Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,441,556
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 04-20-24 11:09 AM
Guest: Register | Login

0 users currently in Fraxy | 1 guest

Main - Fraxy - Fraxy Try Editor New thread | New reply


NightKev
Posted on 01-04-10 08:36 AM (rev. 2 of 01-05-10 06:00 AM) Link | Quote | ID: 125000


Cape Luigi
Level: 131

Posts: 4069/4792
EXP: 26217463
Next: 207157

Since: 03-15-07

Last post: 3728 days
Last view: 3640 days
I've started making a Try Editor, but I'm wondering if it's worth continuing to make it, as it seems not many people are interested in making Trys. So, this is sort of an "is there any interest in this?" thread right now.

Very early (outdated) prototype image:


____________________

ZarroTsu
Posted on 01-04-10 03:15 PM (rev. 3 of 01-04-10 03:21 PM) Link | Quote | ID: 125005


Level: 19

Posts: 40/55
EXP: 30517
Next: 5260

Since: 12-22-08

Last post: 4980 days
Last view: 4854 days
I've been meaning to make use of several try files, especially after the most recent update, including choice menus, easier player-ship manipulation, and the "Sol Diffuser" weapon now available on player-bullet effectors.

One of the things I think TRY files are avoided for is people tend to either (a) be lazy, (b) be half-assed, or (c) despise learning new things. Since a majority of FRAXY players seem to be under the age of 16, they largely prefer playing games rather than making them, and every-so-often throw out a new "boss" in attempts more-so to impress people than a means of personal expression. (I'm in College, Ebo's in University [if I recall], and oomagatuhi, according to his youtube profile, is 28.)

ANYWHO

The majority of avoidance toward TRY files is likely how complex it all seems. Of course when it gets down to it, it isn't too complex at all, but people tend not to know how game scripting or coding works (or even what it is). Really, something easy to use in regards to TRY files, I think, would be welcomed. (Especially a preview of how it looks in-game, if that's what the screencap'd "Display" button does)

If there is such a preview button, something you'd need to keep in mind is how multiple TRY lines affect one another. (Such as changing the font before displaying an ExMessage, or setting a variable before using it as a command function)

AlexMdle
Posted on 01-04-10 03:29 PM Link | Quote | ID: 125006


Goomba
Level: 14

Posts: 12/28
EXP: 11056
Next: 2015

Since: 01-20-09
From: Bound homeward

Last post: 3555 days
Last view: 3539 days
D_D

Try... Editor... MUST HAVE.

Continue onward my knight in shining armour xD!!!

____________________
09:34 - flan: turns out
09:34 - flan: alex's thing is really long
09:35 - flan: and it was pretty hard too

blackhole89
Posted on 01-04-10 04:02 PM Link | Quote | ID: 125007


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 124

Posts: 2823/4196
EXP: 21522664
Next: 313937

Since: 02-19-07
From: Ithaca, NY, US

Last post: 465 days
Last view: 78 days



I don't think something like what your current screenshot depicts would be of any help - on the contrary, it would make Try making for anyone but the utmost beginners a much more tedious task as typing and copypasting would be replacing by hunting down entries in dropdowns and jumping back and forth between text entry fields.

You should think over your concept...

____________________



AlexMdle
Posted on 01-04-10 04:27 PM Link | Quote | ID: 125008


Goomba
Level: 14

Posts: 13/28
EXP: 11056
Next: 2015

Since: 01-20-09
From: Bound homeward

Last post: 3555 days
Last view: 3539 days
Wrong.

A GUI has always made scripting systems easier to use.

Just the fact that you can see all commands withing tabs will provede some clarity. Also, he can just insert the info about the current command upon it's selection somewhere in the window.

It's much, much easier to understand than actually try file editing.

____________________
09:34 - flan: turns out
09:34 - flan: alex's thing is really long
09:35 - flan: and it was pretty hard too

blackhole89
Posted on 01-04-10 04:59 PM (rev. 2 of 01-04-10 05:02 PM) Link | Quote | ID: 125010


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 124

Posts: 2825/4196
EXP: 21522664
Next: 313937

Since: 02-19-07
From: Ithaca, NY, US

Last post: 465 days
Last view: 78 days



Posted by AlexMdle
Wrong.

A GUI has always made scripting systems easier to use.

Just the fact that you can see all commands withing tabs will provede some clarity. Also, he can just insert the info about the current command upon it's selection somewhere in the window.

It's much, much easier to understand than actually try file editing.

Have you ever seriously tried writing programs or scripts?

I mean, I would understand why you see it like that if you are somebody who never programmed before (and thus probably feels overwhelmed by the number and different semantics of commands at first sight), but if that's not the case, I really don't see how you could see clicking of small buttons with command names and argument fields on them one after the other to generate the same code in a grayed out textbox as a better or even just viable alternative to writing the code directly. There is a good reason no programming environment out there (except, perhaps, for the hideous, hideous, hideous scripting engine in the older versions of RPG Maker) does that.

On that matter, RPG Maker (take 2k3 or something) is a great example to understand why this approach sucks. You'll spend 90% of your time "scripting" just trying to hunt down a command the name and semantics of which you would long have remembered in three tabs worth of button arrays.

Also, especially using the manual on mon's site, Try scripting is pathetically easy. What would be useful aren't plugs around having to learn the script language; what would be useful is an actual linear WYSIWYG editor to be able to design a try more or less the way it would appear in the game.

