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Main - ROM Hacking - Megaman Ultra 2 Continues. New ASM Video! | New thread | New reply |
infidelity |
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Fuzz Ball Level: 66 Posts: 132/968 EXP: 2367869 Next: 93982 Since: 05-24-07 Last post: 957 days Last view: 813 days |
Not to get too much into it, but the situation has been resolved, so there will be no more issues, that's all I'm going to say about that.
Now, I would like to show you some very special custom asm that I've been working on. Again, I honestly don't have a time frame for when this hack will be completed, but I just wanted to share this with everyone here. The video included here, shows my attempts of re-creating the Megaman X physics. They are... Air Jump Dash and... Wall Jump/Slide! The Dash & Wall Slide Sprites, were created by Thanatos-Zero. The only thing that I need to finish, is for Megaman to release his mid/full charge buster shot, while in mid dash. Please enjoy. Any comments/questions are welcome. Thanks again to everyone here at Acmlm |
RT-55J |
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Armor Guardian Level: 81 Posts: 1288/1562 EXP: 4888825 Next: 104024 Since: 02-23-07 From: Wild Side Arcade Last post: 313 days Last view: 54 days |
So you can dash AND slide!? How exactly does that work? |
RetroRain |
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Fuzz Ball Level: 66 Posts: 468/994 EXP: 2437995 Next: 23856 Since: 09-30-07 Last post: 1934 days Last view: 956 days |
Nice work! Glad to see you are continuing the hack. ____________________ My YouTube Channel |
KP9000 |
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Boomboom Level: 90 Posts: 1013/1975 EXP: 6952817 Next: 235792 Since: 02-19-07 Last post: 3579 days Last view: 3203 days |
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RetroRain |
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Fuzz Ball Level: 66 Posts: 469/994 EXP: 2437995 Next: 23856 Since: 09-30-07 Last post: 1934 days Last view: 956 days |
Infidelity, are you accepting ideas for your game? Can I PM you any? ____________________ My YouTube Channel |
boingboingsplat |
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Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 1039/1292 EXP: 3633433 Next: 20111 Since: 07-23-07 From: Michicola Last post: 4841 days Last view: 4803 days |
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GreyMaria |
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>implying even the Japanese understand the Japanese Level: 105 Posts: 1581/2851 EXP: 11919873 Next: 342387 Since: 07-13-07 Last post: 4496 days Last view: 4466 days |
Posted by boingboingsplat Even better: make it so each consecutive wall jump launches you up less. ____________________ we're currently experiencing some technical difficulties |
Thanatos-Zero |
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Nipper Plant Level: 45 Posts: 92/423 EXP: 652788 Next: 7376 Since: 11-25-08 From: Germany - Rheinlandpfalz - Wittlich - Zur Phillippsburg 25 Last post: 1090 days Last view: 1052 days |
Posted by KP9000 Sorry about that, it is the arm, isn´t it? How would you like to have it? ____________________ I was a prisoner enclosed in the void, were everything might end up just as myself. There I was called the death in the void, but after a long sleep my drill was ready to pierce the void. I came back... to guide those who are in doubt and to crush any corrupted mind. "Just who in the hell do you think I am?!". |
frantik |
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Red Koopa Level: 28 Posts: 120/139 EXP: 127395 Next: 3943 Since: 10-09-07 Last post: 4488 days Last view: 4482 days |
good jorb |
infidelity |
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Fuzz Ball Level: 66 Posts: 133/968 EXP: 2367869 Next: 93982 Since: 05-24-07 Last post: 957 days Last view: 813 days |
Posted by RT-55J For now, I have it setup so you have to double tap the direction your currently facing (just like in MMX). I'm debating on making it so you can hold UP, and press A to dash, while maintaing DOWN and A for the slide. I received a request to create an option to switch between using the slide or dash for DOWN and A, but I'm not interested in that. Posted by KP9000 Well with these new physics in the rom now, it definitly opens some doors for exciting & crazy level designs. None have come to mind yet since I'm still developing sprites. About Megaman spazzing out on the wall....yeah it's still a WIP. :-/ I still need to work out having him stay away from the wall a bit, while the player is still holding the direction of the wall MM is facing. And yes, these are going to be acquired skills just like in MMX. Capsules, dialog, etc, etc. I have 1 right now that is in working order. Just never got around to finishing the other 3 introductions for the rest of the upgrades. Posted by RetroRain Not at this time. I honestly feel down the road that I'll be open to suggestions/advice on levels and such. It's really hard trying to create 16 new levels, and custom writing sprites! We'll see. Posted by boingboingsplat I'm not sure if I understand what you mean. But I agree with having a level, or levels, that may have some pixel perfect timed jumps for pits, but would be completely useless when you have the wall jump/slide feature. It's all about creative level design, and staying fair to players that may have received the upgrade or not. |
Main - ROM Hacking - Megaman Ultra 2 Continues. New ASM Video! | New thread | New reply |
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