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Main - ROM Hacking - General Megaman Hacking Thread New thread | New reply

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Korxroa
Posted on 09-20-14 08:18 PM (rev. 2 of 09-20-14 08:22 PM) Link | Quote | ID: 158458


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Zynk, Changed Frame Sprite 70 not work CSA

Can't X/Y Position and Change Tiles MM's Spin Animation


No Replaced Sprite Broom with Rush's Dog Get Weapon

-------
Edit Sprite Bank use FceUX's Hex Editor not Matrixz's CSA
Change/Add Tile and X/Y Position for MM's Get Weapon like Helmet, Face, Body

4 Frames of MM's Spin Animation
Find ROM Offset

NOT Disabled or Skip Get Weapon Screen like Mega Man 1

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Insectduel
Posted on 09-20-14 11:16 PM Link | Quote | ID: 158461


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I seriously need to make a video tutorial on Matrixz's CSA since I am the only one experienced with the tool. (Or if anyone else uses it for at least a month)

The InsectduelTalks YouTube page is extremely lazy to come up with new episodes to discuss and I already covered Dan's Rock and Roll Mega Man 1 editor.

I need to build up a script so people have a clear understanding of how to use it.

kuja killer
Posted on 09-21-14 12:08 AM Link | Quote | ID: 158462


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eh, i would help out seriously with this person if i could. but ...yea. I dont really get that program either. i tried it out a few times before...but it's too much for me even.

there's just waaaaay too many buttons and boxes and stuff all over the place.

it's much easier and comfortable to me, hex editing animations and frame data like this. but that's just me personally.

Zynk
Posted on 09-21-14 05:53 AM Link | Quote | ID: 158464


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Posted by Korxroa
Zynk, Changed Frame Sprite 70 not work CSA




Not in Animation Frame. Beneath Sprite Bank drop-down button



Sprite Bank: 18010
Sprite: 70

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Korxroa
Posted on 09-21-14 06:33 AM Link | Quote | ID: 158465


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Zynk, Thanks

-------
Skip Intro Cutscene in Bank 13
1 for Transform MM
2 for Born MM
3 for MM Train

Doropie Sprite Cannot like Transform, Born, Train
replaced Cutscene Doropie and Kagemaru from Original MD with Screen ID 0 for City via MegaFLE X's Scene Screen Editor
Removed Sprite Exploding from Screen ID 0 for City?

Skip Intro Screen ID 1/2/3 -> Jump to Title Screen?

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Korxroa
Posted on 09-23-14 10:47 PM (rev. 2 of 09-24-14 01:23 PM) Link | Quote | ID: 158504


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Sorry for Double Post

@Zynk
MM Wire or MM without Helmet (Train, Ending)
find Sprite Number on CSA?
and Pattern Mapping with ROM Offset?

Edit:
Wire

MM without Helmet


------
Change Palette Color Small MM Warp (Exploding Wily's Castle 4, Ending) or MM without Helmet (Train, Ending)
Find ROM Offset?

00 0F 10 11 & 00 0F 16 2C -> Small MM Warp (Exploding Wily's Castle 4, Ending)
00 0F 2C 11 -> MM without Helmet (Train, Ending) (MegaFLE X's Palette Editor not support MM without Helmet on Train, Ending)

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Zynk
Posted on 09-24-14 04:37 PM Link | Quote | ID: 158513


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Posted by Korxroa


@Zynk
MM Wire or MM without Helmet (Train, Ending)
find Sprite Number on CSA?
and Pattern Mapping with ROM Offset?



*18010/Sprite 38 Wire
*14010/Sprite 23 No helmet train ride

Posted by Korxroa

Change Palette Color Small MM Warp (Exploding Wily's Castle 4, Ending) or MM without Helmet (Train, Ending)
Find ROM Offset?

00 0F 10 11 & 00 0F 16 2C -> Small MM Warp (Exploding Wily's Castle 4, Ending)
00 0F 2C 11 -> MM without Helmet (Train, Ending) (MegaFLE X's Palette Editor not support MM without Helmet on Train, Ending)


Note: This is from Rockman 4 not MMIV as I am currently working on the JP version, I don't know if they are the same,

*Offset of hex values of color of small teleporting MM is at Offset 36890
Around there find the hexadecimal 2nd row/4th palette set is MM small teleporting color

*No helmet MM train ride Offset 369B5, use FCEUX PPU viewer to find hex values.

