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Main - ROM Hacking - General Megaman Hacking Thread New thread | New reply

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Kain
Posted on 06-07-13 08:53 PM Link | Quote | ID: 154056


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Well, the reason I went with Mega Man 5 and that it'd be my suggestion to you, is that there are a lot of options and things you can do in it (such as the stuff mentioned in Anandastoon's post).

Someone correct me if I'm wrong, but I think MM5 is the only one with instant CHR bank switching AND multi-path integrated in it. Basically, although the game itself is nowhere as cherished as MM2 and 3, it gives more tools and things to do (also, chargeable buster, sliding, letters-collecting).

Then it becomes up to you to try to make a memorable MM game like how MM2-3 were.

Anandastoon
Posted on 06-09-13 05:12 AM (rev. 5 of 06-09-13 05:23 AM) Link | Quote | ID: 154068


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Yep, Kain is right... But, I understand that Mega Man 5 is very laggy in some cases. I pretty sure it's from Checking Wall Routines, but I didn't check the programming yet.

And another question... In MM4, there are 'semi double' CHR Level bank which I guess one of them are unused. Most of them are coming from Wily Stages... Are them really unused so I can delete them?

Like this picture in the right column while the left one is used for the actual Level CHR :



Thanks beforehand...

Gavzilla1000
Posted on 06-09-13 07:49 AM Link | Quote | ID: 154069


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In Anandastoon's post, something in my brain clicked... and a theory that may change the way we look at Megaman games was formed...

I think Capcom is hiding a dark secret...

Look at the image that Anandastoon posted, in the image he brings up the question of a unused CHR bank, well, that just so happened to be Wily 4... THE LAST LEVEL IN THE GAME!!!

What if that CHR Bank was a level that was taken out?

What if there was a secret level, where Megaman FAILED! Think about it! In the first Megaman, there is data for a 5th(!!!) Wily Stage!

What if this is the same here! Think about it... again, What if there is a hidden Megaman game in the original series!! But! When the games came to the U.S.A... they removed the secret levels! The secret "game" would be what happened if Megaman failed!

The same thing for Metalman stage in MM2! If you scroll past the actual level, you will find data for CUTMAN's STAGE! Capcom as been distracting us for the past years of Megaman's existence! They have been hiding deep secrets, inside the game's code, that us, Megaman hackers, need to dig up! And figure the rest of the devilish secrets that Capcom has hid in the game's code!!!!!!


(if you didn't get it by now... this is a joke, I also want to thank the people that respond to my posts, and give me helpful advice.)

Matrixz
Posted on 06-09-13 05:25 PM Link | Quote | ID: 154070


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Anandastoon: At $47010, on top of the graphics data is actually part of Pharaohman's level data. The garbled tiles in there contains level data. So yes, that range in the red frame is actually used. But, you can overwrite or delete some of the tiles (the ones which is exact replicas of the original tile at $45810).

I think it's the same for the Wily 4 graphics.


Gavzilla: I would also recommend hacking Mega Man 5. It has more features for swapping/animating graphics and palettes through levels. And the automatic, instant swapping of Enemy CHR, saves you from work that previous games bring with their graphics preset systems.

Kain
Posted on 06-09-13 07:14 PM Link | Quote | ID: 154072


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You can also instant-swap Mega Man (or is that implied in "Enemy CHR"?).





In my hack, I also use some single enemy's frame to improve/expand other sprites, such as the "READY" text and when X gets damaged.

XTTX
Posted on 06-09-13 11:12 PM Link | Quote | ID: 154076


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Anyone know what the deal is with Function 20s hybrid hex hack? Dont even know if he has any demos out or not. Looks like such a great hack and dont know why he wouldnt release it. Anyone have any info on this?

Gavzilla1000
Posted on 06-10-13 06:17 PM Link | Quote | ID: 154081


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The thing I love about MegaFLE X, is the SBD Editor. Being able to edit in custom structures like that is very handy. The one question I have about it tho, is when the error message pops up when converting into normal level data. If you make a structure that MegaFLE X doesn't like, I'll give an error saying that if you convert, I could corrupt your game. Is this something I should be worried about? Or is it something I should try to avoid? I'm also taking everyone's advice, and hacking Megaman 5, if this helps anyone with this question.

Insectduel
Posted on 06-10-13 11:58 PM Link | Quote | ID: 154083


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Posted by XTTX
Anyone know what the deal is with Function 20s hybrid hex hack? Dont even know if he has any demos out or not. Looks like such a great hack and dont know why he wouldnt release it. Anyone have any info on this?


I haven't heard any activity but it's possible that it's on hold but who knows. Besides I'm more concerned about the MMC3 Rockman 2 hack I saw..

XTTX
Posted on 06-11-13 09:18 PM Link | Quote | ID: 154084


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Posted by Insectduel
Posted by XTTX
Anyone know what the deal is with Function 20s hybrid hex hack? Dont even know if he has any demos out or not. Looks like such a great hack and dont know why he wouldnt release it. Anyone have any info on this?


I haven't heard any activity but it's possible that it's on hold but who knows. Besides I'm more concerned about the MMC3 Rockman 2 hack I saw..


Can you point me to a link to a vid or something on this MMC3 rockman hack? Id love to see it.

Insectduel
Posted on 06-13-13 09:32 PM Link | Quote | ID: 154100


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Certainly, the link is right here via the 2ch boards.
I reposted 1 screenshot to my Facebook fanpage to take a good look at it.

This MMC3 Rockman 2 hack may be higher superior to Rockman Mindroar or the completed Deus Ex Machina.

XTTX
Posted on 06-14-13 01:48 AM Link | Quote | ID: 154101


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Posted by Insectduel
Certainly, the link is right here via the 2ch boards.
I reposted 1 screenshot to my Facebook fanpage to take a good look at it.

