| |||
Views: 50,358,525![]() |
![]() ![]() ![]() ![]() |
02-23-19 09:04 AM![]() |
|
Guest: Register | Login |
0 users currently in ROM Hacking | 3 guests | 9 bots |
Main - ROM Hacking - General Megaman Hacking Thread | New thread | New reply |
za909 |
| ||
![]() ![]() Cheep-cheep Level: 29 Posts: 1/196 EXP: 146714 Next: 1171 Since: 04-27-11 Last post: 1163 days Last view: 874 days |
Hey!
I'm a noob at the site currently, and want to show you my work, and ask for a bit of help if it's not a problem!(I don't feel like making a new thread for the project until more stuff is done) You see, I'm making my third legit Mega Man hack now, which is going to be the 2nd most extensive MM3 hack around after kuja killer's Mega Man Odyssey It's not like I know too much about ASM, so I mainly solve the problems via other, simplier methods.That means to change something like AI, I need to look for every small piece of info on various sites. But enough said. My project is called Mega Man the Hedgehog Trap.Now that propably spoils one of the major aspects of the game:The stages are based on Sonic levels from the Genesis. Here's my Ice cap zone(Gemini Man stage) ![]() There are a few things though which I need to know to make this hack better. How can I change the text in the Dr. Light cutscenes?(The text table found on Datacrystal only works with Stage Select and things like that) And some info on the Boss AI...Either Doc(I guess if it's similar to the MM2 AIs) or normal, I don't even need to change all of them, but I'm tired of altering their rooms and that's it.(Insectduel's collection of adresses for MM4 is really great) I'm also trying to port some music from MM6,(using the MMC5 sound engine and kuja killer's document) if I can't do it, I might ask someone's help, or stick with sound channel pointer-based remixes. Thanks for any kind of help! |
Crist_93 |
| ||
![]() ![]() Paragoomba Level: 19 Posts: 2/69 EXP: 30477 Next: 5300 Since: 05-28-11 Last post: 1381 days Last view: 810 days |
Posted by Insectduel 1) I had picked correctly Scroll map position but still it doesn't work fine 2) Do you mean something like this: http://neshla.sourceforge.net/ Is it possibly to copy piece of megaman 2 hex code into megaman 4 hex code or is it harder. Is it any other tutorial like this one 3) So everything is based on copying codes from . nsf into .nes file or i have to use some programs ____________________ ![]() |
Praetarius |
| ||
![]() Level: 12 Posts: 20/23 EXP: 6186 Next: 1735 Since: 07-14-10 Last post: 2757 days Last view: 2686 days |
Posted by za909 from the 4th page of this thread: Posted by kuja killer plus some stuff from me: http://acmlm.kafuka.org/uploader/get.php?id=3917 as for text, the game uses two separat text tables, the one on datacrystal and the following: 00 empty 01 0 02 1 03 2 04 3 05 4 06 5 07 6 08 7 09 8 0A 9 0B A 0C B 0D C 0E D 0F E 10 F 11 G 12 H 13 I 14 J 15 K 16 L 17 M 18 N 19 O 1A P 1B Q 1C R 1D S 1E T 1F U 20 V 21 W 22 X 23 Y 24 Z 25 r 26 . 27 ' 28 ! 29 ? 2a : 2b , i hope that helps a bit |
za909 |
| ||
![]() ![]() Cheep-cheep Level: 29 Posts: 2/196 EXP: 146714 Next: 1171 Since: 04-27-11 Last post: 1163 days Last view: 874 days |
Wow thanks, this is just what I've been asking for for months!
