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Main - Fraxy - PureQuestion's Creations: Newest Update: Microcore 4 New thread | New reply

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PureQuestion
Posted on 10-24-09 06:08 AM (rev. 35 of 12-18-09 03:37 AM) Link | Quote | ID: 117887


Tektite
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Alright, here for your playing pleasure, are my bosses. They grow more fun and well designed as it goes toward the bottom, but these are not my first bosses. I have made many more, most of which I have long since deleted. These are the latest and the best of them. Pictures generally show the bosses' first phase. So without further ado, here they are...


1: The Nuclear Core
http://acmlm.kafuka.org/uploader/get.php?id=2375


This boss is my first great boss, and although I've made a lot by now, I'm really happy with this one. It goes through 5 phases over the course of the battle. It focuses mainly (read:entirely) on reflect rays, but I think I used them a couple interesting ways.

2: The Winged Demon
http://acmlm.no-ip.org/uploader/get.php?id=2397


This boss has the same total health as the nuclear core, but only 3 phases. Over all though, it's got more attacks, and I like how it turned out. Again, the boss only uses reflect rays, which I seemed to like back then.

Extra: Custom Weapon Set
http://acmlm.no-ip.org/uploader/get.php?id=2409
A .zip containing a few weapons I made while bored.

3: The Firestorm Reactor
http://acmlm.no-ip.org/uploader/get.php?id=2410


Way back when, I thought this boss was difficult to make. Yeah, sure. I'm pretty happy with it though. The idea is an upgraded nuclear core. The boss patterns don't show this idea, though. The boss is in two forms, but they're very comprehensive forms, each with 4 attack patterns. All in all, a very fun boss. I think I made the most of the area fixed mode concept, as well.
I really love the super fast lasers.

FIGHT IT IN 640x480, AREA FIXED MODE

4: The Ultima Fortress
http://acmlm.no-ip.org/uploader/get.php?id=2422


This boss. This is a very interesting boss. It took quite a bit of work to put together, and ultimately, I love the idea, but I don't think I did it proper justice. Maybe I'll upgrade it one day. Basically, you are in a moving corridor. The corridor is full of proximity activated weapons. When you reach the end, the core activates it's weaponry and the base is destroyed. Then you fight off the core. The core fight is pretty basic, although I put in some fairly good weapons for it. Anyway, have fun. Oh, and remember:

480x640, Area Fixed Mode.

5: The Overclocked Reactor
http://acmlm.no-ip.org/uploader/get.php?id=2423


This is a fairly basic boss compared to the last one. I like some of the bullet patterns I used, and I tried to keep things interesting. This particular boss has 4 forms, and a very nice combination of effectors, if I do say so myself. Looks like a miniature star.

Fight it in 640x480, Area Fixed Mode. As usual.

6: The Harnessed Star
http://acmlm.no-ip.org/uploader/get.php?id=2424


This boss is similar to the last one, in that it is four phases, simple in design, has an outer wall of 4 energy walls, and is to be fought in 640x480, Area Fixed Mode. The boss is slightly smaller in file size than the firestorm or overclocked reactor, but I cut a lot of corners with "include children: events. The boss uses some interesting ideas, and spend far longer in the polishing stage than most of my bosses, so I feel I got the difficulty near perfect.

To be fought in 640x480, Area Fixed Mode.

7: Dying Star
http://acmlm.no-ip.org/uploader/get.php?id=2426


My bosses started to have become formulaic around here. Nothing particularly bad about that, it let me focus on the bullet patterns. This particular boss is my first to show it's health bar, which is very useful. As usual, the boss has 4 forms, and as per recently, makes use of quite a few different weapons in interesting ways. The screen shot, depicting it's opening attack, the Starstorm, is my favorite pattern from this boss. Again, I like the balancing on this boss. I tried to keep it fun and interesting, with a good level of difficulty without being unreasonable. All in all, a very good boss. It's one of my more popular ones.

As always, 640x480, area fixed mode.

8: The Atomica
http://acmlm.no-ip.org/uploader/get.php?id=2431


WOW. This boss took a lot of work, and it was worth it. Great looking, powerful, long, and difficult. The Atomica has a file-size of a little under 70 kilobytes. The boss has six five forms, unlike some of my previous ones. It's very difficult at times, but I love what I've done with it. Beautiful boss. Fight it, and you will not be disappointed.

