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Main - ROM Hacking - General Megaman Hacking Thread New thread | New reply

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Insectduel
Posted on 10-15-14 03:54 PM Link | Quote | ID: 158785


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I haven't coded the duck button yet for Doropie but one of the Rockman 5 hacks actually uses the DOWN button for sliding and that person is PureSabe. I'll do Rockman 5 first, then Rockman 4 after I trying to program Roll's graphic swap routine which I still never do. It's been a month and I never got the work done.

Korxroa
Posted on 10-15-14 05:18 PM Link | Quote | ID: 158786


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No Duck support for Mega Man Classic
New Feature Duck like Mega Man X5~X7 and MMZX, Magical Doropie, Darkwing Duck

Duck (down button) Feature not available the Final version of Doropie 4/Mega Francesca
Breathmeter IPS Feature (Like Magical Doropie in Round 3) (thanks to Insectduel) available the Final version

Breathmeter not available Doropie 4 v0.9 Alpha

Rock5easily's new RM5 hack called "Rockman 5 Duck" including new levels design (not Original Levels) - TBA
No Duck IPS (Author Rock5easily) for Rockman 4/Mega Man 4

Duck (known as Crouch)

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Insectduel
Posted on 10-15-14 06:52 PM Link | Quote | ID: 158788


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I wanted to copy the breathmeter like Magical Doropie. After Doropie runs out of air, she flashes and slowly draining her energy. I am studying MD of it's hacking code and stuff. This is far the best drowning codes for MM4 I created so far.

Korxroa
Posted on 10-15-14 07:45 PM (rev. 2 of 10-16-14 03:12 AM) Link | Quote | ID: 158789


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In Dive Man's Stage, Doropie/Francesca using Rush Marine without Breathmeter lose health bar in TSA Water
Disappear Breathmeter Weapon bar in TSA Background?

------
Mega Man & Rush Animation in Weapon Menu with CSA?
Can't Find Sprite ID List in Matrixz's MM4 Document

EDIT:


Weapon Menu from Matrixz's MM4 Document
9D63-9E50 : Weapon Menu - Megaman and Rush Sprite Data
9D63-9D88 / 79D73-79D98 : Mega Man
9D89-9DB4 / 79D99-79DC4 : Rush standing : see 79DC7
9DB7-9DBE / 79DC7-79DCE : Rush's moving tail
9DC1-9DE4 / 79DD1-79DF4 : Rush Going into Marine Or Jet Manque queue
9DE8-9DF6 / 79DF8-79E06 : Rush Coil (only the spring and the back, since the rest is the same as Rush standing)
9DF9-9E28 / 79E09-79E38 : Rush Marine
9E2B-9E4E / 79E3B-79E5E : Rush Jet

What Sprite ID (not Address/Offset like Matrixz's MM4 Document) in CSA?

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Insectduel
Posted on 10-16-14 10:14 PM Link | Quote | ID: 158807


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Ha, I knew you eventually going to edit Megaman in the weapon menu. Zynk already mentioned to me that it's impossible to fix the issue because the sprite in the weapon menu because it reaches the limits or too many Sprite pieces in 1 character. I can't even fix Roll Chan mobile so I gave up.

Okay, if you want to assemble Doropie/Francesca pieces in the weapon menu but to extend it? Here's how? I don't know how many sprite pieces Doropie has unless reassembling her tiles without any add-ons is just a piece of cake.

If Doropie has more tiles than Megaman, then x79D73 will become x61110. Search B9 63 9D in hex editor, then change 63 9D to 00 B1. The formatting is 4-Bytes I believe and goes Tile Number, Tile Palette Set, X position & Y Position. Play around with it and you are good to go. Doropie's face however should be separate from the rest. After you inserted her tiles, add Rush tiles.

Wait what? Rush are you kidding me? Since you're creating Doropie, forget Rush just overwrite Rush tile sets from x79D73 if you want instead of moving it to a unused space reducing glitchy sprites.