You may be able to switch palette assignments w/ CSA but no change color w/ it.
Change colors using hex editor.

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Insectduel
Posted on 09-24-14 09:55 PM Link | Quote | ID: 158515


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Most Megaman sprites in Megaman IV are not found in CSA because they are coded differently on a different ROM banks, like this one below.



I already mentioned that I needed help because I expanded Roll Chan's tiles in the weapon menu but messes up Rush's animations for no reason.

I did the Wire sprite a while ago but only for PRESSING UP. The 2 Wire sprites for Megaman are left out and too lazy. I assume that the No helmet Megaman train ride is also a different bank which I will attempt to extend her sprites if I get a chance.

As Zynk mentioned, use FCEUX PPU viewer to find hex values.
You may be able to switch palette assignments w/ CSA but no change color w/ it. Change colors using hex editor.

The palette assignments goes in 4 rows of colors of the first 4 NES palette colors in a row. The sprite palette assignments are UNDER the object palette assignments. Usually for Megaman Palettes, it's 00 (Row 1) for the suit colors and 01 (Row 2) for the face colors.

Korxroa
Posted on 09-24-14 10:45 PM (rev. 3 of 09-25-14 06:55 PM) Link | Quote | ID: 158516


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Edit: removed text at Today 6:55 PM

Edit: Original Text at Yesterday 10:45 PM
US version of MM4
Open FceUX's Hex Editor -> View ROM File -> Change Color Hex and Save ROM -> Pause Frame "\" key or Pause "Pause Break" key -> Can't Changed Color like Blue
Change Palette in FceUX's Debugger?, Hex Editor not work US ver. of MM4

Color Hex 16 (Red) & 35 for Doropie's Sprite

Edit ver 2: at Today 6:55 PM
Close ROM US ver. of MM4 -> Open ROM -> Start Dr.C. Citadel & Dr.W. Castle (No Savestate) -> Defeated Wily Capsule -> Color Test like Small Teleporting MM, MM No Helmet Train
works on Mega Man 4 not Rockman 4


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Zynk
Posted on 09-25-14 02:12 PM Link | Quote | ID: 158518


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@Insectduel: Megaman's sprite in the menu has a limited tile size that I can't even figure out how to add more tiles in or edit it with CSA.

If you could grab a screenshot of its PPU Viewer maybe I could remember some things that I did with my Rollchan 4.

Btw, I managed to insert Tango without the glitches you're experiencing.

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Insectduel
Posted on 09-25-14 09:51 PM (rev. 3 of 09-25-14 09:54 PM) Link | Quote | ID: 158521


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Zynk, I already have the ROM Offsets for these and it's straight from Matrixz's document.

79D4F-79D72 : Weapon Menu - Megaman and Rush Sprites Byte-offset Data for 79D73
(Two bytes for each Weapon/Item, one for two possible animations.
The bytes points to where in the 79D73-79E60 to start reading sprites from.)

Sprite Sets - Indexes to 79D4F:
00-17 : Megaman
18-19 : Rush (Animation)
1A-1B : Rush (Rush Coil Selected)
20-21 : Rush (Rush Marine Selected)
22-23 : Rush (Rush Jet Selected)

79D73-79E60 : Weapon Menu - Megaman and Rush Sprite Data
9D63-9D88 / 79D73-79D98 : Mega Man
9D89-9DB4 / 79D99-79DC4 : Rush standing : see 79DC7
9DB7-9DBE / 79DC7-79DCE : Rush's moving tail
9DC1-9DE4 / 79DD1-79DF4 : Rush Going into Marine Or Jet Manque queue
9DE8-9DF6 / 79DF8-79E06 : Rush Coil (only the spring and the back, since the rest is the same as Rush standing)
9DF9-9E28 / 79E09-79E38 : Rush Marine
9E2B-9E4E / 79E3B-79E5E : Rush Jet

I think x79A69 is the starting point of where you find the pointers (B9 XX XX) for these sprites and I change each of them to $B100 (x61110), started adding her tiles which counts a total of 17 including Rush tiles, and edit these locations at x79D4F and it requires tile counting. Rockman/Mega Man has 9 tiles in the weapon menu.

