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Main - ROM Hacking - General Megaman Hacking Thread | New thread | New reply |
Zynk |
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Purple Leever Level: 32 Posts: 37/209 EXP: 195905 Next: 10537 Since: 10-19-12 Last post: 77 days Last view: 19 hours |
Posted by NARFNraThanks NARFNra! Now this solves my problem on the US version. Here's a pic of my player sprite hack, Roll-chan 3. I swapped Roll's colors with the red-colored Robot Masters. Looks okay to me now. However, I'm also hacking the JP version, but the TSA table displayed differently. Here's the comparison of US and JP version, respectively: I need help on changing the stage select palette of Roll on the JP version. Is there another way of swapping palettes on the stage select menu? Btw, why does my copy of MegaFLEX has a small TSA table? Mine doesn't display the Robot Masters faces. ____________________ |
DurfarC |
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Shyguy Level: 24 Posts: 45/97 EXP: 71881 Next: 6244 Since: 10-23-08 From: Norway Last post: 1954 days Last view: 352 days |
Posted by ZynkChoose "Config" on the top menu and change the "TSA Table Block Resolution" to "Small 8x32 (Aligned collumns)". |
Gavzilla1000 |
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Red Paragoomba Level: 18 Posts: 41/60 EXP: 29351 Next: 546 Since: 05-22-13 Last post: 1908 days Last view: 1833 days |
Ok, I'm confused with a ASM command "EOR". According to the 6502.txt document a lot of people like to site, it says, ""Exclusive-Or" Memory with Accumulator".
Well that explains EVERYTHING! (sarcasm) I tried Googling what this means, but nothing comes up. Does anyone know exactly what this command does? And can they explain it to me? |
NARFNra |
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Koopa Level: 25 Posts: 53/114 EXP: 87625 Next: 1995 Since: 02-13-10 From: Texas Last post: 1803 days Last view: 1803 days |
boop boop this is wrong look at durfarc's post please |
DurfarC |
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Shyguy Level: 24 Posts: 46/97 EXP: 71881 Next: 6244 Since: 10-23-08 From: Norway Last post: 1954 days Last view: 352 days |
Posted by NARFNraIt does, although what you mentioned is a logical OR (ORA). Exclusive OR (EOR) works a bit different. For each bit: If both values are 0 or both values are 1, the result is 0. If one value is 0 and the other one is 1, the result is 1. Example 00101101 10011100 ------------- 10110001 I agree with the fact that there are very few ASM tutorials out there that explain things properly. http://www.obelisk.demon.co.uk/6502/algorithms.html This one isn't that bad though, it explains AND, ORA, EOR and some other things in a much more welcoming way. |
NARFNra |
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Koopa Level: 25 Posts: 54/114 EXP: 87625 Next: 1995 Since: 02-13-10 From: Texas Last post: 1803 days Last view: 1803 days |
Posted by DurfarCPosted by NARFNraIt does, although what you mentioned is a logical OR (ORA). Exclusive OR (EOR) works a bit different. Ah, okay. So, simple primer to sum it up (Sorry about my misinformation) ORA: If either of the bits is 1, the resulting bit is 1. AND: If both the bits are 1, the resulting bit is 1. EOR: If the bits are both different, the resulting bit is 1. That's it, right? |
DurfarC |
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Shyguy Level: 24 Posts: 47/97 EXP: 71881 Next: 6244 Since: 10-23-08 From: Norway Last post: 1954 days Last view: 352 days |
Yes, that's it, nice, simple way to sum it up. |
Gavzilla1000 |
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Red Paragoomba Level: 18 Posts: 42/60 EXP: 29351 Next: 546 Since: 05-22-13 Last post: 1908 days Last view: 1833 days |
Thanks for the clear up! That really helps a lot!