YOU ARE GODS |
kuja killer |
| ||
![]() Level: 51 Posts: 236/595 EXP: 958119 Next: 55819 Since: 03-20-07 From: Lake Havasu City, Arizona Last post: 39 days Last view: 9 hours |
Ah man, i figured my text editor on the MegaFLE level editor that i never finsihed, would of come in handy for people eventually. ![]() It was only because i could never figure out how to do that stuff in visual-basic. About being able to edit text, and insert it back into the ROM properly. every time i tried, it would completely overwrite some totally random place in the rom and literally destroy it, that's why i had the boxes greyed out. ![]() About dr light - the scripts there start at $1C215. Load a table file in the hex editor with the fceux emulator, and you'll see dr light's scripts on the right side of the hex editor for you to edit. ![]() oh and pratieus - you made an accident in your link ![]() ![]() |
za909 |
| ||
![]() ![]() Cheep-cheep Level: 29 Posts: 3/196 EXP: 146714 Next: 1171 Since: 04-27-11 Last post: 1163 days Last view: 874 days |
Posted by kuja killer Thanks for the emulator tip.I usually use other hex editors because I don't really hex edit that much(at least I didn't use to) By the way, do you happen to know a good hex editor that has a Find & Replace command?I'm using Cygnus and it seems to replace only $100 bytes of data at once(which really screwed me over when I first attempted replacing a music track) |
Praetarius |
| ||
![]() Level: 12 Posts: 21/23 EXP: 6186 Next: 1735 Since: 07-14-10 Last post: 2757 days Last view: 2686 days |
Posted by kuja killer ups, thx - fixed |
za909 |
| ||
![]() ![]() Cheep-cheep Level: 29 Posts: 4/196 EXP: 146714 Next: 1171 Since: 04-27-11 Last post: 1163 days Last view: 874 days |
Hmm...so music-wise.Can I just insert a song from a .nsf file if it has 4 sound channels / is ripped from a game that uses the MMC5 Sound engine? |
Thanatos-Zero |
| ||
![]() ![]() Nipper Plant Level: 43 Posts: 207/422 EXP: 530308 Next: 34738 Since: 11-25-08 From: Germany - Rheinlandpfalz - Wittlich - Zur Phillippsburg 25 Last post: 97 days Last view: 7 days |
-Removed-
Go to the Megaman Odyssey thread for more information. ____________________ I was a prisoner enclosed in the void, were everything might end up just as myself. There I was called the death in the void, but after a long sleep my drill was ready to pierce the void. I came back... to guide those who are in doubt and to crush any corrupted mind. "Just who in the hell do you think I am?!". |
angelus_04 |
| ||
![]() Newcomer Level: 4 Posts: 2/2 EXP: 150 Next: 129 Since: 05-19-11 Last post: 2809 days Last view: 2487 days |
Anyone got any ips patches which translate some of the japanese rom hacks into english am curious about what the storyline is in some of them not sure if this is the right place to ask this so if it's not I apologize am a bit of a noob to these forums |
Crist_93 |
| ||
![]() ![]() Paragoomba Level: 19 Posts: 4/69 EXP: 30477 Next: 5300 Since: 05-28-11 Last post: 1381 days Last view: 810 days |
I've got some questions about Mega Man 4 hacking:
1. I would like to know how to delete effect of rain in toad man stage and make that Mega man would not go behind background (normaly he comes behind rain but i want to make that he wouldn't go behind because i've changed background). 2. I've changed sprites of ring boomerang into magic card from MM&B but i want to know how to do that cards would go up like in MM&B (i've seen on Rockman 4 M that ring can be shoot in any direction) 3. How to change text in boss screen and weapon screen 4. If i make boss again (i mean i want to make refight with him) what number in hex code i should change Thanks in advance ____________________ ![]() |
za909 |
| ||
![]() ![]() Cheep-cheep Level: 29 Posts: 5/196 EXP: 146714 Next: 1171 Since: 04-27-11 Last post: 1163 days Last view: 874 days |
Posted by za909 Did I say MMC5?I meant Capcom's "6C80" |
kuja killer |
| ||
![]() Level: 51 Posts: 240/595 EXP: 958119 Next: 55819 Since: 03-20-07 From: Lake Havasu City, Arizona Last post: 39 days Last view: 9 hours |
