name. Edit: ack! The set affected the entire level! ____________________ A well known Bio-Metal |
Main - ROM Hacking - General Megaman Hacking Thread | New thread | New reply |
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