Time for another question! Again... hurray? (At least I'm keeping this board active?) How exactly do I figure out the ASM for the Boss Select's pointer? You know... the cursor that highlights the boss you want to select? Yea, that thing. Do any of you know the procedure you have to go through to figure out where that is located? And the ASM that tells the game what level to go to when you selected a certain boss? Thanks again for your guy's help last time! |
Zynk |
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Purple Leever Level: 32 Posts: 38/209 EXP: 195905 Next: 10537 Since: 10-19-12 Last post: 77 days Last view: 19 hours |
Posted by DurfarCPosted by ZynkChoose "Config" on the top menu and change the "TSA Table Block Resolution" to "Small 8x32 (Aligned collumns)". That worked.. but the Robot Masters faces still did not appear... ____________________ |
NARFNra |
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Koopa Level: 25 Posts: 55/114 EXP: 87625 Next: 1995 Since: 02-13-10 From: Texas Last post: 1803 days Last view: 1803 days |
Did you make sure you were looking at bank 13, screen 1? It should load the masters over what currently says "Mega Man III". |
32x1000 |
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Koopa Level: 24 Posts: 8/116 EXP: 76714 Next: 1411 Since: 12-27-13 From: Florida Last post: 2035 days Last view: 1481 days |
I need some help Hacking MM5(or any other nes megaman game). I want to make a hack that is a sequel to a megaman Ripoff called Rocman X. I want to use the sprites from the ripoff instead of Megaman 5's. Unfortunately the sprites on the ripoff is 1 tile higher. I was wondering if anybody knew how to make it where I can expand Megaman's sprites to fit with the ripoffs. Thanks |
NARFNra |
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Koopa Level: 25 Posts: 57/114 EXP: 87625 Next: 1995 Since: 02-13-10 From: Texas Last post: 1803 days Last view: 1803 days |
Posted by 32x1000 Why not just shave a pixel off the top? Rocman X's protag has a line of black pixels at the top, doesn't it? It's a lot less work than trying to mess around with hitboxes and sprites and such. |
32x1000 |
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Koopa Level: 24 Posts: 9/116 EXP: 76714 Next: 1411 Since: 12-27-13 From: Florida Last post: 2035 days Last view: 1481 days |
I guess that would work I'll try it and see how it works Thanks
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NARFNra |
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Koopa Level: 25 Posts: 58/114 EXP: 87625 Next: 1995 Since: 02-13-10 From: Texas Last post: 1803 days Last view: 1803 days |
Posted by 32x1000 No problem! Good luck with your hack! |
32x1000 |
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Koopa Level: 24 Posts: 10/116 EXP: 76714 Next: 1411 Since: 12-27-13 From: Florida Last post: 2035 days Last view: 1481 days |
Does anybody know where the address is for Megaman's palette in Megaman 2? |
Zynk |
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Purple Leever Level: 32 Posts: 40/209 EXP: 195905 Next: 10537 Since: 10-19-12 Last post: 77 days Last view: 19 hours |
Posted by 32x1000 The player sprite's palette is around 0003D313-0003D341. Find the hexadecimal 0F 2C 11. <-this is Megaman's NES palette on all the NES games. ____________________ |
32x1000 |
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Koopa Level: 24 Posts: 11/116 EXP: 76714 Next: 1411 Since: 12-27-13 From: Florida Last post: 2035 days Last view: 1481 days |
Ok thanks |
XTTX |
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Flurry Level: 36 Posts: 179/251 EXP: 304236 Next: 3874 Since: 04-14-08 From: DTOWN Last post: 2388 days Last view: 64 days |
I'm assuming by this point that hybrid hex is not going to come out. I have been checking that site daily, lol. From what i seen in the old vids, looks pretty polished. :/ |
NARFNra |
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Koopa Level: 25 Posts: 73/114 EXP: 87625 Next: 1995 Since: 02-13-10 From: Texas Last post: 1803 days Last view: 1803 days |
Posted by XTTX We can't say anything about Hybrid Hex until we know anything about Function20's current status. From what I've heard, he disappeared a while back. It may be that we'll never see it again, but there's always the chance F20 has been busy with work or school or something else. We can only speculate. |
Gavzilla1000 |
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Red Paragoomba Level: 18 Posts: 43/60 EXP: 29351 Next: 546 Since: 05-22-13 Last post: 1908 days Last view: 1833 days |
I've been getting a little bit more active in making a Megaman 5 hack, so I decided to try making some funky levels.
I have two question regarding this topic. 1) How do I make the scrolling sorta like Ducktales? Being able to jump down a pit, or climbing up a ladder and the screen centering on Megaman. I see this is multiple hacks, and it bothers me for not being able to do this. 2) How do I make the background scroll slower / not scroll at all? I could use this to make some pretty cool level designs, but I don't know how to do it. Example being Megaman Odyssey in Boltman's stage. |
Main - ROM Hacking - General Megaman Hacking Thread | New thread | New reply |
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