-------------
http://www.a3share.com/members/1119/sdfsf.PNG the text thing is easy, just open megafle level editor, click the scene screen mode checkbox on the main window so its checked...and it's literally the first thing you see before anything else, the stage select screen you can edit. ------------- about rain in toad, darn, sorry wish i knew. it was documented fully from infidelity once before along time ago, but i dont got that doc anymore. ------------- ring go up requires a little bit of custom asm coding, i dont feel like going on a mm4 rom and seeing ------------- not sure about the refight boss thing, dont feel like checking. -------------- sorry for only answering 1 of your 4 questions at crist_93 ![]() -------------- za909 - yea, can copy-paste songs between mm3-6, and whatever other nes games use that engine...but the annoying hard part is that all the dozens and dozenssss of "instrument" pointer numbers have to be changed to other numbers...as long as the game has duplicate instrument settings as another game, or else it's going to sound all screwed up. if certain instruments dont exist like between megaman 6 and chip'n'dales or whatever, then they gotta be made custom..which sucks. |
Crist_93 |
| ||
![]() ![]() Paragoomba Level: 19 Posts: 5/69 EXP: 30477 Next: 5300 Since: 05-28-11 Last post: 1381 days Last view: 810 days |
Anyway thanks for help. It seems that to ould be quite challenge ![]() ____________________ ![]() |
za909 |
| ||
![]() ![]() Cheep-cheep Level: 29 Posts: 6/196 EXP: 146714 Next: 1171 Since: 04-27-11 Last post: 1163 days Last view: 874 days |
Posted by kuja killer The really annoying problem is that I can't find a good hex editor with a proper replace function.Most of them don't even seem to have any kind of that, and Cygnus only replaces $100 bytes at once, when the song I want to copy-paste is $270 bytes long |
mickevincent |
| ||
![]() ![]() Leever Level: 31 Posts: 127/193 EXP: 169883 Next: 15480 Since: 02-26-08 Last post: 1468 days Last view: 260 days |
Posted by Thanatos-Zero That looks realy nice! |
Crist_93 |
| ||
![]() ![]() Paragoomba Level: 19 Posts: 7/69 EXP: 30477 Next: 5300 Since: 05-28-11 Last post: 1381 days Last view: 810 days |
Some new questions:
1. How to make that it will be eight rooms and in everyone will be diffrent boss refight (i mean how to make wily stage 3 working same as wily stage in MM&B that you're fighting with bosses but there's no teleports). For now i can only make 2 fights - after second screen don't want to scroll and boss is same - drill man. 2. Is it hard to edit assembling blocks. I want to make my own piece of map where you have to jump throught them. 3. What pieces of hex code ar about boss battle. I mean i would like to copy hex code of for ex. fire man from MM1 or gemini man from MM3 and make that it will work on MM4. If it's possible will it work with weapons. 4. Where in hex code are abbitles of weapons. For ex. i want to make that drill will fly longer before it blow up or ring would stay longer in one place. ____________________ ![]() |
mickevincent |
| ||
![]() ![]() Leever Level: 31 Posts: 128/193 EXP: 169883 Next: 15480 Since: 02-26-08 Last post: 1468 days Last view: 260 days |
Posted by Crist_93 3. No you can't just "copy" weapons from other games, it doesn't work that way. |
Insectduel |
| ||
![]() ![]() Hammer Brother Level: 64 Posts: 624/1059 EXP: 2186263 Next: 27834 Since: 02-16-08 From: Insectduel's office Last post: 12 days Last view: 12 days |
Posted by za909 So you're using GFX for Sonic! Try downloading the pirate NES ROM called "Somari" (Based on Sonic 1). |
Googie |
| ||
![]() ![]() Giant Paratroopa Level: 73 Posts: 712/1391 EXP: 3436242 Next: 49626 Since: 02-19-07 From: Long Island City, NY Last post: 37 days Last view: 37 days |
Posted by Thanatos-Zero This almost looks 16bit to me, smooth... |
Main - ROM Hacking - General Megaman Hacking Thread | New thread | New reply |
© 2005-2016 Acmlm, blackhole89, Xkeeper et al. |
MySQL - queries: 111, rows: 152/0, time: 0.130 seconds. |