As always, 640x480, area fixed mode.

9: The Central Core
http://acmlm.no-ip.org/uploader/get.php?id=2442


This boss is a bit less impressive than the Atomica, but represents an essential step in my development as a boss maker. This boss features quite a bit more brand new weaponry than previous ones, and I find it more visually impressive in some regards.

I think I may have created the most ridiculously over board explosion sequence ever. You'll see it when you win. It does utterly devastate the frame-rate though.

You'll notice the lack of looped effectors! This is handy for framerates. All in all, a fun boss. Less difficult than the Atomica.

Same settings as always.

10: The Armored Battle Core
http://acmlm.no-ip.org/uploader/get.php?id=2446


This boss marks a huge advancement in my ability. I took advantage of tons of thing I haven't before, and made an interesting and fairly unique boss. I think the bullet patterns suffered a bit (mostly in quantity), but tomorrow's will probably work out better.

Area Fixed, 630x480, as always.


11: The Armored Station
http://acmlm.no-ip.org/uploader/get.php?id=2447


Making the armored battle core may have been an interesting challenge, but the bullet patterns suffered. This boss has a bit of fancy even usage, but really, I cut back on this one. Pure bullet hell, just the way I like it. Even if my particular brand of bullet hell isn't generally too hellish.

Area Fixed, Same Old Resolution.

Long ago, there was a powerful magician of light. His name was Arcana.

12: The Great Shining Seal
http://acmlm.kafuka.org/uploader/get.php?id=2456


This boss has eaten up hours and hours of my time these past few days. I am finally pleased with it. The boss goes though 8 forms/phases, 4 of which consist of a single super powerful attack I call a "Lost Art". This boss is truly my greatest boss. It is the culmination of the practice that has been these past two weeks. I'm incredibly happy with it, and I would highly recommend fighting it. It took me a full ten minutes to defeat. This boss will last a while.

This one has a story, which is not yet to be revealed. Incidentally, I have a sequel planned, but it probably won't be for a while. Gotta make some more simple bosses.
it's probably pretty hard to understand without knowledge of the story, but the boss is still fun.

Fight it with bright yellow bullets, in area fixed mode, 640x480

And now, the plot behind the Great Shining Seal is revealed.

http://www.youtube.com/watch?v=_Ozk-vKrJEU

I'm still not sure about the music that was used, but oh well.

13: The Atomica Warship
http://acmlm.kafuka.org/uploader/get.php?id=2483


This boss has 5 main attack phases which it loops through repeatedly. As it takes damage, additional weapons start activating with each form. Near defeat, it changes forms for a far more simple but difficult attack pattern.

BEGIN COPY/PASTE FROM ELSEWHERE
360x480 (You'll have to edit the fraxy.cfg with notepad) Window x2 mode, Area fixed.
If you want to keep it in danmaku ship style, change the control scheme to keyboard 2, to disable the mouse during game play.
Finally, be sure to set the enemy appear position to "Fixed".
END COPY/PASTE FROM ELSEWHERE

14: SPECIAL: The Shift Fighters
http://acmlm.kafuka.org/uploader/get.php?id=2509


An experimental fighter. It transforms between several drastically different attack styles.

Today, I decided that I would remake one of my oldest bosses, from long before I started posting bosses online. Long ago, I decided to make a fighter that transformed whenever it was defeated. This is a pretty basic idea, certainly, but it was fun to do. However, only the first two of 4 forms actually were fighters. After that it became a stationary core. So earlier today, I decided to remake the boss. I took the basic concept and expanded it. Creating four unique and interesting forms, each one a surprise, only one is stationary, and rather than simply being a core, It appears as a large turret. However, I decided to ese this chance to showcase my advancement. Included with the Shift Fighter V2, my newest boss, is the original Shift Fighter. Don't expect anything crazy. It was, however, my first experimentation with form changes. Which is odd, because with the possible exception of Arcana, none of my bosses go nearly as far with their transformations.

Pictured: The appearance of the V2.

This boss actually contains very specific references in two of it's forms.

