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Main - ROM Hacking - General Megaman Hacking Thread | New thread | New reply |
Kain |
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Goomba Level: 14 Posts: 25/31 EXP: 10951 Next: 2120 Since: 04-12-13 Last post: 3931 days Last view: 3928 days |
Well, the reason I went with Mega Man 5 and that it'd be my suggestion to you, is that there are a lot of options and things you can do in it (such as the stuff mentioned in Anandastoon's post).
Someone correct me if I'm wrong, but I think MM5 is the only one with instant CHR bank switching AND multi-path integrated in it. Basically, although the game itself is nowhere as cherished as MM2 and 3, it gives more tools and things to do (also, chargeable buster, sliding, letters-collecting). Then it becomes up to you to try to make a memorable MM game like how MM2-3 were. |
Anandastoon |
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Red Paragoomba Level: 19 Posts: 46/62 EXP: 31473 Next: 4304 Since: 12-02-12 From: Jakarta, Indonesia Last post: 3362 days Last view: 1939 days |
Yep, Kain is right... But, I understand that Mega Man 5 is very laggy in some cases. I pretty sure it's from Checking Wall Routines, but I didn't check the programming yet.
And another question... In MM4, there are 'semi double' CHR Level bank which I guess one of them are unused. Most of them are coming from Wily Stages... Are them really unused so I can delete them? Like this picture in the right column while the left one is used for the actual Level CHR : Thanks beforehand... |
Gavzilla1000 |
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Red Paragoomba Level: 18 Posts: 5/60 EXP: 29338 Next: 559 Since: 05-22-13 Last post: 1904 days Last view: 1829 days |
In Anandastoon's post, something in my brain clicked... and a theory that may change the way we look at Megaman games was formed...
I think Capcom is hiding a dark secret... Look at the image that Anandastoon posted, in the image he brings up the question of a unused CHR bank, well, that just so happened to be Wily 4... THE LAST LEVEL IN THE GAME!!! What if that CHR Bank was a level that was taken out? What if there was a secret level, where Megaman FAILED! Think about it! In the first Megaman, there is data for a 5th(!!!) Wily Stage! What if this is the same here! Think about it... again, What if there is a hidden Megaman game in the original series!! But! When the games came to the U.S.A... they removed the secret levels! The secret "game" would be what happened if Megaman failed! The same thing for Metalman stage in MM2! If you scroll past the actual level, you will find data for CUTMAN's STAGE! Capcom as been distracting us for the past years of Megaman's existence! They have been hiding deep secrets, inside the game's code, that us, Megaman hackers, need to dig up! And figure the rest of the devilish secrets that Capcom has hid in the game's code!!!!!! (if you didn't get it by now... this is a joke, I also want to thank the people that respond to my posts, and give me helpful advice.) |
Matrixz |
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Ninji Level: 35 Posts: 222/225 EXP: 266236 Next: 13700 Since: 04-07-07 From: Norway Last post: 3099 days Last view: 1777 days |
Anandastoon: At $47010, on top of the graphics data is actually part of Pharaohman's level data. The garbled tiles in there contains level data. So yes, that range in the red frame is actually used. But, you can overwrite or delete some of the tiles (the ones which is exact replicas of the original tile at $45810).
I think it's the same for the Wily 4 graphics. Gavzilla: I would also recommend hacking Mega Man 5. It has more features for swapping/animating graphics and palettes through levels. And the automatic, instant swapping of Enemy CHR, saves you from work that previous games bring with their graphics preset systems. |
Kain |
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Goomba Level: 14 Posts: 26/31 EXP: 10951 Next: 2120 Since: 04-12-13 Last post: 3931 days Last view: 3928 days |
You can also instant-swap Mega Man (or is that implied in "Enemy CHR"?).
In my hack, I also use some single enemy's frame to improve/expand other sprites, such as the "READY" text and when X gets damaged. |
XTTX |
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Flurry Level: 36 Posts: 153/251 EXP: 304146 Next: 3964 Since: 04-14-08 From: DTOWN Last post: 2384 days Last view: 60 days |
Anyone know what the deal is with Function 20s hybrid hex hack? Dont even know if he has any demos out or not. Looks like such a great hack and dont know why he wouldnt release it. Anyone have any info on this? |
Gavzilla1000 |
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Red Paragoomba Level: 18 Posts: 6/60 EXP: 29338 Next: 559 Since: 05-22-13 Last post: 1904 days Last view: 1829 days |
The thing I love about MegaFLE X, is the SBD Editor. Being able to edit in custom structures like that is very handy. The one question I have about it tho, is when the error message pops up when converting into normal level data. If you make a structure that MegaFLE X doesn't like, I'll give an error saying that if you convert, I could corrupt your game. Is this something I should be worried about? Or is it something I should try to avoid? I'm also taking everyone's advice, and hacking Megaman 5, if this helps anyone with this question. |
Insectduel |
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Hammer Brother Level: 68 Posts: 802/1069 EXP: 2686295 Next: 42505 Since: 02-16-08 From: Insectduel's office Last post: 1250 days Last view: 1250 days |
Posted by XTTX I haven't heard any activity but it's possible that it's on hold but who knows. Besides I'm more concerned about the MMC3 Rockman 2 hack I saw.. |
XTTX |
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Flurry Level: 36 Posts: 154/251 EXP: 304146 Next: 3964 Since: 04-14-08 From: DTOWN Last post: 2384 days Last view: 60 days |
Posted by InsectduelPosted by XTTX Can you point me to a link to a vid or something on this MMC3 rockman hack? Id love to see it. |
Insectduel |
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Hammer Brother Level: 68 Posts: 803/1069 EXP: 2686295 Next: 42505 Since: 02-16-08 From: Insectduel's office Last post: 1250 days Last view: 1250 days |
Certainly, the link is right here via the 2ch boards.