After you did this, you need to know math! Go to x79D4F because this is where Megaman animation 2-byte tiles begins. Then x79D73 or x61110 or whatever Doropie tiles you set up, start counting in decimal number until reaches FF. Convert that decimal number to hex number by calculator. Keep doing this until your sprites wouldn't crash during play. But there are exceptions, like with my Roll Chan mobile video there are bugs I can't fix.

So Doropie needs the robo dog Rush in the menu? There is a way to disable it completely. Go to ROM OFFSET x79A5D and hex EA 3 bytes. If done correctly, Rush Animations isn't in the menu leaving with only Doropie. Combine it with Yosaku's Weapon Select Rush Quick code and every single time you select the rush item won't slow you down. Alternative, without NOPing x79A5D, ROM OFFSET x79D4F and use the hex number 00 for every one of them until x79D72. All animations would be Megaman.

Geez my brain hurts, why is everything so cryptic. It's been a month or more working with Roll Chan mobile for Rockman 4 and I know how I edit parts of the game with or without relying on game editors with the exception of the hex editor or FCEUX which edits all loaded roms.

Korxroa
Posted on 10-18-14 11:22 PM Link | Quote | ID: 158825


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Stuck at Boss Door in Cossack 4
can't entering boss door with Cossack's Boss Battle in Doropie 4 (RM4 Hack)

Edit Level Cossack 4 using Matrixz's MegaFLE X
Scroll Map Position A -> Screen Present 14 for Boss Door
or Scroll Map Position C -> Screen Present 15 for Cossack's Battle

Please Fix Entering Boss Door in Cossack 4?

-----
Doropie 4/Mega Francesca FINAL for download available, Upload soon
start create new thread in RHRR #33. No October 19th, Delayed October 20th

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Insectduel
Posted on 10-19-14 12:14 AM (rev. 3 of 10-19-14 12:17 AM) Link | Quote | ID: 158826


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My progress so far, I expanded the scroll ID's. Original game is up to hex 4F, now up to 7F and lots of unused ROM Offset locations for scroll ID's. In my game, hex 60 is Normal, Walk and hex 61 is climb, slide (Rm7 exclusive), jump and getting hit. I am still figure out the proper programming where Roll jumps and the scroll loads.

I also have Primary GFX set up to hex 51 in case there's more.

@Korxroa ??? ?? ??? What happened? Did you edit something that isn't graphic or code?

Zynk
Posted on 10-19-14 03:56 AM (rev. 3 of 10-19-14 04:04 AM) Link | Quote | ID: 158827


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@Insectduel: GJ! I always want to have Roll's hair in yellow... You managed to get more tiles?

EDIT: Btw, there is an in-game bug when you equip Rush Marine around places with water, the buster shots does not align with the arm cannon. Is this fixable?



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Korxroa
Posted on 10-19-14 06:40 AM Link | Quote | ID: 158829


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BUG X/Y Position Cossack Battle Sprite?
Dr. Cossack's Sprite with Two Cranes? No Red Lights?
Edited Level replaced Entering Boss Door with Cossack Battle

Oh No Warping Proto Man and Kalinka (After Cossack Battle) is gone
Stuck can't Exit Teleport Doropie's


Original X/Y Position for Cossack Sprite and Cranes, Red Lights in SP 14


Boss Door Skip Cossack Battle?
Exit Teleport Mega Man in Boss Door (Screen Present 14 not 15) with Cossack 4's Stage like Stage Clear Robot Masters
Similar to GG Quick Man's Stage (Boss Door now is Exit Teleport Mega Man) from Game Gear version of Mega Man not Mega Man 2

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Zynk
Posted on 10-19-14 12:23 PM (rev. 2 of 10-19-14 02:35 PM) Link | Quote | ID: 158830


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@Korxroa: Do you still have the player-only sprite of Doropie? Maybe you should save that before making a level edit hack of Doropie.

EDIT: I'm almost finish with Rollchan 4, I want to change the helmet with a different image, but the the titlescreen for the JP version is uneditable with Mega FLE X. Is there a way around it?



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Korxroa
Posted on 10-19-14 10:38 PM (rev. 3 of 10-19-14 11:45 PM) Link | Quote | ID: 158832


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@Zynk: Edit Title Screen JP version using MegaFLE X. From PM Matrixz's Message since September 27th

Sorry but I have trouble comprehending your message, regardig the issues you have. I don't think I can help you further.

