| |||
Views: 88,441,556 |
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search | 04-20-24 11:09 AM |
|
Guest: Register | Login |
0 users currently in Fraxy | 1 guest |
Main - Fraxy - Fraxy Try Editor | New thread | New reply |
NightKev |
| ||
Cape Luigi Level: 131 Posts: 4069/4792 EXP: 26217463 Next: 207157 Since: 03-15-07 Last post: 3728 days Last view: 3640 days |
I've started making a Try Editor, but I'm wondering if it's worth continuing to make it, as it seems not many people are interested in making Trys. So, this is sort of an "is there any interest in this?" thread right now.
Very early (outdated) prototype image: ____________________ |
ZarroTsu |
| ||
Level: 19 Posts: 40/55 EXP: 30517 Next: 5260 Since: 12-22-08 Last post: 4980 days Last view: 4854 days |
I've been meaning to make use of several try files, especially after the most recent update, including choice menus, easier player-ship manipulation, and the "Sol Diffuser" weapon now available on player-bullet effectors.
One of the things I think TRY files are avoided for is people tend to either (a) be lazy, (b) be half-assed, or (c) despise learning new things. Since a majority of FRAXY players seem to be under the age of 16, they largely prefer playing games rather than making them, and every-so-often throw out a new "boss" in attempts more-so to impress people than a means of personal ex ANYWHO The majority of avoidance toward TRY files is likely how complex it all seems. Of course when it gets down to it, it isn't too complex at all, but people tend not to know how game scripting or coding works (or even what it is). Really, something easy to use in regards to TRY files, I think, would be welcomed. (Especially a preview of how it looks in-game, if that's what the screencap'd "Display" button does) If there is such a preview button, something you'd need to keep in mind is how multiple TRY lines affect one another. (Such as changing the font before displaying an ExMessage, or setting a variable before using it as a command function) |
AlexMdle |
| ||
Goomba Level: 14 Posts: 12/28 EXP: 11056 Next: 2015 Since: 01-20-09 From: Bound homeward Last post: 3555 days Last view: 3539 days |
D_D
Try... Editor... MUST HAVE. Continue onward my knight in shining armour xD!!! ____________________ 09:34 - flan: turns out 09:34 - flan: alex's thing is really long 09:35 - flan: and it was pretty hard too |
blackhole89 |
| ||
The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 2823/4196 EXP: 21522664 Next: 313937 Since: 02-19-07 From: Ithaca, NY, US Last post: 465 days Last view: 78 days |
|
AlexMdle |
| ||
Goomba Level: 14 Posts: 13/28 EXP: 11056 Next: 2015 Since: 01-20-09 From: Bound homeward Last post: 3555 days Last view: 3539 days |
Wrong.
A GUI has always made scripting systems easier to use. Just the fact that you can see all commands withing tabs will provede some clarity. Also, he can just insert the info about the current command upon it's selection somewhere in the window. It's much, much easier to understand than actually try file editing. ____________________ 09:34 - flan: turns out 09:34 - flan: alex's thing is really long 09:35 - flan: and it was pretty hard too |
blackhole89 |
| ||
The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 2825/4196 EXP: 21522664 Next: 313937 Since: 02-19-07 From: Ithaca, NY, US Last post: 465 days Last view: 78 days |
|
AlexMdle |
| ||
Goomba Level: 14 Posts: 14/28 EXP: 11056 Next: 2015 Since: 01-20-09 From: Bound homeward Last post: 3555 days Last view: 3539 days |
Yes, why indeed I have programmed JASS for wc3 maps and since it's based on C++, which I have only little idea of, I found it hard and the learning curve made it impossible for me to create more complicated things.
On the other hand there also was the GUI. User friendly, working almost just as well (well, actually not, but it was enough for almost everything you could have wanted) and much, much easier to understand with clearly shown command chains, events, consitions and actions. A try file editor is necessary. If you can code with no problems, go ahead, I really don't want to start an argument. Others, who feel it would be easier to use the program, which purpose IS pretty much to make it easier, can use it. ____________________ 09:34 - flan: turns out 09:34 - flan: alex's thing is really long 09:35 - flan: and it was pretty hard too |
blackhole89 |
| ||
The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 2826/4196 EXP: 21522664 Next: 313937 Since: 02-19-07 From: Ithaca, NY, US Last post: 465 days Last view: 78 days |
|
AlexMdle |
| ||
Goomba Level: 14 Posts: 15/28 EXP: 11056 Next: 2015 Since: 01-20-09 From: Bound homeward Last post: 3555 days Last view: 3539 days |
Yes.
Got confused. Gave up. ____________________ 09:34 - flan: turns out 09:34 - flan: alex's thing is really long 09:35 - flan: and it was pretty hard too |
Lyner102 |
| ||
Red Goomba Level: 16 Posts: 37/37 EXP: 17127 Next: 3129 Since: 06-11-08 Last post: 5219 days Last view: 5197 days |
I've already memorized most of the commands I need for stuff like Fraxy Wars, but I feel the most daunting task is just learning everything and what it does. I found the Try index on the Fraxy Website, once translated, to be an extreme help. Maybe we could have a sort of "helper" program, with explanations of each parameter for the commands?
I think a good idea would be to have a text editor open in the same program, so you don't have to keep flipping between windows. ____________________ oh hey look I'm back. |
NightKev |
| ||
Cape Luigi Level: 131 Posts: 4072/4792 EXP: 26217463 Next: 207157 Since: 03-15-07 Last post: 3728 days Last view: 3640 days |
The Try help files are just machine translated, and I was going to (attempt to) provide a more coherent translation for people.
And yeah, I'm also making this for the absolute beginners who can use it as a starting point. As for that screenshot, it's out of date. When I'm finished reworking the GUI I'll post another one. Also, yes, there will be a simple text editor too. ____________________ |
Boxorak |
| ||
Paragoomba Level: 20 Posts: 64/65 EXP: 38774 Next: 3665 Since: 04-24-09 From: Making fraxy bosses somewhere. Last post: 4908 days Last view: 4906 days |
Posted by NightKev Excellent. My next boss idea is going to be just one big try file, and i'll need this. Can't wait until it's done! ____________________ Boxorak out. |
DarkBlade0551 |
| ||
Goomba Level: 13 Posts: 15/28 EXP: 9449 Next: 818 Since: 03-02-13 Last post: 3479 days Last view: 3367 days |
I would like a try file editor. But before I use that, I need to figure out how the hell to use the boss maker. |
Garoslaw |
| ||
Level: 33 Posts: 197/211 EXP: 219388 Next: 9791 Since: 04-10-10 From: Poland Last post: 2656 days Last view: 2627 days |
I don't think NightKev is ever going to release the TRY editor, especially since there were tons of modifications regarding the TRY code during those 2 years. ____________________
|
DarkBlade0551 |
| ||
Goomba Level: 13 Posts: 16/28 EXP: 9449 Next: 818 Since: 03-02-13 Last post: 3479 days Last view: 3367 days |
I expected someone to say that... |
Main - Fraxy - Fraxy Try Editor | New thread | New reply |
© 2005-2023 Acmlm, blackhole89, Xkeeper et al. |
MySQL - queries: 82, rows: 114/115, time: 0.017 seconds. |