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Main - ROM Hacking - Super Mario Bros. 3 World Championship | New thread | New reply |
GreyMaria |
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>implying even the Japanese understand the Japanese Level: 105 Posts: 1816/2851 EXP: 11892844 Next: 369416 Since: 07-13-07 Last post: 4468 days Last view: 4438 days |
Posted by Traffic Light I hate games that are like this. So one word: barf ____________________ we're currently experiencing some technical difficulties |
CKY-9K |
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Pokey Level: 57 Posts: 620/693 EXP: 1427122 Next: 58806 Since: 06-27-07 From: cKy Last post: 181 days Last view: 89 days |
You know what's really annoying? Those games for japanese kids who know how to do those walk through wall and wall jumping crap in SMB1 because they do a lot of speed and crack. ____________________ |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 357/417 EXP: 672905 Next: 38869 Since: 02-22-07 Last post: 3458 days Last view: 3378 days |
The "find the exit" isn't really suitable as once you find it, it's easy to do. The challenges have to be tough to complete, the first time, second and every time after that. |
KP9000 |
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Boomboom Level: 90 Posts: 1197/1975 EXP: 6937413 Next: 251196 Since: 02-19-07 Last post: 3551 days Last view: 3175 days |
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DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 358/417 EXP: 672905 Next: 38869 Since: 02-22-07 Last post: 3458 days Last view: 3378 days |
Actually, the more I think about it, I'm thinking reusing the exact same levels may not be a great idea. Keep the challenge aspect, but creating levels that utilize the challenge possibilities opens up so much more. I think keeping the graphics and all enemies the same and only using asm hacks that provide different challenges per level is the best route at this point. |
KP9000 |
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Boomboom Level: 90 Posts: 1199/1975 EXP: 6937413 Next: 251196 Since: 02-19-07 Last post: 3551 days Last view: 3175 days |
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ClockworkJB |
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Micro-Goomba Level: 9 Posts: 3/12 EXP: 2995 Next: 167 Since: 01-10-10 From: Melbourne Last post: 5169 days Last view: 5027 days |
Posted by KP9000 In a way, that's also a kind of novelty in the same sense as that found in glitch heavy tool-assisted videos and the like; seeing the impossible happen in a familiar game. In a hack, this can happen by design, in the form of things like secret levels. That being said, there's still the danger of inserting/modifying enough so that it no longer feels like a variation, but a totally different game, and the novelty is lost. |
Marzen |
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Giant Koopa I might be alive, but chances are that's not the case. Level: 73 Posts: 1169/1273 EXP: 3412092 Next: 73776 Since: 10-15-08 From: Lulzerland Last post: 4559 days Last view: 4465 days |
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Traffic Light |
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Level: 64 Posts: 604/939 EXP: 2205000 Next: 9097 Since: 02-29-08 Last post: 4579 days Last view: 1673 days |
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DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 359/417 EXP: 672905 Next: 38869 Since: 02-22-07 Last post: 3458 days Last view: 3378 days |
wow seems the general consensus is to keep the levels the same and add a few extra "super sekrit" levels. Will do! |
Zycor |
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Ninji Level: 36 Posts: 225/237 EXP: 286140 Next: 21970 Since: 05-27-07 Last post: 4799 days Last view: 4744 days |
I was thinking you could add features like Super Mario Bros. Deluxe did for its Challenge mode. Hide like x amount of red coins in the level and add something else to find like a Yoshi egg. ____________________ Why are you reading this? My post is up there^ |
Traffic Light |
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Level: 64 Posts: 627/939 EXP: 2205000 Next: 9097 Since: 02-29-08 Last post: 4579 days Last view: 1673 days |
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Mineyl |
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Ninji Level: 35 Posts: 145/243 EXP: 276122 Next: 3814 Since: 09-10-09 From: World 5 Last post: 4249 days Last view: 434 days |
Y'know what I think would be neat? If the challenges were randomized (as randomized as they could be, anyways, seeing as the amount of work you'd have to put into the hack would become much more dependent upon the number of challenges designed). This would not only provide a fresh experience each time someone played the hack, but also increase excitement and difficulty as someone who has previously cleared the game will be presented with an immersion different from the previous, and therefore, cannot just "wow" everyone because he thinks he knows the game already. ____________________ Back from the beyond. |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 361/417 EXP: 672905 Next: 38869 Since: 02-22-07 Last post: 3458 days Last view: 3378 days |
The problem with that is a random challenge may not even be possible on some stages. EXample: complete 1-1 in 8 seconds, or collection 50 coins in 1-2. These cannot be done, it's impossible. Every stage has 3 challenges as it is anyways, I think there will be plenty of replay value |
Traffic Light |
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Level: 64 Posts: 632/939 EXP: 2205000 Next: 9097 Since: 02-29-08 Last post: 4579 days Last view: 1673 days |
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DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 362/417 EXP: 672905 Next: 38869 Since: 02-22-07 Last post: 3458 days Last view: 3378 days |
And there in lies another problem. The challenges are meant to be progressively harder. Collecting 50 coins in 50 seconds is relatively easy compared to completing the level in 10 seconds, and that is even easier than grabbing 3 1Ups on 1-1 in under a minute. Don't worry, with 3 challenges per level and well over 80 levels, there's 240 stock challenges to complete. Not to mention there may be up to 40 secret levels in the game! |
KP9000 |
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Boomboom Level: 90 Posts: 1203/1975 EXP: 6937413 Next: 251196 Since: 02-19-07 Last post: 3551 days Last view: 3175 days |
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 3473/3965 EXP: 19733777 Next: 322919 Since: 02-19-07 From: Sweden, Skåne Last post: 3272 days Last view: 2023 days |
Posted by DahrkDaizHehe, reminds me how I thought all those years there was more secret levels in SMB3 that I just hadn't found (and wasn't mentioned in the strategy guide I had). Thanks due to the beta screenshots on the back of the box with the unused level and beta World 1. Made me more happy to see the unused levels (despite that most of them are kind of dull). Best way to put out secrets is placing them subtle, like a white platform in a place that otherwise have a green platform... ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Smallhacker |
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Panser Swedish weirdo times eleven Level: 42 Posts: 339/339 EXP: 493342 Next: 28020 Since: 02-19-07 From: Stockholm, Sweden Last post: 5156 days Last view: 5155 days |
(Holy crap, I'm actually posting here!)
Interesting idea. I've actually had similar ideas for SMW, except that the challenges were global (Three challenge types, one per save file) instead of level specific. I've also considered making an achievement system for SMW, filling a similar function, but I never got anywhere near enough achievement ideas to develop it at all. I'll let you get away with stealing my old secret idea, as long as you don't steal my current secret idea. ____________________ |
GreyMaria |
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>implying even the Japanese understand the Japanese Level: 105 Posts: 1863/2851 EXP: 11892844 Next: 369416 Since: 07-13-07 Last post: 4468 days Last view: 4438 days |
Holy shit Smallhacker returns.
Ailure: Oh, that reminds me. Doesn't the white screw block appear in only two levels? Would have been nice to see it used more often. Maybe force the player to be "behind the scenery" in order to achieve an objective? ____________________ we're currently experiencing some technical difficulties |
Main - ROM Hacking - Super Mario Bros. 3 World Championship | New thread | New reply |
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