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Main - ROM Hacking - Reuben: Not so final (but it's being worked on again) stage. | New thread | New reply |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 262/417 EXP: 674085 Next: 37689 Since: 02-22-07 Last post: 3480 days Last view: 3400 days |
Ok zybte, in your project folder there should be a sprites.xml and special.chr file for your project. Delete those. Your problems should be solved. |
boingboingsplat |
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Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 1092/1292 EXP: 3631696 Next: 21848 Since: 07-23-07 From: Michicola Last post: 4835 days Last view: 4797 days |
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DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 263/417 EXP: 674085 Next: 37689 Since: 02-22-07 Last post: 3480 days Last view: 3400 days |
ok, so I've gotten all of the sprites coded into the editor. Some of their rendering is a bit off, so please, refrain from pointing those out, I will be fixing those tonight.
What's next? I'm going to get the rom up to speed and make sure I can get pointers working and everything. Then afterwords, I will be implementing map editing barring any delays from playing the New SMB Wii. I'm shooting for a 1.0 release on Thanksgiving. It will be far from the final release, but you should be able to start making a hack using 1.0. Once again, thanks for all the feedback guys! This editor would be as great as it is without you! Edit: woops, image is a bit too big. |
KP9000 |
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JaSp |
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Shyguy Level: 24 Posts: 39/95 EXP: 73248 Next: 4877 Since: 03-02-07 From: Paris, France Last post: 4343 days Last view: 4138 days |
I've got a couple suggestions for the GUI (sorry if these have been mentioned already) :
- be able to change which tile is associated with right click, and use the 3rd mouse button for the "blank" tile - it would add flexibility for people with 3-buttons mouses, without restraining people with 2-buttons mouses (by selecting the blank tile as the right click) - create a sort of 9-scale drawing tool : it would be a tool with 9 tiles associated with it : 1 for each corner, 1 for each side, and 1 to fill the center. Since the game is very block-based, this would be very useful to quickly create grounds, platforms and such with all correct edge tiles already set in place |
binarycuberoots |
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Goomba Level: 15 Posts: 4/34 EXP: 14480 Next: 1904 Since: 09-10-09 Last post: 5084 days Last view: 5084 days |
That 9-scale drawing tool concept sounds like a great idea. Ironically I was thinking about something similar when I was doing an experimental ice level and I came across the need to draw all 4 quarters of the big ice blocks for each big ice block.
Anyway I was toying with the 11-06 beta release and I find it even a lot more enjoyable than the Halloween beta release. For those reading this that really like custom SMB3 levels, I encourage you folks to check it out. ____________________ I'm back |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 265/417 EXP: 674085 Next: 37689 Since: 02-22-07 Last post: 3480 days Last view: 3400 days |
Not to dismiss you guys or anything, but this will probably be a low priority feature. I've started to spend more time on gui stuff and not actually implementing core features. So for now stuff like this will be on the back burner until around December. But I like the idea! |
Nintendude88 |
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Shyguy Level: 22 Posts: 43/85 EXP: 57963 Next: 387 Since: 04-27-09 From: MD/VA Last post: 4515 days Last view: 3267 days |
This is a nice level editor, DahrkDaiz. However, I have a question? When I create a new project and want to save it, how comes the files are saved in the Application Data folder instead of the folder where the program is originally located?
Overall, I would like to see more of this level editor since it does make level creation much easier. Keep up the good work. ____________________ My Yoyogames.com Page http://www.yoyogames.com/members/PKGamer88 My Youtube Page http://www.youtube.com/user/PKGamer88 |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 267/417 EXP: 674085 Next: 37689 Since: 02-22-07 Last post: 3480 days Last view: 3400 days |
k guys, new beta version out. I highly encourage to create your own block layouts and play around with the guides, different right click modes and copy/paste. For more explanation please see the first post. |
copyRIGHThunter |
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Shyguy Level: 22 Posts: 44/83 EXP: 55495 Next: 2855 Since: 07-21-09 Last post: 4629 days Last view: 4629 days |
I'm not sure if this has been suggested yet, but it'd certainly speed up level creation.