Anyways, in the Graphics Load Editor, have you tried the button that states "Load as current level graphics"? When used together with the option "Primary Gfx Load (Chosen ID)", you can load the graphics Id that you want, independently of automatically loaded graphics. The effect is temporary, but still useful in some cases.

Good luck.


EDIT:
Stuck Four Stage of Cossack's Citadel

0:12 = Edited Level and replaced Scroll Type "Down Right $2" with "Up $1"
2:01 = BUG Cossack's Sprite and Disapper Red Lights like Two Cranes
2:22 = No Warping Proto Man and Kalinka, cannot Exit Teleport Mega Man
3:33 = Correct Palette Color in Screen Present C and Scroll Map Position E
3:47 = Stuck at Right Scroll, No go to Screen Present F? (Multi Path SP B E and SM B 15)

EDIT 2: This Video Title "Doropie 4 Stuck in Cossack #4", No Copyright Notice without Music like Capcom Sound Team
FceUX's AVI Recording and Open Video Editor (recommended Camtasia Studio)

Upload Mega Man without Music (Capcom Sound Team) or Copyright Strike on YT Video?
For Camtasia Studo app not WMM or others app
Insert Media "MegaMan4.avi" and Click Audio, Change Audio 100% to 0%
Uncheck "Encode Audio" in Tab "Audio settings" via Production Preset Wizard and Custom MP4 (New Present)
Save the Video "Produce and Share" and Upload Video to Youtube

Legal Videogame on Music? like Insectduel's Channel Video Title Rockman 2 Hack called "Rockman CX"
Delete the video (Original Video Audio) and reupload again (MP4 No Audio)

Korxroa's Channel Video Title MM4 Hack called "Doropie in Mega Man 4 ROM Hack" (WMV Audio with Video Editor WMM) = legal CST's

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Insectduel
Posted on 10-20-14 12:32 AM (rev. 4 of 10-20-14 11:17 PM) Link | Quote | ID: 158833


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I'm just gonna talk it over with Zynk's questions.

Roll Chan Mobile's tiles are a total of 17 which is formed into 1 page. Then the 2nd page contains jump, climb, slides, etc. For what I did without crashing other sprites is to relcoate their Sprite ID ROM Offsets into an unused space. Keep in mind that adding too much may cause other sprites to flicker. I wouldn't care since I am not making the game on hardware and I can enable more than 8 sprites on an Emulator.

Posted by Zynk

Btw, there is an in-game bug when you equip Rush Marine around places with water, the buster shots does not align with the arm cannon. Is this fixable?



Anything is possible but I haven't tried it yet. I assume that moving the arm cannon shots UP make Rush shoots away from the mouth. Maybe a SubRoutine jump of the code?

Not if Rush Marine's arm cannon shots but did you know that the sliding ability through boss doors can make your character walk 1 or 2 frames DOWN from the floor? At first I thought something's wrong but the game actually programmed like that. Mega Man 3 blocks sliding through Boss Doors and Mega Man 5 and 6 replaces solid with air on Boss Doors. So Mega Man 4 got fucked up with the code based on sliding frames.

Posted by Zynk

EDIT: I'm almost finish with Rollchan 4, I want to change the helmet with a different image, but the the titlescreen for the JP version is uneditable with Mega FLE X. Is there a way around it?



100% possible, you just go to Screen Scene Mode and you edit the title screen from there. BUT since it's the JP version, back up the rom and copy/paste the Japanese title screen with the tile editor on a specific offset where the tiles load and start editing. Editing the Japanese version title screen is a little harder but it takes careful editing.

Or you can try the English Mega Man 4 and edit the image but copy the English data to the Japanese rom. Either way, it can save you from screwing up the title screen.

EDIT: @Korxroa Now I know because once you edit the screens, the whole sprites gets re-arranged. The best possible way to fix all the cossack sprites in the correct order. The other ones can manually fix on your own. The best way to edit scrolls is by hex which comes in handy into tight places.

