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Main - ROM Hacking - General Megaman Hacking Thread | New thread | New reply |
rock5easily |
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Goomba Level: 12 Posts: 12/24 EXP: 7057 Next: 864 Since: 06-13-14 From: Japan Last post: 3036 days Last view: 2542 days |
Posted by TrinitronityPosted by rock5easily |
Trinitronity |
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Porcupo Level: 38 Posts: 96/311 EXP: 351065 Next: 19382 Since: 02-04-13 Last post: 1937 days Last view: 579 days |
Posted by rock5easily Thanks. I guess, I have to search for the values of the sprite pallettes in the same order in the title screen of MegaMan 3 as well, right? If yes, then I might have found them at $31C23-31C32. Is that the right location of the sprite pallettes for the title screen? |
rock5easily |
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Goomba Level: 12 Posts: 13/24 EXP: 7057 Next: 864 Since: 06-13-14 From: Japan Last post: 3036 days Last view: 2542 days |
Posted by TrinitronityPosted by rock5easily Yes, title screen palettes are at $31C23-31C32! |
Trinitronity |
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Porcupo Level: 38 Posts: 97/311 EXP: 351065 Next: 19382 Since: 02-04-13 Last post: 1937 days Last view: 579 days |
Thanks. Gonna write it all down accordingly. |
Insectduel |
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Hammer Brother Level: 68 Posts: 860/1069 EXP: 2687438 Next: 41362 Since: 02-16-08 From: Insectduel's office Last post: 1255 days Last view: 1255 days |
I didn't expect what to expect. Not counting the skin colored tiles, Rockman has 7 tiles while Roll Chan has 11 tiles. I don't know how this is going to work since NES tilesets are limited regardless if the sliding is removed. Roll Chan mobile doesn't have a sliding animation. In case I am out of room or tile space, I will be able to create mobile Roll using the green ribbon but CHR-Bankswitching may be required for each movement. Rockman 5 has this. When Rockman jumps, tiles changed according to my PPU viewer. Unfortunately, I have to relocate the ROM-OFFSETS in order to create mobile Roll as well for room for other things to prevent corruptions when the next sprite is overwritten. |
Trinitronity |
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Porcupo Level: 38 Posts: 101/311 EXP: 351065 Next: 19382 Since: 02-04-13 Last post: 1937 days Last view: 579 days |
For anyone, who has missed or just hasn't noticed, my MM3 hack:
http://acmlm.kafuka.org/board/thread.php?id=7984 |
caesur4 |
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Red Goomba Level: 16 Posts: 15/47 EXP: 19405 Next: 851 Since: 05-20-14 From: Iowa Last post: 1758 days Last view: 661 days |
New MM5 question. How can I add tiles to the MM sprite in the Weapons Menu? The data is at $2633-$2656, but it's done differently:
Mega Man's face
C5 is the Y-location 08 is the tile it uses 41 is the palette/mirroring/etc. 99 is the X-location After the last set of four, I start editing rush coil. it doesn't look like I can insert two tiles and move everything else back. Is there a set of pointers I'm overlooking? |
Insectduel |
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Hammer Brother Level: 68 Posts: 861/1069 EXP: 2687438 Next: 41362 Since: 02-16-08 From: Insectduel's office Last post: 1255 days Last view: 1255 days |
You guys should learn that changing pointers into a new/unused freespaces is a must in order to add more tiles onto a sprite. You can't edit the existing pointer or the next sprite will corrupt. My test rom uses none of that so let's take a look in my video.