____________________



AlexMdle
Posted on 01-04-10 05:10 PM Link | Quote | ID: 125014


Goomba
Level: 14

Posts: 14/28
EXP: 11056
Next: 2015

Since: 01-20-09
From: Bound homeward

Last post: 3555 days
Last view: 3539 days
Yes, why indeed I have programmed JASS for wc3 maps and since it's based on C++, which I have only little idea of, I found it hard and the learning curve made it impossible for me to create more complicated things.

On the other hand there also was the GUI. User friendly, working almost just as well (well, actually not, but it was enough for almost everything you could have wanted) and much, much easier to understand with clearly shown command chains, events, consitions and actions.

A try file editor is necessary. If you can code with no problems, go ahead, I really don't want to start an argument. Others, who feel it would be easier to use the program, which purpose IS pretty much to make it easier, can use it.

____________________
09:34 - flan: turns out
09:34 - flan: alex's thing is really long
09:35 - flan: and it was pretty hard too

blackhole89
Posted on 01-04-10 05:13 PM Link | Quote | ID: 125016


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 124

Posts: 2826/4196
EXP: 21522664
Next: 313937

Since: 02-19-07
From: Ithaca, NY, US

Last post: 465 days
Last view: 78 days



Well, I haven't tried JASS, but if it's based on C++, it's certainly a whole different level of language than this.

Try scripting is pretty much a two-digit number of extensively documented, tokenized, straightforward commands without even a proper notion of control blocks. There is no way you can make it simpler by replacing writing with a set of buttons to clicks. Have you actually tried it out yourself?

____________________



AlexMdle
Posted on 01-04-10 06:18 PM Link | Quote | ID: 125028


Goomba
Level: 14

Posts: 15/28
EXP: 11056
Next: 2015

Since: 01-20-09
From: Bound homeward

Last post: 3555 days
Last view: 3539 days
Yes.
Got confused.
Gave up.

____________________
09:34 - flan: turns out
09:34 - flan: alex's thing is really long
09:35 - flan: and it was pretty hard too

Lyner102
Posted on 01-04-10 06:20 PM Link | Quote | ID: 125031


Red Goomba
Level: 16

Posts: 37/37
EXP: 17127
Next: 3129

Since: 06-11-08

Last post: 5219 days
Last view: 5197 days
I've already memorized most of the commands I need for stuff like Fraxy Wars, but I feel the most daunting task is just learning everything and what it does. I found the Try index on the Fraxy Website, once translated, to be an extreme help. Maybe we could have a sort of "helper" program, with explanations of each parameter for the commands?

I think a good idea would be to have a text editor open in the same program, so you don't have to keep flipping between windows.

____________________
oh hey look I'm back.

NightKev
Posted on 01-05-10 06:00 AM (rev. 2 of 01-05-10 06:22 AM) Link | Quote | ID: 125062


Cape Luigi
Level: 131

Posts: 4072/4792
EXP: 26217463
Next: 207157

Since: 03-15-07

Last post: 3728 days
Last view: 3640 days
The Try help files are just machine translated, and I was going to (attempt to) provide a more coherent translation for people.
And yeah, I'm also making this for the absolute beginners who can use it as a starting point.
As for that screenshot, it's out of date. When I'm finished reworking the GUI I'll post another one.
Also, yes, there will be a simple text editor too.

____________________

Boxorak
Posted on 01-15-10 03:21 AM Link | Quote | ID: 125558


Paragoomba
Level: 20

Posts: 64/65
EXP: 38774
Next: 3665

Since: 04-24-09
From: Making fraxy bosses somewhere.

Last post: 4908 days
Last view: 4906 days
Posted by NightKev
The Try help files are just machine translated, and I was going to (attempt to) provide a more coherent translation for people.
And yeah, I'm also making this for the absolute beginners who can use it as a starting point.
As for that screenshot, it's out of date. When I'm finished reworking the GUI I'll post another one.
Also, yes, there will be a simple text editor too.

Excellent.
My next boss idea is going to be just one big try file, and i'll need this. Can't wait until it's done!

____________________
Boxorak out.

DarkBlade0551
Posted on 08-21-13 12:29 AM Link | Quote | ID: 154620


Goomba
Level: 13

Posts: 15/28
EXP: 9449
Next: 818

Since: 03-02-13

Last post: 3479 days
Last view: 3367 days
I would like a try file editor. But before I use that, I need to figure out how the hell to use the boss maker.

Garoslaw
Posted on 08-22-13 08:10 AM Link | Quote | ID: 154624


Level: 33

Posts: 197/211
EXP: 219388
Next: 9791

Since: 04-10-10
From: Poland

Last post: 2656 days
Last view: 2627 days
I don't think NightKev is ever going to release the TRY editor, especially since there were tons of modifications regarding the TRY code during those 2 years.

____________________
   _________    ____  ____ 
/ ____/ | / __ \/ __ \
/ / __/ /| | / /_/ / / / /
/ /_/ / ___ |/ _, _/ /_/ /
\____/_/ |_/_/ |_|\____/

DarkBlade0551
Posted on 08-24-13 04:45 AM Link | Quote | ID: 154641


Goomba
Level: 13

Posts: 16/28
EXP: 9449
Next: 818

Since: 03-02-13

Last post: 3479 days
Last view: 3367 days
I expected someone to say that...

Main - Fraxy - Fraxy Try Editor New thread | New reply

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.025 seconds. (338KB of memory used)
MySQL - queries: 82, rows: 114/115, time: 0.017 seconds.