I made a harder version of V2:
http://acmlm.kafuka.org/uploader/get.php?id=2514

All attacks upgraded, and a new form. Not unlike Ebo's Matrix Habachi Death Label.

15: The Ancient Seal of Hell
http://acmlm.kafuka.org/uploader/get.php?id=2534


After Extania fled, you located the gateway to his home. This powerful seal, designed not to contain, but to prevent entry, stands in your way.

This boss is fairly simple attack wise, if interesting to fight. It took a ton of parts to make the visual aspect, though. there's probably over a hundred searchlights in this thing. It's got 3 forms, each with a more extravagant searchlight arrangement than the last. This image is actually from an earlier stage in development. Since this time, chains holding the door shut have been added. Well, have fun.

BONUS: Bowserfan125's Weapon Armed Ship (Infected)
http://acmlm.kafuka.org/uploader/get.php?id=2538

Oh hey guys, I made an infected boss. This was a little side project I did last night. Pretty fun boss, lot's of interesting weapons. Basically done because Aqua posted all those videos of terrible bosses, so why not fix one up?

16: The Security Core
http://acmlm.kafuka.org/uploader/get.php?id=2547


A fairly fun boss fight, made some interesting attack patterns here. More in line with my earliest bosses, but with a level of quality they never had.

17: The Hellstorm Reactor
http://acmlm.kafuka.org/uploader/get.php?id=2562


This boss. Oh god. This boss. I've spent days working on this thing. Days. And now it's finally complete, for your playing pleasure. Is it better than Arcana? Depends on the category. Physical appearance? Yes. Attacks? Maybe. They're more advanced in design, anyway. The overall effects I used weren't as pronounced as in Arcana, but this boss is a masterpiece. I love it. And I'm glad it's finally out.

18: Extania, the Dark God
http://www.youtube.com/watch?v=nyu90uW6WSU

Thanks to FireFox11 for the video.

Anyway, after almost a week of solid work, this boss is done. It's incredibly long, varied, and interesting, and I am incredibly happy with it. I'm not going to spoil anything. Either play it yourself or watch the video.

DOWNLOAD:
http://acmlm.kafuka.org/uploader/get.php?id=2606

Clockwork
Posted on 10-24-09 06:26 AM (rev. 3 of 10-24-09 06:26 AM) Link | Quote | ID: 117888


Octorok
Level: 12

Posts: 15/20
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Since: 10-11-09

Last post: 5275 days
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That was pretty fun. The fourth attack pattern was tighter than I expected, given the previous three, though the fifth might have been more challenging if the beams didn't bounce off the electric rays.

Oh, and, welcome to the forum!

____________________
Fraxy Bosses and Drones
Current projects:
Spiral Ocean, Xie Xie, NAME, Silucnumoh, Tailing Shaman.



TheBlueEcho
Posted on 10-24-09 07:18 PM Link | Quote | ID: 117910


Level: 19

Posts: 40/60
EXP: 34903
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Since: 11-09-08

Last post: 4644 days
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Welcome to the forums! And very nice use of Reflection, by the way.

PureQuestion
Posted on 11-01-09 04:26 AM Link | Quote | ID: 118494


Tektite
Level: 20

Posts: 2/63
EXP: 36375
Next: 6064

Since: 10-24-09

Last post: 5101 days
Last view: 4888 days
Boss #2: The Winged Demon
http://acmlm.no-ip.org/uploader/get.php?id=2397


This boss has the same total health as the nuclear core, but only 3 phases. Over all though, it's got more attacks, and I like how it turned out. Again, the boss only uses reflect rays, which seem to have become my favorite weapon almost instantly.

PureQuestion
Posted on 11-02-09 01:33 PM Link | Quote | ID: 118619


Tektite
Level: 20

Posts: 4/63
EXP: 36375
Next: 6064

Since: 10-24-09

Last post: 5101 days
Last view: 4888 days
Extra: Custom Weapon Set
http://acmlm.no-ip.org/uploader/get.php?id=2402

In my boredom, I have made a collection of various little weapons. There are 8 in total.

