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Main - ROM Hacking - General Megaman Hacking Thread New thread | New reply

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Rocketech Productions
Posted on 01-13-10 10:23 PM Link | Quote | ID: 125518


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I thought, since there has been no approval of my "Megaman Forum" idea, I thought we could use a thread at least. If you have any questions about hacking Megaman games, (NES: 1-6, SNES: 7,9 (Rockman and Forte), X, X2, X3, Gen: WW, GG: Megaman, etc.) leave em here and someone will answer them.

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koala_knight
Posted on 01-13-10 11:30 PM Link | Quote | ID: 125521


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Alright, I'll bite.

What's the situation with music porting among the NES games?
I still need to port some songs from MM1 to MM5 or MM6. Not to mention adding in some remixes.

Trelior
Posted on 01-14-10 12:07 AM Link | Quote | ID: 125523


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This is a good idea, Robo. Stickied so it doesn't get buried.

kuja killer
Posted on 01-15-10 12:49 AM Link | Quote | ID: 125554


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It would be too hard to do that koaala. mm1 and 2 have totally different music engines. If ya wanted songs from those 2 games, they'd have to be composed entirly from scratch.

but if you wanted to take songs between mm3 - 6 ..that would be totally 100% possible and not hard at all ..just time consuming cause you'd have to change the pointers for any jump commands the songs have, and copy-paste in the right instrument settings + change the instrument pointer settings.

koala_knight
Posted on 01-15-10 03:15 AM (rev. 2 of 01-15-10 06:12 AM) Link | Quote | ID: 125555


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That sounds hard too! LOL

If I start out with some accurate midi's of the MM1 songs that would be a good start for scratching them in the existing sound engine.

I suppose the mm3-mm6 sound engine is well documented?

Insectduel
Posted on 01-15-10 07:22 PM Link | Quote | ID: 125573


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I wanted MM1 and some MM2 songs for my Mega Man IV hack as well when my brother decides to spend his work money to fix my rebooting PC.

I can easily take some MM6 sound effects and insert it to my 4 hack but what about other music that isn't any Capcom games using MMC3.

The Rockman MegaWorld/The Wily Wars is completly different than the NES version, but if Matrixz is able to put some of the Megaworld songs into Forever. Maybe I should use all MM1 and MM2 Megaworld songs but creating it from scratch using the MMC3 music engine can be a problem for me.

Not to mention that you need a good knowledge of making .NSF's AND knowing MIDI pretty well with the MMC3 mapper using Famitracker. I'm still going to ask someone who has a good knowledge with MMC3 music.

koala_knight
Posted on 01-15-10 11:36 PM Link | Quote | ID: 125580


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If you find anyone, I have some work for that person(s) too!

Rocketech Productions
Posted on 01-26-10 03:45 AM Link | Quote | ID: 126104


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Can anyone tell me the music pointers for MM4? I think I'll start with the music hacking, cause I'm having a case of "level hacking block".

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Insectduel
Posted on 01-26-10 07:54 PM Link | Quote | ID: 126129


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Posted by Rocketech Productions
Can anyone tell me the music pointers for MM4? I think I'll start with the music hacking, cause I'm having a case of "level hacking block".


Music hacking can be hard if you try to create something new that isn't Capcom's MMC3 music. With the right MMC3 music header edits and notes, you'll do fine. Mega Man 3 through 6 uses the same music format. Mega Man 1 and 2 uses MMC1 so they aren't the same thing.

When I look for music headers, I use my FCEUX Debugger. It helps. All music rom offsets in Mega Man 4 goes from $3A010 to $4000F. You just debug the music for only 1 level. Let the whole music play. Then open your FCEUX hex editor and you should see highlighted blue hex codes there.

Good luck!

Rocketech Productions
Posted on 01-26-10 08:53 PM (rev. 2 of 01-26-10 11:52 PM) Link | Quote | ID: 126137


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Posted by Insectduel
Posted by Rocketech Productions
Can anyone tell me the music pointers for MM4? I think I'll start with the music hacking, cause I'm having a case of "level hacking block".

When I look for music headers, I use my FCEUX Debugger. It helps. All music rom offsets in Mega Man 4 goes from $3A010 to $4000F. You just debug the music for only 1 level. Let the whole music play. Then open your FCEUX hex editor and you should see highlighted blue hex codes there.



Okay, now what would be a good resource to find music to port to the game?

And How to I go about changing the game mapper?

____________________



Donutyoshi
Posted on 01-30-10 01:06 PM Link | Quote | ID: 126362

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Its a simple question for people who hacked Megaman III. I'm asking on how to make the doors works and how to change the thing that Proto Man destroys for you, after defeat.
P.S: By the way, I'm new to the forums.

kuja killer
Posted on 01-31-10 09:21 AM (rev. 2 of 01-31-10 09:22 AM) Link | Quote | ID: 126414


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Posted by Donutyoshi
Its a simple question for people who hacked Megaman III. I'm asking on how to make the doors works and how to change the thing that Proto Man destroys for you, after defeat.
P.S: By the way, I'm new to the forums.


The boss doors are moderately difficult to edit because they're hard coded and leave behind graphical oddities if you place them higher or lower than they originally were in the levels. They can be edited, but it's quite hard.

But the easy part is being able to set how far into the stage you want to use them at. Like you wanted them on screen 18 for example when they were originally at screen 15 in a level.

