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Main - ROM Hacking - General Megaman Hacking Thread New thread | New reply

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The-doggy
Posted on 02-13-11 03:54 AM Link | Quote | ID: 139565


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Hello again, i've been inactive for a while.


I'll promise this will be my last quesstion(I hope)

This bug has been annoying me from the start, every time i edit quick man's stage i get this:
Video.

watch 0:13, is that stupid lasers sound.
Is there a way to fix that?

Insectduel
Posted on 02-13-11 02:15 PM Link | Quote | ID: 139567


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It could be the enemy placement problem. That means it is not at the specific order.

The-doggy
Posted on 02-13-11 06:09 PM Link | Quote | ID: 139568


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I know that you can't delete the objects 25 and 27, but... that means i can't remove the lasers?.
that's how this happened.

Insectduel
Posted on 02-13-11 08:25 PM (rev. 3 of 02-13-11 08:26 PM) Link | Quote | ID: 139569


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It's best not to use Visine to add and place enemies. Use Rock2edit from Rock5easily. HUFF gave it to me on time!

YES it's in Japanese but it's very easy to use. No Japanese language required. Rock2Edit ACTUALLY detect enemy ordering.

The-doggy
Posted on 02-13-11 09:10 PM (rev. 2 of 02-14-11 02:23 AM) Link | Quote | ID: 139570


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Posted by The-doggy
Hhhmmm....that's useful, i should use fceuxd more often
I know, visine was the cause of the glitches of my game so i'm not using it anymore(except for the sprite graphics, i know how edit them with hex but it's complicated for me).


I'm already using Rock2editor but the bug still. it's possible to fix that with the events?
(quickman from mega man exile and grayzone didn't had lasers)

Insectduel
Posted on 02-14-11 12:09 AM Link | Quote | ID: 139571


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It's possible to remove the quick laser beams without the editor but it's just 1 enemy for each room. Let's see what I can do.

The-doggy
Posted on 02-21-11 12:12 AM Link | Quote | ID: 139711


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Posted by Insectduel
It's possible to remove the quick laser beams without the editor but it's just 1 enemy for each room. Let's see what I can do.


forget that, i already fixed myself

In other news, i'm not sure if this has been posted before, but... i've collected some boss pattern information sometime ago, is not complete.
but i'm still searching for the wily bosses.



-------------------------------------------------------------------
Metal man
x2CC2D (6B) Projectile.
x2cc3f (04) speed of Metal blade.
x2CC29 (23) Sound for metal blade.
x2CC1d (06) Metal blade frequency?.

Crash man
x2CCF7 (01) Running speed.
x2CD2A (06) Jump height.
x2CD07 (27) change to 17 and he's always jumping.
x2CDAF (44) jump speed?.
x2CDD3 (5E) change 55 and he's always shooting bombs when jumping
x2CDEE (06) speed of crash bomb.

Quick man
x2C882 (??) boomerang delay when appearing.
x2C887 (04) Boomerang speed when appearing.
x2C8A5 (04) Low jump.
x2C8A3 (07) Middle jump.
x2C8A4 (08) High jump.
x2C8E4 (3E) Running time
x2C8DF (02) Running speed.

Bubble man

x2C70B (FF) Bubble man landing speed.
x2C6D3 (01) Bubble man Rising speed.
x2C74F (??) Projectile type.

Wood man

x2C5DD (04) Jump height.
x2C5E2 (01) Jump distance.
x2C5A9 (04) Leaf shield speed.
x2C553 (04) Number of falling leafs(?).
x2C576 (02) Falling Leaves movement(horizontal?).
x2C567 (20) Y pos. for falling leaves.
x2C522 (61) Leaf shield.
x2c557 (62) falling leaves.
x2C542 (62) Rising leaves.