PureQuestion
Posted on 11-04-09 02:40 AM Link | Quote | ID: 118771


Tektite
Level: 20

Posts: 6/63
EXP: 36375
Next: 6064

Since: 10-24-09

Last post: 5101 days
Last view: 4888 days
3: The Firestorm Reactor
http://acmlm.no-ip.org/uploader/get.php?id=2410


This boss... oh god. It took FOREVER. I'm pretty happy with it though. The idea is an upgraded nuclear core. The boss patterns don't show this idea, though. The boss is in two forms, but they're very comprehensive forms, each with 4 attack patterns. All in all, a very fun boss. I think I made the most of the area fixed mode concept, as well.
I really love the super fast lasers.

FIGHT IT IN 640x480, AREA FIXED MODE

Alkerion
Posted on 11-05-09 06:05 PM (rev. 2 of 11-05-09 06:05 PM) Link | Quote | ID: 118844


Red Paragoomba
Level: 19

Posts: 6/61
EXP: 34627
Next: 1150

Since: 11-02-09
From: England

Last post: 4976 days
Last view: 4133 days
I quite like your bosses. They are very unique.

If you don't mind, I'll make videos of these three and put them on YouTube...

PureQuestion
Posted on 11-05-09 09:45 PM (rev. 2 of 11-05-09 10:03 PM) Link | Quote | ID: 118873


Tektite
Level: 20

Posts: 7/63
EXP: 36375
Next: 6064

Since: 10-24-09

Last post: 5101 days
Last view: 4888 days
That would be great. I would appreciate that very much. Anyway, yes, unique design is probably my biggest strength.

I've got two new boss ideas going through my head, one would be more interesting, but far more difficult to produce. Think I might go for that.

Alkerion
Posted on 11-06-09 12:06 AM (rev. 4 of 11-06-09 01:38 AM) Link | Quote | ID: 118885


Red Paragoomba
Level: 19

Posts: 7/61
EXP: 34627
Next: 1150

Since: 11-02-09
From: England

Last post: 4976 days
Last view: 4133 days
Okay, all three videos are uploaded now!

Aquamancia
Posted on 11-06-09 01:45 AM Link | Quote | ID: 118887


Crow
Level: 43

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Since: 10-22-08

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Firestorm Reactor's pretty nice.
I haven't fought your other bosses yet, but I'll get to them soon.

____________________
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Youtube Channel

PureQuestion
Posted on 11-06-09 02:03 AM (rev. 3 of 11-06-09 09:36 PM) Link | Quote | ID: 118888


Tektite
Level: 20

Posts: 8/63
EXP: 36375
Next: 6064

Since: 10-24-09

Last post: 5101 days
Last view: 4888 days
Thank you!

Now...

4: The Ultima Fortress
http://acmlm.no-ip.org/uploader/get.php?id=2422


This boss. This is a very interesting boss. It took a lot of work to put together, and ultimately, I love the idea, but I don't think I did it proper justice. Basically, you are in a moving corridor. The corridor is full of proximity activated weapons. When you reach the end, the core activates it's weaponry and the base is destroyed. Then you fight off the core. The core fight is pretty basic, although I put in some fairly good weapons for it. Anyway, have fun. Oh, and remember:

480x640, Area Fixed Mode.

Alkerion
Posted on 11-06-09 06:37 PM Link | Quote | ID: 118921


Red Paragoomba
Level: 19

Posts: 8/61
EXP: 34627
Next: 1150

Since: 11-02-09
From: England

Last post: 4976 days
Last view: 4133 days
Wow! That boss was VERY surprising! Probably the most unique boss I've ever fought. I expect to see that kinda stuff in a Try...

I think that will be the subject of my next Fraxy video.

PureQuestion
Posted on 11-06-09 09:36 PM Link | Quote | ID: 118938


Tektite
Level: 20

Posts: 9/63
EXP: 36375
Next: 6064

Since: 10-24-09

Last post: 5101 days
Last view: 4888 days
OH CRAP. I was watching your video, and I realized what was going on with the camera. I had forgotten that rank affects thruster speed. The fortress was only designed to work on rank one.