It's located at hex $A40 + (2000 * level id)
meaning Needleman's door data at A40
Magnet = 2A40
Gemini = 4A40 .. etc etc.

The first byte specifices the screen number where you want the boss doors to begin at.
like if you look at needleman in MegaFLE level editor .. the FIRST boss door is on screen 10, then you look at A40 in the hex editor, it says 10, which matches it.
the next couple bytes specify the color and graphic-fixes. It's really hard for me to explain that part. I dont even want to try, sorry.

changing the screen number should be fine enough.

Donutyoshi
Posted on 02-01-10 11:39 PM Link | Quote | ID: 126525

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Posted by kuja killer
Posted by Donutyoshi
Its a simple question for people who hacked Megaman III. I'm asking on how to make the doors works and how to change the thing that Proto Man destroys for you, after defeat.
P.S: By the way, I'm new to the forums.


The boss doors are moderately difficult to edit because they're hard coded and leave behind graphical oddities if you place them higher or lower than they originally were in the levels. They can be edited, but it's quite hard.

But the easy part is being able to set how far into the stage you want to use them at. Like you wanted them on screen 18 for example when they were originally at screen 15 in a level.

It's located at hex $A40 + (2000 * level id)
meaning Needleman's door data at A40
Magnet = 2A40
Gemini = 4A40 .. etc etc.

The first byte specifices the screen number where you want the boss doors to begin at.
like if you look at needleman in MegaFLE level editor .. the FIRST boss door is on screen 10, then you look at A40 in the hex editor, it says 10, which matches it.
the next couple bytes specify the color and graphic-fixes. It's really hard for me to explain that part. I dont even want to try, sorry.

changing the screen number should be fine enough.

Can you say it in simple words? I kinna don't get it.

kuja killer
Posted on 02-03-10 07:28 AM (rev. 5 of 02-04-10 02:58 AM) Link | Quote | ID: 126584


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http://acmlm.kafuka.org/uploader/get.php?id=2846

Im giving this to anyone, i made this document a few years ago, it tells exactly where the start of every song and song's sound channel data begins for megaman 3.

I dont have any use for this myself since i have no knowledge of being able to make music or sound effects on my own for my Megaman Odyssey rom hack.

I hope others can find it useful.

Insectduel
Posted on 02-04-10 08:36 PM Link | Quote | ID: 126640


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That was a cool document for newbies or someone who has full knowledge with Megaman music .

I may want to do a music document for Mega Man IV, seriously.

Damned
Posted on 02-09-10 04:07 AM Link | Quote | ID: 126836

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Hi, I was wondering what the status was on a few of these romhacks (How close they are to completion)

Rock Man 4 Minus Infinity (Also, where the hell do you download this game!?!?!)

Mega Man Ultra 2

Mega Man Forever

Mega Man Odyssey

Thank you!!! Also, I was wondering if anyone had ever considered trying to make a hack of a Mega Man game to be like Mega Man 9 (With all the downloadable content), and the same with Mega Man 10 (eventually). I ask this because I am saddened to see these games not come to the PSP, since I already have 1-8 on the PSP. Also, is there any other awesome mega man hacks similar to the 4 mentioned above (basically, romahcks that change ALOT of the game, with tons of asm and stuff???), also, what is it about this one romhack called rockman peercast? What is it like?? Fianlly, are there any good romhacks for mega man 6? That is my favorite one, but the only hack I found for it was an immature one of some guy who thought he was funny flaunting his knowledge of male and female anatomy.

kuja killer
Posted on 02-09-10 04:37 AM Link | Quote | ID: 126838


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Mine's no where near ever being complete sadly.
Still dont have my 2nd official level done after 4 years afraid to admit.

But i hope to have duplex ready and open to the public extremely soon. It's been in production for 1 year and nearly 2 weeks already.

koala_knight
Posted on 02-09-10 07:10 AM Link | Quote | ID: 126839


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My Megaman Powered Up port is currently being moved to MM6 so that I can take advantage of the Rush power adapters for use in having Protoman & Roll as playable characters.

Matrixz
Posted on 02-09-10 05:16 PM Link | Quote | ID: 126846


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Megaman Forever status:

Most of the regular stages are 80% to 100% complete, all of them needs a touch-up. The AI for all 8 robot masters are done (or close to done). And sprites have been implemented for 6 of them.
What i currently want is wait with releasing a new demo, until the 9 first stages are complete.

Insectduel
Posted on 02-09-10 07:45 PM (rev. 2 of 02-09-10 07:47 PM) Link | Quote | ID: 126857


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Why is everyone always asking for Rockman 4 MI? It's a rare hack for most newbies but some of the sites including mine have linking sites to Puresabe's homepage.

Rockman 4 MI has no status whats so ever except his last shown update is the 8 way scrolling test for Dive Man's stage. I didn't think ANYONE would sucessfully made that code for Rockman 4/Mega Man IV.

The name of Puresabe's page is Neoぼろくず工房. There should be a banner for most websites.

I have a Mega Man IV hack of my own too but I decided to cancel it due to hard-drive failure and my mother and brother haven't done anything about it in the last 3 months. My Causcasian girlfriend really tried but it's not good enough.

I was forced to quit ROM-Hacking.
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Main - ROM Hacking - General Megaman Hacking Thread New thread | New reply

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