Flash man
x2CAC6 (00) Jump distance.
x2CACE (03) Jump height.
x2CA52 (06) projectile shooting frequency.
x2CA81 (06) Projectile speed.
x2CA09 (06) Number of projectiles to shoot.
-------------------------------------------------------------------
i will post air man and heat man later because i haven't found all the data.
that's all for now

The-doggy
Posted on 02-23-11 10:45 PM Link | Quote | ID: 139810


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I had to make a new post, so yeah

How do i can make separate graphics for each level in the marked part.


(I remember that rockman L had separated graphics for that.)

is there a offset that changes the gfx set for each level?

Insectduel
Posted on 03-01-11 08:22 PM (rev. 2 of 03-01-11 08:28 PM) Link | Quote | ID: 139937


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It's been a while, but it all depends on the header. And each level has a different rom address. But I can't remember where the GFX is located in the RAM to find it for each level.



Also, a gift from Tsurara.

HUFF
Posted on 03-07-11 08:55 AM Link | Quote | ID: 140039


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Posted by The-doggy
Hello i have a question,
How do i change the blocks behavior?(TSA?)
In flashman, the blocks are:back, solid, ice and ladder

Does anyone know the offset for change them.(For all the stages, i mean).



Hey I saw Insectdual gave you an answer on this now I have a question for you did you find the offsets for Flashman and all the stages I guess but specifically Flashman cause Ive been asking that question for awhile Im new to HEX editing it seems im only really good at Stage editing and Ive been working on my hack for 5 years and I hit a wall with this whole Flashman delema any help would be greatly appreciated PS do you have any infor on controlling the lasers in Quickmans level also thanx Huff

____________________
HUFF

Insectduel
Posted on 03-07-11 06:46 PM (rev. 2 of 03-07-11 06:49 PM) Link | Quote | ID: 140044


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http://acmlm.kafuka.org/uploader/get.php?id=3753

Rockman 2, not Mega Man II.

I normally do not want to repost anything from Rockman Japanese rom hackers but I'll delete it off the uploader just in case they are not approved.

Description: For Rockman 2, not Mega Man II. Allows to switch weapons using the SELECT BUTTON. Hold DOWN + SELECT to reverse.

I will do the same for Mega Man II (U) someday but it's pretty difficult to do a conversion due to JMP, JSR, LDA and Bankswitch issues.

Video:

HUFF
Posted on 03-18-11 12:58 AM (rev. 6 of 03-18-11 11:28 PM) Link | Quote | ID: 140234


Goomba
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This is my airman 2 stage. The stage itself is finnished I still gotta tinker with Airman pay attention to the lightning it lights the path



Download Link:
http://www.megaupload.com/?d=ZB4KEMWH


____________________
HUFF

HUFF
Posted on 03-19-11 04:30 PM Link | Quote | ID: 140265


Goomba
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This is flash Mans stage (sorry I left the save states in) Has you will be able to see spikes dont kill you thats because their TSA value is set to solid Im attempting figure out how to change that to death If anyone knows where in the ROM RAM or NES file using a hex editor I can do this PLEASE TELL ME


Video:



Download Link:
http://www.megaupload.com/?d=ZB4KEMWH

____________________
HUFF

Insectduel
Posted on 03-19-11 05:22 PM Link | Quote | ID: 140266


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@HUFF Don't you EVER upload a single 1KB IPS Patch to MegaUpload. MegaUpload is not one of my favorites. Upload it here at Board 2 or MediaFire. As I said in my previous posts.

RAM $32 and $33 reads TSA Solidity data for each level.

For Flashman's level.

$00 - Nothing
$01 - Solid
$07 - Ice
$02 - Ladder

@Everyone New Version of Rockman Cross is released by Tsurara.

Screenshot


Download

RetroRain
Posted on 03-19-11 06:17 PM Link | Quote | ID: 140267


Fuzz Ball
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HUFF, your level design looks very good. I like how the random intervals of lightning light up the path, and how you used more colors in Flash Man's stage, with those acid drops hanging from the blocks and spikes. Very nice level craftsmanship there. I look forward to seeing more.