This MMC3 Rockman 2 hack may be higher superior to Rockman Mindroar or the completed Deus Ex Machina.


Thank you InsectDuel, that looks awesome. This and hybrid hex are 2 games i really want to play.

Also on function 20's youtube he hacked megaman 2 with bionic commandos music, Would that be pretty hard to do? Looks like he wont release that but its awesome.

Rocketech Productions
Posted on 06-17-13 12:20 PM Link | Quote | ID: 154123


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Something that's been on my mind for a while now is that I see a lot of people who have made songs in Famitracker and then ported those songs right into a Megaman ROM i/e Kevvviiinnn's "Original 40" Which was ported to Famitracker by MexicanSunflower on YT and then to Megaman Odyssey for Necroman's stage. Is there some sort of tutorial on how to do this?

Also, is there a download link to that Rockmen CX hack, ID, or is it still a WIP?

____________________



Gavzilla1000
Posted on 06-17-13 09:37 PM Link | Quote | ID: 154129


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Hello!... again...
I need help with the special blocks in Megaman 5. Like the rocks you can destroy in Stone Man stage, and the last stage in Protoman's castle.
When I place the block with the level editor, and go in game and shoot it, the "blowup" animation happens, but the block still stays there! If anyone can help me, please do so!

Peace!

Kain
Posted on 06-17-13 09:39 PM Link | Quote | ID: 154130


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Porting songs from Famitracker would be awesome-sauce.

I have a question:
Would it be possible to have a hack like Rockman 4 MI be on an actual NES cartridge and playing on a NES? (I mean since it's 1MB plus uses a MMC5 expansion in one of the ROM version. I don't know if there's any game that has both of these requirements.)

Insectduel
Posted on 06-17-13 10:09 PM (rev. 3 of 06-17-13 10:10 PM) Link | Quote | ID: 154131


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Posted by Rocketech Productions

Also, is there a download link to that Rockmen CX hack, ID, or is it still a WIP?


I've been asking the same questions from different people since I posted it (even Facebook, which also includes the comment on YouTube after the author uploaded it.) . Nope, the author hasn't put a downloaded yet and yes, it's still WIP.

Posted by Kain

I have a question:
Would it be possible to have a hack like Rockman 4 MI be on an actual NES cartridge and playing on a NES? (I mean since it's 1MB plus uses a MMC5 expansion in one of the ROM version. I don't know if there's any game that has both of these requirements.)


There's a post like that on ROM-Hacking dot net.

amarcum81
Posted on 06-18-13 05:29 AM Link | Quote | ID: 154138


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Posted by Kain
Porting songs from Famitracker would be awesome-sauce.

I have a question:
Would it be possible to have a hack like Rockman 4 MI be on an actual NES cartridge and playing on a NES? (I mean since it's 1MB plus uses a MMC5 expansion in one of the ROM version. I don't know if there's any game that has both of these requirements.)


I have a friend who makes reproductions looking into this, as I would like to have this hack carted as well. I sent him the Rockman 4: MI patch with the "Controller Glitch Fix" implemented that can be found by checking the thread about this on RHDN that Insectduel mentioned in his post. My guess is, it requires a larger chip? Not quite sure on that. what was the largest NES Game released? 512KB?? I'll post when I know more...

Rocketech Productions
Posted on 06-18-13 05:09 PM Link | Quote | ID: 154140


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I gotta wonder though, since Famitracker can export to NSF and considering nsf files are just sound only NES roms, could once just copy the hex addresses from an FT generated NSF and paste them into, say, a Megaman 4 ROM, at the pointer of the tune they wish to change?

____________________



Kain
Posted on 06-18-13 06:33 PM (rev. 3 of 06-18-13 06:35 PM) Link | Quote | ID: 154142


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Posted by Insectduel
Posted by Rocketech Productions

There's a post like that on ROM-Hacking dot net.

Thanks! I guess the answer is "possible, but really hard to". (Actually, since my question was "NES" and not Famicom, the answer is even further away from a "yes".)

Posted by Rocketech Productions
I gotta wonder though, since Famitracker can export to NSF and considering nsf files are just sound only NES roms, could once just copy the hex addresses from an FT generated NSF and paste them into, say, a Megaman 4 ROM, at the pointer of the tune they wish to change?

I had that thought once too. From what I understood, for every NES game, the developer had to program how the sound engine is handled.
So, most games (especially from different companies) has a different sound engine, Mega Man 3 to 6 uses the same engine (so you can just copy-paste hex codes to switch songs between games), supermegavery likely that Famitracker exports it's NSF music using it's own sound engine, which won't happen to be the one Capcom used for certain games.

Rocketech Productions
Posted on 06-18-13 07:47 PM (rev. 2 of 06-18-13 07:48 PM) Link | Quote | ID: 154143


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Posted by Kain

I had that thought once too. From what I understood, for every NES game, the developer had to program how the sound engine is handled.
So, most games (especially from different companies) has a different sound engine, Mega Man 3 to 6 uses the same engine (so you can just copy-paste hex codes to switch songs between games), supermegavery likely that Famitracker exports it's NSF music using it's own sound engine, which won't happen to be the one Capcom used for certain games.


But still, couldn't you just make a tune oriented to that music engine and copypaste the hex? I do believe FT has several different music engines for different types of game sound.

____________________



Insectduel
Posted on 06-18-13 08:40 PM Link | Quote | ID: 154144


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Posted by amarcum81
what was the largest NES Game released? 512KB?? I'll post when I know more...


1,024KB and Castlevania 3 is the only NES game with the MMC5 chip.
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Main - ROM Hacking - General Megaman Hacking Thread New thread | New reply

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