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Main - ROM Hacking - Super Mario Bros hitbox data | New thread | New reply |
CKY-9K |
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Pokey Level: 57 Posts: 614/693 EXP: 1429684 Next: 56244 Since: 06-27-07 From: cKy Last post: 203 days Last view: 111 days |
Does anyone know where the hitbox data is in the ROM address of Super Mario Bros? ____________________ |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 351/417 EXP: 674089 Next: 37685 Since: 02-22-07 Last post: 3480 days Last view: 3400 days |
hitbox data? Like, what determines it detection for blocks? sprites? |
Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 3140/5344 EXP: 30928229 Next: 734752 Since: 02-20-07 From: The Netherlands Last post: 4491 days Last view: 2626 days |
Or do you mean things like "Mario is 16 pixels high, Super Mario 24 pixels, goombas 16..."? ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 352/417 EXP: 674089 Next: 37685 Since: 02-22-07 Last post: 3480 days Last view: 3400 days |
I can tell you now, there won't be any sort of data table for this stuff. Most hit detection code in Mario games is hard coded values. There's usually 4 or 5 routines that handle hit detection in general. If you want to modify a single object/sprite hit detection, you're going to have write special case code. |
CKY-9K |
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Pokey Level: 57 Posts: 615/693 EXP: 1429684 Next: 56244 Since: 06-27-07 From: cKy Last post: 203 days Last view: 111 days |
well I just got this fceux emulator and there's a script to show all hitboxes.
It's really strange, and one of my hacks needs the character to always be small but able to break blocks after getting a mushroom. ____________________ |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 353/417 EXP: 674089 Next: 37685 Since: 02-22-07 Last post: 3480 days Last view: 3400 days |
what? script? can you show a screenshot of what you're referring to? As far as the character height, that's hard coded. It will take a bit of digging to figure out where it decide the height of your character. |
RT-55J |
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Armor Guardian Level: 81 Posts: 1358/1562 EXP: 4886571 Next: 106278 Since: 02-23-07 From: Wild Side Arcade Last post: 307 days Last view: 48 days |
http://www.youtube.com/watch?v=eDaYK1cOCmw |
CKY-9K |
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Pokey Level: 57 Posts: 618/693 EXP: 1429684 Next: 56244 Since: 06-27-07 From: cKy Last post: 203 days Last view: 111 days |
Yeah that's it.
I don't get why my copy is drawing everything like 8 pixels below what is should like on the video. I did find a game genie code that simulated small mario all the time, but it wasn't actually editting the actual hit box. ____________________ |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 164/285 EXP: 293210 Next: 14900 Since: 02-17-14 Last post: 3130 days Last view: 2646 days |
The routine "HeadChk" determines collision and the routine "CheckForSolidMTiles" determines whether an object is climable or solid (which draws from data in "SolidMTileUpperExt")
____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
Main - ROM Hacking - Super Mario Bros hitbox data | New thread | New reply |
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