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Main - ROM Hacking - General Megaman Hacking Thread | New thread | New reply |
Korxroa |
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Red Koopa Level: 25 Posts: 34/120 EXP: 79433 Next: 10187 Since: 04-20-14 Last post: 3255 days Last view: 3112 days |
Zynk, Changed Frame Sprite 70 not work CSA
Can't X/Y Position and Change Tiles MM's Spin Animation No Replaced Sprite Broom with Rush's Dog Get Weapon ------- Edit Sprite Bank use FceUX's Hex Editor not Matrixz's CSA Change/Add Tile and X/Y Position for MM's Get Weapon like Helmet, Face, Body 4 Frames of MM's Spin Animation Find ROM Offset NOT Disabled or Skip Get Weapon Screen like Mega Man 1 ____________________ i'm [Censored] Sorry my bad english, can't speak english :-( Mega Man & Shantae Fan Lovers!! |
Insectduel |
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Hammer Brother Level: 68 Posts: 897/1069 EXP: 2686066 Next: 42734 Since: 02-16-08 From: Insectduel's office Last post: 1249 days Last view: 1249 days |
I seriously need to make a video tutorial on Matrixz's CSA since I am the only one experienced with the tool. (Or if anyone else uses it for at least a month)
The InsectduelTalks YouTube page is extremely lazy to come up with new episodes to discuss and I already covered Dan's Rock and Roll Mega Man 1 editor. I need to build up a script so people have a clear understanding of how to use it. |
kuja killer |
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Level: 55 Posts: 411/628 EXP: 1243130 Next: 71059 Since: 03-20-07 From: Lake Havasu City, Arizona Last post: 274 days Last view: 18 hours |
eh, i would help out seriously with this person if i could. but ...yea. I dont really get that program either. i tried it out a few times before...but it's too much for me even.
there's just waaaaay too many buttons and boxes and stuff all over the place. it's much easier and comfortable to me, hex editing animations and frame data like this. but that's just me personally. |
Zynk |
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Purple Leever Level: 32 Posts: 67/209 EXP: 195801 Next: 10641 Since: 10-19-12 Last post: 72 days Last view: 4 days |
Posted by Korxroa Not in Animation Frame. Beneath Sprite Bank drop-down button Sprite Bank: 18010 Sprite: 70 ____________________ |
Korxroa |
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Red Koopa Level: 25 Posts: 35/120 EXP: 79433 Next: 10187 Since: 04-20-14 Last post: 3255 days Last view: 3112 days |
Zynk, Thanks
------- Skip Intro Cutscene in Bank 13 1 for Transform MM 2 for Born MM 3 for MM Train Doropie Sprite Cannot like Transform, Born, Train replaced Cutscene Doropie and Kagemaru from Original MD with Screen ID 0 for City via MegaFLE X's Scene Screen Editor Removed Sprite Exploding from Screen ID 0 for City? Skip Intro Screen ID 1/2/3 -> Jump to Title Screen? ____________________ i'm [Censored] Sorry my bad english, can't speak english :-( Mega Man & Shantae Fan Lovers!! |
Korxroa |
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Red Koopa Level: 25 Posts: 36/120 EXP: 79433 Next: 10187 Since: 04-20-14 Last post: 3255 days Last view: 3112 days |
Sorry for Double Post
@Zynk MM Wire or MM without Helmet (Train, Ending) find Sprite Number on CSA? and Pattern Mapping with ROM Offset? Edit: Wire MM without Helmet ------ Change Palette Color Small MM Warp (Exploding Wily's Castle 4, Ending) or MM without Helmet (Train, Ending) Find ROM Offset? 00 0F 10 11 & 00 0F 16 2C -> Small MM Warp (Exploding Wily's Castle 4, Ending) 00 0F 2C 11 -> MM without Helmet (Train, Ending) (MegaFLE X's Palette Editor not support MM without Helmet on Train, Ending) ____________________ i'm [Censored] Sorry my bad english, can't speak english :-( Mega Man & Shantae Fan Lovers!! |
Zynk |
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Purple Leever Level: 32 Posts: 68/209 EXP: 195801 Next: 10641 Since: 10-19-12 Last post: 72 days Last view: 4 days |
Posted by Korxroa *18010/Sprite 38 Wire *14010/Sprite 23 No helmet train ride Posted by Korxroa Note: This is from Rockman 4 not MMIV as I am currently working on the JP version, I don't know if they are the same, *Offset of hex values of color of small teleporting MM is at Offset 36890 Around there find the hexadecimal 2nd row/4th palette set is MM small teleporting color *No helmet MM train ride Offset 369B5, use FCEUX PPU viewer to find hex values. You may be able to switch palette assignments w/ CSA but no change color w/ it. Change colors using hex editor. ____________________ |
Insectduel |
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Hammer Brother Level: 68 Posts: 899/1069 EXP: 2686066 Next: 42734 Since: 02-16-08 From: Insectduel's office Last post: 1249 days Last view: 1249 days |
Most Megaman sprites in Megaman IV are not found in CSA because they are coded differently on a different ROM banks, like this one below.