Korxroa
Posted on 10-20-14 04:53 AM Link | Quote | ID: 158834


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replaced Boss Drill Man with Cossack's Battle.

Big Health Capsule?? and Warp? (not Buster Shot), No Exit Teleport Mega Man?

Warp to Screen Present 9?
Oh No Jump to First Stage of Dr. Wily Castle.


Get Ready Sprite Right Cursor with Horizontal Scroll Only. UpRight/Right/DownRight etc.
No Up/Down Cursor with Vertical Scroll for Get Ready Sprite in Doropie 4/Mega Francesca like Magical Doropie

Already Sprite Bank 33 (18010) -> Right Cursor for Get Ready Sprite
Create Sprite Bank (18010) -> Up/Down Cursor for Get Ready Sprite?

ASM Code Up/Down Cursor for Get Ready?

Get Ready Up/Down Cursor in 8 Stages
Ring Man (Up Cursor), Toad Man (CP with Down Cursor), Dust Man (CP with Up Cursor), Cossack 2 (Up Cursor) & 4 (Down Cursor) Wily 1 (Up Cursor) or 3 & 4 (Down Cursor) etc

Edited Level all replaced scroll type Horizontal (Get Ready Right Cursor) with Vertical

Doropie 4/Mega Francesca isn't Cancelled/Incomplete Project
Current Progress: 90% -> Doropie 4 (RM4 JP ver. Hack)
or 10% -> Mega Francesca (MM4 US ver. Hack)

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Zynk
Posted on 10-23-14 05:01 PM Link | Quote | ID: 158851


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Posted by Korxroa
@Zynk: Edit Title Screen JP version using MegaFLE X. From PM Matrixz's Message since September 27th

Sorry but I have trouble comprehending your message, regardig the issues you have. I don't think I can help you further.

Anyways, in the Graphics Load Editor, have you tried the button that states "Load as current level graphics"? When used together with the option "Primary Gfx Load (Chosen ID)", you can load the graphics Id that you want, independently of automatically loaded graphics. The effect is temporary, but still useful in some cases.

Good luck.



Matrixz is the man alright! Thanks Korxroa! I manged to change the helmet! Now for the US version.

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Insectduel
Posted on 10-27-14 07:51 PM Link | Quote | ID: 158882


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This is one of my experiments. For each movement of Roll Chan Mobile, her frames changed. Unfortunately, this is not the way I program so far and is way more difficult than I thought. She's been working on for 3 months since August.

I always thought that Mega Man 4 needs Sprite CHR banks like Mega Man 5 or Super Mario Bros. 3. The way that Mega Man 4 loads its sprites by scroll ID is just akward. I have the following Rockman 4 ROM OFFSETs for each JSR pointer in my experiments for testing purposes. The way that Mega Man 5 loads it's sprites and then looked up the code thinking that I should rewrite the whole damn data scrapping the Primary and Scroll ID's from the main game.

x7422B - JUMP Pointer for Getting Hit
x781AC - JUMP Pointer for Ladder Sliding
x78216 - JUMP Pointer for Ladder Climbing DOWN
x782B3 - JUMP Pointer for Standing Still
x78336 - SOUND ID Pointer for Step
x783F9 - JUMP Pointer for After Sliding
x7848E - Direct JUMP Pointer for almost climb
x78541 - Scroll ID for Rush Marine Release
x78668 - JUMP Pointer for Recover after hit
x79279 - JUMP Pointer for Ladder Climbing UP

In order to program Roll Chan Mobile the right way, I may need some help on it or a code suggestion. The only person that knows all of Rockman 4 / Mega Man IV is PureSabe.



If you play Rockman 4 MI, you may see that Rockman's Sprite CHR immediately loads when he rides the Sakugarne and exploded from the item. PureSabe programmed it from a single STA and is customized at RAM $7850. Edit ROM OFFSET x9C875 for Rockman 4 MI, play Drill Man's stage and you know what I mean.