It's kinda weird how it looks right now but maybe because the game cannot handle too much character sprites. It's tedious that I have to NOP ROM offset x79A5D to disable Rush in the menu along with Yosaku's patch that edits the speed of Rush Select. Or maybe I should revert it back to Megaman or try the classic Roll sprite.

Insectduel
Posted on 09-28-14 03:13 AM (rev. 2 of 09-28-14 03:15 AM) Link | Quote | ID: 158542


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Sorry for the double post, just for curiosity I'll post these based on my work so far.





Even with too many sprites in one character, other sprites started to flicker. Another good reason why it should be on emulation only while hardware consoles can see the flickering.

I am already aware about PharoahMan's sprites so I'll get to it ASAP.

Korxroa
Posted on 09-28-14 03:34 PM Link | Quote | ID: 158548


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Duck (press down) for MM4 and MM5?
Like Eric Ruth's Mega Man Rocks (Fan PC not ROM Hack) or Magical Doropie or Darkwing Duck


MM Slide doesn't Left/Right Movement
Duck (Down) like Slide (A+Down)

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Insectduel
Posted on 09-28-14 08:08 PM Link | Quote | ID: 158552


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*Facepalm*

Why didn't I think of that! It's quite easy to program if I get a chance. I could have created a code like that since 2009.

Bascially it's easy to change the controls based on the RAM value, then decrease the sliding speed where he can't move in either direction.

Jro0
Posted on 09-29-14 11:05 AM Link | Quote | ID: 158565


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A great idea! But, then how will you slide to areas that need that ability?

Korxroa
Posted on 09-29-14 11:07 AM Link | Quote | ID: 158566


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Insectduel, replaced Duck with Slide and Change Controls A+Down/Move to Down/No Move
Patch or Code Duck for MM4/MM5?, similar to Mega Man Rocks for PC back in 2007 or Magical Rockman (Magical Doropie Hack)

------
MM4 Sprites and Frame ID Document (txt not doc) for Matrixz's CSA, download link?
Sprite Number ID example: Mega Man (Get Weapon, Wire, No Helmet etc), Rush (Marine, Jet, Coil), Hard Hat, Skeleton Joe, MM Weapon, Robot Masters etc

Credit thanks to Zynk
September 20th
Get Weapon MM -> 18010/Sprite 70
Get Weapon Rush -> 1C010/Sprite 36
September 24th
Wire MM -> 18010/Sprite 38
No Helmet -> MM 14010/Sprite 23

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Insectduel
Posted on 09-30-14 01:11 AM Link | Quote | ID: 158581


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I am going to begin creating a code patch for it.
IPS with source ASM code.

Korxroa
Posted on 09-30-14 10:20 AM Link | Quote | ID: 158587


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Download Slide Duck (press down) IPS for MM4/RM4 and MM5/RM5?
Find IPS like rock5easily's Site or Insectduel's Domain Site

MM Slide Duck cannot Shot (press B)

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Doropie 4 version 0.9 ALPHA released on September 30th
Download Doropie 4 v0.9a

Apply Patch IPS to Rockman 4 NOT Mega Man IV

Doropie 4 for Mega Man 4 US, Wait for FINAL version in future

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Insectduel
Posted on 10-01-14 12:06 AM Link | Quote | ID: 158595


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I am going to try out the Doropie patch when I get home. So far in Rockman 4 (haven't checked MM4), the ROM Offsets for the down button for sliding are x78156 & x78381 and is based on RAM $16. Change values to hex 08 will allow pressing UP and B for sliding. I haven't figure how to completely press down without pressing B but replacing the B button hex value only disables the jump or sometimes having Rockman to tap-jump randomly until you hold the buttion.

Korxroa
Posted on 10-15-14 09:20 AM Link | Quote | ID: 158783


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Added Magical Doropie's Letter "L" (Tile $73) to Health bar in RM4/MM4?
Modified Health bar like Kuja Killer's Mega Man Odyssey (MM3 Hack) or Tsurara's Rockman Cross X (RM5 Hack)


-----
Doropie 4/Mega Francesca Final version coming soon in Sunday

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Main - ROM Hacking - General Megaman Hacking Thread New thread | New reply

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