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Main - ROM Hacking - Megaman Ultra 2 Continues. New ASM Video! New thread | New reply


infidelity
Posted on 10-17-09 01:24 AM (rev. 2 of 10-17-09 01:26 AM) Link | Quote | ID: 117358


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Not to get too much into it, but the situation has been resolved, so there will be no more issues, that's all I'm going to say about that.

Now, I would like to show you some very special custom asm that I've been working on. Again, I honestly don't have a time frame for when this hack will be completed, but I just wanted to share this with everyone here.

The video included here, shows my attempts of re-creating the Megaman X physics. They are...

Air Jump
Dash
and...
Wall Jump/Slide!

The Dash & Wall Slide Sprites, were created by Thanatos-Zero.

The only thing that I need to finish, is for Megaman to release his mid/full charge buster shot, while in mid dash.

Please enjoy. Any comments/questions are welcome.

Thanks again to everyone here at Acmlm


RT-55J
Posted on 10-17-09 01:28 AM Link | Quote | ID: 117359

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So you can dash AND slide!? How exactly does that work?

RetroRain
Posted on 10-17-09 01:30 AM Link | Quote | ID: 117360


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Nice work! Glad to see you are continuing the hack.

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KP9000
Posted on 10-17-09 01:31 AM Link | Quote | ID: 117361


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Holy Shit.

I can't believe the skill you have, there. It's amazing. I wonder how bad it breaks how the game is played, if at all. There's a lot more Megaman can do now, so how does that affect level design? Are some of these acquired skills like MMX?

I also think you should do something about Megaman spazzing out on the wall, it just looks silly. Other than that, it looks very crisp and playable! Can't wait! And I don't normally play MM hacks either.

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RetroRain
Posted on 10-17-09 01:32 AM Link | Quote | ID: 117363


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Infidelity, are you accepting ideas for your game? Can I PM you any?

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boingboingsplat
Posted on 10-17-09 03:48 AM Link | Quote | ID: 117373


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If I were you I'd figure out some way to disable single-wall wall jumping, because that would essentially make any pit with at least one side completely meaningless.

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GreyMaria
Posted on 10-17-09 03:51 AM Link | Quote | ID: 117374

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Posted by boingboingsplat
If I were you I'd figure out some way to disable single-wall wall jumping, because that would essentially make any pit with at least one side completely meaningless.


Even better: make it so each consecutive wall jump launches you up less.

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Thanatos-Zero
Posted on 10-17-09 11:43 AM Link | Quote | ID: 117416


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Posted by KP9000

I also think you should do something about Megaman spazzing out on the wall, it just looks silly.


Sorry about that, it is the arm, isn´t it? How would you like to have it?

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frantik
Posted on 10-17-09 11:47 AM Link | Quote | ID: 117417


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good jorb

infidelity
Posted on 10-17-09 04:16 PM (rev. 2 of 10-17-09 04:16 PM) Link | Quote | ID: 117419


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Posted by RT-55J
So you can dash AND slide!? How exactly does that work?


For now, I have it setup so you have to double tap the direction your currently facing (just like in MMX). I'm debating on making it so you can hold UP, and press A to dash, while maintaing DOWN and A for the slide. I received a request to create an option to switch between using the slide or dash for DOWN and A, but I'm not interested in that.

Posted by KP9000
Holy Shit.

I wonder how bad it breaks how the game is played, if at all. There's a lot more Megaman can do now, so how does that affect level design? Are some of these acquired skills like MMX?

I also think you should do something about Megaman spazzing out on the wall, it just looks silly.


Well with these new physics in the rom now, it definitly opens some doors for exciting & crazy level designs. None have come to mind yet since I'm still developing sprites. About Megaman spazzing out on the wall....yeah it's still a WIP. :-/ I still need to work out having him stay away from the wall a bit, while the player is still holding the direction of the wall MM is facing.

And yes, these are going to be acquired skills just like in MMX. Capsules, dialog, etc, etc. I have 1 right now that is in working order. Just never got around to finishing the other 3 introductions for the rest of the upgrades.

Posted by RetroRain
Infidelity, are you accepting ideas for your game? Can I PM you any?


Not at this time. I honestly feel down the road that I'll be open to suggestions/advice on levels and such. It's really hard trying to create 16 new levels, and custom writing sprites! We'll see.

Posted by boingboingsplat
If I were you I'd figure out some way to disable single-wall wall jumping, because that would essentially make any pit with at least one side completely meaningless.


I'm not sure if I understand what you mean. But I agree with having a level, or levels, that may have some pixel perfect timed jumps for pits, but would be completely useless when you have the wall jump/slide feature. It's all about creative level design, and staying fair to players that may have received the upgrade or not.

Main - ROM Hacking - Megaman Ultra 2 Continues. New ASM Video! New thread | New reply

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