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Main - ROM Hacking - Megaman Powered Down? Any Word? New thread | New reply


infidelity
Posted on 12-13-09 04:52 PM Link | Quote | ID: 122492


Fuzz Ball
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Has anyone heard anything on the progress of Megaman Powered Down? I was really looking forward to it. I loved the 8-bit conversion for Cutman's stage as well.

Mineyl
Posted on 12-13-09 05:04 PM Link | Quote | ID: 122494


Ninji
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Really wish I knew. I was JUST looking at his single Youtube video last night, as well. Author's last sign in there was two months ago...though his last sign-in here was only four days ago. Maybe there's still hope. :o

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mickevincent
Posted on 12-13-09 08:44 PM (rev. 2 of 12-13-09 08:45 PM) Link | Quote | ID: 122516


Leever
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i think he talked something about making it from scratch with some programs allowing you to make your own nes games. this was months ago. and if he is doing this i suppose it will take a hell lot of time to make the engine first. but i dont know. yeah, i was also looking forward to it =)

Bond697
Posted on 12-13-09 11:09 PM (rev. 2 of 12-13-09 11:10 PM) Link | Quote | ID: 122553


Red Goomba
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I just wanted to let everyone know that I'm considering programming this from scratch using the new NESicide IDE. I figure that it would probably be faster to program the thing my way instead of reverse engineering Capcom's code.



However, there is a Game Maker engine that I already have in my possession that has commented code.
It shouldn't be too difficult to convert the relevant code to 6502 ASM.
Thanks!


http://www.romhacking.net/forum/index.php/topic,7323.105.html

page 8

Zycor
Posted on 12-14-09 01:12 AM Link | Quote | ID: 122607


Ninji
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I was supposed to be working on some of the art for levels, but yeah... I haven't heard from the guy in a while.

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MasterGolbez
Posted on 12-14-09 07:34 PM Link | Quote | ID: 122708

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Are there any screenshots of this?

Insectduel
Posted on 12-14-09 07:37 PM Link | Quote | ID: 122711


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Posted by MasterGolbez
Are there any screenshots of this?


Main Thread, Page 11. And some other pages too.

koala_knight
Posted on 12-16-09 04:00 PM Link | Quote | ID: 123087


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O.O
Wow! I never expected so much attention for this project.
I appreciate everyone interest in the project!

I'm still around as you can see.

Well, I haven't worked on this particular hack for a while now. There was just a lot of real world stuff that took time away from my hacking and programming time. The most important of these being that I married my girlfriend of 5 years this passed Halloween. On top of that I'm also unemployed and searching for alternative modes of income while I have spare time as a house hubby. Beyond that I also have a few other projects that I've been chipping away at.

My number 1 priority right now is completing my first commercial game. I've actually got a friend composing music for me over winter break (he's a teacher by day) and I need to have it at a playable level before the 20th give or take a couple of days.

Next I have a couple of hacking projects. Megaman Powered Down of course is one of them. I'm also working on upgrading FF7 NES into a more playable form. The project thread for that is here: http://www.romhacking.net/forum/index.php/topic,7739.0.html And then I'm also working on an upgrade/bug-fix hack of Super Mario World.

And this is all apart from taking care of my house while my wife is at work. This week that includes tearing out my old carpet from my apartment before the installers come tomorrow morning with the new one.

Oh, and on top of all of that we got a Wii as a wedding present and I've been feeding my gaming addiction with tons of freshly pirated materials and homebrew applications. But worry not, I do have MMPD on my schedule. As soon as I finish my revamp of the SMW overworld map I'll spend some time on MMPD. I have Cutman's stage 1/2 done already so I'll work on finishing that next so I can release a real demo.

Thanks for all your support, guys!

Main - ROM Hacking - Megaman Powered Down? Any Word? New thread | New reply

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