I already mentioned that I needed help because I expanded Roll Chan's tiles in the weapon menu but messes up Rush's animations for no reason. I did the Wire sprite a while ago but only for PRESSING UP. The 2 Wire sprites for Megaman are left out and too lazy. I assume that the No helmet Megaman train ride is also a different bank which I will attempt to extend her sprites if I get a chance. As Zynk mentioned, use FCEUX PPU viewer to find hex values. You may be able to switch palette assignments w/ CSA but no change color w/ it. Change colors using hex editor. The palette assignments goes in 4 rows of colors of the first 4 NES palette colors in a row. The sprite palette assignments are UNDER the object palette assignments. Usually for Megaman Palettes, it's 00 (Row 1) for the suit colors and 01 (Row 2) for the face colors. |
Korxroa |
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Red Koopa Level: 25 Posts: 37/120 EXP: 79433 Next: 10187 Since: 04-20-14 Last post: 3255 days Last view: 3112 days |
Edit: removed text at Today 6:55 PM
Edit: Original Text at Yesterday 10:45 PM US version of MM4 Open FceUX's Hex Editor -> View ROM File -> Change Color Hex and Save ROM -> Pause Frame "\" key or Pause "Pause Break" key -> Can't Changed Color like Blue Change Palette in FceUX's Debugger?, Hex Editor not work US ver. of MM4 Color Hex 16 (Red) & 35 for Doropie's Sprite Edit ver 2: at Today 6:55 PM Close ROM US ver. of MM4 -> Open ROM -> Start Dr.C. Citadel & Dr.W. Castle (No Savestate) -> Defeated Wily Capsule -> Color Test like Small Teleporting MM, MM No Helmet Train works on Mega Man 4 not Rockman 4 ____________________ i'm [Censored] Sorry my bad english, can't speak english :-( Mega Man & Shantae Fan Lovers!! |
Zynk |
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Purple Leever Level: 32 Posts: 69/209 EXP: 195801 Next: 10641 Since: 10-19-12 Last post: 72 days Last view: 4 days |
@Insectduel: Megaman's sprite in the menu has a limited tile size that I can't even figure out how to add more tiles in or edit it with CSA.
If you could grab a screenshot of its PPU Viewer maybe I could remember some things that I did with my Rollchan 4. Btw, I managed to insert Tango without the glitches you're experiencing. ____________________ |
Insectduel |
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Hammer Brother Level: 68 Posts: 900/1069 EXP: 2686066 Next: 42734 Since: 02-16-08 From: Insectduel's office Last post: 1249 days Last view: 1249 days |
Zynk, I already have the ROM Offsets for these and it's straight from Matrixz's document.
79D4F-79D72 : Weapon Menu - Megaman and Rush Sprites Byte-offset Data for 79D73 (Two bytes for each Weapon/Item, one for two possible animations. The bytes points to where in the 79D73-79E60 to start reading sprites from.) Sprite Sets - Indexes to 79D4F: 00-17 : Megaman 18-19 : Rush (Animation) 1A-1B : Rush (Rush Coil Selected) 20-21 : Rush (Rush Marine Selected) 22-23 : Rush (Rush Jet Selected) 79D73-79E60 : Weapon Menu - Megaman and Rush Sprite Data 9D63-9D88 / 79D73-79D98 : Mega Man 9D89-9DB4 / 79D99-79DC4 : Rush standing : see 79DC7 9DB7-9DBE / 79DC7-79DCE : Rush's moving tail 9DC1-9DE4 / 79DD1-79DF4 : Rush Going into Marine Or Jet Manque queue 9DE8-9DF6 / 79DF8-79E06 : Rush Coil (only the spring and the back, since the rest is the same as Rush standing) 9DF9-9E28 / 79E09-79E38 : Rush Marine 9E2B-9E4E / 79E3B-79E5E : Rush Jet I think x79A69 is the starting point of where you find the pointers (B9 XX XX) for these sprites and I change each of them to $B100 (x61110), started adding her tiles which counts a total of 17 including Rush tiles, and edit these locations at x79D4F and it requires tile counting. Rockman/Mega Man has 9 tiles in the weapon menu. It's kinda weird how it looks right now but maybe because the game cannot handle too much character sprites. It's tedious that I have to NOP ROM offset x79A5D to disable Rush in the menu along with Yosaku's patch that edits the speed of Rush Select. Or maybe I should revert it back to Megaman or try the classic Roll sprite. |
Insectduel |
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Hammer Brother Level: 68 Posts: 902/1069 EXP: 2686066 Next: 42734 Since: 02-16-08 From: Insectduel's office Last post: 1249 days Last view: 1249 days |
Sorry for the double post, just for curiosity I'll post these based on my work so far.
