| |||
Views: 88,318,873 |
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search | 03-29-24 11:57 AM |
|
Guest: Register | Login |
0 users currently in ROM Hacking Related Releases | 1 guest |
Main - ROM Hacking Related Releases - MegaFLE X 0.6 (and source code) | New thread | New reply |
Matrixz |
| ||
Ninji Level: 35 Posts: 72/225 EXP: 265777 Next: 14159 Since: 04-07-07 From: Norway Last post: 3078 days Last view: 1755 days |
Download (With components) : http://acmlm.no-ip.org/uploader/get.php?id=2657
Download (Without components) : http://acmlm.no-ip.org/uploader/get.php?id=2658 (With components) includes VB6 runtime files in the base folder. VB6 source code download: http://acmlm.no-ip.org/uploader/get.php?id=2656 For those new to this, MegaFLE X is a multi-game editor for Megaman 3, 4, 5 and 6. Some of you might have been looking forward to a new release, and here it is. Its thanks to unwaning popularity and support.. and coincidentally this is used in the everyday making of Megaman Forever, and i needed to upgrade it thanks to that. The last release was actually Christmas two years ago, minus two days. The most important changes might be this: I know japanese romhackers have had problems with the editor. When i changed my windows xp settings to default to Japanese, i discovered the problem. When I begun development i had stored the rom in a VB string variable, which i later discovered is a very bad idea anyway. (Its a long story, i passed this technology from the days i wrote editors in QuickBasic ) Anyway, after rewriting all parts of the editor, i think i have fixed the problem. 2nd. A guide is now included. (guide.txt) Its small right now, but it contains an explanation of the Scrolling data. The readme also covers some useful information as well. Im also releasing the source code. I have no concrete plans to keep building on this, but im currently inspired to do so. I have 3 new features that can be seen in there, that are in the beginning stage. One of them is the "Patcher", which should allow the user to fix or enhance different things in the MM games, or even change specific byte values to a desired value. I would also very much like to keep updating the user guide. The list of what is new:
|
Rocketech Productions |
| ||
Red Tektite Level: 22 Posts: 17/79 EXP: 54220 Next: 4130 Since: 12-01-07 From: Lost in My own Mind Last post: 3923 days Last view: 3914 days |
|
bradzx |
| ||
Octoballoon Level: 30 Posts: 41/169 EXP: 159331 Next: 6538 Since: 11-04-09 From: Ponyville Last post: 3612 days Last view: 3599 days |
Can you tell mw what is all about? I did read it but I still don't understand. ____________________ My DeviantArt---> |
Matrixz |
| ||
Ninji Level: 35 Posts: 73/225 EXP: 265777 Next: 14159 Since: 04-07-07 From: Norway Last post: 3078 days Last view: 1755 days |
Posted by Matrixz Yeah, the rest of the announcement applies mostly to anyone who used older releases of this utility, or programmers. So ignore that nonsense.. |
bradzx |
| ||
Octoballoon Level: 30 Posts: 42/169 EXP: 159331 Next: 6538 Since: 11-04-09 From: Ponyville Last post: 3612 days Last view: 3599 days |
Oh now I get it. ____________________ My DeviantArt---> |
kuja killer |
| ||
Level: 55 Posts: 144/628 EXP: 1241093 Next: 73096 Since: 03-20-07 From: Lake Havasu City, Arizona Last post: 254 days Last view: 14 hours |
Im afraid to to tell you matrixz, it's still not working on japanese PC's at all. People still get run-time errors reguardless of trying the one with the VB run-time files or not.
One japanese person mentions they get a "run time error 5, invalid procedure call/argument" It's probably not worth to even try anymore honestly. I think they'll stick to the editors made by Rock5easily. Even though those are far much "less" advanced in comparison to megafle. |
Insectduel |
| ||
Hammer Brother Level: 68 Posts: 481/1069 EXP: 2681417 Next: 47383 Since: 02-16-08 From: Insectduel's office Last post: 1229 days Last view: 1228 days |
Posted by kuja killer It's kinda annoying switching PC languages between Rockman 2 editor and MegaFLE X opened in the same window in a Japanese language. My computer has all asian language support. I've used Rockman 4 Editor often than MegaFLE X except for graphic load editors and enemy settings (HP and weak spots). Gosh I hope the TSA Editor is been fixed because I found something annoying for the 0.5 version. Everytime I put the 16x16 TSA block in the structure window, the other TSA's in the 8x8 window is been messed up. |
Matrixz |
| ||
Ninji Level: 35 Posts: 74/225 EXP: 265777 Next: 14159 Since: 04-07-07 From: Norway Last post: 3078 days Last view: 1755 days |
Posted by kuja killer An alternative doesn't hurt.. I really should have tried this myself, before releasing it. There was a small piece of code i forgot to "fix". It now works with Asian settings enabled, at least for me. EXE replacement here: http://acmlm.no-ip.org/uploader/get.php?id=2685 |
Insectduel |
| ||
Hammer Brother Level: 68 Posts: 483/1069 EXP: 2681417 Next: 47383 Since: 02-16-08 From: Insectduel's office Last post: 1229 days Last view: 1228 days |
I don't know much about Japanese software especially Pokemon Synthesis used for Japanese Fire Red and Leaf Green games. I hope this might help.
