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Main - SMW Hacking - Real multiplayer for SMW? | New thread | New reply |
Levesque |
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Red Cheep-cheep Account taken over, please contact admins to reclaim Level: 34 Posts: 202/217 EXP: 242653 Next: 10998 Since: 07-14-08 Last post: 3028 days Last view: 3028 days |
I was wondering.
Since Super Mario World has 2 Player, but I think it is very lacking. I dont like how each player has to take turns playing a level. So I had a brilliant idea. Is it possible for 2 people to play at the same time on the same level? Like, each person controlling a seperate character? So one person is Mario and one person is Luigi, and if one player dies the other can keep going until they beat the level? Just a thought, I dont know if it was attempted before, but it would be really fun to play. |
GreyMaria |
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>implying even the Japanese understand the Japanese Level: 105 Posts: 1425/2851 EXP: 11918481 Next: 343779 Since: 07-13-07 Last post: 4495 days Last view: 4464 days |
This would require quite a bit of engine rewriting, and of course splitscreen, however this is an interesting idea. ____________________ we're currently experiencing some technical difficulties |
Levesque |
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Red Cheep-cheep Account taken over, please contact admins to reclaim Level: 34 Posts: 203/217 EXP: 242653 Next: 10998 Since: 07-14-08 Last post: 3028 days Last view: 3028 days |
I thought it might be possible without splitscreen, take a look...
Quick Microsoft Paint crop... I thought that player one would control Mario, and player two would control Luigi, and it would play out like a normal game of SMW. The only issue I see with it is that the HUD would have to be worked around. |
GreyMaria |
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>implying even the Japanese understand the Japanese Level: 105 Posts: 1426/2851 EXP: 11918481 Next: 343779 Since: 07-13-07 Last post: 4495 days Last view: 4464 days |
So then what do you do if player 2 runs off the screen? ____________________ we're currently experiencing some technical difficulties |
Levesque |
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Red Cheep-cheep Account taken over, please contact admins to reclaim Level: 34 Posts: 204/217 EXP: 242653 Next: 10998 Since: 07-14-08 Last post: 3028 days Last view: 3028 days |
Maybe allow it so the screen only moves when both players can advance it like regular SMW (I mean the screen scrolls either way when both players are moving, not just one)?
Edit:I think this is a really good idea guys, and I think it could be made into a great hack. Elaborate and post your thoughts! Sorry. Im just excited by the idea. |
boingboingsplat |
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Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 983/1292 EXP: 3633007 Next: 20537 Since: 07-23-07 From: Michicola Last post: 4839 days Last view: 4802 days |
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Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 2356/5344 EXP: 30938961 Next: 724020 Since: 02-20-07 From: The Netherlands Last post: 4496 days Last view: 2631 days |
I remember this being suggested before too.
Incidentally, can somebody please replace the BMP file with something more net-friendly? ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
carsr4carpeople1 |
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Red Goomba Level: 16 Posts: 40/40 EXP: 19591 Next: 665 Since: 11-22-07 From: Illinois, USA Last post: 5341 days Last view: 4821 days |
I remember smallhacker taking a crack at it. I talked to someone who netplayed as player 2, and said it was extremely buggy. Probably never going to get finished. ____________________ Come join #NekoCentral on IRC! |
Megaman-Omega |
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Micro-Goomba Level: 11 Posts: 10/17 EXP: 5539 Next: 446 Since: 03-19-07 From: NY Last post: 4927 days Last view: 3893 days |
This sounds like a great idea. Seriously reminds me of when I'd play Super Contra with a friend of mine as a kid. Hell I can even think of play control being similar to it in many ways like the screen only scrolling if both players move ahead and the dead player popping right back after a second or two if he were to die. But sense dying wouldn't have such a high penalty as Contra did maybe if one dies they'd have to wait maybe five seconds before they could come back to give a time that the alive player has to live for, for if he dies as well during that time then you'd have to start the level over.