Please don't question about the music or anything else like that. It's recorded in 50FPS, not 60FPS. Only 2 sprites inserted which is the standing and shoot while standing. All others not inserted. Palettes not edited. Some time ago on Facebook, Justin did mentioned to me that there will be sprite flickering and Roll Chan mobile does flicker and you know why, because her tiles are almost 2x the pieces used than Rockman which gives her 16 to 18 tiles comparing with Rockman's tiles. You add more tiles onto a single character causes other sprites to flicker. This video is an example when Roll Chan mobile flickers while she shoots. I am sure I don't want Roll's legs and arms to be orange to reduce flickering meaning less tiles to use. At least Mega Man 9 Roll got the skin palette correct according to SPRITES-INC. And if you think I am lying, there's your proof! I found out that you're supposed to use Palette Quad 2 for Roll's green ribbon which makes the first one the black and red outlines usable. I really appreciate the Mega Man / Rockman fangames and to all people in the Rockman PM community for making such awesome fangames. Mega Man fangames doesn't have color limitations, have no flickering, and can store animation characters instantly. Imagine is Bass is created as a NES game which the sprites from Mega Man 10 already exists in Mega Man Unlimited and Mega Man Revolution. I wonder how hard is to create Bass in any NES Mega Man hacked game from Mega Man 10 comparing with the crappy Mega Man 1 game which is made WAY back in 2000. |
Chaobomr |
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Buster Beetle Banned: Spammer takeover? Level: 45 Posts: 359/467 EXP: 638679 Next: 21485 Since: 05-07-13 From: The dirty south Last post: 3478 days Last view: 3477 days |
Posted by InsectduelI apologize for going on a tangent here, but I feel this is slightly relavent: Didn't Super Mario Bros. 2 do something similar? ____________________ Sorry for the stupidity. That jerk will be dealt with in the most insane way possible. |
Zieldak |
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Crow Level: 42 Posts: 171/387 EXP: 512312 Next: 9050 Since: 12-01-11 From: Hungary Last post: 1310 days Last view: 1201 days |
Question after question. How does the game control the Giant Metool mini-boss fights in MM3? I would like to take the second Giant Metool from Needle Doc stage to Needle Man stage. |
Insectduel |
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Hammer Brother Level: 68 Posts: 862/1069 EXP: 2687438 Next: 41362 Since: 02-16-08 From: Insectduel's office Last post: 1255 days Last view: 1255 days |
Come to think of it @Chaobomr. That's true! I guess SMB2USA characters uses colored outlines on their own but when it comes to Megaman standards, I have to go by it. Let's say if I want Roll's outline to be green while the ribbon is attached which is NOT exactly those Megaman games had. That includes weapon bars, weapon capsules, E-Tanks, and 1-UPS will also get green outlines.
The GOOD thing for colored outlines is to go on black screens which can easily tell them apart. Now I have bigger problems and now I forgot that Megaman IV uses paired sprites which I have to figure out how to do this after I relocate the data into an empty space. When it says Paired with "Tile hex number" it has to be auto-checked and I dunno how it work. Posted by Zieldak Isn't a sprite attached to the Giant Metool background? I suggest to take a look at Doc Needle and try to copy what's in it and place it in exact ordering. |
Thanatos-Zero |
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Nipper Plant Level: 45 Posts: 335/423 EXP: 652760 Next: 7404 Since: 11-25-08 From: Germany - Rheinlandpfalz - Wittlich - Zur Phillippsburg 25 Last post: 1089 days Last view: 1052 days |
Hey Insectduel, I think it is better to edit Roll to proper propotions, so her size will not to make her flicker.