I reposted 1 screenshot to my Facebook fanpage to take a good look at it. This MMC3 Rockman 2 hack may be higher superior to Rockman Mindroar or the completed Deus Ex Machina. |
XTTX |
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Flurry Level: 36 Posts: 157/251 EXP: 304146 Next: 3964 Since: 04-14-08 From: DTOWN Last post: 2384 days Last view: 60 days |
Posted by Insectduel Thank you InsectDuel, that looks awesome. This and hybrid hex are 2 games i really want to play. Also on function 20's youtube he hacked megaman 2 with bionic commandos music, Would that be pretty hard to do? Looks like he wont release that but its awesome. |
Rocketech Productions |
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Red Tektite Level: 22 Posts: 74/79 EXP: 54317 Next: 4033 Since: 12-01-07 From: Lost in My own Mind Last post: 3945 days Last view: 3936 days |
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Gavzilla1000 |
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Red Paragoomba Level: 18 Posts: 7/60 EXP: 29338 Next: 559 Since: 05-22-13 Last post: 1904 days Last view: 1829 days |
Hello!... again...
I need help with the special blocks in Megaman 5. Like the rocks you can destroy in Stone Man stage, and the last stage in Protoman's castle. When I place the block with the level editor, and go in game and shoot it, the "blowup" animation happens, but the block still stays there! If anyone can help me, please do so! Peace! |
Kain |
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Goomba Level: 14 Posts: 27/31 EXP: 10951 Next: 2120 Since: 04-12-13 Last post: 3931 days Last view: 3928 days |
Porting songs from Famitracker would be awesome-sauce.
I have a question: Would it be possible to have a hack like Rockman 4 MI be on an actual NES cartridge and playing on a NES? (I mean since it's 1MB plus uses a MMC5 expansion in one of the ROM version. I don't know if there's any game that has both of these requirements.) |
Insectduel |
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Hammer Brother Level: 68 Posts: 804/1069 EXP: 2686295 Next: 42505 Since: 02-16-08 From: Insectduel's office Last post: 1250 days Last view: 1250 days |
Posted by Rocketech Productions I've been asking the same questions from different people since I posted it (even Facebook, which also includes the comment on YouTube after the author uploaded it.) . Nope, the author hasn't put a downloaded yet and yes, it's still WIP. Posted by Kain There's a post like that on ROM-Hacking dot net. |
amarcum81 |
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Rope Level: 25 Posts: 84/110 EXP: 84480 Next: 5140 Since: 08-14-09 From: Cincinnati, OH Last post: 3285 days Last view: 2062 days |
Posted by Kain I have a friend who makes reproductions looking into this, as I would like to have this hack carted as well. I sent him the Rockman 4: MI patch with the "Controller Glitch Fix" implemented that can be found by checking the thread about this on RHDN that Insectduel mentioned in his post. My guess is, it requires a larger chip? Not quite sure on that. what was the largest NES Game released? 512KB?? I'll post when I know more... |
Rocketech Productions |
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Red Tektite Level: 22 Posts: 75/79 EXP: 54317 Next: 4033 Since: 12-01-07 From: Lost in My own Mind Last post: 3945 days Last view: 3936 days |
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Kain |
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Goomba Level: 14 Posts: 28/31 EXP: 10951 Next: 2120 Since: 04-12-13 Last post: 3931 days Last view: 3928 days |
Posted by InsectduelPosted by Rocketech Productions |
Rocketech Productions |
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Red Tektite Level: 22 Posts: 76/79 EXP: 54317 Next: 4033 Since: 12-01-07 From: Lost in My own Mind Last post: 3945 days Last view: 3936 days |
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Insectduel |
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Hammer Brother Level: 68 Posts: 805/1069 EXP: 2686295 Next: 42505 Since: 02-16-08 From: Insectduel's office Last post: 1250 days Last view: 1250 days |
Posted by amarcum81 1,024KB and Castlevania 3 is the only NES game with the MMC5 chip. |
Main - ROM Hacking - General Megaman Hacking Thread | New thread | New reply |
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