Applocale can open any software in a current default langauge setting. I should try it with a Japanese default setting on my computer when it gets fixed possibly Today or Tomorrow. When you open Applocale, be sure you choose Mega FLE X, then "English" as the setting. I hope this helps. |
mickevincent |
| ||
Leever Level: 32 Posts: 42/193 EXP: 205523 Next: 919 Since: 02-26-08 Last post: 3329 days Last view: 942 days |
this is great! keep em updates coming! |
infidelity |
| ||
Fuzz Ball Level: 66 Posts: 154/968 EXP: 2362701 Next: 99150 Since: 05-24-07 Last post: 930 days Last view: 786 days |
Matrixz, is there anyway for your editor to work on Windows 7? I got a new laptop, and I'm having difficulty inserting the proper .ocx files into Windows 7 to allow your editor to work. |
Matrixz |
| ||
Ninji Level: 35 Posts: 77/225 EXP: 265777 Next: 14159 Since: 04-07-07 From: Norway Last post: 3078 days Last view: 1755 days |
I know nothing about Windows 7 basically, so i cannot help there.
All i know is the following files seem to be used: MSVBVM60.DLL COMCT232.OCX COMCTL32.OCX Program portability is such a mess. edit: More progress (Scene screen editor): |
Zanny77 |
| ||
Newcomer Level: 6 Posts: 1/5 EXP: 796 Next: 111 Since: 04-30-10 From: Maine Last post: 5046 days Last view: 5046 days |
nevermind, I found the problem ____________________ Check out this amazing 8-bit band! www.myspace.com/1000masi0masi0001 |
Matrixz |
| ||
Ninji Level: 35 Posts: 89/225 EXP: 265777 Next: 14159 Since: 04-07-07 From: Norway Last post: 3078 days Last view: 1755 days |
This is a common problem?
I haven't.. and i probably won't get that OS anytime soon (or ever). Since im not in the vicinity of any Windows 7 installation, someone else may know more to help actually. |
Zanny77 |
| ||
Newcomer Level: 6 Posts: 2/5 EXP: 796 Next: 111 Since: 04-30-10 From: Maine Last post: 5046 days Last view: 5046 days |
I found what you have to do if you are using Windows 7. Simply left click on MegaFLE X and go to Properties. Click the Compatability tab, and check "Run this program in compatibility mode for:". It'll automatically go to Windows XP (Service Pack 3), which works. Simple as that, happy hacking. ____________________ Check out this amazing 8-bit band! www.myspace.com/1000masi0masi0001 |
Zanny77 |
| ||
Newcomer Level: 6 Posts: 3/5 EXP: 796 Next: 111 Since: 04-30-10 From: Maine Last post: 5046 days Last view: 5046 days |
I was wondering, is there a way in this tool to actually edit the tiles with a tileset not in the rom? Like if I wanted to load Mario tiles into it, how would I go about doing that? ____________________ Check out this amazing 8-bit band! www.myspace.com/1000masi0masi0001 |
Matrixz |
| ||
Ninji Level: 35 Posts: 92/225 EXP: 265777 Next: 14159 Since: 04-07-07 From: Norway Last post: 3078 days Last view: 1755 days |
By using a tile editor, like YY-CHR. |
Haz |
| ||
Fuzz Ball Level: 64 Posts: 246/956 EXP: 2119288 Next: 94809 Since: 03-02-10 From: Michigan, USA Last post: 3980 days Last view: 1911 days |
Yeah, good for you recommending YY-CHR instead of Tile Layer Pro. Also, good work with the editor. Leaving inconspicuously now. |
Rocketech Productions |
| ||
Red Tektite Level: 22 Posts: 52/79 EXP: 54220 Next: 4130 Since: 12-01-07 From: Lost in My own Mind Last post: 3923 days Last view: 3914 days |
|
safaribans |
| ||
Newcomer Level: 6 Posts: 1/5 EXP: 797 Next: 110 Since: 04-20-10 Last post: 4824 days Last view: 4824 days |
Visual Basic 6 code is not compatible with vb.net. It would be non-trivial to port and possibly require re-writing the thing.
Windows 7 should support the old vb6 runtime, so it should work. http://en.wikipedia.org/wiki/Visual_basic_6#Legacy_development_and_support I can vouch that vb6 and apps do run fine in wine. |
Main - ROM Hacking Related Releases - MegaFLE X 0.6 (and source code) | New thread | New reply |
© 2005-2023 Acmlm, blackhole89, Xkeeper et al. |
MySQL - queries: 127, rows: 157/158, time: 0.019 seconds. |