Take this as the base. You might as well remove the green hairband and frankenstein her head on Megaman's sprite. ____________________ I was a prisoner enclosed in the void, were everything might end up just as myself. There I was called the death in the void, but after a long sleep my drill was ready to pierce the void. I came back... to guide those who are in doubt and to crush any corrupted mind. "Just who in the hell do you think I am?!". |
Trinitronity |
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Porcupo Level: 38 Posts: 102/311 EXP: 351065 Next: 19382 Since: 02-04-13 Last post: 1937 days Last view: 579 days |
Well, the problem is, though, that InsectDuel wants to use the Mobile Roll sprites and nothing else, kinda like a prove of concept. |
Insectduel |
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Hammer Brother Level: 68 Posts: 863/1069 EXP: 2687438 Next: 41362 Since: 02-16-08 From: Insectduel's office Last post: 1255 days Last view: 1255 days |
Posted by Thanatos-Zero I appreciate the efforts Thantos but Zynk already had his own Roll Chan in place. In fact, he is currently making one for Megaman 3. But out of curiosity, I am going to try yours to see if she fits. http://www.romhacking.net/hacks/1704/ Posted by Trinitronity Correct, but Megaman 4 is a lot harder since the sprites are paired than other games and I may consider creating one for MM2 and MM5 as well. The mobile Roll project is still on to see the result once completed. |
caesur4 |
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Red Goomba Level: 16 Posts: 16/47 EXP: 19405 Next: 851 Since: 05-20-14 From: Iowa Last post: 1758 days Last view: 661 days |
Three more MM5 quetions,
1) Rockman Airslide... how can I make it so MM only airslides when he has Charge Kick equipped? My original plan was to add some ASM before x37E80 where the new code was added in the hack. So I came up with this:
I've got two probelms right now. One is that the Zero flag seems to be part of how MM jumps, and I don't know how to reset it to whatever it was after the CMP. The second problem is that I don't know where the regular jump routine is. I thought there was just a part of the new "jump code" that I could skip in order to do a regular jump. EDIT: Figured it out. I've edited the above code to show what I did. Bit of a bug now though, a ground slide would usually take the full distance after the key presses. Now all ground slides except charge kick depend on the jump key being continually held down. I will investigate further... 2) How would I go about enabling MM to shoot when he has Charge Kick equipped? 3) I don't know where, or how to find the max bullets MM can shoot on the screen at one time. I think I went through just about the whole Rom looking at $03's and $04's, and none of them changed it... I haven't tried $05 yet though... |
rock5easily |
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Goomba Level: 12 Posts: 14/24 EXP: 7057 Next: 864 Since: 06-13-14 From: Japan Last post: 3036 days Last view: 2542 days |
Did you apply Rockman5AirSliding.ips?
If so, the code of Air slide begins from $37E80 and ends to $37EDE. And you have to add the all new code following $37EDE. The original air slide code is here writing... |
SnoruntPyro |
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Newcomer Level: 6 Posts: 4/6 EXP: 880 Next: 27 Since: 06-27-14 Last post: 3506 days Last view: 3504 days |
Posted by caesur4Posted by SnoruntPyro Missed your post, sorry. The only real thing I need to change is Spark Shock's speed, and it looks like it's going to be more complicated than just some hex editing to do that. Does anyone have a solution to this? |
caesur4 |
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Red Goomba Level: 16 Posts: 17/47 EXP: 19405 Next: 851 Since: 05-20-14 From: Iowa Last post: 1758 days Last view: 661 days |
Posted by rock5easily Yeah, I'll definitely be crediting it when or if I release anything to the public. I think I got it figured out. I found the part of the code where the Airslide Flag would be pulled and used, and made it so whenever MM is jumping it's only $01 IF $0032 = $08 (otherwise it's $00). And I made everything that got affected look where it needed to look.
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Insectduel |
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Hammer Brother Level: 68 Posts: 864/1069 EXP: 2687438 Next: 41362 Since: 02-16-08 From: Insectduel's office Last post: 1255 days Last view: 1255 days |
This is the progress of Roll Chan mobile so far. By the way, the base rom is the Japanese Rockman 4 rom. During testing mode, you can't lose lives and you can't inflict damage and no cheats are enabled. Codes are NOP'ed during the video. And yes, I inserted Mega Man 3 music since I started music hacking a bit on my own. Flickering is still a problem but you can enable more than 8 sprites on FCEU X and NEStopia emulators. By the way, emulation speed is 50FPS, not 60FPS for quality assurance. There is a problem, I am out of tile space so there's no way of completing it. Expanding the ROM is necessary but I am not going to do it. Is there any unused CHR in Rockman 4 without ROM expansion? I already knew there's a MMC5 patch from PureSabe's website. The rest of Roll Chan mobile tiles should be programmed manually according to her frame action whenever she jumps, taking hits, and climbing since I stuided Matrixz's Mega Man Forever, which is now dead. |
Chaobomr |
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Buster Beetle Banned: Spammer takeover? Level: 45 Posts: 360/467 EXP: 638679 Next: 21485 Since: 05-07-13 From: The dirty south Last post: 3478 days Last view: 3477 days |
Well, Insectduel, I cannot say I'm anything less than impressed by your progress with this. ____________________ Sorry for the stupidity. That jerk will be dealt with in the most insane way possible. |
Main - ROM Hacking - General Megaman Hacking Thread | New thread | New reply |
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