Please retrieve the new version here:

http://acmlm.no-ip.org/uploader/get.php?id=2422

Alkerion
Posted on 11-06-09 11:26 PM Link | Quote | ID: 118950


Red Paragoomba
Level: 19

Posts: 9/61
EXP: 34627
Next: 1150

Since: 11-02-09
From: England

Last post: 4976 days
Last view: 4133 days
Ah ha! That explains that, then...no wonder it seemed to work fine when I played it on rank 1. XD

Well, I'm glad my video helped you fix an error, anyway.

I'll make a mention of that in the video description.

NightKev
Posted on 11-06-09 11:42 PM Link | Quote | ID: 118951


Cape Luigi
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That's why I always put an event on part 1 that forces rank 100 for all parts, to make sure it works the same for everyone.

____________________

PureQuestion
Posted on 11-07-09 12:52 AM (rev. 2 of 11-07-09 03:12 AM) Link | Quote | ID: 118952


Tektite
Level: 20

Posts: 10/63
EXP: 36375
Next: 6064

Since: 10-24-09

Last post: 5101 days
Last view: 4888 days
Maybe, but I like the variability. Even if my weapon design mostly negates it.

EDIT: New boss!

5: The Overclocked Reactor
http://acmlm.no-ip.org/uploader/get.php?id=2423


This is a fairly basic boss compared to the last one. I like some of the bullet patterns I used, and I tried to keep things interesting. This particular boss has 4 forms, and a very nice combination of effectors, if I do say so myself. Looks like a miniature star.

Fight it in 640x480, Area Fixed Mode. As usual.

Alkerion
Posted on 11-07-09 04:03 AM Link | Quote | ID: 118963


Red Paragoomba
Level: 19

Posts: 10/61
EXP: 34627
Next: 1150

Since: 11-02-09
From: England

Last post: 4976 days
Last view: 4133 days
PureQuestion, I'm in your debt. All these bosses are fuelling my Fraxy video-making addiction quite well!

PureQuestion
Posted on 11-07-09 04:10 AM (rev. 2 of 11-07-09 09:58 PM) Link | Quote | ID: 118964


Tektite
Level: 20

Posts: 11/63
EXP: 36375
Next: 6064

Since: 10-24-09

Last post: 5101 days
Last view: 4888 days
Well, that's the thing. I'm currently trapped in an addiction to making the bosses.

EDIT: New boss!

6: The Harnessed Star
http://acmlm.no-ip.org/uploader/get.php?id=2424


This boss is similar to the last one, in that it is four phases, simple in design, has an outer wall of 4 energy walls, and is to be fought in 640x480, Area Fixed Mode. The boss is slightly smaller in file size than the firestorm or overclocked reactor, but I cut a lot of corners with "include children: events. The boss uses some interesting ideas, and spend far longer in the polishing stage than most of my bosses, so I feel I got the difficulty near perfect.

To be fought in 640x480, Area Fixed Mode.

PureQuestion
Posted on 11-08-09 07:57 AM (rev. 2 of 11-08-09 07:58 AM) Link | Quote | ID: 119004


Tektite
Level: 20

Posts: 12/63
EXP: 36375
Next: 6064

Since: 10-24-09

Last post: 5101 days
Last view: 4888 days
7: Dying Star
http://acmlm.no-ip.org/uploader/get.php?id=2426


My bosses seem to have become formulaic. Nothing particularly bad about that, let's me focus on the bullet patterns. This particular boss is my first to show it's health bar, which is very useful. As usual, the boss has 4 forms, and as per recently, makes use of quite a few different weapons in interesting ways. The screen shot, depicting it's opening attack, the Starstorm, is my favorite pattern from this boss. Again, I like the balancing on this boss. I tried to keep it fun and interesting, with a good level of difficulty without being unreasonable. All in all, a fairly good boss.

640x480, area fixed, as usual.

Aquamancia
Posted on 11-08-09 02:45 PM Link | Quote | ID: 119009


Crow
Level: 43

Posts: 288/378
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Next: 12212

Since: 10-22-08

Last post: 3081 days
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Dying Star was pretty nice.
I found it challenging, but not too difficult.
The attack patterns were really nice. My personal favorite was the last attack pattern because of the usage of reflection rays and the energy walls off-screen. The explosion sequence was beautiful as well.
Overall, this is a good boss, and I feel like recording it!

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