A lot has been said about designing levels, but not too much about TESTING levels. It'd be awesome if Reuben had the ability to test a level. I'd suggest a feature that saves a copy of a SMB3 rom with the current room/level being edited as the first level in the game. Also, the title and map screens would be bypassed to save time. The game would immediately default to a 1-Player game, etc. This would let you easily test things like level difficulty, or even more technical stuff like "will these sprites glitch?" etc. It'd be even better if you could select which form of Mario to start, like having a Frog Suit, Raccoon Tail, etc. This would make fine tuning a level, as well as puzzle creation much easier/ faster than having to constantly go through the title and map and having to place power up stuff in a level only to remove it later. Also, it'd be cool if you died, you'd just restart the current room over again with the same form of Mario you started with. Other than that, I'm loving the new release. ____________________ |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 268/417 EXP: 674085 Next: 37689 Since: 02-22-07 Last post: 3480 days Last view: 3400 days |
Ok so I'm adding a Tool Tip feature that will give more information for the tiles as you mouse over them. With this, I may no longer need some of the special icon displays. Are there any particular icons you would rather not see displayed anymore? |
binarycuberoots |
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Goomba Level: 15 Posts: 5/34 EXP: 14480 Next: 1904 Since: 09-10-09 Last post: 5084 days Last view: 5084 days |
Just one, and that's the collection of tiles that shows Mario's death animation over the tile, since it's hard to tell what tile is beneath and I assume many get the picture on what the tiles in that category do. Otherwise the other tiles' special icons are actually very helpful in determining more about them.
Meanwhile I'm going to try out this next beta to see what's changed. I'm looking forward to it. ____________________ I'm back |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 269/417 EXP: 674085 Next: 37689 Since: 02-22-07 Last post: 3480 days Last view: 3400 days |
wow, I never realized how helpful having tool tips could be over the tiles could be! |
KTurbo |
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Tektite Level: 18 Posts: 9/54 EXP: 28863 Next: 1034 Since: 10-24-09 Last post: 3577 days Last view: 3551 days |
Also, where do I place a Piranha and venus f.t.? On the left side of the pipe or the right side? Above or inside the pipe? |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 270/417 EXP: 674085 Next: 37689 Since: 02-22-07 Last post: 3480 days Last view: 3400 days |
Inside the pipes. |
KTurbo |
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Tektite Level: 18 Posts: 10/54 EXP: 28863 Next: 1034 Since: 10-24-09 Last post: 3577 days Last view: 3551 days |
Posted by KTurbo |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 271/417 EXP: 674085 Next: 37689 Since: 02-22-07 Last post: 3480 days Last view: 3400 days |
OH! wait I get what you're saying. Lemme fix that. |
KTurbo |
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Tektite Level: 18 Posts: 11/54 EXP: 28863 Next: 1034 Since: 10-24-09 Last post: 3577 days Last view: 3551 days |
Just found something, it might have been reported before so I am sorry if that is the case.
If I use the graphics editor and later closes it, if I then try to open it again it won't. I have to restart reuben to get it to open again. Edit: it only seem to open if I haven't open a level in the main window, don't bother what I said before. So: If I have opened a level in the main window the graphics editor doesn't open. |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 272/417 EXP: 674085 Next: 37689 Since: 02-22-07 Last post: 3480 days Last view: 3400 days |
Okie dokie. Thanks for the feedback KT, this is the only place I'm really getting any of it.
If you download the project again you should get a fix for the Piranha's and the graphics editor. Remember to go to File->Reload->Sprite Definitions to update your sprites file. |
KTurbo |
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Tektite Level: 18 Posts: 12/54 EXP: 28863 Next: 1034 Since: 10-24-09 Last post: 3577 days Last view: 3551 days |
Posted by DahrkDaiz Ye, well, I'm getting an exception trying to do that. Infact I've gotten alot of exceptions while using reuben, though many of them hasn't return since I've updated the editor. If you want the exception info, tell me; though they descriptions are in Swedish. EDIT: DOH, stupid me... Perhaps I should have tried to open the project before reloading the def. |
Main - ROM Hacking - Reuben: Not so final (but it's being worked on again) stage. | New thread | New reply |
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