In this video, this is the experiment. Her jump shoots slows the game down which is unknown to fix but that wouldn't matter because it's my faulty programming. Plus I never did the pause menu VRAM yet which is for later and again Mega Man 5 uses its Sprite CHR banks. It pauses because the PPU GFX sprites gets loaded up every time Roll Chan makes a move like slide or jump. The Wave Man music is in the ROM but it's a lazy port from Mega Man 5 which only brings my entertainment levels to motivate.

I would try to get Roll Chan Mobile 4 done as soon as possible for release as the vanilla version before the mod version which includes her buster charge and Roll's intros.

The green ribbon version should be created as MMC5 only since it takes too much room.

I'm just too tired and my edits is done little by little everyday. All because I get early sleep and go to work early morning. I won't cancel the project unless I stopped doing my ASM programming completely. However, there's one my reasons why I chose to stop the Rockman AF project this year to try something new. I will let the project keep going and see what happens within the next month.

Korxroa
Posted on 11-04-14 06:20 AM Link | Quote | ID: 158918


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Difficulty Easy Mode in Rockman 2 JP version?
Normal (aka Easy Mode) is missing with Title Screen in Rockman 2 JP.

Like Featuring New Difficulty "Normal" in Mega Man 2.

Original Hard Mode (aka Difficult in MM2 US) in Rockman 2.

Change Rock Buster 1x to 2x or 4x using Boss Bar, like Mega Man 2 US "Normal" (aka Easy Mode)
like Quick Man, Flash Man, Air Man and All Enemy etc.

Added Featuring Two Difficulty "Normal" and "Difficult" to Title Screen (Appear/Flash Text in Select Difficulty) in Rockman 2 JP Hack?

No 2x Points in Rock Buster like Quick Man and Flash Man in Sega MegaDrive version of Rockman 2/Mega Man 2.

and Damage Data Chart here.

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Korxroa
Posted on 11-08-14 11:51 AM Link | Quote | ID: 158949


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Sorry for Double Post.

-----
Problem Edited Sprite Flying Broom with Rush Jet Right in Mega Francesca (Mega Man 4 Hack)


Remove Tile Rush's Face in ID $8 = X : F3 Y : FF P : 99.
not Hidden Pattern changed tile 6F.

Top: RED Rectangle Paired 29 not work Wrong Tile Right, Mega Francesca.
Bottom: GREEN Rectangle Paired 29 work Tile Right, Doropie 4.


Can't click checkbox "Paired with 29" with Mega Francesca (MM4 Hack) ROM in Matrixz's CSA.
Please Fix Paired with 29 like removed Tile ID $8 of Rush Jet 38 & 39.

Tiles.
0 of 8 (original) -> Normal Rush Jet Right with Paired with 29.
0 of 7 (removed rush's face pattern 99 in ID $8) -> Problem Rush Jet Right with no Paired with 29.

Buggy Rush Jet Right early version of Mega Francesca (1st) since september 6th.
not fixed Rush Jet Right (removed tile ID $8) with Paired with 29 in new version of Mega Francesca (2nd)/Doropie 4.
no buggy Rush Jet Right in Old Version 1.0 or 1.05.

-----
IPS Patch Easy Mode for Rockman 2 JP version, Link?

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Insectduel
Posted on 11-08-14 10:39 PM Link | Quote | ID: 158950


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Uh-Oh, when you remove Rush Tile's Face for the Rush Jet, the ROM-OFFSETS on the right side gets shifted back.

Just change the right sided's RAM address and the paired with sprites should be checked on. Otherwise edit manually by hex editor by changing their ROM OFFSETS where it points. Also, make sure the left matches the same tile count numbers as the right which is the reverse direction.

Model FZx
Posted on 11-09-14 05:54 PM Link | Quote | ID: 158952


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Since some talk about RM4MI has popped up, I may be able to give PureSabe a proper English translation, as that is my main language. Any way I can contact him?

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Insectduel
Posted on 11-09-14 09:31 PM (rev. 2 of 11-09-14 09:36 PM) Link | Quote | ID: 158954


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@Model FZx I do not know his E-mail contact but if you have a Twitter account, his Twitter name is @NBoroKobo. I may also contact him to lend him a sample of my Roll Chan 4 Mobile project in case I cannot complete the programmig on my own.
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