But lord I'm just thinking of the possibility's of such a patch. Think being able to seamlessly patch it to any other Mario World hack and play like that. Or even better now hacks being based around two player forcing you two use teamwork to complete the stage like the four swords games ...But sadly Mario world hacking is not my thing I just like playing and watching how people can warp it to whatever they wish. Seemingly with no exceptions |
Sukasa |
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Red Birdo Level: 92 Posts: 1945/2112 EXP: 7687898 Next: 69039 Since: 02-19-07 Last post: 4445 days Last view: 3217 days |
Can't be done without a massive rework of the engine to be efficient, since right now mario alone takes up way too much CPU power for two of them at once to be practical. |
lolcats439 |
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Newcomer Level: 3 Posts: 1/1 EXP: 72 Next: 56 Since: 10-12-09 Last post: 5307 days Last view: 5306 days |
Could luigi be implemented as a custom sprite that is controlled by Player 2? |
blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 2691/4196 EXP: 21528832 Next: 307769 Since: 02-19-07 From: Ithaca, NY, US Last post: 469 days Last view: 81 days |
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Sonikku |
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Newcomer Level: 3 Posts: 1/1 EXP: 72 Next: 56 Since: 10-09-09 Last post: 5307 days Last view: 5194 days |
Posted by lolcats439Yes, actually. Me and a friend of mine are working on it (More than likely there won't be a release of it), right now it interacts with most sprites, powerups, and some sprite-platforms like Info Boxes, gray falling platforms, etc (Though it can't interact with rotating platforms due to glitches), but it certainly is possible, just very, very complicated (Block interaction is far too hard to code, so we might just have it be a "helper", that has a few more upsides than Mario, but a few more downsides as well). The only real problem with a sprite is that tile limitations could delete the sprites' tilemap on occasion. If it were possible to create a perfect second player that could act identical to Mario, it would be amazing, but SMW hacking technology/knowledge hasn't gotten so far as of yet. Maybe someday, but as of now it is out of our reach. |
Aaendi |
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Red Koopa Level: 27 Posts: 6/131 EXP: 109166 Next: 6993 Since: 10-18-09 Last post: 4668 days Last view: 4328 days |
How much cpu power does Mario take up? More than half? |
Sukasa |
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Red Birdo Level: 92 Posts: 2048/2112 EXP: 7687898 Next: 69039 Since: 02-19-07 Last post: 4445 days Last view: 3217 days |
Easily. Even if he didn't, everything else uses up way too much as it is. |
Aaendi |
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Red Koopa Level: 27 Posts: 9/131 EXP: 109166 Next: 6993 Since: 10-18-09 Last post: 4668 days Last view: 4328 days |
Why didn't the NES mario games have slowdown like the Snes game? Is it because the cpu doesn't have to calculate all that v-ram address junk for the NES like it does for the Snes? |
ninjablooper |
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Bullet Bill Level: 49 Posts: 11/509 EXP: 835390 Next: 48493 Since: 10-27-09 From: Earth Last post: 2996 days Last view: 2970 days |
ll we need is a play bubble and this will be like NSMBW. ____________________ -Ninjablooper |
Sukasa |
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Red Birdo Level: 92 Posts: 2050/2112 EXP: 7687898 Next: 69039 Since: 02-19-07 Last post: 4445 days Last view: 3217 days |
Posted by Aaendi More like there's just a hell of a lot more to calculate out than in SMW. Not to mention it was a new console, so the designers were in some respects still learning to use the hardware, making the game rather poorly optimized. |
Lord Myre |
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Cheep-cheep Level: 33 Posts: 199/199 EXP: 219808 Next: 9371 Since: 07-12-07 From: Orlando Last post: 5282 days Last view: 4922 days |
What about the actual keyboard? Not only does having two players at the same time take up a lot of space on the keyboard, but holding too many keys will make the keyboard lock up until you let them go (At least my keyboard does).
Not everyone uses keyboards, sure. But those are still big hurdles. ____________________ "This Island Earth can be yours, if The Price is Right!" -Tom Servo |
boingboingsplat |
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Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 1091/1292 EXP: 3633007 Next: 20537 Since: 07-23-07 From: Michicola Last post: 4839 days Last view: 4802 days |
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