Even with too many sprites in one character, other sprites started to flicker. Another good reason why it should be on emulation only while hardware consoles can see the flickering. I am already aware about PharoahMan's sprites so I'll get to it ASAP. |
Korxroa |
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Red Koopa Level: 25 Posts: 38/120 EXP: 79433 Next: 10187 Since: 04-20-14 Last post: 3255 days Last view: 3112 days |
Duck (press down) for MM4 and MM5?
Like Eric Ruth's Mega Man Rocks (Fan PC not ROM Hack) or Magical Doropie or Darkwing Duck MM Slide doesn't Left/Right Movement Duck (Down) like Slide (A+Down) ____________________ i'm [Censored] Sorry my bad english, can't speak english :-( Mega Man & Shantae Fan Lovers!! |
Insectduel |
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Hammer Brother Level: 68 Posts: 903/1069 EXP: 2686066 Next: 42734 Since: 02-16-08 From: Insectduel's office Last post: 1249 days Last view: 1249 days |
*Facepalm*
Why didn't I think of that! It's quite easy to program if I get a chance. I could have created a code like that since 2009. Bascially it's easy to change the controls based on the RAM value, then decrease the sliding speed where he can't move in either direction. |
Jro0 |
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Micro-Goomba Level: 10 Posts: 11/17 EXP: 4167 Next: 247 Since: 08-15-14 Last post: 2528 days Last view: 589 days |
A great idea! But, then how will you slide to areas that need that ability? |
Korxroa |
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Red Koopa Level: 25 Posts: 39/120 EXP: 79433 Next: 10187 Since: 04-20-14 Last post: 3255 days Last view: 3112 days |
Insectduel, replaced Duck with Slide and Change Controls A+Down/Move to Down/No Move
Patch or Code Duck for MM4/MM5?, similar to Mega Man Rocks for PC back in 2007 or Magical Rockman (Magical Doropie Hack) ------ MM4 Sprites and Frame ID Document (txt not doc) for Matrixz's CSA, download link? Sprite Number ID example: Mega Man (Get Weapon, Wire, No Helmet etc), Rush (Marine, Jet, Coil), Hard Hat, Skeleton Joe, MM Weapon, Robot Masters etc Credit thanks to Zynk September 20th Get Weapon MM -> 18010/Sprite 70 Get Weapon Rush -> 1C010/Sprite 36 September 24th Wire MM -> 18010/Sprite 38 No Helmet -> MM 14010/Sprite 23 ____________________ i'm [Censored] Sorry my bad english, can't speak english :-( Mega Man & Shantae Fan Lovers!! |
Insectduel |
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Hammer Brother Level: 68 Posts: 905/1069 EXP: 2686066 Next: 42734 Since: 02-16-08 From: Insectduel's office Last post: 1249 days Last view: 1249 days |
I am going to begin creating a code patch for it.
IPS with source ASM code. |
Korxroa |
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Red Koopa Level: 25 Posts: 40/120 EXP: 79433 Next: 10187 Since: 04-20-14 Last post: 3255 days Last view: 3112 days |
Download Slide Duck (press down) IPS for MM4/RM4 and MM5/RM5?
Find IPS like rock5easily's Site or Insectduel's Domain Site MM Slide Duck cannot Shot (press B) ------ Doropie 4 version 0.9 ALPHA released on September 30th Download Doropie 4 v0.9a Apply Patch IPS to Rockman 4 NOT Mega Man IV Doropie 4 for Mega Man 4 US, Wait for FINAL version in future ____________________ i'm [Censored] Sorry my bad english, can't speak english :-( Mega Man & Shantae Fan Lovers!! |
Insectduel |
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Hammer Brother Level: 68 Posts: 906/1069 EXP: 2686066 Next: 42734 Since: 02-16-08 From: Insectduel's office Last post: 1249 days Last view: 1249 days |
I am going to try out the Doropie patch when I get home. So far in Rockman 4 (haven't checked MM4), the ROM Offsets for the down button for sliding are x78156 & x78381 and is based on RAM $16. Change values to hex 08 will allow pressing UP and B for sliding. I haven't figure how to completely press down without pressing B but replacing the B button hex value only disables the jump or sometimes having Rockman to tap-jump randomly until you hold the buttion. |
Korxroa |
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Red Koopa Level: 25 Posts: 46/120 EXP: 79433 Next: 10187 Since: 04-20-14 Last post: 3255 days Last view: 3112 days |
Added Magical Doropie's Letter "L" (Tile $73) to Health bar in RM4/MM4?
Modified Health bar like Kuja Killer's Mega Man Odyssey (MM3 Hack) or Tsurara's Rockman Cross X (RM5 Hack) ----- Doropie 4/Mega Francesca Final version coming soon in Sunday ____________________ i'm [Censored] Sorry my bad english, can't speak english :-( Mega Man & Shantae Fan Lovers!! |
Main - ROM Hacking - General Megaman Hacking Thread | New thread | New reply |
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