____________________
My YouTube Channel

HUFF
Posted on 03-19-11 06:26 PM (rev. 2 of 03-19-11 07:18 PM) Link | Quote | ID: 140268


Goomba
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Posted by Insectduel
@HUFF Don't you EVER upload a single 1KB IPS Patch to MegaUpload. MegaUpload is not one of my favorites. Upload it here at Board 2 or MediaFire. As I said in my previous posts.

RAM $32 and $33 reads TSA Solidity data for each level.

For Flashman's level.

$00 - Nothing
$01 - Solid
$07 - Ice
$02 - Ladder

@Everyone New Version of Rockman Cross is released by Tsurara.

Screenshot


Download



Iget all that I just dont know where thee offset is using a hex editor Im using FCEUX to debug everything but its hard for me to comprehend it all if I know where RAM 32 and 33 where offset wise this stage would be done the ram for 01 is reading solid so A where is it reading it from B how do i find that and C how to I change it so it reads death instead of solid

____________________
HUFF

The-doggy
Posted on 03-21-11 02:35 AM Link | Quote | ID: 140281


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Hello

HUFF, i have to say your hack is insane(in the good way)
level design is genius!, especially air man's stage, the level is unique and awesome. your lvl design is better than mine(not just because my hack has custom graphics needs to be better and i'm not saying my hack is 'better' than others)

hope you can finish your game soon.

-----

btw... here's the latest demo of my hack(6 stages playable)

http://acmlm.kafuka.org/uploader/get.php?id=3743

I actually finished heat and wood but i'm losing the interest in mega man hacking D:, i'm stuck in wily 1 and i have no idea what to do there.

HUFF
Posted on 03-21-11 03:00 AM Link | Quote | ID: 140282


Goomba
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Posted by The-doggy
Hello

HUFF, i have to say your hack is insane(in the good way)
level design is genius!, especially air man's stage, the level is unique and awesome. your lvl design is better than mine(not just because my hack has custom graphics needs to be better and i'm not saying my hack is 'better' than others)

hope you can finish your game soon.

-----

btw... here's the latest demo of my hack(6 stages playable)

http://acmlm.kafuka.org/uploader/get.php?id=3743

I actually finished heat and wood but i'm losing the interest in mega man hacking D:, i'm stuck in wily 1 and i have no idea what to do there.




Thanx man If it helps with hackers block this is what I do I imagine how many ways I can kill the guy playing the game Im designing and has for wily I would say just think outside the box but keep in mind by the time the player gets to wily he?she already has all the weapons and power up items you can imass so make um use um but I will say this if there was a way to turn the air blower guys around and have them blow you right I could think of a wicked way or 2 on how to expand on that little rid the wind part i put in air mans stage glad you enjoy the game to Its a 5 year oddesy and as of late things have only gotten more and more creative Im hoping to finish the game this year and move on to mm3 or 4 which seem eaier to hack

____________________
HUFF

The-doggy
Posted on 03-22-11 02:28 AM (rev. 2 of 03-22-11 02:29 AM) Link | Quote | ID: 140292


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Posted by HUFF

Its a 5 year oddesy and as of late things have only gotten more and more creative Im hoping to finish the game this year and move on to mm3 or 4 which seem eaier to hack



Wait! you have been working in that for 5 years!?!?
wow, that's a lot of time for work in a hack


i never hacks mm3 or 4, i wanted to hack mm6 but there isn't too much hacking information about 6 because it's hard to edit even with a level editor.


In other news...


Just a quick screenshot of wily 1...

Insectduel
Posted on 04-01-11 05:32 PM Link | Quote | ID: 140620


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I know I made a lot of fake screenshots during the videos with Mega Man X Custom music, and I know that there IS a Mega Man X Editor. Is Tsurara's Screenshots are real? If so, then he's proberly good at making the X series.
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Main - ROM Hacking - General Megaman Hacking Thread New thread | New reply

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